Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9361859037481760787 (custom seed) 49 kFuZz the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Feb 1, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:03 (1728 turns). kFuZz the Conjurer (Deep Elf Conjurer) Turns: 1728, Time: 00:03:03 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 10/10 EV: 11 Int: 22 God: Gold: 172 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . d - +0 arbalest rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 arbalest (weapon) m - a +3 whip Armour a - a +0 robe (worn) Jewellery e - a ring of fire Scrolls g - 3 scrolls of fear h - 3 scrolls of teleportation i - a scroll of enchant weapon {unknown} j - a scroll of butterflies {unknown} k - 3 scrolls of acquirement {unknown} l - a scroll of amnesia {unknown} Skills: * Level 0.3 Ranged Weapons - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting - Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 64% 2d10 3% 1 Confusing Touch Hex 4% N/A 34% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 34% 3 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dispel Undead Necr 4% 3d7 75% 4 Vhi's Electric Charge Tloc/Air 8% N/A 75% 4 Summon Forest Summ/Tloc 2% N/A 97% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence misses you. The searing ray misses Terence. Terence screams, "I want to be left alone!" Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray misses Terence. Terence misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Terence closely misses you. There is a stone staircase leading up here. Things that are here: a +0 club; a goblin corpse Terence closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###### ##############..... #.......##......### ####.......##......#.. #..........##......##. #....@......#......##. #...@.......#......##' #...........#...÷..... #..................... #.............#'##.... #####......##.#.##.... ####.........#)###### #..............## #......†#.......# ## You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 2 hobgoblins A quokka (D:1) 2 ball pythons (D:2) 8 bats 2 frilled lizards (D:2) 9 goblins 3 kobolds 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kFuZz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 890 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 1031 | D:2 | Found a basalt altar of Yredelemnul. 1053 | D:2 | Found Cugaeghi's Antique Scrolls. 1125 | D:2 | Reached skill level 5 in Conjurations 1272 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1698 | D:2 | Learned a level 2 spell: Searing Ray 1711 | D:3 | Noticed Terence 1728 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_basic, basic_altar, nicolae_shop_antique_consumables, minmay_pentomino_o4 D:3: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, serial_shops, nicolae_shop_behind_doors, minmay_misc_feat_tiny, chequers_serial_rivers_room_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Ranged Weapons | | 0.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Club || 1 Fire: Arbalest || 43 Cast: Magic Dart || 34 Searing Ray || 3 Use: Scroll || 2 Potion || 1 Armour: Robe || 30 Dodge: Dodged || 36