Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 11465740483262299202 1 jeremyfuckhard the Magician (level 1, -1/1 HPs) Began as a Merfolk Hedge Wizard on Nov 4, 2025. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (53 turns). jeremyfuckhard the Magician (Merfolk Hedge Wizard) Turns: 53, Time: 00:01:06 Health: -1/1 AC: 0 Str: 10 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 13 God: Gold: 20 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . b - melded +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flux-form, very slightly contaminated, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) Armour b - a +0 robe (melded) c - a +0 hat (worn) Potions d - a potion of magic e - a potion of lignification {unknown} Baubles f - 2 flux baubles Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 3.0 Spellcasting + Level 1.5 Conjurations + Level 1.0 Summonings + Level 0.8 Necromancy + Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Blink Tloc 6% N/A 26% 2 Grave Claw Necr 8% 2d7 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found 3 flux baubles. e - a fizzy grey potion You see here 3 flux baubles. You see here 3 flux baubles. f - 3 flux baubles You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 dagger and +0 robe meld into your body. Found a viscous green potion. An endoplasm comes into view. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The endoplasm jiggles. Found 9 stones. The endoplasm hits you. Ouch! That really hurt! You die... #..##..##...#.# #.##. ..##<.##.....#.# ##... .. #..##.....#.# #..... # ..##..##...#.# ...... #.. #..##.###.###...... ..##..##............... .. #.. #..####.##...... . ..# #.........#..# .. #.......p.# .. ..........J...... .........!....... ................. +###..........### ###........# #.###..... #. ....(. You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jeremyfuckhard the Merfolk Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 53 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, minmay_cupped Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 3 Armour: Skin || 1 Dodge: Dodged || 1