Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 8 jubi the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Apr 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:03:23 (191 turns). jubi the Conjurer (Draconian Conjurer) Turns: 191, Time: 00:03:23 Health: 20/20 AC: 6 Str: 9 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 23 God: Gold: 1034 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) d - +1 pair of boots "Xeylofy" {*Corrode Int+5 Dex+2 SInv} SInv + (no amulet) Will ..... c - ring of wizardry Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: corrode self (3%), wizardry (x1) @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1034 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 dagger (weapon) Armour d - the +1 pair of boots "Xeylofy" (worn) {*Corrode Int+5 Dex+2 SInv} (You acquired it on level 1 of the Dungeon) *Corrode: It may corrode you when you take damage. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery c - a ring of wizardry (worn) Scrolls c - a scroll of enchant armour {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 2.0 Dodging - Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 1% 2 Freeze Ice 8% 1d3 5% 1 Hailstorm Conj/Ice 12% 3d6 6% 3 Frozen Ramparts Ice 4% 1d1 16% 3 Fulminant Prism Conj/Alch 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Your Dodging skill increases to level 2! You have reached level 2! c - a scroll labelled AMOTOI AMIT You start resting. Magic restored. d - 3 scrolls labelled KASHAUTOUR f - a bubbling red potion This is a scroll of acquirement! Something appears at your feet! d -> A - 2 scrolls of acquirement Something appears at your feet! Something appears at your feet! d - the +1 pair of boots "Xeylofy" {*Corrode Int+5 Dex+2 SInv} You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. You now have 1034 gold pieces (gained 1024). You start putting on your armour. You continue putting on the +1 pair of boots "Xeylofy" {*Corrode Int+5 Dex+2 SInv}. x5 You finish putting on the +1 pair of boots "Xeylofy" {*Corrode Int+5 Dex+2 SInv}. You feel clever. You feel agile. c - a ring of wizardry (worn) Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......§≈≈≈§≈.......## . ......≈≈≈≈≈≈........# .# .####.^≈≈≈§.........# .# ## ##..............####..# # #.........†....#....# # #......†.........####### . ..................)..# .. ...............##..## ........@..#...## .######......%....# #..####...#### #...# #...# #### #...# #...# ##### There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jubi the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 180 | D:1 | Identified 3 scrolls of acquirement 180 | D:1 | Acquired the +1 pair of boots "Xeylofy" {*Corrode Int+5 | Dex+2 SInv} 181 | D:1 | Acquired 1024 gold pieces 182 | D:1 | Acquired a book of Frost 191 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 0.3 Stealth | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 9 Dagger || 5 Cast: Magic Dart || 11 Read: Acquirement || 3 Armour: None || 5 Dodge: Dodged || 9