iuhfjagdj Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 27, D:1) a ball python corpse (skeletalised by now) (6, 21, D:1) a quokka corpse (skeletalised by now) (10, 5, D:1) a frilled lizard corpse (skeletalised by now) (14, -13, D:1) a +0 leather armour (19, 15, D:1) a hobgoblin skeleton (27, 17, D:1) a +0 spear (28, 19, D:1) a rat skeleton (32, 11, D:1) an eel talisman (34, 11, D:1) a bat skeleton (49, 12, D:1) a hobgoblin skeleton (51, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 19, D:1) a +0 club a goblin skeleton (72, 20, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (0, 1, D:2) a +0 club a goblin skeleton (0, 6, D:2) an eel talisman (0, 7, D:2) a ball python skeleton (2, -1, D:2) a quokka skeleton (5, 30, D:2) a +0 ring mail (14, 21, D:2) 4 atropa-tipped darts (31, 26, D:2) a +0 sling (33, 38, D:2) a +0 short sword a kobold corpse (skeletalised by now) (38, 22, D:2) a +0 club a +0 sling (48, 41, D:2) a jackal corpse (skeletalised by now) (48, 43, D:2) a jackal corpse (skeletalised by now) (49, 40, D:2) a jackal corpse (skeletalised by now) (49, 41, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gasch's Jewellery Shop a maw talisman (165 gold) an amulet of chemistry (unknown) (330 gold) the ring "Jyafevan" {rF+ Int+3 Stlth+} (452 gold) [ring of protection from fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +6 ring of dexterity (unknown) (396 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (632 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a ring of positive energy (unknown) (220 gold) the ring "Cimefim" {rPois rCorr} (358 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a ring of see invisible (unknown) (165 gold) (2, -30, D:3) a +0 dagger (2, -18, D:3) a quill talisman (10, -11, D:3) a storm talisman (18, 5, D:3) the +1 mace of Uwed {drain, *Rage rN+ Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (19, -26, D:3) a +0 war axe (29, -15, D:3) a +0 sling (32, 15, D:3) a quokka corpse (skeletalised by now) (33, -27, D:3) a +0 dagger (54, -9, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (1, 1, D:4) a scroll of enchant armour (2, 0, D:4) a +0 dagger a goblin corpse (2, 1, D:4) 16 gold pieces a +0 sling a +0 sling (5, 4, D:4) a potion of mutation (8, -17, D:4) a +0 robe (18, -33, D:4) a +0 shortbow (19, -40, D:4) a +0 mace (27, -1, D:4) a +0 club (27, 1, D:4) a +0 dagger a +0 ring mail a goblin skeleton (34, -37, D:4) a hound skeleton (42, -32, D:4) an adder corpse (51, -11, D:4) a +0 club (52, -35, D:4) a +0 robe (52, -10, D:4) a +0 club (54, -36, D:4) a +0 hand axe (57, -20, D:4) a +0 trident