jerrymobis Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -2, D:1) a hobgoblin corpse (skeletalised by now) (4, 11, D:1) 3 poisoned darts (6, 13, D:1) a bat corpse (skeletalised by now) (7, -10, D:1) a +0 dagger (16, 1, D:1) a +0 short sword of draining (19, -5, D:1) a +0 dagger (21, -7, D:1) a ring of see invisible (23, 26, D:1) a ball python skeleton (24, -25, D:1) a +0 dagger (24, 32, D:1) a +0 dagger (25, 10, D:1) an orb of light (29, -10, D:1) a +0 dagger (29, 22, D:1) an inkwell talisman (32, 22, D:1) a ball python skeleton (37, -24, D:1) a hobgoblin corpse (skeletalised by now) (37, -23, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (44, 0, D:1) a +0 spear (45, -5, D:1) a +0 leather armour (46, -1, D:1) a +0 dagger 2 stones (50, -7, D:1) a rat skeleton (52, -7, D:1) a +0 mace (55, 11, D:1) a ball python corpse (skeletalised by now) (57, 10, D:1) a +0 dagger Level 2 of the Dungeon (3, 15, D:2) a rat corpse (4, -4, D:2) 4 atropa-tipped darts (11, -11, D:2) a +0 sling (12, -2, D:2) a +0 trident (18, -5, D:2) a medusa talisman (19, -9, D:2) a quokka corpse (skeletalised by now) (20, -9, D:2) a +0 club (22, -24, D:2) an adder corpse (skeletalised by now) (34, 5, D:2) a ball python corpse (37, 9, D:2) a bat corpse (43, 6, D:2) a potion of heal wounds