Seeded DCSS version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 17561151388347667629 (custom seed) 94 jimo the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 21, 2026. Slain by Grinder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:05 (1731 turns). jimo the Conjurer (Deep Elf Conjurer) Turns: 1731, Time: 00:06:06 Health: 0/24 AC: 3 Str: 6 XL: 4 Next: 38% Magic: 9/21 EV: 11 Int: 23 God: Gold: 99 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) f - +2 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons f - a +2 dagger of speed (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery b - a +5 ring of evasion d - a ring of magical power (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} l - a scroll of noise {unknown} m - 3 scrolls of enchant armour {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of haste {unknown} j - a potion of mutation {unknown} Skills: * Level 0.3 Fighting - Level 2.4 Dodging - Level 3.6 Stealth * Level 4.1 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Jinxbite Hex 8% 2d2 16% 2 Scorch Fire 8% 2d5 16% 2 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Battlesphe Conj/Frge 17% 2d8 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Anguish Hex/Necr 2% N/A 71% 4 Ignite Poison Fire/Alch 4% N/A 71% 4 Alistair's Walking Alem Alch/Frge 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (77% to hit) The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Grinder blinks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (100% to hit) The magic dart hits the orc. The orc is moderately wounded. You stop channelling your searing ray. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 77% to hit) The searing ray misses Grinder. (Press . to maintain the ray.) The searing ray hits Grinder. Grinder is lightly wounded. The searing ray hits Grinder. Grinder is moderately wounded. Grinder hits you. You die... Grinder says, "Now the real fun starts!" ## .. #. #. #. ###.#########.# ####.....5@....... ........#)#:####.. .###..#.#)#.# .... #.#.#.# .### #<#)#.# #......#.# ####...#.# #o..#.# ....# You could see Grinder. Vanquished Creatures An orc priest (D:3) An adder (D:2) 4 ribbon worms (D:2) A dart slug (D:2) 3 orcs (D:3) 9 endoplasms 3 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 7 ball pythons 3 bats A goblin (D:1) 8 kobolds 2 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 188 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 191 | D:1 | Learned a level 2 spell: Searing Ray 383 | D:1 | Reached skill level 5 in Conjurations 501 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 945 | D:2 | Found a faded altar of an unknown god. 1713 | D:3 | Encountered Grinder 1725 | D:3 | Reached XP level 4. HP: 2/24 MP: 12/12 1731 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_grove D:3: cheibrodos_fertilizer, layout_loops_ring, serial_shops, nicolae_shop_dealshenge, minmay_stone_trees_medium, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.6 Spellcasting | 4 | 4.1 Fighting | | 0.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Dagger | 3 | || 3 Cast: Magic Dart | 83 | 3 || 86 Searing Ray | 4 | 2 || 6 Armour: Robe | | 1 || 1 Dodge: Dodged | 1 | || 1