Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 14 jubi the Sneak (level 2, 8/17 HPs) Began as a Poltergeist Enchanter on Apr 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:05:16 (423 turns). jubi the Sneak (Poltergeist Enchanter) Turns: 423, Time: 00:05:16 Health: 8/17 AC: 2 Str: 16 XL: 2 Next: 45% Magic: 5/5 EV: 12 Int: 20 God: Gold: 17 SH: 0 Dex: 17 Spells: 3/5 levels left rFire + . . (50%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ e - amulet of Sotacriq {Chemistry rF+ Str+4} HPRegen 0.22/turn f - ring of Poum {rN+ Str+8 Int+3 Dex+3} MPRegen 0.09/turn d - ring of wizardry %: wizardry (x1) @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) c - a +0 sling Armour b - a +1 cloak (haunted) Jewellery d - a ring of wizardry (worn) e - the amulet of Sotacriq (worn) {Chemistry rF+ Str+4} (You acquired it on level 1 of the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Str+4: It affects your strength (+4). f - the ring of Poum (worn) {rN+ Str+8 Int+3 Dex+3} (You acquired it on level 1 of the Dungeon) [ring of strength] rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Scrolls c - a scroll of vulnerability {unknown} d - a scroll of amnesia {unknown} e - a scroll of identify {unknown} j - a scroll of enchant armour {unknown} Potions i - 2 potions of invisibility f - a potion of curing {unknown} Skills: + Level 1.4 Short Blades + Level 2.4 Dodging + Level 4.7 Stealth + Level 2.1 Spellcasting + Level 4.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 20% N/A 2% 3 Tukima's Dance Hex 20% N/A 2% 3 Gloom Hex/Necr 22% N/A 8% 3 Passwall Erth 2% N/A 19% 3 Cause Fear Hex 10% N/A 9% 4 Bombard Conj/Erth 1% 9d1 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You finish memorising. Spell assigned to 'a'. You encounter a bat. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! No target in view! You encounter a ball python. You see here 7 gold pieces. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! You now have 17 gold pieces (gained 7). You encounter a quokka. The quokka closely misses you. The quokka barely misses you. You hit the quokka but do no damage. The quokka closely misses you. You barely miss the quokka. The quokka bites you. You barely miss the quokka. The quokka barely misses you. You hit the quokka. The quokka is heavily wounded. The quokka bites you. You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the quokka. The quokka is heavily wounded. The quokka closely misses you. The quokka bites you but does no damage. You hit the quokka. The quokka is almost dead. The quokka completely misses you. You hit the quokka. You kill the quokka! Found a scroll labelled QAYTACI UCREIN. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ######...# .....#. ...?.#...# ......# #.....# .......# #.@.# ........### #...# ......#...#####...# ......# #....##...# ......###....#....# ..................# ......####...###### ......# #...# ......# #...# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jubi the Poltergeist Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:1 | Found a faded altar of an unknown god. 216 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 348 | D:1 | Identified 3 scrolls of acquirement 348 | D:1 | Acquired the amulet of Sotacriq {Chemistry rF+ Str+4} 349 | D:1 | Acquired the ring of Poum {rN+ Str+8 Int+3 Dex+3} 350 | D:1 | Acquired the Book of Lapidarian Signs 363 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 423 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Attack: Normal || 50 Melee: Dagger || 50 Read: Acquirement || 3 Stab: Sleeping || 2 Armour: None || 20 Dodge: Dodged || 26