Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8553774559737904586 (custom seed) 8 jimo the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Jan 25, 2026. Incinerated by a bombardier beetle (3 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:03:04 (1111 turns). jimo the Conjurer (Octopode Conjurer) Turns: 1111, Time: 00:03:05 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 0/5 EV: 12 Int: 20 God: Gold: 133 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: on fire, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons e - a +0 short sword Jewellery d - a +4 ring of slaying Scrolls c - a scroll of amnesia {unknown} g - a scroll of blinking {unknown} h - a scroll of identify {unknown} j - a scroll of torment {unknown} Potions a - a potion of magic b - a potion of haste {unknown} f - a potion of heal wounds {unknown} Talismans i - an inkwell talisman Skills: + Level 0.0 Fighting + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a bombardier beetle (wandering, hasn't noticed you, 87% to hit) The searing ray hits the bombardier beetle but does no damage. (Press . to maintain the ray.) The searing ray misses the bombardier beetle. The searing ray hits the bombardier beetle but does no damage. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. You finish channelling your searing ray. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You tentacle-slap the bombardier beetle but do no damage. You grab the bombardier beetle. You squeeze the bombardier beetle, but do no damage. The bombardier beetle is moderately wounded. The liquid fire burns you! You constrict the bombardier beetle, but do no damage. The bombardier beetle barely misses you. You tentacle-slap the bombardier beetle but do no damage. You squeeze the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! You constrict the bombardier beetle. You tentacle-slap the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! You constrict the bombardier beetle, but do no damage. The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! You die... .........#....... .........+.%..... .........##...... .........##...... ####.##.###...... #######.##.###...... . ...........#.....### #...#######...####.....# .........@B............# #...######.#######.....# # #..# #.....# #.## #.....# #.# #....†### #.# #........ #.# #........ ... #........ ..... ##....... You could see a bombardier beetle. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:2) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 486 | D:1 | Found a faded altar of an unknown god. 973 | D:2 | Reached XP level 2. HP: 17/17 MP: 3/5 1076 | D:2 | Learned a level 2 spell: Searing Ray 1111 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_corners, ebering_ecumenical_altar_petrified D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 3 Tentacles || 3 Punch || 1 Cast: Magic Dart || 8 Searing Ray || 1 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 5