Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15948927323977673134 2633 jdigriz the Magician (level 9, -11/62 HPs) Began as an Armataur Conjurer on Apr 9, 2024. Mangled by a two-headed ogre ... wielding a +0 giant club (25 damage) ... on level 9 of the Dungeon. The game lasted 00:19:47 (5323 turns). jdigriz the Magician (Armataur Conjurer) Turns: 5323, Time: 00:19:48 Health: -11/62 AC: 6 Str: 22 XL: 9 Next: 35% Magic: 15/20 EV: 9 Int: 26 God: Gold: 195 SH: 0 Dex: 8 Spells: 8/23 levels left rFire . . . d - +3 dagger (venom) rCold . . . (no shield) rNeg . . . a - +2 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ s - +6 ring of intelligence HPRegen 0.30/turn A - +6 ring of strength MPRegen 0.17/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, roll 2, dopey 1, strong 1, MP-powered wands a: no special abilities You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 327 gold pieces. You spent 132 gold pieces at shops. Inventory: Hand Weapons d - a +3 dagger of venom (weapon) h - a +0 scythe i - a +0 sling of flaming l - a +1 vampiric dagger m - a +0 sling n - a +0 war axe x - a +3 dagger z - a +2 dagger of freezing E - a +1 flail of draining Missiles c - 42 stones e - 3 boomerangs C - 2 javelins Armour a - a +2 robe (worn) f - a +1 ring mail v - a +0 leather armour Jewellery p - a ring of poison resistance s - a +6 ring of intelligence (left hand) A - a +6 ring of strength (right hand) Wands g - a wand of polymorph (19) u - a wand of mindburst (19) Scrolls k - 2 scrolls of teleportation o - a scroll of vulnerability r - 3 scrolls of noise w - a scroll of enchant armour D - a scroll of identify Potions b - a potion of magic j - a potion of curing Skills: - Level 0.2 Fighting - Level 3.6 Short Blades - Level 1.3 Dodging - Level 2.1 Stealth - Level 7.6 Spellcasting - Level 7.5 Conjurations + Level 0.0 Summonings - Level 3.2 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Summon Lightning Spi Summ/Air 18% N/A 30% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 12% 4 e - Fulminant Prism Conj/Alch 14% 3d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 76% 3-7/arc 1% 2 Apportation Tloc 18% N/A 6% 1 Iskenderun's Battlesphe Conj 49% 2d10 7% 5 Ensorcelled Hibernation Hex/Ice 18% N/A 9% 2 Jinxbite Hex 18% N/A 9% 2 Brom's Barrelling Bould Conj/Erth 29% 2d5 12% 4 Airstrike Air 13% 2d(2-18) 16% 4 Fugue of the Fallen Necr 9% N/A 19% 3 Fireball Conj/Fire 14% 3d8 34% 5 Anguish Hex/Necr 4% N/A 52% 4 Conjure Ball Lightning Conj/Air 19% 3x3d6 69% 6 Alistair's Intoxication Alch 6% N/A 86% 5 Orb of Destruction Conj 24% 9d9 91% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Orc (0/2) D:9 Temple: D:4-7 Lair: D:8-11 Altars: Hepliaklqana Shops: D:3 *? D:5 ( Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) You are dopey. (Int -2) Your muscles are strong. (Str +4, Int/Dex -1) You expend magic power (3 MP) to strengthen your wands. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally target, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. You hear a shout! x3 You hit the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre is heavily wounded. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club!! You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre. The two-headed ogre looks as sick as possible! The two-headed ogre is heavily wounded. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club!! You die... # # ##### # # # #...#### .#.# # #......# ....# # #...##.######...#.# # ##.###....@O......# # #.# #########.#### # #####.### # #.......# # #.###.#.# # #.# #.#.# # #.# #.# # ####.###.... ............ You could see a two-headed ogre (extremely poisoned). Vanquished Creatures Pikel (D:6) Grinder (D:4) Sigmund (D:2) 5 yaks (D:9) An ogre (D:4) 2 lemures (D:6) A phantom (D:5) 4 kobold brigands (D:9) A gnoll sergeant (D:9) A scorpion (D:5) A howler monkey (D:5) A bombardier beetle (D:3) 3 hounds A jelly (D:6) A gnoll bouda (D:5) 3 iguanas (D:4) An orc wizard (D:4) 4 gnolls (D:5) 9 adders A white imp (D:6) 2 dart slugs A ribbon worm (D:2) 22 orcs 6 bats 8 endoplasms 3 giant cockroaches 6 hobgoblins 7 quokkas 6 ball pythons 3 frilled lizards 7 goblins 8 kobolds 3 rats 125 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 4 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 13/20 MP: 5/5 340 | D:2 | Reached XP level 3. HP: 22/26 MP: 5/7 347 | D:2 | Learned a level 2 spell: Searing Ray 887 | D:2 | Noticed Sigmund 922 | D:2 | Killed Sigmund 923 | D:2 | Reached XP level 4. HP: 9/33 MP: 9/9 923 | D:2 | Reached XP level 5. HP: 10/38 MP: 10/10 1509 | D:3 | Learned a level 4 spell: Summon Lightning Spire 1548 | D:3 | Found Lunaywy's General Store. 1557 | D:3 | Bought a potion of heal wounds for 50 gold pieces 1946 | D:3 | Found a runed translucent door. 1947 | D:3 | Noticed Crazy Yiuf 1976 | D:3 | Found Comea's Magic Scroll Boutique. 1984 | D:3 | Reached skill level 1 in Air Magic 1990 | D:3 | Bought a scroll of blinking for 82 gold pieces 2598 | D:4 | Noticed Grinder 2607 | D:3 | Reached XP level 6. HP: 45/45 MP: 11/11 3099 | D:4 | Paralysed by Grinder for 3 turns 3105 | D:4 | Killed Grinder 3106 | D:4 | Reached skill level 5 in Spellcasting 3106 | D:4 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 3106 | D:4 | Reached XP level 7. HP: 27/50 MP: 4/14 3188 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3193 | D:4 | Learned a level 4 spell: Fulminant Prism 3610 | D:5 | Entered Level 5 of the Dungeon 3838 | D:5 | Found Behepp's Firing Range. 3927 | D:5 | Reached skill level 5 in Conjurations 3937 | D:5 | Reached XP level 8. HP: 48/57 MP: 0/15 4257 | D:6 | Found a hazy altar of Hepliaklqana. 4265 | D:6 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 4265 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 4265 | D:6 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 4456 | D:6 | Noticed Pikel 4477 | D:6 | Killed Pikel 4575 | D:6 | You fall into a shaft and drop 3 floors! 4726 | D:9 | Found a staircase to the Orcish Mines. 4726 | D:9 | Noticed a troll 4907 | D:9 | Reached XP level 9. HP: 62/62 MP: 9/18 5067 | D:9 | Noticed a troll 5316 | D:9 | Noticed a two-headed ogre 5323 | D:9 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_cross D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, chequers_hall_statues_wall_a, corexii_hall_statues_x, chequers_hall_statues_y, uniq_sigmund D:3: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_tiny_waterfront, uniq_crazy_yiuf_cottage D:4: layout_basic, minmay_ruptured, uniq_grinder D:5: layout_basic, nicolae_shop_firing_range D:6: layout_layer_cave, nicolae_hepliaklqana_hazy_memory, minmay_misc_feat_nine_boxes, monkooky_shop_mail_order, uniq_pikel D:9: layout_loops_corners, kennysheep_orc_monster_closet_entryway, hangedman_fish_farm Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 2 3 5 6 7 | 7.6 Short Blades | 3 | 3.6 Air Magic | 1 3 | 3.2 Conjurations | 5 7 | 7.5 Fighting | | 0.2 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 45 | 38 | 52 || 135 Unarmed | 19 | 2 | || 21 Tailslap | 5 | 6 | 9 || 20 Cast: Magic Dart | 27 | 44 | 19 || 90 Searing Ray | | 17 | 25 || 42 Fulminant Prism | | | 4 || 4 Use: Scroll | 5 | 3 | 6 || 14 Potion | 2 | | 5 || 7 Stab: Sleeping | 1 | 2 | || 3 Armour: Robe | 32 | 19 | 67 || 118 Skin | 6 | | || 6 Dodge: Dodged | 28 | 26 | 37 || 91