jhg Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 9, D:1) a frilled lizard corpse (skeletalised by now) (11, -5, D:1) a +0 whip (17, -31, D:1) a +0 club (22, -9, D:1) a bat skeleton (30, -1, D:1) a +0 dagger a kobold skeleton (36, 7, D:1) a +0 robe (42, 8, D:1) a hobgoblin corpse (skeletalised by now) (45, -18, D:1) a +0 club (45, -11, D:1) a frilled lizard corpse (skeletalised by now) (48, 1, D:1) a jackal skeleton (53, 8, D:1) a +0 short sword (60, -7, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (2, 5, D:2) a +0 club (3, 22, D:2) an adder corpse (skeletalised by now) (7, -8, D:2) a rat corpse (skeletalised by now) (11, -8, D:2) a +0 short sword a kobold skeleton (19, 3, D:2) a +0 club (24, -12, D:2) a quill talisman (27, 23, D:2) a +0 flail a gnoll skeleton (28, 23, D:2) a +0 spear a +0 ring mail (29, 23, D:2) a +0 whip a gnoll skeleton (30, 15, D:2) a quokka skeleton (30, 16, D:2) an adder skeleton (30, 22, D:2) a ball python skeleton (36, -4, D:2) 4 darts of disjunction (37, 2, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Lenlist's Assorted Antiques a scroll of enchant armour (232 gold) a phantom mirror (1240 gold) a Gell's gravitambourine (2/2) (1240 gold) the +0 ring mail of the Invisible Hand {+Inv MP+7 Str+4} (1274 gold) +Inv: It lets you turn invisible. MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). It cannot be enchanted further. a wand of mindburst (8) (347 gold) a +2 hand axe of flaming (539 gold) a +2 robe of willpower (554 gold) a scroll of immolation (124 gold) a potion of curing (93 gold) a scroll of fear (124 gold) [Shop] Iblily's Antique Weapon Emporium a +0 falchion (87 gold) a +1 heavy glaive (725 gold) a +0 flail (101 gold) a +0 mace (87 gold) a +4 devious dagger (696 gold) a +0 long sword (101 gold) a +2 morningstar of protection (556 gold) (0, 0, D:3) a +0 great sword (13, 5, D:3) a +0 ring mail (19, 13, D:3) a ball python corpse (skeletalised by now) (21, 23, D:3) a ball python corpse (skeletalised by now) (23, 18, D:3) a +0 dagger 3 boomerangs an orc corpse (skeletalised by now) (25, 21, D:3) 3 flux baubles (27, 26, D:3) a +0 hand axe (32, -8, D:3) a +0 short sword a +0 leather armour (32, -7, D:3) a +0 flail a +0 chain mail a +0 dagger an orc skeleton (34, -8, D:3) a +0 ring mail (39, 11, D:3) a +0 pair of boots (42, 2, D:3) a +0 dagger (44, 26, D:3) a bat skeleton (45, 4, D:3) a quokka skeleton (47, 6, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (3, -2, D:4) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (5, -2, D:4) a +0 ring mail (11, 4, D:4) a +0 hand axe an orc skeleton (12, -10, D:4) a +0 arbalest (26, 18, D:4) a +0 dagger (29, 17, D:4) an adder skeleton (41, -8, D:4) a +0 giant club an ogre skeleton (50, -8, D:4) a +0 whip an orc corpse (skeletalised by now) (51, -7, D:4) a +0 robe (51, 0, D:4) a hobgoblin corpse (skeletalised by now)