Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. jackietd the Ducker (Merfolk Gladiator) Turns: 474, Time: 00:04:55 Health: 21/23 AC: 4 Str: 14 XL: 2 Next: 37% Magic: 2/2 EV: 12 Int: 7 God: Gold: 67 SH: 0 Dex: 15 Spells: 0/1 levels left rFire . . . n - +0 mace rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 67 gold pieces. Inventory: Hand Weapons a - a +0 flail k - a +1 dagger of speed n - a +0 mace (weapon) o - a +0 spear p - a +0 spear Missiles d - 3 throwing nets (quivered) e - a javelin l - 10 stones Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery m - a ring of see invisible Scrolls g - a scroll labelled FIGGAI JIEKOMM h - a scroll labelled WULUXO MASA q - a scroll labelled HIMIEN JERRENG Potions f - a viscous yellow potion i - a grey potion j - a fizzy dark potion Skills: + Level 2.3 Fighting + Level 2.5 Maces & Flails + Level 2.1 Throwing + Level 0.1 Armour + Level 4.3 Dodging * Level 0.2 Earth Magic You cannot memorise any spells. You know the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 0% 2d4 50% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Passwall Erth 0% N/A 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Fugue of the Fallen Necr 0% N/A 87% 3 Ozocubu's Armour Ice 0% N/A 87% 3 Detonation Catalyst Fire/Alch 0% 2d3 100% 5 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The bat closely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The bat closely misses you. The hobgoblin closely misses you. The hobgoblin hits you. You sock the hobgoblin! You kill the hobgoblin! The bat misses you. Casting: Sandblast (safe; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 50% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 71% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. x2 You hit the bat but do no damage. The bat is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. Your magical contamination has completely faded away. You now have 67 gold pieces (gained 11). HP restored. A frilled lizard comes into view. Found a sling. The frilled lizard hisses angrily. You closely miss the frilled lizard. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard misses you. You barely miss the frilled lizard. The frilled lizard bites you but does no damage. The frilled lizard bites you. You completely miss the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. Saving game... please wait. .#### #.#..####### .# ### #†......... .# ..# ##.....### .# #.###...##># .# #.#.#..# .# #.....##.## ##......)... ###..####.### #...@....... #.#..####.### ....... ###.#..## ......# .##.#.## . ... # ## There are no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jackietd the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 222 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 333 | D:1 | Learned a level 1 spell: Sandblast Illustrated notes Action || total ---------------------------++------- Melee: Flail || 44 Mace || 17 Cast: Sandblast || 1 Armour: Leather armour || 40 Dodge: Dodged || 54