Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14721132725708271873 53 justcley the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Mar 20, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:06:23 (991 turns). justcley the Magician (Djinni Conjurer) Turns: 991, Time: 00:06:23 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 11% Gold: 88 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . h - +1 war axe (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons h - a +1 war axe of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - 2 scrolls of identify {unknown} d - a scroll of butterflies {unknown} f - a scroll of enchant weapon {unknown} i - a scroll of blinking {unknown} j - a scroll of silence {unknown} Potions e - a potion of mutation {unknown} g - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Shock Conj/Air 92% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You are too injured to fight recklessly! You are too injured to fight recklessly! The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You are too injured to fight recklessly! You hit the ribbon worm. The ribbon worm is poisoned. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You die... .. .#.. ##.# .#. . ... .. .# ##.###.###..# #.###............ .. ............... ## ##. ######...#.....# .. . .. #........#@w..# #..#. .. #.....#.))#..#.... ##.#.##. +..........### . +....... #.....##†...# #...#.. ####.###....# #..... #.......#.. #..... ####.....##.... .##..... #.........[.... ........ #.##.#.####..... ........ You could see a ribbon worm (very poisoned). Vanquished Creatures 3 gnolls (D:2) An adder (D:2) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 kobolds A quokka (D:1) 2 ball pythons A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | justcley the Djinni Conjurer began the quest for the Orb. 0 | D:1 | justcley set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 776 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 776 | D:2 | Learned a level 1 spell: Shock 982 | D:2 | Reached XP level 4. HP: 13/31 MP: 0/0 991 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_ring, chequers_serial_rivers_small_a, corexii_leaking_fountain D:2: layout_basic, minmay_misc_feat_chi Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 2 | 3 || 5 Cast: Magic Dart | 28 | || 28 Searing Ray | 1 | 2 || 3 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 3 | 1 || 4