Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file.

Game seed: 12913002061809909356

0 jacktomson1898 the Grave Robber (level 1, 13/13 HPs)
             Began as a Mummy Necromancer on Feb 28, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:01:22 (68 turns).

jacktomson1898 the Grave Robber (Mummy Necromancer)   Turns: 68, Time: 00:01:23

Health: 13/13      AC:  2    Str: 11    XL:     1   Next: 8%
Magic:  4/4        EV: 11    Int: 14    God:    
Gold:   0          SH:  0    Dex: 12    Spells: 4/5 levels left

rFire   x . .        a - +0 dagger
rCold   + . .        (no shield)
rNeg    + + +        b - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.09/turn

%: faith
@: no status effects
A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat
vulnerability 1, in touch with death 1, no potions, faith
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 a - a +0 dagger (weapon)
Armour
 b - a +0 robe (worn)
Scrolls
 c - a scroll of identify {unknown}


   Skills:
 + Level 1.5 Dodging
 + Level 1.5 Stealth
 + Level 2.6 Spellcasting
 + Level 4.0 Necromancy


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Soul Splinter         Necr           76%        N/A       4%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Grave Claw               Necr           38%        2d9       6%          2
 Vampiric Draining        Necr           19%        2d7       13%         3
 Animate Dead             Necr           19%        N/A       38%         4
 Curse of Agony           Necr           19%        N/A       75%         5


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to poison.
Your flesh is cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You are immune to unholy pain and torment.
You are vulnerable to heat. (rF-)
You are in touch with the powers of death.
You do not drink.
You have a special connection with the divine. (Faith)

Message History

Welcome, jacktomson1898 the Mummy Necromancer.
The terrific Orb of Zot lies far below, as if waiting for you to find it.
Press ? for a list of commands and other information.
Found a staircase leading out of the dungeon.
Found a stone staircase leading down.
Found 6 stones.
There is a stone staircase leading down here.
You see here 6 stones.
Found a scroll labelled WENAOH YRIC.
A bat comes into view.
There is a fountain of clear blue water here.
Casting: Soul Splinter (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Soul Splinter (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat (asleep, chance to affect: 66%)
You feel a surge of power!
A fragment of the bat's soul is dislodged from its body.
The bat looks weaker. The bat closely misses you.
The bat hits you but does no damage.
The bat closely misses your soul wisp. The bat barely misses your soul wisp.
Your soul wisp touches the bat.
The bat hits your soul wisp but does no damage.
The bat barely misses your soul wisp.
The bat misses your soul wisp.
Your soul wisp misses the bat. The bat hits you but does no damage.
You hit the bat.
The bat is severely wounded.
The bat hits you but does no damage. The bat closely misses you.
Your soul wisp touches the bat.
The bat dies!
You see here a bat corpse.
Magic restored.
There is a fountain of clear blue water here.
c - a scroll labelled WENAOH YRIC
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

                              ..
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        #                    #..
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   ...#.#.###                #..
#  ##..#⌠#..##             ####.
#.##.#..#..#.###        #.......
 ...#⌠#...#⌠#..##       ########
  #..#..#..#.*#@###          ...
   #...#⌠#...#*#.......
     #..#..#..#.####### ..     #
      #†..#⌠#...#...##  #..
     #..#..#..#......#  #..   #.
   #...#⌠#...#⌠#(....#  #.#   #.
  #..#..#..#..#......#  #.#   ##
 #..#⌠#...#⌠#..#....##  #.#
 ###.#..#..#.....#.##   #.######


You could see a friendly soul wisp (summoned).

Vanquished Creatures (collateral kills)
  A bat (D:1)
1 creature vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | jacktomson1898 the Mummy Necromancer began the quest for
                  | the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
    68 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      psy_arrival_basics, layout_loops_ring,
          dreamdust_ecumenical_altar_grove, kennysheep_doodads, st_stairs_13,
          minmay_hedge_maze, chequers_avenue

Action                     || total
---------------------------++-------
  Melee: Dagger            ||     1
   Cast: Soul Splinter     ||     1
  Dodge: Dodged            ||     2