Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13965642717051021188 51 iuhfjagdj the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 7, 2026. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1052 turns). iuhfjagdj the Conjurer (Deep Elf Conjurer) Turns: 1052, Time: 00:01:46 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 1/9 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . (50%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + b - ring of protection from fire HPRegen 0.23/turn c - ring of see invisible MPRegen 0.22/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) c - a ring of see invisible (worn) Scrolls c - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic Skills: + Level 2.7 Dodging + Level 3.4 Stealth + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Kiss of Death Conj/Necr 64% 2d10 3% 1 Tukima's Dance Hex 3% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dispel Undead Necr 3% 3d7 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. x2 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. Why would you want to do that? Why would you want to do that? The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! Your unstable footing causes you to fumble your attack. You hit the plant. The plant begins to die. The plant is lightly damaged. The gnoll hits you with a +0 club. The gnoll splashes around in the water. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! You hear a splash. The searing ray misses the gnoll. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You barely miss the gnoll. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll splashes around in the water. x3 Your unstable footing causes you to fumble your attack. A nearby plant withers and dies. The gnoll hits you with a +0 club. You die... #.#........♣PPP)≈≈≈≈≈~~PP♣ #.##.......♣♣♣~)≈≈≈≈≈≈~~♣♣ ..####.####♣♣~P)≈≈≈≈≈~~P~♣ ....(..# #.~♣~)≈~≈≈≈≈~~~. .####### #..♣♣~~~~≈~~~~~♣ .# #..♣~♣P♣≈~~~~P~♣ .# #...P~~~~~~~~~~♣ .# #.$.♣♣~j)~~~~~P♣ .# #...♣~~@~P~~~♣~# ## ......PP~~~~PP♣ # .......~~~♣~~♣♣ ......♣♣~~~♣P.. #...## ♣~~~♣... .... ..♣.....# ... ...... .. .. .....# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) 4 ball pythons 4 bats (D:1) 3 frilled lizards 5 goblins 5 kobolds 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iuhfjagdj the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Found a faded altar of an unknown god. 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 586 | D:1 | Reached skill level 5 in Conjurations 1025 | D:2 | Learned a level 2 spell: Searing Ray 1039 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1052 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_cross, serial_bayou_lake_a, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.4 Dodging | | 2.7 Spellcasting | | 3.2 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Short sword || 12 Cast: Magic Dart || 45 Searing Ray || 6 Armour: Robe || 14 Dodge: Dodged || 9