Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12854581844989453240 (custom seed) 102714 jimo the Unseen (level 15, -4/103 HPs) Began as a Deep Elf Hunter on May 13, 2026. Was the Champion of Ashenzari. Constricted to death by an anaconda (6 damage) ... led by a naga ritualist ... on level 1 of the Snake Pit on May 15, 2026. The game lasted 02:22:05 (17632 turns). jimo the Unseen (Deep Elf Hunter) Turns: 17632, Time: 02:22:06 Health: -4/103 AC: 26 Str: 8 XL: 15 Next: 58% Magic: 12/31 EV: 7 Int: 16 God: Ashenzari [******] Gold: 580 SH: 0 Dex: 27 Spells: 21/34 levels left rFire . . . (100%) a - +8 storm bow {elec, penet, Bglg, Range} (curse) rCold + . . (50%) [offhand occupied] rNeg . . . (100%) z - +3 ring mail of Ashenzari's Soothsayer {rElec rPois, Bglg, Elem} (curse) rPois . (100%) d - +1 helmet of Ashenzari's Stickiness {Comp, Sorc} (curse) rElec + (33%) y - +1 cloak "I Foresaw This" {rPois, Self, Cun} (curse) rCorr . (100%) D - +2 pair of gloves "Tethered Kathenotheism" {Dex+3, Comp, Dev} (curse) SInv + E - +3 pair of mountain boots {steadfast, rC+, Elem, Fort} (curse) Will +.... p - amulet of the Sibylline Oblivion {Regen+, Self, Comp} (curse) Stlth ++++++++ t - ring "Restrained Ordeal" {AC+4, Dev, Sorc} (curse) HPRegen 1.17/turn q - ring of the Wild Blue Yonder {Slay+4, Cun, Sorc} (curse) MPRegen 0.44/turn %: clarity @: lethally poisoned (-4 -> -4), poison vulnerable, constricted A: magic regeneration a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 1 of the Snake Pit. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 5 branches of the dungeon, and saw 24 of its levels. You also visited: Bailey. You collected 2128 gold pieces. You spent 1548 gold pieces at shops. Inventory: Hand Weapons a - the cursed +8 storm bow (weapon) {elec, penet, Bglg, Range} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Ranged Combat: Ranged Weapons and Throwing. h - a +1 rapier of flaming Missiles e - 4 silver javelins f - 34 boomerangs g - 9 curare-tipped darts m - 97 poisoned darts B - 5 throwing nets H - 4 javelins Armour b - a +0 pair of gloves of infusion d - the cursed +1 helmet of Ashenzari's Stickiness (worn) {Comp, Sorc} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Sorcery: Conjurations and Alchemy. w - the +18 Lear's hauberk (You found it on level 1 of the Lair of Beasts) It cannot be enchanted further. y - the cursed +1 cloak "I Foresaw This" (worn) {rPois, Self, Cun} (You found it on level 2 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. z - the cursed +3 ring mail of Ashenzari's Soothsayer (worn) {rElec rPois, Bglg, Elem} (You found it on level 2 of the Lair of Beasts) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. D - the cursed +2 pair of gloves "Tethered Kathenotheism" (worn) {Dex+3, Comp, Dev} (You bought it in a shop on level 2 of the Orcish Mines) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Devices: Evocations and Shapeshifting. E - the cursed +3 pair of mountain boots (worn) {steadfast, rC+, Elem, Fort} (You bought it in a shop on level 2 of the Orcish Mines) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. I - +0 fire dragon scales Jewellery n - a ring of resist corrosion o - an amulet of wildshape p - the cursed amulet of the Sibylline Oblivion (worn) {Regen+, Self, Comp} (You found it on level 6 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Companions: Summonings, Necromancy and Forgecraft. q - the cursed ring of the Wild Blue Yonder (worn) {Slay+4, Cun, Sorc} (You found it on level 8 of the Dungeon) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It has a curse which improves the following skills: Cunning: Dodging and Stealth. Sorcery: Conjurations and Alchemy. r - a +4 ring of slaying s - a ring of protection from cold t - the cursed ring "Restrained Ordeal" (worn) {AC+4, Dev, Sorc} (You found it on level 10 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Sorcery: Conjurations and Alchemy. v - a ring of positive energy Talismans c - a spore talisman i - a sanguine talisman j - a quill talisman k - a medusa talisman l - a spider talisman u - the wellspring talisman of Lodepum {Rampage} (You found it on level 10 of the Dungeon) [wellspring talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. x - a blade talisman A - a granite talisman C - a fortress talisman F - the storm talisman of the Carpenter {Dex+2} (You found it on level 14 of the Dungeon) [storm talisman] Dex+2: It affects your dexterity (+2). Wands a - a wand of flame (28) b - a wand of acid (9) f - a wand of mindburst (11) e - a wand of charming (15) p - a wand of polymorph (17) c - a wand of iceblast (4) Scrolls s - 3 scrolls of butterflies f - 3 scrolls of fear r - 3 scrolls of revelation x - a scroll of amnesia t - 5 scrolls of teleportation S - 2 scrolls of silence b - 4 scrolls of blinking p - 4 scrolls of poison g - 2 scrolls of fog V - a scroll of vulnerability I - a scroll of immolation T - a scroll of torment Potions L - 6 potions of lignification e - 3 potions of enlightenment A - 2 potions of attraction a - 9 potions of ambrosia c - 13 potions of curing g - 3 potions of magic w - 5 potions of heal wounds r - a potion of resistance h - 3 potions of haste m - 3 potions of might i - 3 potions of invisibility C - 2 potions of cancellation M - 2 potions of mutation Miscellaneous g - a +0 Gell's gravitambourine (2/2) Skills: + Level 11.5(15.1) Fighting - Level 19.0(21.2) Ranged Weapons + Level 6.0(8.5) Armour + Level 7.3(10.9) Dodging + Level 19.4(22.7) Stealth - Level 6.5(10.1) Spellcasting - Level 4.6(9.0) Conjurations * Level 4.8(9.2) Summonings - Level 3.9(7.1) Translocations - Level 6.0(10.6) Forgecraft You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 62% N/A 1% 2 b - Iskenderun's Battles Conj/Frge 39% 2d11 4% 4 c - Searing Ray Conj 74% 2d7 1% 2 d - Summon Forest Summ/Tloc 17% N/A 22% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Call Canine Familiar Summ 37% N/A 1% 3 Launch Clockwork Bee Frge 42% N/A 1% 3 Kiss of Death Conj/Necr 92% 2d12 3% 1 Shock Conj/Air 92% 1d8 3% 1 Maxwell's Portable Pile Tloc 31% (3-9)d4 3% 3 Mercury Arrow Conj/Alch 46% 2d8 4% 2 Hailstorm Conj/Ice 23% 3d7 10% 3 Volatile Blastmotes Fire/Tloc 40% 2d13 14% 3 Mephitic Cloud Conj/Alch/Air 19% N/A 17% 3 Sandblast Erth 18% 2d7 19% 1 Slow Hex 36% N/A 19% 1 Fulminant Prism Conj/Alch 11% 3d9 30% 4 Vhi's Electric Charge Tloc/Air 40% N/A 43% 4 Vampiric Draining Necr 10% 2d6 45% 3 Frozen Ramparts Ice 18% 1d3 50% 3 Ozocubu's Armour Ice 9% N/A 50% 3 Swiftness Air 9% N/A 50% 3 Hoarfrost Cannonade Ice/Frge 12% 3d6/3d13 54% 5 Arcjolt Conj/Air 11% 1d21 65% 5 Olgreb's Toxic Radiance Alch 10% N/A 86% 4 Leda's Liquefaction Alch/Erth 5% N/A 87% 4 Airstrike Air 4% 2d(1-17) 88% 4 Gell's Gavotte Tloc 15% 2d(18-27) 88% 6 Forge Monarch Bomb Fire/Frge 12% 4d8 98% 6 Borgnjor's Vile Clutch Necr/Erth 5% N/A 99% 5 Curse of Agony Necr 10% N/A 99% 5 Lee's Rapid Deconstruct Erth 4% 3d5* 99% 5 Summon Hydra Summ 18% N/A 99% 7 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Magnavolt Erth/Air 4% 4d9 100% 7 Borgnjor's Revivificati Necr 5% N/A 100% 8 Maxwell's Capacitive Co Air 4% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (0/4) Lair:2 Snake (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 ? D:7 : D:12 ( D:15 : Orc:2 *[?[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History * * * LOW HITPOINT WARNING * * * The naga ritualist utters an invocation to its god. The naga ritualist begins to radiate toxic energy. * * * LOW HITPOINT WARNING * * * You are poisoned. The naga ritualist constricts you. * * * LOW HITPOINT WARNING * * * The shock serpent completely misses you. You shoot an arrow. The arrow pierces through the naga ritualist!!! You kill the naga ritualist! You feel sick. The anaconda closely misses you. x2 The naga sharpshooter unwields a +0 trident. The naga sharpshooter wields a +0 shortbow. The naga sharpshooter gestures at you while chanting. The naga sharpshooter magically shoots an arrow. The arrow hits you but does no damage. The shock serpent closely misses you. The anaconda bites you but does no damage. The black mamba leaves your sight. You shoot an arrow. The arrow misses the anaconda. The arrow pierces through the black mamba!! Lightning courses through the black mamba!! The black mamba is almost dead. You feel sick. The shock serpent discharges a tendril of electricity. The bolt of electricity misses you. The bolt of electricity hits you! You resist. * * * LOW HITPOINT WARNING * * * You encounter a naga. It is wielding a +0 halberd. The shock serpent completely misses you. You shoot an arrow. The arrow closely misses the mana viper. The arrow misses the black mamba. You feel sick. The anaconda grabs you. The anaconda bites you. * * * LOW HITPOINT WARNING * * * The anaconda constricts you. * * * LOW HITPOINT WARNING * * * The anaconda bites you but does no damage. The anaconda constricts you. 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