Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 4634045085865358023 50 johnnybones the Conjurer (level 3, -2/27 HPs) Began as a Draconian Conjurer on Nov 10, 2025. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:58 (278 turns). johnnybones the Conjurer (Draconian Conjurer) Turns: 278, Time: 00:01:58 Health: -2/27 AC: 5 Str: 9 XL: 3 Next: 55% Magic: 2/7 EV: 11 Int: 20 God: Gold: 11 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . g - amulet of faith Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no teleportation, faith @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, hooves 1, devolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 11 gold pieces. Inventory: Jewellery g - an amulet of faith (worn) Scrolls b - a scroll of poison {unknown} c - 3 scrolls of identify f - a scroll of blinking i - a scroll of torment {unknown} Potions d - a potion of haste e - a potion of berserk rage h - 2 potions of enlightenment {unknown} Skills: + Level 0.3 Fighting + Level 2.5 Dodging + Level 2.4 Stealth + Level 2.7 Spellcasting + Level 7.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have large cloven feet. You have hidden genetic defects. Message History The water elemental is moderately damaged. The water elemental barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is heavily damaged. The water elemental closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is severely damaged. The water elemental hits you! The water elemental engulfs you in water! You cannot cast spells while unable to breathe! Unknown command. Unknown command. You cannot cast spells while unable to breathe! Unknown command. Unknown command. You cannot cast spells while unable to breathe! Okay, then. You cannot read scrolls while unable to breathe! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####.@E#...### ▓#.....##..###....# ⌠.# ###†.##†..##.....# .# ##..##....#......# # #..###..##.#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | johnnybones the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 142 | D | Noticed a hound 151 | D | Killed a hound 152 | D | Reached skill level 6 in Conjurations 152 | D | Reached XP level 2. HP: 14/20 MP: 0/5 152 | D | Reached XP level 3. HP: 18/26 MP: 0/6 174 | D | Reached skill level 7 in Conjurations 257 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 257 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 262 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 262 | D | Lost mutation: You have large cloven feet. [potion of | mutation] 262 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 262 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 262 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 262 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 264 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 264 | D | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 264 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 264 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 264 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 265 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 265 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 265 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 266 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 266 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 266 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 266 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 272 | D | Noticed a water elemental 278 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.5 Conjurations | 6 7 | 7.3 Fighting | | 0.3 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 10 Tailslap || 1 Cast: Magic Dart || 29 Use: Potion || 10 Armour: Skin || 22 Dodge: Dodged || 15