Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8858471477534431702 159 jimo the Magician (level 5, -7/38 HPs) Began as a Djinni Conjurer on July 1, 2024. Killed by miscasting Iskenderun's Mystic Blast (9 damage) ... on level 4 of the Dungeon. The game lasted 00:17:19 (2128 turns). jimo the Magician (Djinni Conjurer) Turns: 2128, Time: 00:17:19 Health: -7/38 AC: 3 Str: 6 XL: 5 Next: 68% Gold: 94 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . h - +0 short sword rCold x . . (no shield) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour e - a +0 leather armour (worn) Magical Staves b - a staff of air Wands m - a wand of iceblast (6) Scrolls a - a scroll of poison {unknown} c - 8 scrolls of identify {unknown} f - 2 scrolls of vulnerability {unknown} j - a scroll of noise {unknown} k - a scroll of teleportation {unknown} n - a scroll of summoning {unknown} o - a scroll of amnesia {unknown} q - a scroll of fog {unknown} Potions d - a potion of haste {unknown} g - 3 potions of curing {unknown} i - a potion of lignification {unknown} l - 2 potions of heal wounds {unknown} p - a potion of degeneration {unknown} Skills: * Level 2.1 Fighting + Level 1.2 Short Blades + Level 2.1 Armour - Level 2.6 Dodging - Level 2.0 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 30% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 30% 4 e - Summon Small Mammal Summ 88% N/A 3% 1 f - Call Imp Summ 44% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the sleepcap. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! Your Armour skill increases to level 2! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 30% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (severely damaged) Okay, then. Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. The air around you crackles with energy! You die... #### ####..### ###.......# ##.........## ####...........# #..............# #@###.........## ##f##...........### #.....####......... #...### ##.....#.. #..## ##.<.#... #.#)....: #..#.... #........ #.##.... ##....8.. #.##.... #...... ..###... You could see a sleepcap. Vanquished Creatures A bullfrog (D:4) 5 adders An orc (D:3) 5 ball pythons 8 bats 3 endoplasms (D:1) 3 giant cockroaches 5 goblins 4 hobgoblins 3 jackals (D:3) 3 frilled lizards 4 kobolds 8 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | jimo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 367 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 367 | D:1 | Learned a level 1 spell: Summon Small Mammal 978 | D:2 | Reached skill level 1 in Fighting 1608 | D:3 | Found a faded altar of an unknown god. 1686 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 1695 | D:3 | Reached skill level 1 in Armour 2075 | D:4 | Found Mauroh's Antique Armour Shoppe. 2113 | D:4 | Noticed a bullfrog 2118 | D:4 | Reached skill level 1 in Short Blades 2125 | D:4 | Killed a bullfrog 2126 | D:4 | Reached XP level 5. HP: 7/38 MP: 0/0 2126 | D:4 | Learned a level 2 spell: Call Imp 2128 | D:4 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_basic, minmay_pentomino_v4 D:2: layout_loops_ring, serial_bayou, serial_bayou_crossing, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_lagoon_a D:3: layout_rooms, shapermc_ecumenical_altar_notcrosses, columned_hall_lemuel D:4: layout_cave_pods, serial_shops, shop, gammafunk_ghost_stat_death, minmay_manual_moon Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.1 Armour | 2 | 2.1 Short Blades | 1 | 1.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 28 | || 28 Short sword | 35 | || 35 Punch | 3 | || 3 Cast: Magic Dart | 42 | 2 || 44 Searing Ray | 7 | 8 || 15 Stab: Sleeping | 4 | || 4 Armour: Leather armour | 48 | 10 || 58 Dodge: Dodged | 41 | 5 || 46