Seeded DCSS version 0.33-a0-130-gea5bc3604b (webtiles) character file. Game seed: 15274032136397262795 (custom seed) 21 k0466791 the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on Sept 22, 2024. Slain by Sigmund ... wielding a +3 vampiric scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:39 (838 turns). k0466791 the Conjurer (Deep Elf Conjurer) Turns: 838, Time: 00:05:40 Health: -1/16 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 4/8 EV: 11 Int: 22 God: Gold: 76 SH: 0 Dex: 13 Spells: 0/7 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, robust 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.2 Spellcasting * Level 5.1 Conjurations * Level 0.1 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Sting Conj/Alch 60% 1d6 4% 1 d - Mercury Vapours Alch/Air 6% N/A 19% 2 e - Soul Splinter Necr 16% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fireball Conj/Fire 7% 3d5 75% 5 Freezing Cloud Conj/Ice/Air 5% 6-21 86% 5 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are robust. (+10% HP) Message History Sigmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (lightly wounded, chance to affect: 50%) A fragment of Sigmund's soul is dislodged from his body. Sigmund looks weaker. Casting: Soul Splinter (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (lightly wounded, weak, ally target, soul-splintered, 71% to hit) The sting misses Sigmund. Sigmund gestures at you while chanting. You are confused. Your soul wisp barely misses Sigmund. A rat comes into view. Found a leather armour and a book of the Spheres. A quokka comes into view. Sigmund's eyes start glowing with a red light. Sigmund attacks as he pursues you! Sigmund closely misses you. Sigmund gestures at you while chanting. The puff of flame hits you! Your soul wisp touches Sigmund. Sigmund hits you from afar with a +3 vampiric scythe! * * * LOW HITPOINT WARNING * * * Your soul wisp touches Sigmund. You feel less confused. Your soul wisp closely misses Sigmund. The rat bites your soul wisp. Sigmund hits you from afar with a +3 vampiric scythe. You die... Sigmund begins carving another notch in his scythe. ....:.....[.# #....... ............# ####....... ............ ##....#.#### ......).... #..##...# ....r..... ##.###.### .....r#.. #..# #.# #....*@.### #.## #.# #......###.# #.# #.....#.@.....# #.# ####...#..##..# #.# ##..#......####.# #..#....#......# #..#....######.# #.....#...## ### #.#.....#..### #.#...####...####### ..##......###.........# You could see Sigmund (weak, ally target, soul-splintered), a quokka, a rat and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:3) A ball python (D:2) A giant cockroach (D:1) 4 goblins A hobgoblin (D:2) 2 quokkas (D:2) 2 bats (D:1) 2 frilled lizards (D:1) 2 kobolds 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | k0466791 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 546 | D:2 | Reached XP level 2. HP: 16/16 MP: 6/8 555 | D:2 | Reached skill level 5 in Conjurations 605 | D:2 | Learned a level 2 spell: Searing Ray 607 | D:2 | Learned a level 1 spell: Sting 610 | D:2 | Learned a level 2 spell: Mercury Vapours 612 | D:2 | Learned a level 1 spell: Soul Splinter 646 | D:2 | Got Soimum's Incunabulum of Tropical Algor 787 | D:3 | Noticed Grinder 828 | D:2 | Noticed Sigmund 838 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, minivault_26, kennysheep_nondescript D:2: layout_rooms, uniq_sigmund D:3: layout_loops_ring, lemuel_crystal_altar, hellmonk_ecumenical_altar_heavens_door, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Necromancy | | 0.1 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 26 Sting || 2 Soul Splinter || 1 Use: Potion || 4 Scroll || 2 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 837 | 761 | 76 | 2 | 656 | 3 | 279.0 | Dungeon | 837 | 761 | 76 | 2 | 656 | 3 | 279.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 543 daAuts D:2: 236 daAuts D:3: 57 daAuts