Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file.

Game seed: 9695278514352423000

240 jimo the Chopper (level 5, -5/46 HPs)
             Began as a Mountain Dwarf Fighter on Nov 8, 2024.
             Was a Follower of Vehumet.
             Slain by an ogre
             ... wielding a +0 giant club
              (6 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:17:13 (2321 turns).

jimo the Chopper (Mountain Dwarf Fighter)           Turns: 2321, Time: 00:17:13

Health: -5/46      AC: 13    Str: 20    XL:     5   Next: 80%
Magic:  13/13      EV:  9    Int:  9    God:    Vehumet [*.....]
Gold:   140        SH:  4    Dex:  9    Spells: 2/4 levels left

rFire   . . .        a - +0 war axe
rCold   . . .        c - +0 buckler
rNeg    . . .        r - +5 ring mail "Xolar" {*Corrode rPois MP+8 SInv}
rPois   +            (no helmet)
rElec   .            (no cloak)
rCorr   .            o - +1 pair of gloves
SInv    +            (no boots)
Will    .....        (no amulet)
Stlth                w - ring of see invisible
HPRegen 0.27/turn    (no ring)
MPRegen 0.13/turn

%: corrode self (3%)
@: no status effects
A: runic magic, artefact enchanting
a: Renounce Religion


You were on level 4 of the Dungeon.
You worshipped Vehumet.
Vehumet was aware of your devotion.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 140 gold pieces.

Inventory:

Hand Weapons
 a - a +0 war axe (weapon)
Missiles
 i - 2 datura-tipped darts (quivered)
 p - 6 boomerangs
Armour
 c - a +0 buckler (worn)
 o - a +1 pair of gloves (worn)
 r - the +5 ring mail "Xolar" (worn) {*Corrode rPois MP+8 SInv}
   (You found it on level 2 of the Dungeon)   
   
   rPois:      It protects you from poison.
   MP+8:       It affects your magic capacity (+8).
   SInv:       It lets you see invisible.
   *Corrode:   It may corrode you when you take damage.
 u - an orb of mayhem
Jewellery
 s - a ring of ice
 w - a ring of see invisible (left hand)
Talismans
 e - a beast talisman
Scrolls
 b - a scroll of amnesia {unknown}
 f - a scroll of revelation {unknown}
 h - a scroll of silence {unknown}
 l - 2 scrolls of identify {unknown}
 n - a scroll of brand weapon {unknown}
 q - a scroll of immolation {unknown}
 t - a scroll of vulnerability {unknown}
Potions
 d - a potion of might
 g - 2 potions of heal wounds {unknown}
 j - a potion of lignification
 k - a potion of experience {unknown}
 m - 2 potions of curing {unknown}
 v - a potion of resistance {unknown}


   Skills:
 + Level 4.1 Fighting
 + Level 5.4 Axes
 + Level 4.0 Armour
 + Level 0.5 Dodging
 + Level 0.1 Stealth
 + Level 3.9 Shields
 * Level 0.3 Spellcasting
 * Level 0.7 Fire Magic


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Sandblast             Erth           0%         2d4       50%         1
b - Foxfire               Conj/Fire      0%         2x1d4     43%         1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Lesser Beckoning         Tloc           0%         N/A       63%         2
 Inner Flame              Hex/Fire       0%         N/A       82%         3
 Maxwell's Portable Pile  Tloc           0%         (3-9)d2   86%         3
 Teleport Other           Tloc           0%         N/A       86%         3
 Flame Wave               Conj/Fire      0%         2d4       99%         4
 Sticky Flame             Fire/Alch      0%         2d4       99%         4
 Plasma Beam              Fire/Air       0%         2x1d10    100%        6
 Starburst                Conj/Fire      0%         6d3       100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Gozag
Kikubaaqudgha
Vehumet


Innate Abilities, Weirdness & Mutations

Your spellcasting is much less encumbered by armour.
You can use scrolls of enchantment on lesser artefacts.

Message History

Moving in this stuff is going to be slow.
You open the door.
There is an open door here.
Done exploring.
Search for what [Enter for "."]? .
What are your orders?
 t - Shout!
Orders for allies: a - Attack new target.
                   r - Retreat!             s - Stop attacking.
                   g - Guard the area.      f - Follow me.
 Anything else - Cancel.
Okay, then.
Why would you want to do that?
There is a stone staircase leading down here.
You climb downwards.
There is a stone staircase leading up here.
You open the door.
An ogre comes into view. It is wielding a +0 giant club.
The ogre shouts!
There is an open door here.
Throw: 3 darts (datura)
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f - ogre
Aim: an ogre, wielding a +0 giant club (70% to hit, chance to frenzy on hit:
27%)
You throw a datura-tipped dart. The datura-tipped dart hits the ogre.
The ogre flies into a frenzy!
You barely miss the ogre. You block the ogre's attack.
The ogre hits you with a +0 giant club!!!
Ouch! That really hurt!
* * * LOW HITPOINT WARNING * * *
You barely miss the ogre. The ogre barely misses you.
You hit the ogre but do no damage. You block the ogre's attack.
You hit the ogre.
The ogre is lightly wounded.
The ogre hits you with a +0 giant club!
* * * LOW HITPOINT WARNING * * *
You block the ogre's attack.
You slash the ogre!
The ogre is heavily wounded.
The ogre hits you with a +0 giant club.
You die...

##############
.......#.<...#
.......#.....#
.......@.....#
..##..O##...##
   #..( #####
  .....
.......
####...
   #..#
  .#..


You could see a neutral ogre (fast, strong, frenzied).

Vanquished Creatures
  Terence (D:2)
  Natasha (thrice) (D:2)
  An orc wizard (D:3)
  4 adders
  6 orcs (D:3)
  4 ball pythons
  4 bats
  10 endoplasms
  3 giant cockroaches (D:1)
  5 goblins
  8 hobgoblins
  5 quokkas
  3 frilled lizards
  3 kobolds (D:3)
  20 rats
80 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | jimo the Mountain Dwarf Fighter began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 1/1
    20 | D:1      | Reached XP level 2. HP: 15/26 MP: 2/2
   280 | D:1      | Reached XP level 3. HP: 29/31 MP: 3/3
   382 | D:1      | Reached skill level 3 in Axes
   769 | D:2      | Noticed Terence
   786 | D:2      | Killed Terence
   787 | D:2      | Reached skill level 4 in Axes
   787 | D:2      | Reached XP level 4. HP: 8/40 MP: 4/4
   960 | D:2      | Noticed Natasha
   970 | D:2      | Killed Natasha
   975 | D:2      | Noticed Natasha
   989 | D:2      | Killed Natasha
   990 | D:2      | Reached XP level 5. HP: 21/46 MP: 5/5
  1082 | D:2      | Found a faded altar of an unknown god.
  1090 | D:2      | Prayed at the altar of an unknown god.
  1090 | D:2      | Became a worshipper of Vehumet
  1090 | D:2      | Reached * piety under Vehumet
  1090 | D:2      | Offered knowledge of Sandblast by Vehumet.
  1093 | D:2      | Learned a level 1 spell: Sandblast
  1095 | D:2      | Learned a level 1 spell: Foxfire
  1149 | D:2      | Noticed Natasha
  1162 | D:2      | Killed Natasha
  1163 | D:2      | Reached skill level 5 in Axes
  1273 | D:2      | Identified the +5 ring mail "Xolar" {*Corrode rPois MP+8
                  | SInv}
  1823 | D:3      | Found an opulent altar of Gozag.
  2164 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2314 | D:4      | Noticed an ogre
  2320 | D:4      | HP: 1/46 [ogre/+0 giant club (10)]
  2321 | D:4      | Slain by an ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      onia_arrival_handbag, layout_basic
D:2:      layout_rooms, shapermc_ecumenical_altar_totnotflames,
          minmay_rat_gold_closets, uniq_natasha, uniq_terence
D:3:      layout_loops_cross, mainiacjoe_overflow_concentric_impassable,
          mainiacjoe_overflow_24_doors, minmay_liquid_box, grunt_ministairs_14
D:4:      layout_gridville, old_standard_altar, serial_shops,
          nicolae_take_the_stairs, uniq_menkaure

Skill      XL: |  1  2  3  4  5 |
---------------+----------------+-----
Axes           |        4     5 |  5.4
Fighting       |              4 |  4.1
Armour         |              4 |  4.0
Dodging        |                |  0.5
Stealth        |                |  0.1
Shields        |                |  3.9
Spellcasting   |                |  0.3
Fire Magic     |                |  0.7

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: War axe           |   118 |   108 ||   226
  Throw: Dart              |       |     1 ||     1
    Use: Potion            |     1 |       ||     1
 Armour: Scale mail        |    86 |    34 ||   120
         Skin              |     2 |     1 ||     3
         Ring mail         |       |    43 ||    43
  Dodge: Dodged            |    56 |    54 ||   110
  Block: Buckler           |    23 |    29 ||    52

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   2403 |   2403 |      0 |    311 |    224 |   4 |  600.8 |
       Dungeon |   2403 |   2403 |      0 |    311 |    224 |   4 |  600.8 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:2: 944 daAuts
     D:3: 779 daAuts
     D:1: 669 daAuts
     D:4: 10 daAuts