jschmitter482 Level 1 of the Dungeon [Shop] Igausu's Antique Weapon Shop a +0 hand axe (72 gold) a +0 triple sword (360 gold) a +0 hand axe (72 gold) a +1 glaive of venom (456 gold) a +0 flail (84 gold) a +0 short sword (72 gold) a +0 spear (72 gold) a +0 short sword (72 gold) a +0 rapier (132 gold) [Shop] Vunocat's Assorted Antiques a potion of curing (72 gold) a +0 dagger (48 gold) a wand of roots (6) (345 gold) a +0 scale mail (96 gold) a +0 sling (36 gold) a +0 ring mail of positive energy (192 gold) a phial of floods (960 gold) a +2 flail of protection (388 gold) [Shop] Kutumen's Assorted Antiques a phial of floods (1000 gold) a potion of brilliance (100 gold) a +0 dagger (50 gold) a scroll of identify (50 gold) a +0 robe (22 gold) a +0 chain mail (150 gold) the +4 mace of Ocoxyil {speed, rC+ MP+5} (1337 gold) rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). [Shop] Turefy's Antique Weapon Shoppe a +0 dagger (46 gold) a +0 mace (69 gold) a +0 dagger (46 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1462 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +0 short sword (69 gold) a +0 club (11 gold) the +1 glaive of Murph {vamp, Int+5} (1207 gold) Int+5: It affects your intelligence (+5). a +2 whip of draining (379 gold) [Shop] Teraelis's Distillery a potion of heal wounds (96 gold) a potion of might (48 gold) a potion of ambrosia (unknown) (96 gold) a potion of might (48 gold) a potion of haste (120 gold) a potion of heal wounds (96 gold) a potion of mutation (unknown) (96 gold) a potion of curing (36 gold) a potion of heal wounds (96 gold) a potion of magic (unknown) (96 gold) a potion of heal wounds (96 gold) (0, 0, D:1) a quokka corpse (skeletalised by now) (4, -2, D:1) a frilled lizard corpse (skeletalised by now) (8, 5, D:1) 5 stones (8, 25, D:1) a +0 club (10, -5, D:1) a bat corpse (skeletalised by now) (12, 7, D:1) a +0 sling (14, -5, D:1) a stone (14, 11, D:1) a +0 leather armour (15, 15, D:1) a hobgoblin corpse (skeletalised by now) (22, -5, D:1) a +0 leather armour (27, -7, D:1) a hobgoblin skeleton (27, 0, D:1) a gold piece (28, 35, D:1) a quokka corpse (skeletalised by now) (32, 2, D:1) 3 large rocks (34, 35, D:1) a bat corpse (skeletalised by now) (35, -13, D:1) a hobgoblin skeleton (36, -12, D:1) a rat skeleton (36, 21, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (36, 23, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (41, 3, D:1) a bat corpse (skeletalised by now) (49, 15, D:1) a +0 club (51, 24, D:1) a +0 short sword (54, 20, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (54, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, -6, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (8, -11, D:2) a +0 flail of protection (unseen) (9, -9, D:2) a +0 spear a gnoll corpse (11, -10, D:2) a scroll of immolation (12, -14, D:2) a +0 hand axe (15, -18, D:2) a +0 leather armour (21, -16, D:2) a bat corpse (23, -6, D:2) a +0 club a frilled lizard corpse (24, 9, D:2) an orb of energy (28, 0, D:2) a rat corpse an adder corpse (28, 8, D:2) a +0 short sword