Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8695477404343188159 53 justcley the Apothecary (level 4, -6/35 HPs) Began as a Djinni Fire Elementalist on Mar 15, 2025. Mangled by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (1071 turns). justcley the Apothecary (Djinni Fire Elementalist) Turns: 1071, Time: 00:04:01 Health: -6/35 AC: 2 Str: 9 XL: 4 Next: 11% Gold: 49 EV: 11 Int: 16 God: SH: 0 Dex: 14 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify f - a scroll of summoning {unknown} Potions b - a potion of degeneration g - a potion of might {unknown} Skills: + Level 3.0 Fighting - Level 2.4 Dodging - Level 1.8 Stealth - Level 3.1 Spellcasting - Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 f - Magic Dart Conj 48% 1d5 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is lightly wounded. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. You conjure some foxfire! The foxfire hits Terence. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. You closely miss Terence. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is severely wounded. The endoplasm's fire resistance burns away. The endoplasm freezes you. You are frozen. You feel a terrible chill! Terence hits you with the +7 Throatcutter! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll labelled EFFAAL MOAF, it crumbles to dust. It is a scroll of identify. b - a potion of degeneration The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Terence hits you with the +7 Throatcutter! You die... Terence says, "And stay out!" ###....... ...# # #..[....# #..##. .###......### #.... .......)<...# #..# ###......#.####..# #.....##.......# ###............# ##.########..# #.# #@.# #.# #@J...... #.. #..#####. ##. #..# .?.# #..# #... #..# You could see Terence and an endoplasm (combustible). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins 2 jackals (D:1) 3 kobolds (D:1) 4 quokkas (D:1) 5 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 36 creatures vanquished. Vanquished Creatures (others) 228 foxfires 228 creatures vanquished. Grand Total: 264 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justcley the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | justcley set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 152 | D:1 | Reached skill level 1 in Fighting 480 | D:1 | Reached XP level 3. HP: 24/28 MP: 0/0 480 | D:1 | Learned a level 1 spell: Magic Dart 1062 | D:2 | Reached XP level 4. HP: 30/35 MP: 0/0 1063 | D:2 | Noticed Terence 1071 | D:2 | HP: 1/35 [frozen (4)] 1071 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_loops_ring, minmay_misc_feat_ornament, uniq_terence, uniq_natasha, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 3 | 3.0 Dodging | | 2.4 Stealth | | 1.8 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 1 || 5 Unarmed | 1 | || 1 Cast: Foxfire | 133 | 5 || 138 Scorch | | 1 || 1 Use: Scroll | | 1 || 1 Armour: Robe | 8 | 2 || 10 Dodge: Dodged | 12 | 1 || 13