jboons Level 1 of the Dungeon (0, 0, D:1) 7 stones (10, -6, D:1) a +0 dagger a kobold skeleton (15, -17, D:1) a rat skeleton (15, -15, D:1) a rat skeleton (16, 19, D:1) a scarf of invisibility (19, 16, D:1) a +0 dagger (23, -8, D:1) a maw talisman (23, -6, D:1) a +0 dagger (24, -6, D:1) a +0 dagger a goblin skeleton a bat skeleton (28, -17, D:1) a +0 whip a +0 dagger a goblin corpse (skeletalised by now) (31, 11, D:1) a +0 short sword (32, 2, D:1) a frilled lizard skeleton (33, 2, D:1) a quokka skeleton (33, 17, D:1) a bat corpse (skeletalised by now) (34, 18, D:1) a +0 short sword (34, 20, D:1) a +0 dagger 2 stones (38, -8, D:1) a ball python corpse (skeletalised by now) (43, 1, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (6, 8, D:2) 3 datura-tipped darts (10, 8, D:2) 9 stones (11, 8, D:2) 7 stones (14, -23, D:2) a +0 hand axe (14, 0, D:2) a +0 short sword (18, -15, D:2) a +0 dagger a kobold skeleton (20, 17, D:2) a +0 flail (28, -20, D:2) an adder corpse (skeletalised by now) (30, 14, D:2) a +0 dagger (44, -8, D:2) a bat corpse (skeletalised by now) (44, 12, D:2) the +3 whip "Sypn" {protect, rPois Str+5 Int-5} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (45, 11, D:2) 2 boomerangs (53, -17, D:2) a hobgoblin corpse (skeletalised by now) (53, -13, D:2) a scarab talisman (54, -17, D:2) a +0 club (57, 14, D:2) a quokka skeleton (62, 17, D:2) an adder skeleton (62, 18, D:2) a +0 dagger 2 stones a kobold skeleton (64, 13, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (65, 16, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 2, D:3) a jackal corpse (skeletalised by now) (2, 4, D:3) a +0 dagger (4, -12, D:3) a +0 club (5, -12, D:3) a +0 whip the +0 robe of the Albatross {rN+ Slay+2} rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (6, -7, D:3) a +0 short sword an orc skeleton (6, -5, D:3) a +0 flail (7, -7, D:3) a +0 short sword (7, -4, D:3) a +0 dagger (8, -4, D:3) a +0 scale mail a +0 mace (13, 6, D:3) a +0 dagger (23, -23, D:3) a +0 club (25, -7, D:3) a +0 spear (27, -13, D:3) a jackal skeleton (28, 7, D:3) a +0 ring mail (29, -13, D:3) a +0 leather armour Level 4 of the Dungeon (7, 30, D:4) a +0 dagger (17, 9, D:4) a +0 rapier a +0 ring mail an orc corpse (skeletalised by now) (20, 19, D:4) a +0 short sword (25, 57, D:4) a +0 leather armour (31, 57, D:4) a +0 dagger a +0 leather armour the goblin skeleton of Ijyb (38, 42, D:4) the ring "Zoisk" {rF-- rC+ Str-3 Dex+7 SInv Ice} [ring of ice] rF--: It makes you very vulnerable to fire. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (39, 4, D:4) a +0 robe (39, 10, D:4) a +0 club (40, 11, D:4) a +0 dagger (42, 10, D:4) a +0 spear a hound skeleton a gnoll skeleton (42, 19, D:4) a +0 scale mail (47, 3, D:4) a +0 quarterstaff (47, 36, D:4) a +0 ring mail (57, 34, D:4) 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (3, -12, D:5) 17 gold pieces (10, 16, D:5) a +0 short sword a +0 flail (10, 17, D:5) a +0 club 3 boomerangs a +0 scale mail a +0 flail a +0 leather armour (11, 16, D:5) a +0 leather armour a +0 club (15, -4, D:5) 3 poisoned darts (17, 15, D:5) a +0 club (19, 21, D:5) a +0 helmet (34, -12, D:5) an inkwell talisman (34, 9, D:5) a +0 giant club a +0 mace an ogre corpse a hound corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, -13, D:5) 2 flux baubles (35, 7, D:5) a +0 dagger (35, 8, D:5) a water moccasin corpse (skeletalised by now) the Ecumenical Temple