Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 629696323716939083 11 jdigriz the Magician (level 2, 0/22 HPs) Began as a Djinni Necromancer on Apr 15, 2024. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (281 turns). jdigriz the Magician (Djinni Necromancer) Turns: 281, Time: 00:01:25 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 40% Gold: 25 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves Potions c - a potion of curing {unknown} e - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting - Level 2.4 Dodging - Level 1.8 Stealth - Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 4% 1 b - Vampiric Draining Necr 14% 2d7 12% 3 c - Animate Dead Necr 14% N/A 36% 4 d - Curse of Agony Necr 14% N/A 73% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, chance to affect: 84%) The endoplasm writhes in agony. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The bat misses you. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 84%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The bat closely misses you. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 84%) The bat writhes in agony. * * * LOW HITPOINT WARNING * * * The bat closely misses you. Unknown command. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, chance to affect: 84%) The bat writhes in agony. * * * LOW HITPOINT WARNING * * * The bat barely misses you. x2 Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The bat hits you. You die... .............###.#.######### .................#.........# .................#########.# .............###.....# #.# .......).....# ###...# #.# .............#####.#### #.# .................#....# #.# ....#...########.####.# #.##### #.#.#...# #@# #.####.....# #.#.#...########b####...######.## # +...##..........###.#### #..# #...##..........# #....# #.## ######...$..>...# ####.# #.# #....####### #.###.# ###+# #.....# ####### You could see a bat. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Djinni Necromancer began the quest for the Orb. 0 | D:1 | jdigriz set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 51 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 281 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 5 Cast: Necrotise || 20 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 10