Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 3206974407656832576 50 johnnybones the Grave Robber (level 3, 0/21 HPs) Began as a Poltergeist Necromancer on Nov 7, 2025. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:18 (337 turns). johnnybones the Grave Robber (PoNe) Turns: 337, Time: 00:01:19 Health: 0/21 AC: 3 Str: 4 XL: 3 Next: 79% Magic: 6/7 EV: 12 Int: 19 God: Gold: 38 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no teleportation @: flying, hasted, trickster (+1 AC), very quick A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls g - a scroll of blinking h - a scroll of amnesia {unknown} j - a scroll of torment {unknown} k - a scroll of enchant armour {unknown} m - a scroll of poison {unknown} n - a scroll of identify {unknown} Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds i - 4 potions of mutation {unknown} l - a potion of resistance {unknown} o - a potion of enlightenment {unknown} Skills: + Level 0.2 Short Blades + Level 3.3 Dodging + Level 3.8 Stealth + Level 3.3 Spellcasting + Level 7.7 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 64% 2d11 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 32% 2d8 1% 3 Animate Dead Necr 32% N/A 6% 4 Curse of Agony Necr 32% N/A 17% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You unleash the spiteful dead! The jagged bones skewer the water elemental! The water elemental is heavily damaged. The water elemental is pinned in place! You feel bolstered by spreading misfortune. The last of your harvested death is exhausted. You feel yourself speed up. Okay, then. The water elemental misses you. There is an open door to the Ecumenical Temple here. You hit the water elemental but do no damage. The water elemental is heavily damaged. You barely miss the water elemental. The water elemental is heavily damaged. The water elemental hits you. You hit the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you. You hit the water elemental. The water elemental is heavily damaged. You hit the water elemental. The water elemental is severely damaged. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental barely misses you. You barely miss the water elemental. The water elemental is severely damaged. You hit the water elemental. The water elemental is severely damaged. The water elemental hits you. You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental hits you! You hit the water elemental but do no damage. The water elemental is severely damaged. You hit the water elemental. The water elemental is severely damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##.......#..#..# #.##.##...#..#..###+#+## #.##.###..##'#..#....... .####.##..###...@.⌠..... ###..##..####...#E..#### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#÷.....#+### ..###..##.#.....# ..# #..#####....# ▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures 2 rats (D) 2 creatures vanquished. Vanquished Creatures (collateral kills) A hound (D) A human (D) 2 rats (D) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | johnnybones the Poltergeist Necromancer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 38 | D | Reached skill level 5 in Necromancy 88 | D | Noticed a hound 110 | D | Killed a hound 111 | D | Reached skill level 7 in Necromancy 111 | D | Reached XP level 2. HP: 17/17 MP: 0/6 111 | D | Reached XP level 3. HP: 21/21 MP: 0/7 323 | D | Learned a level 2 spell: Grave Claw 323 | D | Noticed a water elemental 337 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Necromancy | 7 | 7.7 Dodging | 3 | 3.3 Spellcasting | 3 | 3.3 Short Blades | | 0.2 Stealth | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 54 Cast: Soul Splinter || 9 Grave Claw || 1 Use: Potion || 1 Armour: Skin || 20 Dodge: Dodged || 37