joe1597 Level 1 of the Dungeon (3, -24, D:1) a +0 dagger (6, -31, D:1) a book of Blood (7, -17, D:1) 2 boomerangs (11, -18, D:1) a +0 dagger (18, -19, D:1) a +0 club (21, 9, D:1) a +0 whip 3 stones a bat corpse (skeletalised by now) (23, 10, D:1) a ball python corpse (skeletalised by now) (23, 20, D:1) a +0 robe (27, -24, D:1) a +0 short sword a stone a kobold skeleton (30, 13, D:1) a bat corpse (skeletalised by now) (36, -22, D:1) a rat skeleton (43, -30, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -11, D:2) a +0 hand axe (7, 8, D:2) a +0 dagger (15, -12, D:2) a hobgoblin skeleton (16, -5, D:2) a +0 quarterstaff (21, 17, D:2) a +0 short sword 3 stones (25, 32, D:2) a +0 club (29, 35, D:2) a +0 whip (30, -20, D:2) a +0 robe (30, -19, D:2) the staff "Mefem" {rElec rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (50, 31, D:2) an adder corpse (skeletalised by now) (56, 31, D:2) a +0 animal skin a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (3, 0, D:3) a +0 club (still there?) a +0 mace (still there?) a +3 flail of venom (still there?) a +0 spear (still there?) (3, 1, D:3) a +0 spear a +0 halberd a gnoll corpse (8, 3, D:3) a scroll of identify