Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 12861683074297686071 30 johnnybones the Vexing (level 3, 0/21 HPs) Began as a Poltergeist Enchanter on Nov 7, 2025. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:25 (202 turns). johnnybones the Vexing (Poltergeist Enchanter) Turns: 202, Time: 00:00:26 Health: 0/21 AC: 2 Str: 4 XL: 3 Next: 18% Magic: 4/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/7 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no teleportation @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 0.1 Fighting + Level 2.1 Short Blades + Level 3.2 Dodging + Level 6.8 Stealth + Level 2.6 Spellcasting + Level 6.8 Hexes You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 28% N/A 2% 3 Tukima's Dance Hex 28% N/A 2% 3 Ensorcelled Hibernation Hex/Ice 30% N/A 6% 2 Dazzling Flash Hex/Fire 30% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You kill the orc wizard! The adder hisses angrily. Your Short Blades skill increases to level 2! Your Dodging skill increases to level 3! Your Stealth skill increases to level 6! Your Hexes skill increases to level 6! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The water moccasin hisses angrily. You hit the quokka. The quokka is heavily wounded. The quokka barely misses you. You hit the quokka. The quokka is severely wounded. The quokka barely misses you. You hit the quokka. You kill the quokka! You hit the scorpion but do no damage. The scorpion closely misses you. You barely miss the scorpion. The scorpion barely misses you. Nothing quivered! You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you. Nothing quivered! You hit the scorpion but do no damage. The scorpion is lightly wounded. You barely miss the water moccasin. The water moccasin bites you! You closely miss the water moccasin. The water moccasin closely misses you. You miss the water moccasin. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the water moccasin but do no damage. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...).....@SsS..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a scorpion and an adder. Vanquished Creatures An orc wizard (D) A giant cockroach (D) A quokka (D) A ball python (D) A bat (D) 2 kobolds (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | johnnybones the Poltergeist Enchanter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 15 | D | Reached skill level 5 in Stealth 15 | D | Reached skill level 5 in Hexes 187 | D | Noticed an orc wizard 187 | D | Noticed a scorpion 187 | D | Noticed a water moccasin 189 | D | Killed an orc wizard 190 | D | Reached XP level 2. HP: 17/17 MP: 3/5 190 | D | Reached XP level 3. HP: 21/21 MP: 3/6 202 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Stealth | 6 | 6.8 Hexes | 6 | 6.8 Short Blades | 2 | 2.1 Dodging | 3 | 3.2 Fighting | | 0.1 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 33 Stab: Sleeping || 1 Armour: Skin || 11 Dodge: Dodged || 19