Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. jumpik the Magician (Mummy Air Elementalist) Turns: 59, Time: 00:04:29 Health: 3/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 0.7 Conjurations + Level 2.5 Air Magic You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 12% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 12% 3-4/arc 17% 2 Swiftness Air 9% N/A 24% 3 Airstrike Air 4% 2d(1-17) 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You can't drink. You can't drink. You can't drink. You can't drink. You can't drink. You can't drink. You can't drink. You can't drink. You can't drink. Unknown command. Unknown command. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You hit the goblin. The goblin is almost dead. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You completely miss the goblin. The goblin is almost dead. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is almost dead. The goblin closely misses you. You closely miss the goblin. The goblin is almost dead. The goblin closely misses you. You hit the goblin. You kill the goblin! You see here a +0 club. A frilled lizard comes into view. A kobold comes into view. It is wielding a +0 whip. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. A bat comes into view. Found 5 gold pieces. The kobold moves out of view. #### ##... #####...## #.......b## #.......... #..@.....# #........# ########## You can see a bat (asleep). Vanquished Creatures A goblin (D:1) A kobold (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jumpik the Mummy Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 29 Cast: Shock || 1 Armour: Robe || 25 Dodge: Dodged || 28