Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 14512790768851963749 0 jerrymobis the Slasher (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Oct 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (8 turns). jerrymobis the Slasher (Gargoyle Wanderer) Turns: 8, Time: 00:00:23 Health: 12/12 AC: 5 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg + . . d - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Potions c - a potion of might Skills: + Level 1.1 Fighting + Level 3.6 Long Blades + Level 2.1 Stealth + Level 1.0 Spellcasting + Level 1.7 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 28% 1 Grave Claw Necr 0% 2d7 38% 2 Call Canine Familiar Summ 5% N/A 38% 3 Vampiric Draining Necr 0% 2d6 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, jerrymobis the Gargoyle Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a book of Necromancy and 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 long sword, a +0 pair of gloves, a potion of might, a +0 robe; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....## #..... ......###...... ............... #.........# #.......# #...<...# ##.......## .#..###.........# ....$..@........... ..........###...... .#.......## #..... #.......# ..... #.......# ..... .......... .... ##........ ... #####....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jerrymobis the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | jerrymobis set off with the following items: a +0 long | sword, a +0 pair of gloves, a potion of might, a +0 robe; | and the following spell memorised: Summon Small Mammal; and | the following spells available to memorise: Call Canine | Familiar. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 8 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring