Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 10643692683829065983 77 johnnybones the Covert (level 4, -15/27 HPs) Began as a Poltergeist Enchanter on Nov 7, 2025. Demolished by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:05 (613 turns). johnnybones the Covert (Poltergeist Enchanter) Turns: 613, Time: 00:02:05 Health: -15/27 AC: 3 Str: 6 XL: 4 Next: 33% Magic: 3/9 EV: 12 Int: 17 God: Gold: 18 SH: 0 Dex: 14 Spells: 4/9 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ i - +0 pair of gloves rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) %: no teleportation @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) i - a +0 pair of gloves (haunted) Scrolls l - a scroll of torment o - 2 scrolls of poison Potions c - 2 potions of invisibility d - 2 potions of curing e - a potion of heal wounds f - 3 potions of haste g - 2 potions of magic k - 2 potions of mutation m - a potion of enlightenment n - a potion of might Skills: + Level 1.4 Short Blades + Level 3.5 Dodging * Level 8.8 Stealth + Level 3.4 Spellcasting + Level 8.2 Hexes + Level 0.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 36% N/A 4% 2 b - Confusing Touch Hex 30% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 30% N/A 1% 3 Dazzling Flash Hex/Fire 32% N/A 10% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You cannot mutate. There is an open door here. You reach down and open the door. A water elemental comes into view. The water elemental hits you! Ouch! That really hurt! There is an open door to the Ecumenical Temple here. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The water elemental attacks as it pursues you! The water elemental completely misses you. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow brighter. The water elemental misses you. You hit the water elemental but do no damage. The water elemental is completely immune to your confusing touch! The water elemental is lightly damaged. Your tendrils stop glowing. The water elemental barely misses you. You closely miss the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓#'####.....♣ ♣.# ▓.....#§§§§☼♣♣♣♣♣.###+#+## ▓.....#§§§§§♣§♣○♣.#....... ▓.....#☼§§§§§○♣§♣.'.⌠..... ▓####'#☼☼§§○§§○♣○○#...#### ▓...†.#☼§§○§☼☼§○§☼#.⌠.# ▓...).#§○§○§○§☼§○☼#...# ▓.....#○§☼○☼§§§§§§#+### ▓'#####☼§○@E§§§§☼§# ▓..§☼§§§§§☼☼§☼☼☼○☼# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | johnnybones the Poltergeist Enchanter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D | Reached skill level 5 in Stealth 12 | D | Reached skill level 5 in Hexes 223 | D | Noticed Jessica 226 | D | Killed Jessica 227 | D | Reached XP level 2. HP: 17/17 MP: 3/5 227 | D | Reached XP level 3. HP: 21/21 MP: 4/7 238 | D | Learned a level 2 spell: Ensorcelled Hibernation 560 | D | Reached XP level 4. HP: 27/27 MP: 9/9 610 | D | Learned a level 3 spell: Confusing Touch 613 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 7 8 | 8.8 Hexes | 7 8 | 8.2 Dodging | 3 | 3.5 Spellcasting | 3 | 3.4 Short Blades | | 1.4 Ice Magic | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 24 | 3 || 27 Cast: Ensorcelled Hiber | 4 | || 4 Confusing Touch | | 2 || 2 Use: Scroll | | 7 || 7 Stab: Sleeping | 3 | || 3 Armour: Skin | 9 | 3 || 12 Dodge: Dodged | 11 | 3 || 14