Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 7309102576926815714 42 jimo the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on July 4, 2025. Slain by a hobgoblin (3 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:05:13 (1123 turns). jimo the Magician (Djinni Conjurer) Turns: 1123, Time: 00:05:14 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 54 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +3 dagger (protect) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +3 dagger of protection (weapon) Missiles c - 6 poisoned darts i - 5 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration h - a ring of ice Scrolls e - a scroll of amnesia {unknown} f - a scroll of teleportation {unknown} Potions g - 2 potions of enlightenment {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. A quokka comes into view. A goblin comes into view. It is wielding a +0 club. The goblin shoots a sling bullet. The sling bullet barely misses you. A dart slug comes into view. The quokka bites the plant. The plant begins to die. Robin of the Strong Arm comes into view. They are wielding a +0 dagger. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin hits you but does no damage. Robin's bangles clink loudly. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling (72% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray misses the hobgoblin. The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The searing ray hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The searing ray misses the hobgoblin. The searing ray hits the quokka! You kill the quokka! * * * LOW HITPOINT WARNING * * * Robin roars a battlecry! The goblins go into a battle-frenzy! The hobgoblin hits you. You die... #.. #.# ## ####.# ....##### #.<... #.....###### #.##.# ....♣##......#########.##<. # ##.###........##.#### ~~ ♣...#########.##.# ~~~~~~♣.@# #....# ~~~~~♣♣#g# ###.## ~~~~~~~~♣g# #.# ~~~~~~~♣..## #.# ~P~~~P~~.).# #.# ~≈~≈~~P)g#w# #.. ≈≈~~~~♣♣g# ##. ≈≈~~~~ ♣)# . ≈≈≈≈~~ ..# You could see Robin, a dart slug, a hobgoblin (strong) and 2 goblins. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 8 hobgoblins A jackal (D:1) 3 quokkas 7 ball pythons 2 bats (D:1) 4 frilled lizards 2 giant cockroaches (D:1) 6 goblins (D:2) 7 kobolds (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | jimo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 485 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 485 | D:1 | Learned a level 1 spell: Shock 970 | D:2 | Found a faded altar of an unknown god. 1117 | D:2 | Noticed Robin 1123 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, nicolae_figureground_pulse D:2: layout_loops_cross, hellmonk_ecumenical_altar_crossroads, chequers_serial_rivers_room_a, hangedman_decor_diamond_cutter, minmay_tree_intersection, serial_bayou_lake_a, uniq_robin, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 65 Searing Ray || 11 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1123 | 1123 | 0 | 0 | 902 | 2 | 561.5 | Dungeon | 1123 | 1123 | 0 | 0 | 902 | 2 | 561.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 167 daAuts