Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 10305257979186753091 0 johnnybones the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Oct 15, 2025. Slain by a hippogriff (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (5 turns). johnnybones the Magician (Djinni Fire Elementalist) Turns: 5, Time: 00:00:10 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, johnnybones the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. No target in view! As you open the door, it creaks loudly! 2 hippogriffs come into view. The hippogriff screeches! x2 The hippogriff screeches a warning cry! Found 243 gold pieces. Unknown command. Okay, then. The hippogriff flaps its wings at you. A beckoning whirlwind swirls around you. There is a staircase leading out of the dungeon here. You reach down and open the door. 2 ribbon worms come into view. The hippogriff pecks you! The hippogriff closely misses you. The hippogriff claws you. * * * LOW HITPOINT WARNING * * * Found 243 gold pieces. The hippogriff pecks you! You die... ## ##. ww## .$# # #'# .## ##.##...# +.@HH# ##.##$..# #+# .## # You could see 2 hippogriffs and a ribbon worm (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | johnnybones the Djinni Fire Elementalist began the quest | for the Orb. 0 | D | johnnybones set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 5 | D | Slain by a hippogriff Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Armour: Robe || 4 Dodge: Dodged || 1