jimo Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -3, D:1) a bat corpse (skeletalised by now) (3, -8, D:1) a +0 dagger (9, -20, D:1) a +0 dagger (14, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, -8, D:1) a +0 short sword (20, -24, D:1) a rat skeleton (21, -15, D:1) a +0 dagger a +0 dagger a goblin skeleton (24, -3, D:1) a ball python skeleton (27, -13, D:1) a hobgoblin skeleton (30, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, -12, D:1) a +0 whip 3 stones (46, 16, D:1) a stone Level 2 of the Dungeon (12, 17, D:2) a +0 mace (22, -2, D:2) a bat corpse (skeletalised by now) (27, 13, D:2) an adder corpse (skeletalised by now) (39, 27, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 7, D:2) 5 stones (44, 16, D:2) a jackal corpse (skeletalised by now) (45, 25, D:2) a +0 hand axe (46, 27, D:2) a hobgoblin corpse (skeletalised by now) (46, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (53, 23, D:2) the +2 leather armour "Ydoub" {MP+5 Dex+3} MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). (54, 23, D:2) 9 stones (64, 10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 flail (1, 0, D:3) a +0 club a jackal corpse (1, 1, D:3) an adder corpse (2, 1, D:3) a +0 whip a +0 scale mail an orc corpse (5, -20, D:3) a +0 whip (5, 2, D:3) a +0 club an orc corpse (6, 2, D:3) a +0 dagger a +0 hand axe a +0 sling a +0 whip an orc corpse an orc corpse (7, -19, D:3) a +0 whip a gnoll corpse (8, -21, D:3) a hound corpse (23, -20, D:3) a jackal corpse (50, -11, D:3) a hobgoblin corpse (skeletalised by now)