Dungeon Crawl Stone Soup version 0.33-a0-1131-gc6c205540b (webtiles) character file. Game seed: 10323343620811670317 18 jndrnk the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 25, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (661 turns). jndrnk the Conjurer (Deep Elf Conjurer) Turns: 661, Time: 00:03:07 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 48% Magic: 0/8 EV: 11 Int: 22 God: Gold: 46 SH: 0 Dex: 13 Spells: 2/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -2) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) Scrolls c - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - 3 potions of lignification {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 5.0 Conjurations * Level 0.4 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Blink Tloc 10% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Apportation Tloc 10% N/A 10% 1 Lesser Beckoning Tloc 10% N/A 16% 2 Jinxbite Hex 6% N/A 19% 2 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Alistair's Intoxication Alch 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. The adder barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder barely misses you. You stop channelling your searing ray. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder misses you. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #..###...# ... ... ###......<.# #... .. ........<..##.#..... ...#..........)#.#.# .. #.........###...#. #... ###.......# #..#... #......># #...# #..<....# #S# #.......# #@# ##########.# #.# .%.........# ##.# ###........# #..# ##..._...####)## ##......#.....# #.......#.....# ###.##..†.#.....# ...............>.# You could see an adder. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 5 goblins 4 hobgoblins 2 kobolds A ball python (D:2) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jndrnk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 218 | D:1 | Learned a level 2 spell: Searing Ray 221 | D:1 | Learned a level 2 spell: Blink 593 | D:2 | Found an opulent altar of Gozag. 630 | D:2 | Reached skill level 5 in Conjurations 661 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, kennysheep_decorative_pillar D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_window_shopping, serial_park_tiny_1 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.1 Translocations | | 0.4 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Use: Scroll || 3 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 659 | 638 | 21 | 0 | 535 | 2 | 329.5 | Dungeon | 659 | 638 | 21 | 0 | 535 | 2 | 329.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 582 daAuts D:2: 77 daAuts