Dungeon Sprint DCSS version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 5416062063725712972 26 jloret1 the Ducker (level 3, -16/25 HPs) Began as a Djinni Summoner on Sept 21, 2024. Demolished by an ogre ... wielding a +0 giant spiked club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:59 (67 turns). jloret1 the Ducker (Djinni Summoner) Turns: 67, Time: 00:01:00 Health: -16/25 AC: 3 Str: 7 XL: 3 Next: 22% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . h - +0 club rCold x . . (no shield) rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no teleportation, infuse magic (-17 HP) @: flying, inugami summoned A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Wands e - a wand of flame (26) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 5.0 Dodging + Level 3.6 Stealth + Level 1.4 Unarmed Combat + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 5% 1 b - Call Imp Summ 32% N/A 9% 2 c - Call Canine Familiar Summ 16% N/A 16% 3 d - Summon Blazeheart Go Fire/Summ 16% N/A 47% 4 e - Summon Lightning Spi Summ/Air 16% 3d4 47% 4 f - Soul Splinter Necr 64% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You continue putting on your +0 leather armour. Your rat disappears in a puff of smoke! You continue putting on your +0 leather armour. x4 You finish putting on your +0 leather armour. There is an open door here. HP restored. You feel yourself speed up. There is a fountain of clear blue water here. There is an open door here. There is a fountain of clear blue water here. You recover from your berserk rage. There is an open door here. You see here the goblin corpse of Ijyb. Sorry, you're not good enough to have a special ability. Casting: Summon Small Mammal (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Summon Small Mammal (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! You swap places. The ogre barely misses you. There is an open door here. You hit the ogre but do no damage. The ogre misses you. You barely miss the ogre. The ogre closely misses you. You hit the ogre. The ogre is lightly wounded. You hit the ogre but do no damage. The ogre is lightly wounded. The ogre closely misses you. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club! You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.h@O.# #..'†.#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre (ally target) and a friendly inugami (summoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jloret1 the Djinni Summoner began the quest for the Orb. 0 | D | jloret1 set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 5 in Dodging 12 | D | Reached skill level 1 in Unarmed Combat 12 | D | Reached XP level 2. HP: 20/21 MP: 0/0 12 | D | Reached XP level 3. HP: 24/25 MP: 0/0 12 | D | Learned a level 1 spell: Soul Splinter 60 | D | Noticed an ogre 67 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 5 | 5.0 Stealth | 3 | 3.6 Unarmed Combat | 1 | 1.4 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Club || 6 Cast: Summon Small Mamm || 2 Call Canine Famil || 1 Use: Potion || 1 Armour: Robe || 2 Leather armour || 2 Dodge: Dodged || 5