johnnybones Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (4, -7, D:1) a +0 club a goblin skeleton (5, -6, D:1) a rat skeleton (6, -6, D:1) a bat skeleton (13, -18, D:1) a +0 short sword 5 stones (14, -28, D:1) a +0 short sword a kobold skeleton (14, -15, D:1) a hobgoblin skeleton (17, -15, D:1) a ball python skeleton (19, -30, D:1) a frilled lizard skeleton (19, -24, D:1) 7 stones (21, -33, D:1) a +0 club a goblin skeleton (24, -2, D:1) a ball python corpse (skeletalised by now) (29, -17, D:1) an inkwell talisman (34, -7, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, -6, D:1) a +1 dagger of holy wrath (36, 0, D:1) a staff of cold (37, -39, D:1) a +0 ring mail (41, -12, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, -7, D:1) a +0 ring mail (50, -24, D:1) a bat corpse (skeletalised by now) (50, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 9, D:2) an adder corpse (skeletalised by now) (6, 29, D:2) a +0 club (11, 7, D:2) the medusa talisman of the Alphagorgon {Will++ Int+3} [medusa talisman] Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (11, 29, D:2) a rat corpse (skeletalised by now) (13, 30, D:2) a bat corpse (skeletalised by now) (14, 9, D:2) a +0 rapier (30, 8, D:2) a +0 club a goblin skeleton (31, 8, D:2) a +0 short sword 4 stones (40, 30, D:2) a +0 short sword (41, 17, D:2) a quokka corpse (skeletalised by now) (47, 7, D:2) a +0 club (47, 23, D:2) a +0 whip a +0 robe an adder corpse (skeletalised by now) a rat skeleton (48, 21, D:2) a +0 club a goblin skeleton (48, 51, D:2) 2 poisoned darts (51, -2, D:2) a ball python corpse (skeletalised by now) (52, 17, D:2) a staff of air (55, 42, D:2) a +0 club (55, 50, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (57, 14, D:2) a +0 robe Level 3 of the Dungeon (7, 3, D:3) a quill talisman (8, 2, D:3) a quokka corpse (skeletalised by now) (10, -5, D:3) a bat corpse (skeletalised by now) (13, 36, D:3) a +2 spear of venom (14, -4, D:3) a hobgoblin corpse (skeletalised by now) (14, 37, D:3) a rat corpse (skeletalised by now) (16, -2, D:3) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now) (17, 2, D:3) a staff of death (24, 33, D:3) a +0 flail (26, 35, D:3) a +0 club (34, -2, D:3) a bat skeleton (47, 21, D:3) a +0 whip (50, -6, D:3) a +1 falchion of holy wrath (50, 4, D:3) a rat skeleton (54, 37, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 7 stones (6, -7, D:4) a +0 club (7, -7, D:4) a quokka corpse (skeletalised by now) (18, 4, D:4) a +0 spear (22, 1, D:4) a giant cockroach corpse (29, -2, D:4) a +0 short sword a +0 scale mail a kobold corpse (42, 6, D:4) an adder corpse