Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 9553569087601752769 53 jimo the Magician (level 4, -10/31 HPs) Began as a Djinni Conjurer on July 3, 2025. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:06:34 (1618 turns). jimo the Magician (Djinni Conjurer) Turns: 1618, Time: 00:06:34 Health: -10/31 AC: 2 Str: 6 XL: 4 Next: 10% Gold: 148 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . j - scarf {+Inv} rCorr . (no gloves) SInv . (no amulet) Will +.... m - ring of willpower Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-11 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh, Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a scarf of invisibility (worn) Jewellery m - a ring of willpower (worn) Scrolls c - 2 scrolls of noise {unknown} d - a scroll of identify {unknown} e - a scroll of fog {unknown} g - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} i - a scroll of fear {unknown} Potions b - a potion of enlightenment {unknown} f - a potion of haste {unknown} k - a potion of invisibility {unknown} l - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (lightly wounded, 78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. An orc priest comes into view. It is wielding a +0 flail. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Things that are here: a +0 club; an orc corpse Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (78% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest completely misses you. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .#####).............††...#... #.#####...........#........... #.................#########.## ########...#####.## #.# #...#####.# #.# #.......#.# #.# #..####.#.# #.# #.........# ..# #.####@..## ### #.#..o...# #.#.#....# #.# #.)).# #. ###..# #. ..# .## .. You could see an orc priest. Vanquished Creatures An adder (D:3) A dart slug (D:2) 3 orcs (D:3) 2 ribbon worms (D:2) 2 endoplasms (D:2) 3 giant cockroaches 2 hobgoblins 4 jackals (D:3) 4 quokkas 7 ball pythons A bat (D:2) A frilled lizard (D:2) 2 goblins 2 kobolds 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | jimo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 968 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 968 | D:2 | Learned a level 1 spell: Summon Small Mammal 1608 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 1618 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, amcnicky_mini_pool_small D:2: layout_rooms D:3: layout_basic, minmay_goblin_kobold_house Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 2 || 64 Searing Ray | 5 | 2 || 7 Armour: Robe | 8 | 2 || 10 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1616 | 1535 | 81 | 0 | 1321 | 3 | 538.7 | Dungeon | 1616 | 1535 | 81 | 0 | 1321 | 3 | 538.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 736 daAuts D:2: 628 daAuts D:3: 251 daAuts