Seeded DCSS version 0.34.0 (webtiles) character file. Game seed: 15557532702824837299 (custom seed) 21 jimo the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Feb 8, 2026. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:46 (924 turns). jimo the Conjurer (Deep Elf Conjurer) Turns: 924, Time: 00:04:47 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 1/8 EV: 11 Int: 22 God: Gold: 343 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 343 gold pieces. Inventory: Hand Weapons b - a +0 short sword Missiles c - a throwing net Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration (weapon) Jewellery e - an amulet of wildshape Scrolls c - a scroll of identify {unknown} d - a scroll of brand weapon {unknown} e - a scroll of silence {unknown} h - a scroll of teleportation {unknown} j - a scroll of summoning {unknown} Potions g - 2 potions of magic f - a potion of cancellation {unknown} Skills: + Level 2.5 Dodging + Level 2.9 Stealth * Level 3.4 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 16% N/A 19% 3 Fulminant Prism Conj/Alch 10% 3d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel a surge of power! The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## #... # #... b## #...########.. ##...........## #....>........## .........@..†..# ..........@....# ........<....>... ...............## ...............#####.##... #......................... ##.....#.....##........... #############............ #............ You could see Terence. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A quokka (D:2) 2 ball pythons (D:1) 4 bats (D:1) 3 endoplasms (D:1) A goblin (D:1) 3 kobolds 8 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | You fall into a shaft and drop 1 floor! 140 | D:2 | Encountered Terence 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 243 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:1 | Identified a scroll of acquirement 856 | D:1 | Acquired 266 gold pieces 924 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, nicolae_twisty_statue_hallways, kennysheep_decorative_pillar, grunt_decor_arrowhead D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Attack: Normal || 3 Melee: Staff || 3 Cast: Magic Dart || 39 Searing Ray || 1 Read: Acquirement || 1 Armour: Robe || 5 Dodge: Dodged || 5