Dungeon Crawl Stone Soup version 0.33-a0-1118-g28f6e29f1b (webtiles) character file. Game seed: 5374445305450544580 37 jndrnk the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 22, 2025. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:39 (1347 turns). jndrnk the Conjurer (Deep Elf Conjurer) Turns: 1347, Time: 00:06:39 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 21% Magic: 1/9 EV: 0 Int: 24 God: Gold: 55 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: vertiginous, held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +2 short sword of freezing Armour a - a +0 robe (worn) Jewellery i - a ring of protection from cold (worn) Scrolls f - 3 scrolls of revelation Potions b - a potion of magic e - a potion of mutation {unknown} g - a potion of haste {unknown} h - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 5.3 Conjurations * Level 0.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 58% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray misses Terence. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Okay, then. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.....#####.....#.. ###.....#####..#..... #...........####..... #.................... #...........#####.... #....###..... ....... #............ ....... #.................... #...@................ ####@w....... ....... .......... ...... ........... ..... ............ #............ #....#.#.... #....#.#...# You could see Terence and a ribbon worm. Vanquished Creatures 2 dart slugs (D:1) 3 orcs (D:2) 5 ball pythons (D:1) 3 giant cockroaches A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards 4 kobolds 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jndrnk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 229 | D:1 | Learned a level 2 spell: Searing Ray 313 | D:1 | Reached skill level 5 in Conjurations 1164 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1334 | D:2 | Noticed Terence 1347 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring D:2: layout_basic, minmay_box_of_dots, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.2 Translocations | | 0.1 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 3 Use: Scroll || 2 Potion || 1 Armour: Robe || 12 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1346 | 1289 | 57 | 100 | 1068 | 2 | 673.0 | Dungeon | 1346 | 1289 | 57 | 100 | 1068 | 2 | 673.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1011 daAuts D:2: 335 daAuts