ASSERT(map_bounds(_center)) in 'coordit.cc' at line 198 failed. Version: Dungeon Crawl Stone Soup 0.33-a0-1086-g610cef96e5 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10882193138254055043, deterministic pregen: 1 Version history: Game started: 0.33-a0-1081-g4b46c49a68 0.33-a0-1082-g791b5fa680 0.33-a0-1085-g789d534dee 0.33-a0-1086-g610cef96e5 Command line: /usr/games/crawl-git-610cef96e5 -name kaboissonneault -rc /dgldir/rcfiles/crawl-git/kaboissonneault.rc -macro /dgldir/rcfiles/crawl-git/kaboissonneault.macro -morgue /dgldir/morgue/kaboissonneault/ -webtiles-socket /crawl-master/webserver/sockets/kaboissonneault:2025-03-13.16:35:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /usr/games/crawl-git-610cef96e5(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x558cda682c7e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-610cef96e5(_Z13do_crash_dumpv+0x43a) [0x558cda690d8a]: do_crash_dump() /usr/games/crawl-git-610cef96e5(_Z20crash_signal_handleri+0x1fa) [0x558cda68315a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x714835c42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x714835c9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x714835c42866]: /usr/games/crawl-git-610cef96e5(+0x4c315d) [0x558cda69015d]: /usr/games/crawl-git-610cef96e5(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x558cda690667]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-610cef96e5(_ZN15radius_iteratorC2E9coord_def8los_typeb+0x4a) [0x558cda68150a]: radius_iterator::radius_iterator(coord_def, los_type, bool) /usr/games/crawl-git-610cef96e5(+0x557ac7) [0x558cda724ac7]: /usr/games/crawl-git-610cef96e5(_ZN17direction_chooser6selectEbb+0x53) [0x558cda724eb3]: direction_chooser::select(bool, bool) /usr/games/crawl-git-610cef96e5(_ZN17direction_chooser15process_commandE12command_type+0x65) [0x558cda72c015]: direction_chooser::process_command(command_type) /usr/games/crawl-git-610cef96e5(_ZN22UIDirectionChooserView15process_commandE12command_type+0x2b) [0x558cda73573b]: UIDirectionChooserView::process_command(command_type) /usr/games/crawl-git-610cef96e5(_ZN22UIDirectionChooserView8on_eventERKN2ui5EventE+0x18a) [0x558cda735a6a]: UIDirectionChooserView::on_event(ui::Event const&) /usr/games/crawl-git-610cef96e5(_ZN2ui6UIRoot13deliver_eventERNS_5EventE+0x1b3) [0x558cdad4d473]: ui::UIRoot::deliver_event(ui::Event&) /usr/games/crawl-git-610cef96e5(_ZN2ui6UIRoot8on_eventER8wm_event+0x77) [0x558cdad4d7f7]: ui::UIRoot::on_event(wm_event&) /usr/games/crawl-git-610cef96e5(_ZN2ui11pump_eventsEi+0xa5) [0x558cdad529e5]: ui::pump_events(int) /usr/games/crawl-git-610cef96e5(_ZN17direction_chooser16choose_directionEv+0x2ca) [0x558cda72efca]: direction_chooser::choose_direction() /usr/games/crawl-git-610cef96e5(_Z9directionR4distRK22direction_chooser_args+0x80) [0x558cda72f320]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-610cef96e5(_Z8throw_itRN6quiver6actionE+0x79f) [0x558cdad1237f]: throw_it(quiver::action&) /usr/games/crawl-git-610cef96e5(_ZN6quiver13action_cycler9do_targetEv+0xf4) [0x558cdab91194]: quiver::action_cycler::do_target() /usr/games/crawl-git-610cef96e5(_ZN6quiver13action_cycler6targetEv+0x9c) [0x558cdab95dbc]: quiver::action_cycler::target() /usr/games/crawl-git-610cef96e5(+0xc41b16) [0x558cdae0eb16]: /usr/games/crawl-git-610cef96e5(+0xc426a5) [0x558cdae0f6a5]: /usr/games/crawl-git-610cef96e5(main+0x1f7) [0x558cda5bae37]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x714835c280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x714835c28189]: /usr/games/crawl-git-610cef96e5(_start+0x25) [0x558cda5bb835]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000714835d0fbf7 in __GI___wait4 (pid=2023458, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000714835d0fbf7 in __GI___wait4 (pid=2023458, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000558cda68332c in call_gdb (file=0x714835dff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2023245\000\000\000\000\000" #2 0x0000558cda690da8 in do_crash_dump () at dbg-asrt.cc:673 t = 1741884119 dir = "/dgldir/morgue/kaboissonneault/" name = "/dgldir/morgue/kaboissonneault/crash-kaboissonneault-20250313-164159.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(map_bounds(_center)) in 'coordit.cc' at line 198 failed." file = 0x714835dff6c0 <_IO_2_1_stderr_> #3 0x0000558cda68315a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {198}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000714835c42866 in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000558cda69015d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdfa113e30 "ASSERT(map_bounds(_center)) in 'coordit.cc' at line 198 failed.", assert=true) at dbg-asrt.cc:799 No locals. #10 0x0000558cda690667 in AssertFailed (expr=expr@entry=0x558cdae263d0 "map_bounds(_center)", file=file@entry=0x558cdae263c5 "coordit.cc", line=line@entry=198, text=text@entry=0x0) at dbg-asrt.cc:837 mesg = "ASSERT(map_bounds(_center)) in 'coordit.cc' at line 198 failed.\000`G\021\372\375\177\000\000\220F\021\372\375\177\000\00049\000\372\375\177\000\000\020@\021\372\375\177\000\000\301H\344ڌU\000\000\000\245ZkM\216sypG\021\372\375\177\000\000D\223vڌU\000\000\f\000\000\000\000\000\000\000\000\245ZkM\216sy\260@\021\372\375\177\000\000\000?\021\372\375\177\000\000\200c2یU\000\000\340?\021\372\375\177\000\000\003", '\000' , "\260I\021\372\375\177\000\000\235\263\310"... args = {{gp_offset = 3677512576, fp_offset = 21900, overflow_arg_area = 0x7ffdfa113e50, reg_save_area = 0x558cdadef746 }} fileName = #11 0x0000558cda68150a in radius_iterator::radius_iterator (this=this@entry=0x7ffdfa114750, _center=..., _los=_los@entry=LOS_DEFAULT, _exclude_center=_exclude_center@entry=false) at coordit.cc:198 No locals. #12 0x0000558cda724ac7 in direction_chooser::update_previous_target (this=this@entry=0x7ffdfa115770) at directn.cc:1578 ri = {> = {}, x = -580936192, y = 21900, cost_x = -581800200, cost_y = 21900, credit = -580936704, credit_x = 21900, credit_y = -580936704, base_cost = 21900, inc_cost = -580936192, is_square = 140, state = radius_iterator::RI_START, center = {x = 43, y = 72}, los = LOS_DEFAULT, current = {x = 0, y = 0}} old_m = 0x0 m = #13 0x0000558cda724eb3 in direction_chooser::update_previous_target (this=0x7ffdfa115770) at directn.cc:1545 old_m = m = old_m = m = ri = mon = #14 direction_chooser::select (this=this@entry=0x7ffdfa115770, allow_out_of_range=allow_out_of_range@entry=false, endpoint=endpoint@entry=false) at directn.cc:1618 mons = 0x0 #15 0x0000558cda72c015 in direction_chooser::process_command (this=0x7ffdfa115770, command=command@entry=CMD_TARGET_SELECT) at directn.cc:2283 loop_done = #16 0x0000558cda73573b in UIDirectionChooserView::process_command (this=this@entry=0x558cdd5f9a90, cmd=cmd@entry=CMD_TARGET_SELECT) at directn.cc:2454 cc = {cstate = false} loop_done = #17 0x0000558cda735a6a in UIDirectionChooserView::on_event (this=0x558cdd5f9a90, ev=...) at directn.cc:2426 key = -1005 command = CMD_TARGET_SELECT top_prompt = "Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+}" #18 0x0000558cdad4d473 in ui::UIRoot::deliver_event (this=0x558cdb322fc0 , event=...) at ui.cc:2935 w = 0x558cdd5f9a90 top = key = -1005 #19 0x0000558cdad4d7f7 in ui::UIRoot::on_event (this=this@entry=0x558cdb322fc0 , event=...) at ui.cc:2859 key_event = { = {m_type = ui::Event::KeyDown, m_target = std::shared_ptr (use count 4, weak count 1) = {get() = 0x558cdd5f9a90}}, m_key = -1005} #20 0x0000558cdad529e5 in ui::pump_events (wait_event_timeout=wait_event_timeout@entry=2147483647) at ui.cc:3313 ev = {type = 2 '\002', active = {type = 0 '\000', gain = 0 '\000', state = 0 '\000'}, key = {type = 0 '\000', state = 0 '\000', keysym = {scancode = 0 '\000', sym = -1005, key_mod = 0 '\000', unicode = 0}}, mouse_event = {type = 0 '\000', event = wm_mouse_event::PRESS, button = wm_mouse_event::NONE, held = 0, mod = 0 '\000', px = 0, py = 0}, resize = {type = 0 '\000', w = 0, h = 0}, expose = {type = 0 '\000'}, quit = {type = 0 '\000'}, custom = {type = 0 '\000', code = 0, data1 = 0x0, data2 = 0x0}} macro_key = k = #21 0x0000558cda72efca in direction_chooser::choose_direction (this=this@entry=0x7ffdfa115770) at directn.cc:2632 ui_cutoff_point = ccon = {cstate = false} no_blinking = {prev = false} mc = {m_previous_mode = MOUSE_MODE_NORMAL} legacy_range = { = {_vptr.targeter = 0x558cdb15c0d8 , origin = {x = 46, y = 64}, aim = {x = 46, y = 64}, agent = 0x558cdb372580 , why_not = "", obeys_mesmerise = false}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {32765, -581016192, 21900, 16, 48, -99526160, 32765, -99526368, 32765, -99526144, 32765, -99526352, 32765, 32, 0, 16, 48, -99526112, 32765}}, {mData = {-99526320, 32765, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, -622720256, 21900, -622720256, 21900, 2, 0, -1}}, {mData = {-1, 2, 2, 2, 2, 2, 2, 2, 2, 902157256, 29000, 513, 0, -99529472, 32765, -99529488, 32765, 907386802, 29000}}, {mData = {-99529488, 32765, 907384197, 29000, -99528008, 32765, 907342539, 29000, 97, 0, -99528616, 32765, 97, 0, 907343684, 29000, -99529472, 32765, 0}}, {mData = {0, 555, 0, -99528944, 32765, 0, 0, 1801102592, 2037616205, -99528032, 32765, 14, 0, 15, 0, -99528616, 32765, -592024337, 21900}}, {mData = {33, 0, 34, 0, 0, 0, -99528016, 32765, 906720748, 29000, -99528032, 32765, 907382628, 29000, -581903520, 21900, 0, 0, 33}}, {mData = {0, 1801102592, 2037616205, -592024352, 21900, -99528032, 32765, 33, 0, -581903520, 21900, -99528032, 32765, 3, 0, -152, -1, 0, 0}}, {mData = {-617137344, 21900, 1801102592, 2037616205, -99528512, 32765, -99528768, 32765, 7, 0, -99528928, 32765, -99528928, 32765, -99528944, 32765, -593111712, 21900, -624182641}}, {mData = {21900, 16, 48, -99528944, 32765, -99529136, 32765, 1801102592, 2037616205, 17912566, 29, -624193157, 21900, -622715802, 21900, -99528928, 32765, 1, 0}}, {mData = {59, 0, -99528976, 32765, -99528976, 32765, -617137264, 21900, -589760767, 0, -622716896, 21900, -630499740, 21900, 3, 0, 907388899, 29000, -99528944}}, {mData = {32765, -99528944, 32765, -581705136, 21900, -630492008, 21900, -99528768, 32765, -99528736, 32765, -99528960, 32765, -99528768, 32765, -99528944, 32765, 3, 0}}, {mData = {2835314, 2909562, -631418191, 21900, -152, -1, 0, 0, -581705104, 21900, 902465523, 29000, -581705168, 21900, -99528768, 32765, -99528720, 32765, -581705104}}, {mData = {21900, -581705168, 21900, -630437519, 21900, -99528768, 32765, -99528736, 32765, -581705168, 21900, -581705104, 21900, -581705104, 21900, 33, 0, -99528784, 32765}}, {mData = {11, 0, 1701147238, 539780474, 2835314, 29000, -99528752, 32765, 1, 0, 2818080, 2909562, 0, 0, -99528720, 32765, 1, 0, 32}}, {mData = {0, 0, 1, 0, 0, 1801102592, 2037616205, 0, 0, -99527968, 32765, -581787968, 21900, -99527968, 32765, -99528288, 32765, -99528304, 32765}}, {mData = {-99528336, 32765, -624182641, 21900, 16, 48, -99528400, 32765, -99528592, 32765, 1801102592, 2037616205, 11, 0, 907388899, 29000, -99528272, 32765, 744847973}}, {mData = {725840416, 11, 0, -628975184, 21900, 0, 0, -99528320, 32765, -99528512, 32765, -99528352, 32765, -99528496, 32765, 11, 0, 1701147238, 539780474}}, {mData = {2835314, 21900, -152, -1, 0, 0, -99527968, 32765, 902465523, 29000, -581787968, 21900, -99527968, 32765, -99528288, 32765, -581787936, 21900, -581787968}}, {mData = {21900, -628452440, 21900, -99528352, 32765, -99528320, 32765, 48, 0, 0, 0, -99527328, 32765, 906720748, 29000, -99527344, 32765, 907382628, 29000}}}}}, exp_map_max = {mData = {mData = {{mData = {-581903520, 21900, 0, 0, 47, 0, 1801102592, 2037616205, -99527952, 32765, -99527344, 32765, 47, 0, -581903520, 21900, 3, 0, -99527968}}, {mData = {32765, -152, -1, 0, 0, 3, 0, 902465523, 29000, -99527824, 32765, -4, 0, 3, 0, 906905621, 29000, 908469736, 29000}}, {mData = {-628427920, 21900, 10000000, 0, -99527936, 32765, -619188648, 21900, -619188576, 21900, -99527824, 32765, 0, 1, -99527872, 32765, -99527840, 32765, -99528032}}, {mData = {32765, 0, 0, 910241376, 29000, -99527968, 32765, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -582381296, 21900}}, {mData = {-592024352, 21900, 33, 0, 33, 0, -581934423, 21900, -581934512, 21900, 0, 2, 0, 0, 0, 32765, -99527952, 32765, 14}}, {mData = {0, 1919318816, 1702520165, 1131552812, 32043, 908469696, 29000, -619188448, 21900, -581903504, 21900, -581903504, 21900, -581903504, 21900, -581903520, 21900, -581903473, 21900}}, {mData = {-581903008, 21900, 908500384, 29000, 16, 21900, -581903520, 21900, 16, 0, 512, 0, 544502629, 2123375, 908452848, 29000, 6, 0, 0}}, {mData = {0, 4098, 0, 0, 1677749871, 0 }}, {mData = {0 }}, {mData = {0, 0, 0, 0, 0, 8, 0, -99527760, 32765, 908500384, 29000, 0, 0, -592117760, 21900, -99527928, 32765, 48, 0}}, {mData = {-581852704, 21900, -581925440, 21900, 906720748, 29000, -152, -1, 0, 0, -99527344, 32765, 902465523, 29000, -99527440, 32765, -99527248, 32765, -99527344}}, {mData = {32765, -585751504, 21900, -99527248, 32765, -625347709, 21900, 57, 0, 9, 0, -99526896, 32765, 906720748, 29000, -99526912, 32765, 907382628, 29000}}, {mData = {-592068144, 21900, 0, 0, 56, 0, 1801102592, 2037616205, 60, 0, -99526912, 32765, 56, 0, 3, 0, -99527136, 32765, -99526912}}, {mData = {32765, 4, 0, 907388944, 29000, 47, 0, 3, 0, -152, -1, 0, 0, -99525136, 32765, 1801102592, 2037616205, -99526768, 32765}}, {mData = {-99526896, 32765, -99525136, 32765, 906905621, 29000, -99525280, 32765, -623837412, 21900, -99527216, 3, -99525152, 32765, -99526912, 32765, -619188448, 21900, -619188648}}, {mData = {21900, -619188576, 21900, -99526768, 32765, -99526816, 32765, -99526784, 32765, -99526992, 32765, -99527008, 32765, -99526880, 32765, -581852832, 21900, -581852672, 21900}}, {mData = {-581852672, 21900, 0 , 908469504, -1, -619188480}}, {mData = {21900, 0, 0, 2000, 0, 0, 0, 1801102592, 2037616205, -99526992, 32765, 0, 0, -99526912, 32765, -99526928, 32765, -99526704, 805339133}}, {mData = {1801102592, 2037616205, -99524352, 32765, -99526896, 32765, 0, 0, 1801102592, 2037616205, -99526800, 32765, -99525936, 32765, -99525168, 32765, -630061332, 21900, 0}}}}}, range = -1, cannot_harm_player = false, affects_walls = true, can_target_monsters = true, affects_pos = 0x0} rva = tmp = {previous = true} save_more = {val = , oldval = true} directn_view = #22 0x0000558cda72f320 in direction (moves=..., args=...) at directn.cc:400 No locals. #23 0x0000558cdad1237f in throw_it (a=...) at throw.cc:641 beh = { = {_vptr.targeting_behaviour = 0x558cdb17db68 , prompt = "", just_looking = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0}, needs_path = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-610cef96e5/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-610cef96e5/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-610cef96e5/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: layout_shoals nicolae_shop_firing_range uniq_ilsuiw uniq_roxanne uniq_polyphemus uniq_bai_suzhen Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, moderately wounded, 98% to hit) Okay, then. Press: ? - help, v - describe, . - travel Here: a kraken (water, moderately wounded) Some deep water. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, moderately wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken! The kraken seems to slow down. The bolt freezes the kraken. The kraken is heavily wounded. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, heavily wounded, slow, 98% to hit) You shoot a bolt. The bolt hits the kraken but does no damage. The kraken is heavily wounded. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, heavily wounded, slow, 98% to hit) You shoot a bolt. The bolt hits the kraken!! The bolt freezes the kraken! The kraken is severely wounded. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, slow, 98% to hit) You shoot a bolt. The bolt hits the kraken! The bolt freezes the kraken. The kraken is severely wounded. Tentacles reach out from the kraken! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, slow, 98% to hit) You shoot a bolt. The bolt hits the tentacle! The bolt freezes the tentacle. The tentacle is moderately wounded. The kraken is no longer moving slowly. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, 98% to hit) You shoot a bolt. The bolt hits the kraken but does no damage. The kraken is severely wounded. Tentacles reach out from the kraken! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, 98% to hit) Okay, then. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, 98% to hit) Okay, then. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, 98% to hit) Okay, then. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, severely wounded, 98% to hit) You shoot a bolt. The bolt hits the tentacle segment!! The tentacle segment seems to slow down. The bolt freezes the tentacle segment. The tentacle segment is heavily wounded. The tentacle slaps you. The tentacle slaps you but does no damage. The tentacle closely misses you. A tentacle reaches out from the kraken! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (water, almost dead, 98% to hit) You shoot a bolt. The bolt hits the kraken. The bolt freezes the kraken. The kraken is almost dead. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (ink, water, almost dead, 98% to hit) Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a kraken (ink, water, almost dead, 100% to hit) The puff of flame hits the kraken! The kraken is almost dead. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a kraken (ink, water, almost dead, 100% to hit) The puff of flame hits the kraken but does no damage. The kraken is almost dead. The kraken squirts a massive cloud of ink into the water! Tentacles reach out from the kraken! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a kraken (ink, water, almost dead, 100% to hit) The puff of flame hits the tentacle. The tentacle is lightly wounded. Unknown command. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kraken (ink, water, almost dead, 98% to hit) You shoot a bolt. The bolt hits the tentacle!! The bolt freezes the tentacle! The tentacle is severely wounded. You kill the kraken! The kraken's tentacles disappear. You now have 4834 gold pieces (gained 29). You start resting. Magic restored. You start resting. HP restored. You now have 4842 gold pieces (gained 8). There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. The harpy screeches! You hear a screech! There is a stone staircase leading up here. There are monsters nearby! You unwield the +7 arbalest of a Thousand Shrikes {freeze, rC+}. The +7 arbalest of a Thousand Shrikes {freeze, rC+} stops glowing. The +8 pair of quick blades "Gyre" and "Gimble" {protect} hums with potential! a - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (asleep, 98% to hit and 100% to hit with your kick and peck) You charge forward with an electric crackle! Polyphemus and a death yak come into view. Found a scroll of amnesia. Found a stone staircase leading down. You impale the manticore and electrocute it!! Your weapon exudes an aura of protection. You peck the manticore! You hit the manticore but do no damage. Your kick misses the manticore. You puncture the manticore! Your kick misses the manticore. Your peck misses the manticore. You hit the manticore but do no damage. You claw the manticore. You peck the manticore. You kill the manticore! The death yak bellows! Polyphemus shouts, "Attack, my pets! Attack!" The teleport trap disappears. Polyphemus disappears! A death yak comes into view. Polyphemus moves out of view. The death yak bellows! Unknown command. The harpy is distracted by your dazzling golden aura. The harpy screeches! You hit the harpy. The harpy is no longer distracted by gold. You puncture the harpy! Your kick misses the harpy. You puncture the harpy! x2 You claw the harpy! You peck the harpy. You kill the harpy! Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: 11 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a death yak (85% to hit) You throw a boomerang. The boomerang barely misses the death yak. A catoblepas comes into view. Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (100% to hit) Okay, then. A harpy comes into view. The harpy screeches! You hear a screech! x2 The harpy is distracted by your dazzling golden aura. A harpy comes into view. The harpy is distracted by your dazzling golden aura. There is a stone staircase leading up here. Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (100% to hit) The death yak hurls suddenly forward! The harpy screeches! The harpy is no longer distracted by gold. x2 A harpy comes into view. The harpy is distracted by your dazzling golden aura. The harpy claws you but does no damage. The harpy misses you. The death yak misses you. The harpy screeches! You puncture the death yak! You claw the death yak, but do no damage. You hit the death yak but do no damage. You claw the death yak. You peck the death yak, but do no damage. You impale the death yak!! You claw the death yak. You hit the death yak but do no damage. You claw the death yak. Your peck misses the death yak. The death yak is heavily wounded. The harpy barely misses you. The harpy claws you! You puncture the death yak! You claw the death yak, but do no damage. Your peck misses the death yak. You puncture the death yak! You claw the death yak. You puncture the death yak! You claw the death yak, but do no damage. Your peck misses the death yak. You puncture the death yak! You kill the death yak! You hit the harpy. You claw the harpy! You puncture the harpy! Your kick misses the harpy. You peck the harpy! You puncture the harpy! You kill the harpy! Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a harpy (100% to hit) The harpy hurls suddenly forward! The harpy closely misses you. The harpy barely misses you. The harpy completely misses you. The harpy barely misses you. The harpy closely misses you. x2 You puncture the harpy! You claw the harpy. You peck the harpy. You hit the harpy. You puncture the harpy! You claw the harpy. You kill the harpy! You hit the death yak but do no damage. You claw the death yak. You hit the death yak. You claw the death yak. You hit the death yak. You claw the death yak. You puncture the death yak! You claw the death yak! The death yak is heavily wounded. The harpy closely misses you. x2 You barely miss the death yak. You claw the death yak, but do no damage. You puncture the death yak! You claw the death yak. You peck the death yak! You puncture the death yak! x2 You kill the death yak! The harpy misses you. The harpy closely misses you. You hit the harpy but do no damage. You claw the harpy! Your peck misses the harpy. You puncture the harpy! You claw the harpy. You peck the harpy. You puncture the harpy! You claw the harpy. You kill the harpy! Throw: 11 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a harpy (72% to hit) You throw a boomerang. The boomerang hits the harpy! The harpy is no longer distracted by gold. The harpy is moderately wounded. The harpy is distracted by your dazzling golden aura. You unwield the +8 pair of quick blades "Gyre" and "Gimble" {protect}. The +8 pair of quick blades "Gyre" and "Gimble" {protect} goes still. The +7 arbalest of a Thousand Shrikes {freeze, rC+} is covered in frost. b - the +7 arbalest of a Thousand Shrikes (weapon) {freeze, rC+} The harpy is no longer distracted by gold. You shoot a bolt. The bolt hits the harpy! The bolt freezes the harpy. The harpy is severely wounded. The harpy is distracted by your dazzling golden aura. You shoot a bolt. The harpy screeches! The bolt hits the harpy! The bolt freezes the harpy. You kill the harpy! You shoot a bolt. The catoblepas bellows! The bolt hits the catoblepas!! The bolt freezes the catoblepas. The catoblepas is heavily wounded. You shoot a bolt. The bolt hits the catoblepas!! The bolt freezes the catoblepas. The catoblepas is almost dead. You shoot a bolt. The bolt hits the catoblepas!! The bolt freezes the catoblepas. You kill the catoblepas! Your Ranged Weapons skill increases to level 15! You unwield the +7 arbalest of a Thousand Shrikes {freeze, rC+}. The +7 arbalest of a Thousand Shrikes {freeze, rC+} stops glowing. The +8 pair of quick blades "Gyre" and "Gimble" {protect} hums with potential! a - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} You now have 4870 gold pieces (gained 28). You now have 4880 gold pieces (gained 10). Magic restored. You now have 4889 gold pieces (gained 9). You now have 4893 gold pieces (gained 4). You now have 4910 gold pieces (gained 17). You now have 4926 gold pieces (gained 16). Found a stone staircase leading up. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! You unwield the +8 pair of quick blades "Gyre" and "Gimble" {protect}. The +8 pair of quick blades "Gyre" and "Gimble" {protect} goes still. The +7 arbalest of a Thousand Shrikes {freeze, rC+} is covered in frost. b - the +7 arbalest of a Thousand Shrikes (weapon) {freeze, rC+} You shoot a bolt. The bolt closely misses the merfolk. You shoot a bolt. The bolt hits the merfolk! The bolt freezes the merfolk. The merfolk is moderately wounded. You shoot a bolt. The bolt closely misses the merfolk. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident!! You shoot a bolt. The bolt closely misses the merfolk. The merfolk hits you from afar with a +0 trident! You are too injured to fight recklessly! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (moderately wounded, 73% to hit) You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk! The merfolk is almost dead. The merfolk hits you from afar with a +0 trident. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (almost dead, 73% to hit) You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk. You kill the merfolk! You start resting. Magic restored. You now have 4931 gold pieces (gained 5). You see here a +0 trident. X - 2 scrolls of amnesia (gained 1) A manticore comes into view. Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the manticore. You hear a shout! The manticore is engulfed in noxious fumes. You shoot a bolt. The bolt hits the manticore!! The bolt freezes the manticore. The manticore is severely wounded. The manticore is engulfed in noxious fumes. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. You shoot a bolt. The bolt barely misses the manticore. The manticore is engulfed in noxious fumes. The manticore appears confused. A water nymph comes into view. You shoot a bolt. The bolt hits the manticore!! The bolt freezes the manticore. You kill the manticore! You shoot a bolt. The bolt barely misses the water nymph. You shoot a bolt. The bolt hits the water nymph! The bolt freezes the water nymph. The water nymph is moderately wounded. The water nymph flows with the water. You shoot a bolt. The bolt hits the water nymph!! The bolt freezes the water nymph. You kill the water nymph! You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. HP restored. You now have 4945 gold pieces (gained 14). You now have 4952 gold pieces (gained 7). Found a stone staircase leading up. Found a hand axe. Found an escape hatch in the ceiling. Found an escape hatch in the floor. You pick up a book of Transmutation and begin reading... You add the spells Petrify, Irradiate and Fulsome Fusillade to your library. Okay, then. There is an escape hatch in the ceiling here. A snapping turtle comes into view. You shoot a bolt. The bolt hits the snapping turtle! The snapping turtle seems to slow down. The bolt freezes the snapping turtle. The snapping turtle hisses angrily. The snapping turtle is moderately wounded. You shoot a bolt. The bolt barely misses the snapping turtle. You shoot a bolt. The bolt hits the snapping turtle. The bolt freezes the snapping turtle. The snapping turtle is heavily wounded. You shoot a bolt. The bolt barely misses the snapping turtle. The snapping turtle is no longer moving slowly. You shoot a bolt. The bolt hits the snapping turtle!! The bolt freezes the snapping turtle. The snapping turtle is almost dead. The snapping turtle closely misses you. You shoot a bolt. The bolt hits the snapping turtle!! The snapping turtle seems to slow down. The bolt freezes the snapping turtle. You kill the snapping turtle! You now have 4958 gold pieces (gained 6). A skyshark comes into view. You shoot a bolt. The bolt hits the skyshark. The skyshark seems to slow down. The bolt freezes the skyshark. The skyshark is lightly wounded. You shoot a bolt. The bolt hits the skyshark!! The bolt freezes the skyshark! The skyshark is severely wounded. The skyshark is no longer moving slowly. You shoot a bolt. The bolt hits the skyshark!! The skyshark seems to slow down. The bolt freezes the skyshark. The skyshark is almost dead. You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. You kill the skyshark! Found a scroll of torment. You now have 4975 gold pieces (gained 17). Roxanne, Geomancer Emeritus comes into view. Marking area around Roxanne as unsafe for travelling. Press: ? - help, v - describe, . - travel Here: Roxanne (unaware, hasn't noticed you) The floor. Bai Suzhen, Madame White Snake comes into view. She is wielding a +1 heavy quarterstaff. Press: ? - help, v - describe, . - travel Here: Bai Suzhen, wielding a +1 heavy quarterstaff (asleep) The floor. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. Saving game... please wait. Level annotation: Bai Suzhen; Polyphemus; Roxanne Welcome back, kaboissonneault the Tengu Warper. Gozag says: Greed is good. Press ? for a list of commands and other information. A sea snake comes into view. The sea snake hisses angrily. You shoot a bolt. The bolt hits the sea snake!! The bolt freezes the sea snake! The sea snake is heavily wounded. You shoot a bolt. The bolt hits the sea snake!! The sea snake seems to slow down. The bolt freezes the sea snake! The sea snake is almost dead. The sea snake completely misses you. You shoot a bolt. The bolt closely misses the sea snake. The sea snake misses you. You shoot a bolt. The bolt hits the sea snake!! The bolt freezes the sea snake. You kill the sea snake! You now have 4980 gold pieces (gained 5). A manticore comes into view. You shoot a bolt. The bolt hits the manticore!! The bolt freezes the manticore! The manticore is severely wounded. You shoot a bolt. The bolt hits the manticore!! The bolt freezes the manticore! You kill the manticore! You now have 4994 gold pieces (gained 14). A wind drake comes into view. Found a potion of attraction. You shoot a bolt. The bolt misses the wind drake. You unwield the +7 arbalest of a Thousand Shrikes {freeze, rC+}. The +7 arbalest of a Thousand Shrikes {freeze, rC+} stops glowing. The +8 pair of quick blades "Gyre" and "Gimble" {protect} hums with potential! a - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} You hit the wind drake. Your weapon exudes an aura of protection. You hit the wind drake. Your kick misses the wind drake. You peck the wind drake. You barely miss the wind drake. Your kick misses the wind drake. Your peck misses the wind drake. You puncture the wind drake! The wind drake is heavily wounded. You puncture the wind drake! Your kick misses the wind drake. You puncture the wind drake! Your kick misses the wind drake. You hit the wind drake. You peck the wind drake. You kill the wind drake! You now have 5015 gold pieces (gained 21). You unwield the +8 pair of quick blades "Gyre" and "Gimble" {protect}. The +8 pair of quick blades "Gyre" and "Gimble" {protect} goes still. The +7 arbalest of a Thousand Shrikes {freeze, rC+} is covered in frost. b - the +7 arbalest of a Thousand Shrikes (weapon) {freeze, rC+} Found 13 gold pieces. i - 4 potions of attraction (gained 1) Found 20 gold pieces. You now have 5028 gold pieces (gained 13). A merfolk comes into view. It is wielding a +0 trident. You shoot a bolt. The bolt hits the merfolk! The bolt freezes the merfolk. The merfolk shouts! The merfolk is moderately wounded. You shoot a bolt. The bolt closely misses the merfolk. You shoot a bolt. The bolt hits the merfolk. The bolt freezes the merfolk. The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang hits you! You shoot a bolt. The bolt closely misses the merfolk. The merfolk throws a boomerang. The boomerang closely misses you. You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk. The merfolk is severely wounded. The merfolk barely misses you. You shoot a bolt. The bolt hits the merfolk!! The bolt freezes the merfolk. You kill the merfolk! You now have 5033 gold pieces (gained 5). You hear a splash. x2 Magic restored. HP restored. You now have 5053 gold pieces (gained 20). Found 6 stones. You now have 5069 gold pieces (gained 16). A merfolk siren comes into view. It is wielding a +0 spear. You shoot a bolt. The bolt hits the merfolk siren! The bolt freezes the merfolk siren. The merfolk siren shouts! The merfolk siren is moderately wounded. Ilsuiw, Witch of the Tides comes into view. She is wielding a +2 trident of freezing. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You easily resist. The merfolk siren chants a haunting song. You resist with almost no effort. You shoot a bolt. The bolt hits the merfolk siren. The bolt freezes the merfolk siren. The merfolk siren is moderately wounded. You shoot a bolt. The bolt hits the merfolk siren!! The bolt freezes the merfolk siren. You kill the merfolk siren! You hear a splash. Press: ? - help, v - describe, . - travel Here: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (wandering, hasn't noticed you) Some shallow water. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (wandering, hasn't noticed you, 60% to hit) Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (wandering, hasn't noticed you, 51% to hit) Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (wandering, hasn't noticed you, 51% to hit) Okay, then. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (wandering, hasn't noticed you, 60% to hit) Okay, then. Press: ? - help, v - describe, . - travel Here: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (wandering, hasn't noticed you) Some shallow water. Ilsuiw shouts! Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (water, 51% to hit) Cast which spell? (? or * to list) Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs Ilsuiw. Ilsuiw is lightly wounded. Ilsuiw is engulfed in noxious fumes. Ilsuiw mumbles some strange words. Ilsuiw is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs Ilsuiw. Ilsuiw is lightly wounded. You hear a shout! Ilsuiw is engulfed in noxious fumes. Ilsuiw mumbles some strange words. Ilsuiw sings a water chant to call the tide! Ilsuiw is engulfed in noxious fumes. Ilsuiw points at you and mumbles some strange words. The shard of ice misses you. Press: ? - help, v - describe, . - travel Here: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (noxious fumes, lightly wounded) Some shallow water. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (noxious fumes, lightly wounded, chance to affect: 24%) Okay, then. A merfolk siren comes into view. It is wielding a +0 trident. A merfolk javelineer comes into view. It is wielding a +1 spear of venom and quivering silver javelins. You unwield the +7 arbalest of a Thousand Shrikes {freeze, rC+}. The +7 arbalest of a Thousand Shrikes {freeze, rC+} stops glowing. The +8 pair of quick blades "Gyre" and "Gimble" {protect} hums with potential! a - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} The merfolk siren shouts! The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. Ilsuiw chortles and stares into space. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The water elemental barely misses you. The water elemental hits you. The merfolk siren chants a haunting song. You resist with almost no effort. Ilsuiw hits the water elemental with a +2 trident of freezing. Ilsuiw freezes the water elemental. Ilsuiw seems less confused. The water elemental completely misses you. x2 Ilsuiw mumbles some strange words. Ilsuiw blinks! The water elemental attacks as it pursues you! The water elemental completely misses you. The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. Your surroundings suddenly seem different. You unwield the +8 pair of quick blades "Gyre" and "Gimble" {protect}. The +8 pair of quick blades "Gyre" and "Gimble" {protect} goes still. The +7 arbalest of a Thousand Shrikes {freeze, rC+} is covered in frost. b - the +7 arbalest of a Thousand Shrikes (weapon) {freeze, rC+} There is a stone staircase leading up here. The merfolk javelineer shouts! Ilsuiw shouts! Ilsuiw mumbles some strange words. Ilsuiw blinks! The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. There is a stone staircase leading up here. You shoot a bolt. The bolt hits the merfolk javelineer!! The bolt freezes the merfolk javelineer. The merfolk javelineer is moderately wounded. You hear a shout! The merfolk javelineer throws a silver javelin. The silver javelin misses you. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +1 spear of venom, wearing a +0 leather armour and quivering silver javelins (moderately wounded, 73% to hit) You shoot a bolt. The bolt barely misses the merfolk javelineer. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +1 spear of venom, wearing a +0 leather armour and quivering silver javelins (moderately wounded, 73% to hit) You shoot a bolt. The bolt barely misses the merfolk javelineer. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +1 spear of venom, wearing a +0 leather armour and quivering silver javelins (moderately wounded, 73% to hit) You shoot a bolt. The bolt barely misses the merfolk javelineer. The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. Ilsuiw hits you from afar with a +2 trident of freezing! Ilsuiw freezes you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. Ilsuiw casts a spell. Ilsuiw blinks! You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You fly downwards. The tide is released from Ilsuiw's call. Level annotation: Bai Suzhen; Ilsuiw; Polyphemus; Roxanne There is a stone staircase leading up here. The merfolk javelineer throws a silver javelin. The silver javelin misses you. You unwield the +7 arbalest of a Thousand Shrikes {freeze, rC+}. The +7 arbalest of a Thousand Shrikes {freeze, rC+} stops glowing. The +8 pair of quick blades "Gyre" and "Gimble" {protect} hums with potential! a - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +1 spear of venom, wearing a +0 leather armour and quivering silver javelins (86% to hit and 66% to hit with your kick and peck) You charge forward with an electric crackle! You closely miss the merfolk javelineer. You claw the merfolk javelineer! You closely miss the merfolk javelineer. You claw the merfolk javelineer! You barely miss the merfolk javelineer. You claw the merfolk javelineer! Your peck misses the merfolk javelineer. You hit the merfolk javelineer. Your weapon exudes an aura of protection. Your kick misses the merfolk javelineer. The merfolk javelineer is heavily wounded. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you but does no damage. Unknown command. You hit the merfolk javelineer. Your kick misses the merfolk javelineer. You barely miss the merfolk javelineer. You claw the merfolk javelineer, but do no damage. You peck the merfolk javelineer, but do no damage. You hit the merfolk javelineer. Your kick misses the merfolk javelineer. You peck the merfolk javelineer. You closely miss the merfolk javelineer. You claw the merfolk javelineer. The merfolk javelineer is severely wounded. The merfolk javelineer throws a silver javelin. The silver javelin misses you. You hit the merfolk javelineer. You claw the merfolk javelineer! Your peck misses the merfolk javelineer. You barely miss the merfolk javelineer. You claw the merfolk javelineer. You kill the merfolk javelineer! Okay, then. Press: ? - help, v - describe, . - travel Here: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe The floor. There is a stone staircase leading up here. You unwield the +8 pair of quick blades "Gyre" and "Gimble" {protect}. The +8 pair of quick blades "Gyre" and "Gimble" {protect} goes still. The +7 arbalest of a Thousand Shrikes {freeze, rC+} is covered in frost. b - the +7 arbalest of a Thousand Shrikes (weapon) {freeze, rC+} Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (60% to hit) Okay, then. Press: ? - help, v - describe, . - travel Here: a merfolk siren, wielding a +0 trident (wandering, hasn't noticed you) The floor, spattered with blood. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (wandering, hasn't noticed you, 73% to hit) You shoot a bolt. The merfolk siren shouts! The bolt hits the merfolk siren!! The bolt freezes the merfolk siren. The merfolk siren is almost dead. Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (almost dead, 73% to hit) You shoot a bolt. The bolt hits the merfolk siren. The bolt freezes the merfolk siren. You kill the merfolk siren! Ilsuiw points at you and mumbles some strange words. The shard of ice hits you! You partially resist. You unwield the +7 arbalest of a Thousand Shrikes {freeze, rC+}. The +7 arbalest of a Thousand Shrikes {freeze, rC+} stops glowing. The +8 pair of quick blades "Gyre" and "Gimble" {protect} hums with potential! a - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} Ilsuiw casts a spell. Ilsuiw flickers and vanishes for a moment. Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Items here: $ ( ) [. Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ilsuiw, wielding a +2 trident of freezing and wearing a +0 robe (slightly transparent, 75% to hit and 49% to hit with your kick and peck) You charge forward with an electric crackle! You impale Ilsuiw and electrocute her!! Your weapon exudes an aura of protection. Your kick misses Ilsuiw. You puncture Ilsuiw! You claw Ilsuiw. You puncture Ilsuiw! You claw Ilsuiw. Your peck misses Ilsuiw. You puncture Ilsuiw! You peck Ilsuiw. Ilsuiw is heavily wounded. Ilsuiw barely misses you. Unknown command. You hit Ilsuiw. You barely miss Ilsuiw. You claw Ilsuiw! You barely miss Ilsuiw. Your kick misses Ilsuiw. You puncture Ilsuiw! Your kick misses Ilsuiw. Ilsuiw is heavily wounded. Ilsuiw closely misses you. You miss Ilsuiw. You claw Ilsuiw! Your peck misses Ilsuiw. You closely miss Ilsuiw. Your kick misses Ilsuiw. You puncture Ilsuiw! You peck Ilsuiw. You puncture Ilsuiw! Your kick misses Ilsuiw. You peck Ilsuiw. Ilsuiw is severely wounded. You hit Ilsuiw. Your kick misses Ilsuiw. You hit Ilsuiw but do no damage. You claw Ilsuiw! You peck Ilsuiw. You barely miss Ilsuiw. Your peck misses Ilsuiw. You hit Ilsuiw but do no damage. Ilsuiw is almost dead. Ilsuiw gestures at you while chanting. The shard of ice hits you!! You hit Ilsuiw. You claw Ilsuiw, but do no damage. Your peck misses Ilsuiw. You puncture Ilsuiw! You claw Ilsuiw! You puncture Ilsuiw! You kill Ilsuiw! You now have 5078 gold pieces (gained 9). Things that are here: a +2 trident of freezing; a +0 robe You now have 5085 gold pieces (gained 7). You see here a +0 trident. You start resting. Magic restored. You now have 5092 gold pieces (gained 7). Things that are here: a +1 spear of venom; 3 silver javelins; a +0 leather armour Things that are here: a +2 trident of freezing; a +0 robe HP restored. You now have 5099 gold pieces (gained 7). You see here a +0 spear. S - 5 potions of haste (gained 1) A water nymph comes into view. Unknown command. Okay, then. Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water nymph (wandering, hasn't noticed you, 67% to hit) The puff of flame hits the water nymph. The water nymph is lightly wounded. The water nymph shouts! You hear a shout! The water nymph is engulfed in a cloud of scalding steam. The water nymph flows with the water. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water nymph (steam, lightly wounded, 67% to hit) The puff of flame misses the water nymph. The water nymph is engulfed in a cloud of scalding steam. Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water nymph (steam, moderately wounded, 84% to hit and 63% to hit with your kick and peck) Okay, then. Okay, then. Throw: 11 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a water nymph (steam, moderately wounded, 64% to hit) You throw a boomerang. The boomerang hits the water nymph and shatters for extra damage!! The water nymph is severely wounded. The water nymph is engulfed in a cloud of scalding steam. You puncture the water nymph! Your weapon exudes an aura of protection. You claw the water nymph. You kill the water nymph! A merfolk comes into view. It is wielding a +0 trident. Casting: Vhi's Electric Charge (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and wearing a +4 ring of protection (100% to hit) The merfolk hurls suddenly forward! The merfolk completely misses you. You hit the merfolk. You claw the merfolk! Your peck misses the merfolk. You hit the merfolk but do no damage. You claw the merfolk. You puncture the merfolk! Your kick misses the merfolk. You hit the merfolk. You claw the merfolk, but do no damage. The merfolk is severely wounded. You puncture the merfolk! Your peck misses the merfolk. You hit the merfolk. You peck the merfolk, but do no damage. You hit the merfolk. You kill the merfolk! You hear a faint sloshing from your +2 phial of floods as it returns to readiness. You now have 5113 gold pieces (gained 14). Your pack is full. Things that are here: a +0 trident; a +4 ring of protection You unwield the +8 pair of quick blades "Gyre" and "Gimble" {protect}. The +8 pair of quick blades "Gyre" and "Gimble" {protect} goes still. The +7 arbalest of a Thousand Shrikes {freeze, rC+} is covered in frost. b - the +7 arbalest of a Thousand Shrikes (weapon) {freeze, rC+} Your pack is full. Things that are here: a +0 trident; a +4 ring of protection Unknown command. Your pack is full. Things that are here: a +0 trident; a +4 ring of protection Your pack is full. Things that are here: a +0 trident; a +4 ring of protection Okay, then. Your pack is full. Things that are here: a +0 trident; a +4 ring of protection Autopickup disabled for rings of protection. A sea snake comes into view. You shoot a bolt. The bolt hits the sea snake! The bolt freezes the sea snake. The sea snake hisses angrily. The sea snake is moderately wounded. You shoot a bolt. The bolt misses the sea snake. You shoot a bolt. The bolt hits the sea snake! The bolt freezes the sea snake. The sea snake is moderately wounded. You shoot a bolt. The bolt hits the sea snake!! The sea snake seems to slow down. The bolt freezes the sea snake! The sea snake is almost dead. The sea snake closely misses you. You shoot a bolt. The bolt hits the sea snake!! The bolt freezes the sea snake. You kill the sea snake! You now have 5120 gold pieces (gained 7). Found a flail. p - 4 potions of resistance (gained 1) You see here a +0 flail. An alligator snapping turtle comes into view. Press: ? - help, . - travel You can't see that place. Unknown command. Press: ? - help, v - describe, . - travel Here: an alligator snapping turtle (asleep) Some shallow water. You shoot a bolt. The bolt hits the alligator snapping turtle! The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle! The alligator snapping turtle is lightly wounded. Okay, then. Press: ? - help, v - describe, . - travel Here: an alligator snapping turtle (lightly wounded, slow) Some shallow water. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle (lightly wounded, slow, 100% to hit) Okay, then. Okay, then. Okay, then. Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Lesser Beckoning (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Out of range. Okay, then. You shoot a bolt. The bolt hits the alligator snapping turtle! The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is moderately wounded. You shoot a bolt. The bolt hits the alligator snapping turtle but does no damage. The alligator snapping turtle is moderately wounded. You shoot a bolt. The bolt hits the alligator snapping turtle! The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is moderately wounded. You shoot a bolt. The bolt hits the alligator snapping turtle. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is moderately wounded. You shoot a bolt. The bolt hits the alligator snapping turtle. The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is moderately wounded. The alligator snapping turtle barely misses you. Okay, then. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: an alligator snapping turtle (water, moderately wounded, slow, chance to affect: 60%) Okay, then. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You shoot a bolt. The bolt hits the alligator snapping turtle!! The bolt freezes the alligator snapping turtle. The alligator snapping turtle is severely wounded. You shoot a bolt. The bolt hits the alligator snapping turtle but does no damage. The alligator snapping turtle is severely wounded. You shoot a bolt. The bolt hits the alligator snapping turtle. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is severely wounded. You shoot a bolt. The bolt hits the alligator snapping turtle but does no damage. The alligator snapping turtle is severely wounded. The alligator snapping turtle is no longer moving slowly. You shoot a bolt. The bolt hits the alligator snapping turtle! The bolt freezes the alligator snapping turtle. The alligator snapping turtle is severely wounded. You feel ready to blink again. The alligator snapping turtle bites you from afar!! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You shoot a bolt. The bolt hits the alligator snapping turtle! The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is almost dead. You shoot a bolt. The bolt hits the alligator snapping turtle. The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle. The alligator snapping turtle is almost dead. You shoot a bolt. The bolt hits the alligator snapping turtle!! The alligator snapping turtle seems to slow down. The bolt freezes the alligator snapping turtle! You kill the alligator snapping turtle! You feel ready to blink again. You now have 5138 gold pieces (gained 18). You start resting. Magic restored. HP restored. A merfolk avatar comes into view. Found 9 gold pieces. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You resist with almost no effort. Okay, then. You shoot a bolt. The bolt hits the merfolk avatar! The bolt freezes the merfolk avatar. The merfolk avatar is lightly wounded. You shoot a bolt. The bolt hits the merfolk avatar. The bolt freezes the merfolk avatar. The merfolk avatar is lightly wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. You shoot a bolt. The bolt hits the merfolk avatar!! The bolt freezes the merfolk avatar. The merfolk avatar is heavily wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. You shoot a bolt. The bolt misses the merfolk avatar. You shoot a bolt. The bolt closely misses the merfolk avatar. The merfolk avatar chants a haunting song. You resist with almost no effort. You shoot a bolt. The bolt hits the merfolk avatar. The bolt freezes the merfolk avatar. The merfolk avatar is heavily wounded. You shoot a bolt. The bolt hits the drowned soul!! You destroy the drowned soul! The drowned soul returns to the deep! Fire: b) +7 arbalest of a Thousand Shrikes {freeze, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You can't see that place. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1081-g4b46c49a68 0.33-a0-1082-g791b5fa680 0.33-a0-1085-g789d534dee 0.33-a0-1086-g610cef96e5 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kaboissonneault] Species: Tengu Job: Warper HP: 97/97; mods: 0/0 MP: 27/27; mod: 0 Stats: 15 15 19 Position: (46, 64), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 8 | 1831 | 31/450 Short Blades | X | 0 | 0 | 14 | 4730 | 0/756 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 2 | 176 | 50/126 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 1 | 100 | 15 | 6074 | 588/820 Throwing | X | 0 | 0 | 6 | 1050 | 0/350 Armour | X | 0 | 0 | 10 | 2333 | 0/505 Dodging | X | 0 | 0 | 10 | 2333 | 0/505 Stealth | X | 0 | 0 | 6 | 882 | 0/295 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1248 | 0/416 Conjurations | X | 0 | 0 | 0 | 0 | 0/29 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 8 | 2545 | 0/636 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 15 | 3879 | 0/580 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Alchemy | X | 0 | 0 | 8 | 2140 | 0/535 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 8 | 1800 | 0/450 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 9991 #13: 4753 #23: 20312 #24: -1318448452 #34: 1 #49: 2550 #57: 100 Mutations: beak: 1 (innate) talons: 3 (innate) evasive flight: 1 (innate) acrobatic: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #19: +2 pair of gloves eq slot #3, inv slot #40: +1 robe of willpower eq slot #8, inv slot #32: +2 cloak eq slot #9, inv slot #46: ring "Wyviodwo" {rElec rPois rN+ Dex+2 Slay+2} eq slot #4, inv slot #38: +2 hat of see invisible eq slot #9, inv slot #35: +4 ring of slaying eq slot #10, inv slot #5: amulet of guardian spirit eq slot #1, inv slot #1: +7 arbalest of a Thousand Shrikes {freeze, rC+} eq slot #2, inv slot #1: +7 arbalest of a Thousand Shrikes {freeze, rC+}(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~~~~~≈≈≈~~~~.#........... ≈~~~≈≈≈≈≈≈~.##........... ≈≈≈≈≈≈≈≈≈W~~...~~~~...~~~ ≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~.. ≈≈≈≈≈≈≈≈≈≈~~~~~~...~~.~...~~~ ≈≈≈≈≈≈≈≈≈≈~~~~~~...~~.~~~~~~~ ≈≈≈≈≈≈≈≈≈≈~~~~~~.#...~~~~~~~≈ ≈≈≈≈≈≈≈≈≈≈~~~~~~....~~~~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈~m~~~@~~~~~~≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~W~≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ############################# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: true hep_ancestral_shrine_reborn: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>