kaboissonneault Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -4, D:1) a +0 dagger (2, -1, D:1) a jackal corpse (skeletalised by now) (2, 0, D:1) a +0 club a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) (3, -2, D:1) a jackal corpse (skeletalised by now) (4, 0, D:1) a +0 mace (12, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -17, D:1) a rat corpse (skeletalised by now) (14, -3, D:1) a +0 dagger a goblin skeleton (16, -3, D:1) 3 stones (26, -10, D:1) a +2 sling of draining (28, 17, D:1) a +0 spear (28, 28, D:1) a +0 leather armour (34, -8, D:1) 3 stones (39, -9, D:1) a hobgoblin corpse (skeletalised by now) (41, 23, D:1) a +0 club a goblin skeleton (42, -8, D:1) a +0 dagger (50, -3, D:1) a +0 flail (52, -1, D:1) a +0 flail Level 3 of the Dungeon [Shop] Boolee's Jewellery Shoppe a ring of flight (192 gold) a granite talisman (660 gold) a ring of fire (275 gold) a +5 ring of evasion (396 gold) (0, 0, D:3) a +0 whip (0, 11, D:3) an adder skeleton (11, 4, D:3) a hobgoblin skeleton (17, 20, D:3) a +0 hammer (18, 17, D:3) a +2 quarterstaff of chaos (41, -1, D:3) a +0 falchion a +0 ring mail (42, 33, D:3) the +3 buckler "Zuoboll" {rF+ Dex+7} Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. (52, 16, D:3) a bat corpse (skeletalised by now) (64, 15, D:3) a hobgoblin corpse (skeletalised by now) (67, 18, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Likot's Antique Armour Boutique a +0 pair of boots (90 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2128 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 scale mail (80 gold) a +0 chain mail (90 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) a +1 chain mail of positive energy (270 gold) a +0 chain mail (90 gold) a +0 chain mail (90 gold) a +4 ring mail of poison resistance (560 gold) (0, 0, D:4) a +0 ring mail (3, 30, D:4) a +0 hand axe (7, 10, D:4) a +0 club (11, 8, D:4) a staff of cold (11, 9, D:4) an iguana skeleton (11, 23, D:4) a +0 short sword (14, 4, D:4) a +0 sling (15, 14, D:4) a +0 ring mail a +0 hand axe an orc skeleton (17, 28, D:4) a +0 ring mail (26, 19, D:4) a +0 short sword (27, 36, D:4) an iguana corpse (skeletalised by now) (41, 17, D:4) a +0 short sword a +0 leather armour (42, 15, D:4) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (43, 16, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, 14, D:4) a +0 morningstar a +0 leather armour (52, -1, D:4) a +0 dagger a goblin corpse (skeletalised by now) (60, 11, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (21, -32, D:5) a +1 ring mail of cold resistance (58, 2, D:5) a +0 pair of boots (60, 9, D:5) a +0 cloak (60, 10, D:5) a +0 hand axe (62, 3, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 0, D:6) a +0 war axe (2, -1, D:6) a +0 hand axe an orc corpse (skeletalised by now) (6, -6, D:6) a +0 giant club an ogre corpse (skeletalised by now) (7, -5, D:6) a hound corpse (skeletalised by now) (13, -2, D:6) a +0 spear (27, -9, D:6) a hound corpse (skeletalised by now) (42, 10, D:6) a +0 quarterstaff (43, 7, D:6) a potion of ambrosia (43, 10, D:6) a staff of death (unseen) (45, 10, D:6) a wand of roots (3) Level 7 of the Dungeon (0, 0, D:7) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (6, 5, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) (0, 1, D:8) a +0 whip (0, 2, D:8) a +0 short sword 5 stones a +0 club a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (4, 6, D:8) a +0 dagger (40, 24, D:8) a +0 spear Level 9 of the Dungeon [Shop] Omoeptun's Changing Room the +11 plutonium sword {^Contam Stlth-} (1200 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. a staff of alchemy (300 gold) a wand of polymorph (6) (100 gold) a wand of polymorph (2) (33 gold) a potion of mutation (96 gold) a potion of mutation (96 gold) a wand of polymorph (6) (100 gold) (16, 35, D:9) a howler monkey corpse (skeletalised by now) Level 10 of the Dungeon (27, 9, D:10) 2 scrolls of amnesia (33, 3, D:10) a +0 sling (37, 9, D:10) 4 stones Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (2, -39, D:11) a +0 war axe (2, -1, D:11) a +0 leather armour (3, -6, D:11) a +0 chain mail a +0 club a +0 short sword an orc skeleton an orc skeleton (3, -5, D:11) a +0 dagger (4, -5, D:11) a +0 scale mail a +2 heavy mace (13, -39, D:11) a +0 plate armour a +2 trident of distortion a +1 sling of flaming an orc corpse (skeletalised by now) (14, -52, D:11) a +0 falchion (17, -47, D:11) a +0 scale mail (23, -11, D:11) a +0 flail an orc skeleton (24, -11, D:11) a +0 robe a +0 dagger an orc skeleton (25, -33, D:11) 4 stones (35, -47, D:11) a +0 flail (41, -49, D:11) a komodo dragon skeleton Level 12 of the Dungeon (0, 0, D:12) a +0 giant club a +0 giant club (2, -1, D:12) 5 large rocks a cyclops corpse (skeletalised by now) (2, 0, D:12) an ugly thing corpse (skeletalised by now) (7, -8, D:12) a +0 morningstar Level 1 of the Orcish Mines (25, 25, Orc:1) a +0 dagger a +0 robe (38, 24, Orc:1) a +0 glaive of venom a +0 plate armour (39, 24, Orc:1) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (41, 23, Orc:1) a +0 battleaxe a +0 chain mail a +0 flail an orc corpse (skeletalised by now) (41, 24, Orc:1) a +0 mace (42, 26, Orc:1) a troll corpse (skeletalised by now) Level 2 of the Orcish Mines [Shop] Uxtuubb's Magic Scroll Emporium a scroll of fear (52 gold) a scroll of enchant weapon (97 gold) a scroll of vulnerability (52 gold) a scroll of teleportation (39 gold) a scroll of poison (52 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) [Shop] Naloas's Weapon Emporium 7 stones (11 gold) a +2 vampiric short sword (336 gold) a +0 glaive (104 gold) a +0 war axe (56 gold) a +0 mace (48 gold) a +2 quarterstaff of draining (307 gold) 5 stones (8 gold) a +0 shortbow (48 gold) a +1 short sword of venom (169 gold) [Shop] Zoicoity's Jewellery Shoppe the ring of the Mage {Wiz Archmagi} (714 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. a ring of poison resistance (280 gold) an amulet of magic regeneration (420 gold) an amulet of the acrobat (420 gold) a ring of see invisible (210 gold) an amulet of magic regeneration (420 gold) [Shop] Daoffoun's Antique Weapon Emporium a +0 arbalest (108 gold) a +1 falchion of freezing (297 gold) a +0 trident (84 gold) a +0 mace (72 gold) a +0 war axe (84 gold) a +0 orcbow (84 gold) a +0 shortbow (72 gold) a +0 dagger (48 gold) a +0 great sword (156 gold) a +0 dire flail (96 gold) a +0 club (24 gold) a +0 scimitar (96 gold) [Shop] Pogotaha's Distillery a potion of ambrosia (80 gold) a potion of mutation (80 gold) (0, 0, Orc:2) a potion of degeneration (14, 3, Orc:2) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, 4, Orc:2) a +0 short sword a +0 leather armour a +0 morningstar a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 1 of the Elven Halls [Shop] Motel's Assorted Antiques a scroll of vulnerability (104 gold) a wand of roots (3) (187 gold) a +0 spear (78 gold) the +3 leather armour of the Original Sin {rC+++ Will- Dex+5} (1697 gold) Dex+5: It affects your dexterity (+5). rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. a scroll of brand weapon (247 gold) a +4 long sword of protection (681 gold) a +0 helmet (117 gold) a +0 sling (39 gold) [Shop] Dutaicad's Assorted Antiques a +6 ring of dexterity (1260 gold) a +0 robe (24 gold) a +0 scimitar (140 gold) a +3 ring mail of cold resistance (910 gold) a wand of charming (7) (588 gold) a +0 chain mail (157 gold) a +0 flail (122 gold) a +0 orcbow (122 gold) (0, 0, Elf:1) a blade talisman (5, -5, Elf:1) a +0 long sword an elf corpse (skeletalised by now) (6, -8, Elf:1) a +4 dire flail of draining a +0 rapier an elf corpse (skeletalised by now) (7, -7, Elf:1) a +0 long sword a +1 war axe of venom (11, -14, Elf:1) a potion of brilliance (24, 5, Elf:1) 6 stones (28, 6, Elf:1) 4 stones (39, -42, Elf:1) a +5 scimitar of distortion (50, 5, Elf:1) a +0 long sword (50, 6, Elf:1) a +0 dagger a +2 heavy shortbow a +0 leather armour (52, 6, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (53, 6, Elf:1) a +0 rapier a +0 ring mail (62, -43, Elf:1) the +0 leather armour "Giunni" {rCorr Int+3 Stlth+} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Level 2 of the Elven Halls [Shop] Keral's Antique Armour Boutique (Shop contents are unknown) (0, 0, Elf:2) the blade talisman "Foejeg" {rElec rC+ Dex-3} [blade talisman] Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. (4, 9, Elf:2) a +1 halberd of venom (5, -5, Elf:2) a +2 hand axe of freezing a +5 dire flail of holy wrath (6, -28, Elf:2) a +0 falchion (6, -5, Elf:2) a +6 lajatang of electrocution a +0 long sword a +0 shortbow an elf corpse (skeletalised by now) (7, -5, Elf:2) a +0 short sword (9, -29, Elf:2) a +4 long sword a +0 leather armour (18, -44, Elf:2) a +0 rapier a +0 shortbow a +0 dagger a +1 leather armour of poison resistance an elf corpse (skeletalised by now) (21, -7, Elf:2) a +0 scimitar an elf corpse (skeletalised by now) (29, -14, Elf:2) the +1 pair of gloves "Ekhluih" {+Inv rC+} rC+: It protects you from cold. +Inv: It lets you turn invisible. (29, -1, Elf:2) a +0 dagger of speed a +0 leather armour an elf corpse (skeletalised by now) (31, -1, Elf:2) a +0 heavy flail (37, 9, Elf:2) a +2 whip of draining a +0 leather armour a warg corpse (skeletalised by now) an orc skeleton (38, -33, Elf:2) a +0 trident of venom (56, -33, Elf:2) a +0 dagger a +0 long sword an elf corpse (skeletalised by now) (58, -33, Elf:2) a +2 short sword of draining a +0 scale mail an elf corpse (skeletalised by now) (59, -33, Elf:2) a +0 dagger (59, -32, Elf:2) a glowing shapeshifter corpse (skeletalised by now) (60, -35, Elf:2) a +0 rapier a +0 leather armour (60, -34, Elf:2) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (0, 0, Lair:2) a komodo dragon corpse (skeletalised by now) (2, 14, Lair:2) a bullfrog skeleton (3, 16, Lair:2) a bullfrog skeleton (5, -9, Lair:2) a +0 quarterstaff (5, 43, Lair:2) a yak skeleton a yak skeleton (14, -5, Lair:2) a water moccasin corpse (skeletalised by now) (14, 34, Lair:2) a catoblepas skeleton (16, -9, Lair:2) a +0 cloak (18, -6, Lair:2) a yak corpse (skeletalised by now) (18, -5, Lair:2) a yak corpse (skeletalised by now) (20, -4, Lair:2) a water moccasin skeleton (23, -5, Lair:2) a +0 war axe (40, -9, Lair:2) a wolf corpse (skeletalised by now) (41, -9, Lair:2) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (42, -9, Lair:2) a wolf corpse (skeletalised by now) (47, 47, Lair:2) a +0 hand axe (49, 17, Lair:2) a rime drake skeleton (53, -9, Lair:2) a +0 shortbow (55, 28, Lair:2) a water moccasin corpse (skeletalised by now) (65, 34, Lair:2) a komodo dragon corpse (skeletalised by now) Level 3 of the Lair of Beasts (0, 0, Lair:3) 9 stones (2, 12, Lair:3) a +0 spear (3, -35, Lair:3) a cane toad skeleton (3, -12, Lair:3) a dream sheep corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (4, -12, Lair:3) a dream sheep corpse (skeletalised by now) (5, -30, Lair:3) a +2 heavy hand axe (5, -13, Lair:3) a dream sheep corpse (skeletalised by now) (5, -12, Lair:3) a dream sheep corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (5, 4, Lair:3) 5 stones (7, -22, Lair:3) a cane toad skeleton (15, 14, Lair:3) a water moccasin skeleton (21, -29, Lair:3) a cane toad skeleton (28, -8, Lair:3) 5 stones (29, -36, Lair:3) a +0 morningstar (32, -22, Lair:3) a bullfrog skeleton (39, 4, Lair:3) a +0 robe (41, 4, Lair:3) a yak skeleton (41, 5, Lair:3) a yak skeleton (47, -22, Lair:3) 5 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a large rock (0, 2, Lair:4) a +1 robe of resistance (1, 5, Lair:4) a basilisk corpse (skeletalised by now) (1, 10, Lair:4) a +0 whip (2, 3, Lair:4) a centaur skeleton (2, 10, Lair:4) a +0 shortbow (5, 0, Lair:4) a large rock (7, 3, Lair:4) a -2 club (7, 11, Lair:4) a -2 robe (9, 2, Lair:4) a -2 whip (9, 3, Lair:4) a -3 mace (10, 2, Lair:4) a -3 club (10, 3, Lair:4) a -2 dagger (12, 3, Lair:4) a -1 mace (15, 2, Lair:4) a hell rat corpse (skeletalised by now) (15, 4, Lair:4) a -1 robe (16, 7, Lair:4) a hell rat corpse (skeletalised by now) (17, 11, Lair:4) a -1 robe (17, 12, Lair:4) a -3 robe (18, 1, Lair:4) a spriggan skeleton (18, 11, Lair:4) a -3 robe (18, 12, Lair:4) a -3 robe (19, 10, Lair:4) a large rock (20, 5, Lair:4) a centaur skeleton (20, 15, Lair:4) a large rock (24, 6, Lair:4) a large rock (27, 6, Lair:4) a large rock (34, -12, Lair:4) a basilisk corpse (skeletalised by now) Level 5 of the Lair of Beasts (12, 33, Lair:5) a +0 leather armour (14, 21, Lair:5) a hell hound corpse (skeletalised by now) (22, 7, Lair:5) a hell hound corpse (skeletalised by now) (23, 24, Lair:5) a cane toad skeleton (26, 8, Lair:5) a hell hound corpse (skeletalised by now) (26, 22, Lair:5) a hell hound corpse (skeletalised by now) (27, 10, Lair:5) a +0 trident (27, 22, Lair:5) a hell hound corpse (skeletalised by now) (33, 0, Lair:5) a +2 demon trident of flaming a +0 dagger a +0 robe a human corpse (skeletalised by now) (43, 32, Lair:5) the staff of Death {rPois rF+ Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Level 1 of the Swamp (8, 28, Swamp:1) a +0 club (17, 1, Swamp:1) a +0 shortbow (18, 30, Swamp:1) a hydra skeleton (20, 5, Swamp:1) an eleionoma corpse (skeletalised by now) (23, 28, Swamp:1) 3 stones Level 2 of the Swamp (0, 0, Swamp:2) 4 atropa-tipped darts (30, 5, Swamp:2) a goliath frog corpse (skeletalised by now) (31, 5, Swamp:2) a bog body corpse (skeletalised by now) (34, 9, Swamp:2) a goliath frog corpse (skeletalised by now) Level 3 of the Swamp (0, 0, Swamp:3) a goliath frog corpse (1, 0, Swamp:3) the dragon-blood talisman "Isaf" {rN+ Str+3} (still there?) [dragon-blood talisman] Str+3: It affects your strength (+3). rN+: It protects you from negative energy. a +4 spectral quarterstaff (still there?) (2, -2, Swamp:3) a ghost crab corpse a bunyip corpse (2, 0, Swamp:3) a bunyip corpse (6, -26, Swamp:3) a +0 quarterstaff a +0 robe (16, -6, Swamp:3) an alligator corpse (17, -4, Swamp:3) a +0 spear a spriggan corpse a hornet corpse Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) 9 gold pieces (1, 3, Slime:5) the +5 chain mail of the Centipede {rF+ rC- SInv Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (30, 34, Slime:5) the +5 halberd "Etarux" {venom, rElec rPois rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (31, -26, Slime:5) the ring of Ohikk {Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (31, 34, Slime:5) the +1 battleaxe of Kejix {drain, rF+ rN+ Dex+2 SInv} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible.