Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 10957547296712039512 28 johnnybones the Insei (level 3, -6/23 HPs) Began as a Poltergeist Wanderer on Nov 8, 2025. Mangled by a human (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:52 (104 turns). johnnybones the Insei (Poltergeist Wanderer) Turns: 104, Time: 00:00:53 Health: -6/23 AC: 2 Str: 8 XL: 3 Next: 12% Magic: 0/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + + + d - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no teleportation @: flying, very slightly contaminated A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Missiles b - 5 boomerangs (quivered) Armour d - a +1 cloak (haunted) Scrolls a - 2 scrolls of fear h - a scroll of blinking Potions c - 2 potions of curing f - a potion of haste g - 2 potions of magic Skills: + Level 1.1 Fighting + Level 2.0 Throwing + Level 1.3 Dodging + Level 4.4 Unarmed Combat + Level 1.0 Spellcasting + Level 2.7 Forgecraft + Level 1.2 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You feel your existence waver again. The human closely misses you. Casting: Kinetic Grapnel (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (severely wounded, 56% to hit) The kinetic grapnel misses the human. The human barely misses you. You feel much better. The human misses you. You hit the human. The human is severely wounded. Casting: Kinetic Grapnel (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (severely wounded, 56% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. The human hits you! You hit the human. The human is severely wounded. The human closely misses you. You closely miss the human. The human is severely wounded. The human closely misses you. You barely miss the human. The human is severely wounded. The human hits you. You hit the human but do no damage. The human is severely wounded. The human hits you. * * * LOW HITPOINT WARNING * * * You hit the human but do no damage. The human is severely wounded. The human hits you. * * * LOW HITPOINT WARNING * * * You barely miss the human. The human is severely wounded. The human hits you! You die... ▓..##...)...# .# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##†.# ...+ ▓.###..##..## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#p.....# #..###..##@#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓ You could see a human. Vanquished Creatures Jessica (D) 2 endoplasms (D) A rat (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | johnnybones the Poltergeist Wanderer began the quest for | the Orb. 0 | D | johnnybones set off with the following items: 2 scrolls of | fear, 6 boomerangs, 2 potions of curing, a +1 cloak, a | potion of heal wounds, a potion of haste, 2 potions of | magic, a scroll of blinking; and the following spell | memorised: Kinetic Grapnel; and the following spells | available to memorise: Launch Clockwork Bee. 0 | D | Reached XP level 1. HP: 13/13 MP: 2/2 31 | D | Noticed Jessica 35 | D | Killed Jessica 36 | D | Reached skill level 4 in Unarmed Combat 36 | D | Reached XP level 2. HP: 13/18 MP: 3/3 36 | D | Reached XP level 3. HP: 17/23 MP: 4/4 104 | D | Mangled by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Forgecraft | 2 | 2.7 Throwing | 2 | 2.0 Unarmed Combat | 4 | 4.4 Fighting | | 1.1 Dodging | | 1.3 Spellcasting | | 1.0 Invocations | | 1.2 Action || total ---------------------------++------- Melee: Unarmed || 24 Throw: Boomerang || 9 Cast: Kinetic Grapnel || 5 Use: Potion || 1 Armour: Skin || 16 Dodge: Dodged || 17