Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 9250140956284456852 18 johnnybones the Magician (level 2, 0/20 HPs) Began as a Draconian Hedge Wizard on Nov 4, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:56 (909 turns). johnnybones the Magician (Draconian Hedge Wizard) Turns: 909, Time: 00:01:56 Health: 0/20 AC: 4 Str: 12 XL: 2 Next: 48% Magic: 1/6 EV: 11 Int: 14 God: Gold: 20 SH: 4 Dex: 10 Spells: 7/8 levels left rFire + . . e - +0 short sword (protect) rCold + . . (no offhand) rNeg . . . b - +0 hat rPois + (no cloak) rElec + (no gloves) rCorr + (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: clarity @: mighty, lethally poisoned (0 -> -3), resistant, very slightly contaminated A: AC +4, unfitting armour, cold-blooded, armoured tail 1, large bone plates 1, clarity, teleportitis 1, time-warped blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 short sword of protection (weapon) Armour b - a +0 hat (worn) Wands i - a wand of charming (8) Scrolls d - a scroll of teleportation {unknown} j - a scroll of poison {unknown} Potions c - a potion of magic f - a potion of resistance h - a potion of might k - a potion of curing {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 3.5 Spellcasting * Level 2.1 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 21% 2 Call Imp Summ 10% N/A 21% 2 Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are partially covered in large bone plates. (SH +4) You possess an exceptional clarity of mind. You are occasionally teleported next to monsters. Your blood hastes a few of your allies when you are sufficiently damaged. Message History You closely miss the adder. The adder is heavily wounded. You feel sick. You are no longer poisoned. The adder bites you but does no damage. You miss the adder. Your tail-slap misses the adder. The adder is heavily wounded. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You hit the adder but do no damage. Your weapon exudes an aura of protection. Your tail-slap misses the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you but does no damage. It was a potion of mutation. You feel extremely strange. Large bone plates grow over parts of your arms. You feel weirdly uncertain. The flow of your blood desyncs from the flow of time itself. Your thoughts seem clearer. You die... #......## ......... #......# #......# #......# # #...)..# # #[S....# # #@# # ####.# ########## #....## #......... #.....# ####......... #.....# #............ #.....# #.####....... #....## #.# #....... ##....####.# ##...... #.......##.# #...... You could see an adder. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards 8 goblins A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | johnnybones the Draconian Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 291 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/6 587 | D:1 | Found a faded altar of an unknown god. 908 | D:2 | HP: 1/20 [poisoned by an adder] 909 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 909 | D:2 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 909 | D:2 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 909 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 909 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_rooms, dreamdust_ecumenical_altar_statues D:2: layout_basic, serial_shops, nicolae_shop_glassy Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 3.5 Conjurations | | 2.1 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 30 Tailslap || 1 Short sword || 10 Cast: Magic Dart || 42 Use: Potion || 3 Armour: Skin || 27 Dodge: Dodged || 27