Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7359980851892681528 30 jimo the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 14, 2026. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:45 (604 turns). jimo the Conjurer (Deep Elf Conjurer) Turns: 604, Time: 00:04:46 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 3/9 EV: 11 Int: 22 God: Gold: 12 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - an orb of mayhem Magical Staves f - a staff of cold Jewellery e - a +4 ring of slaying (worn) Talismans d - a quill talisman g - a medusa talisman Scrolls c - 4 scrolls of teleportation {unknown} Potions g - a potion of magic Skills: * Level 0.1 Fighting + Level 2.5 Dodging + Level 3.1 Stealth * Level 3.3 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 82% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll completely misses you. You encounter a gnoll. It is wielding a +0 whip. The gnoll closely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll barely misses you. The gnoll closely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... #...#.#.#..#..P.P #..#.............. #.##.#.#.#.#..P..⌠ #. #.......##~.... #.#.#J#.# ..~.. #.......# .P... ###†#.r###..### #j##....# #@##....P.P. #j##........ ..##j....... ...##........ .............. ............... .....j.j......$. ......... You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) An endoplasm (D:2) A hobgoblin (D:1) 6 ball pythons 6 bats 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 500 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:2 | Reached skill level 5 in Conjurations 587 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 604 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, serial_glass, glass_columns_b, glass_columns_b, amcnicky_mini_pool_small, minmay_unequal Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Conjurations | 5 | 5.0 Fighting | | 0.1 Dodging | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Dagger || 7 Cast: Magic Dart || 39 Armour: Robe || 8 Dodge: Dodged || 6