Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 76584 (custom seed) 3 jandhob the Ruffian (level 1, 20/20 HPs) Began as a Gnoll Shapeshifter on Oct 11, 2026. Got out of the dungeon alive. The game lasted 00:00:47 (100 turns). jandhob the Ruffian (Gnoll Shapeshifter) Turns: 100, Time: 00:00:48 Health: 20/20 AC: 2 Str: 13 XL: 1 Next: 50% Magic: 1/1 EV: 11 Int: 6 God: Gold: 0 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn b - quill talisman %: no passive effects @: quill-form A: quills, fangs 1, treasure sense, distributed training, clumsy 1, dopey 1, cold vulnerability 1 a: no special abilities You escaped. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 animal skin (worn) Talismans b - a quill talisman (worn) c - a protean talisman Potions L - a potion of lignification Baubles a - 3 flux baubles Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 6.4 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 6.4 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You are clumsy. (Dex -3) You are dopey. (Int -3) You are vulnerable to cold. (rC-) Message History Found a pair of gloves. You encounter a kobold. It is wielding a +0 dagger and quivering stones. Found a scale mail. The endoplasm freezes you. You are frozen. You punch the endoplasm! You kill the endoplasm! The kobold throws a stone. The stone barely misses you. You encounter a rat. Found a spear. The rat squeaks loudly. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. You hit the kobold but do no damage. Your bite misses the kobold. You hit the rat. You kill the rat! The kobold hits you with a +0 dagger. You hit the kobold. The kobold is severely wounded. The kobold is struck by your quills. You kill the kobold! Found 3 bubbling blue potions and a tubular bronze ring. d - 3 bubbling blue potions It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel vulnerable to electricity. Ambient excess energy starts collecting around you. d -> M - 2 potions of mutation You have nothing to quiver. You feel extremely strange. You feel agile. You feel less vulnerable to electricity. You feel your constitution weaken. You have nothing to quiver. You feel extremely strange. The ambient excess energy around you dissipates. You feel your constitution return to normal. You feel stupid. You feel vulnerable to cold. You feel clumsy. Things that are here: a +0 dagger; 4 stones; a kobold corpse There is a staircase leading out of the dungeon here. You have escaped! .....####.##.# #.. ..# ... ####.....####### ...## +............... ....# ####...######### .....# ###.##### # #.....# #.......# # #.....##########.# #..>............# ##...@......)...# #..ß............# #.....##########.# #.....# ..# .....# ### ....# ∆ ...# ..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 kobolds (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jandhob the Gnoll Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 55 | D:1 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 55 | D:1 | Gained mutation: You are vulnerable to electric shocks. | (rElec-) [potion of mutation] 55 | D:1 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 56 | D:1 | Lost mutation: You are clumsy. (Dex -3) [potion of | mutation] 56 | D:1 | Lost mutation: You are vulnerable to electric shocks. | (rElec-) [potion of mutation] 56 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 57 | D:1 | Lost mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 57 | D:1 | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 57 | D:1 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 57 | D:1 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 57 | D:1 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 100 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_corners, chequers_serial_rivers_micro_a, minmay_tromino_i4 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Bite || 1 Drink: Mutation || 3 Armour: Animal skin || 3 Dodge: Dodged || 2