Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 8051101406239191520 1174 jboons the Digger (level 7, -10/57 HPs) Began as a Demigod Forgewright on May 8, 2025. Mangled by a two-headed ogre ... wielding a +0 giant club (15 damage) ... on level 5 of the Dungeon. The game lasted 00:11:23 (4780 turns). jboons the Digger (Demigod Forgewright) Turns: 4780, Time: 00:11:24 Health: -10/57 AC: 4 Str: 20 XL: 7 Next: 97% Magic: 0/16 EV: 15 Int: 25 God: Gold: 307 SH: 0 Dex: 7 Spells: 8/14 levels left rFire . . . a - +11 whip of the Inviting Gods {reap, Fly rC+++ Str+3 Dex-5} rCold + + + (no offhand) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . n - +0 pair of boots Will ..... j - amulet of guardian spirit Stlth + h - +6 ring of strength HPRegen 0.29/turn f - +5 ring of evasion MPRegen 0.15/turn %: guardian spirit @: flying A: high MP 1, forlorn, divine attributes, horns 1, cold resistance 1, evolution 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 307 gold pieces. Inventory: Hand Weapons a - the +11 whip of the Inviting Gods (weapon) {reap, Fly rC+++ Str+3 Dex-5} (You took it off a gnoll on level 2 of the Dungeon) Fly: It grants you flight. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). b - a +0 dagger Missiles t - 2 throwing nets Armour e - a +0 leather armour (worn) n - a +0 pair of boots (worn) Magical Staves w - a staff of air Jewellery f - a +5 ring of evasion (worn) h - a +6 ring of strength (worn) j - an amulet of guardian spirit (worn) Scrolls i - a scroll of amnesia k - a scroll of vulnerability m - a scroll of immolation s - a scroll of silence {unknown} x - a scroll of blinking {unknown} y - a scroll of teleportation {unknown} A - a scroll of identify Potions c - a potion of magic d - a potion of mutation g - 2 potions of enlightenment {unknown} o - a potion of curing {unknown} p - 2 potions of cancellation {unknown} q - a potion of heal wounds {unknown} r - a potion of might {unknown} u - a potion of haste {unknown} v - a potion of berserk rage {unknown} z - a potion of attraction {unknown} Skills: - Level 3.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations - Level 3.6 Forgecraft + Level 4.9 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 2% 1 b - Construct Spike Laun Frge 46% 2d4 3% 2 c - Stone Arrow Conj/Erth 58% 3d10 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 58% 2d13 1% 1 Passwall Erth 29% N/A 4% 3 Mercury Arrow Conj/Alch 34% 2d7 6% 2 Static Discharge Conj/Air 34% 3-5/arc 6% 2 Launch Clockwork Bee Frge 23% N/A 8% 3 Rending Blade Conj/Frge 26% 2d8 19% 4 Tukima's Dance Hex 5% N/A 32% 3 Forge Blazeheart Golem Fire/Frge 14% N/A 45% 4 Forge Lightning Spire Air/Frge 14% 3d4 45% 4 Airstrike Air 2% 2d(1-17) 71% 4 Dimensional Bullseye Hex/Tloc 2% N/A 71% 4 Eringya's Surprising Cr Summ 5% N/A 71% 4 Platinum Paragon Frge 11% 4d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small horns on your head. You are cold resistant. (rC+) You have great hidden genetic potential. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. Okay, then. It was a potion of mutation. You feel extremely strange. You feel resistant to cold. You feel a hidden potential growing inside you. A pair of horns grows on your head! Your hidden genetic potential grows. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone arrow misses the two-headed ogre. The stone arrow hits the two-headed ogre! The two-headed ogre is lightly wounded. The stone arrow hits the two-headed ogre! The two-headed ogre is heavily wounded. The rocky spike skewers the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. The rocky spike skewers the two-headed ogre. The two-headed ogre is heavily wounded. You aren't carrying any items that you can evoke. Unknown command. Okay, then. The rocky spike skewers the two-headed ogre. The two-headed ogre is heavily wounded. The rocky spike skewers the two-headed ogre. The two-headed ogre is severely wounded. You barely miss the two-headed ogre. You headbutt the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! You die... #....................#))'. #....................##)#. ########'###+###.......... #...'....#.......... #...#....#..)....... #...#....#.......... ##########..##..##.......... .........##'##..#.....###### .......#†..@#...#.....#..... .......+...O#...#.....+..... .......#....#...#.....#.... .......#..#######.....#..### #+#######..## #.....###..##. #.O...#.....# #.....#....... #.....#.....# #.....+....... #....###..### #.....#'###### #....###..###.####'#......... You could see a two-headed ogre. Vanquished Creatures Sigmund (D:4) Menkaure (D:5) 2 phantoms (D:5) 2 scorpions 3 wights A howler monkey (D:5) A jelly (D:5) 4 orc priests A sleepcap (D:4) Jessica (D:2) 2 orc wizards (D:5) 6 adders 3 gnolls (D:2) A dart slug (D:2) 4 giant cockroaches 11 hobgoblins 7 jackals 19 orcs 6 quokkas 3 ball pythons 5 bats 4 endoplasms 5 frilled lizards 9 goblins 7 kobolds 5 rats (D:1) 114 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:5) An orc (D:5) A kobold (D:3) 3 creatures vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jboons the Demigod Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 378 | D:1 | Reached skill level 1 in Fighting 489 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/7 711 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1352 | D:2 | Identified the +11 whip of the Inviting Gods {reap, Fly | rC+++ Str+3 Dex-5} 1361 | D:2 | Reached XP level 3. HP: 23/29 MP: 3/9 1380 | D:2 | Found Nusime's Armour Boutique. 1392 | D:2 | Learned a level 3 spell: Stone Arrow 1590 | D:2 | Reached XP level 4. HP: 32/37 MP: 9/11 1655 | D:2 | Noticed Jessica 1660 | D:2 | Killed Jessica 2661 | D:3 | Reached skill level 1 in Earth Magic 2745 | D:3 | Reached skill level 1 in Conjurations 3198 | D:4 | Reached XP level 5. HP: 45/45 MP: 12/12 3397 | D:4 | Reached XP level 6. HP: 42/51 MP: 10/13 3527 | D:4 | Identified the +5 falchion of Yriucwou {drain, rF+ SInv} 3675 | D:4 | Noticed Sigmund 3687 | D:4 | Killed Sigmund 4069 | D:4 | Reached XP level 7. HP: 36/57 MP: 7/14 4212 | D:5 | Entered Level 5 of the Dungeon 4273 | D:5 | Noticed Menkaure 4291 | D:5 | Killed Menkaure 4753 | D:5 | Noticed a two-headed ogre 4772 | D:5 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 4772 | D:5 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 4772 | D:5 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 4772 | D:5 | Gained mutation: You have great hidden genetic potential. | [potion of mutation] 4780 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_ring D:2: layout_basic, serial_shops, shop, minmay_misc_feat_ornament, minmay_pentomino_q2, uniq_jessica D:3: layout_basic D:4: layout_loops_ring, nicolae_overflow_crystal_walls, kennysheep_generic_room_4, uniq_sigmund D:5: layout_gridville, nicolae_elevator_lobby_plus, uniq_menkaure, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Fighting | 1 2 3 | 3.0 Earth Magic | 1 2 3 4 | 4.9 Conjurations | 1 2 3 4 | 4.9 Dodging | | 1.7 Stealth | | 1.7 Forgecraft | | 3.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 5 | | || 5 Dagger | 26 | | || 26 Whip | 14 | 116 | 62 || 192 Headbutt | | | 1 || 1 Cast: Kinetic Grapnel | 33 | 2 | || 35 Construct Spike L | 8 | 6 | 4 || 18 Stone Arrow | | | 3 || 3 Use: Scroll | | 3 | 2 || 5 Potion | | | 1 || 1 Stab: Sleeping | 4 | | 1 || 5 Armour: Robe | 4 | | || 4 Leather armour | 21 | 35 | 32 || 88 Dodge: Dodged | 35 | 82 | 41 || 158