kaboissonneault Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 6, D:1) a ball python corpse (skeletalised by now) (4, 6, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (5, 24, D:1) a +0 club (7, -18, D:1) a +0 dagger 5 stones (13, -15, D:1) a +0 dagger (14, -30, D:1) a quokka corpse (skeletalised by now) (19, -24, D:1) a +0 short sword a stone (19, 12, D:1) 5 stones (20, 26, D:1) a goblin skeleton (25, -3, D:1) a bat skeleton (27, 21, D:1) a hobgoblin corpse (skeletalised by now) (31, -4, D:1) a +0 leather armour (33, 9, D:1) a ball python skeleton (52, 9, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (skeletalised by now) (8, 1, D:2) a ball python skeleton (8, 5, D:2) a ball python skeleton (9, 7, D:2) a jackal skeleton (10, 8, D:2) a jackal skeleton an adder skeleton (15, 0, D:2) a +0 mace (18, 17, D:2) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (19, 11, D:2) an adder skeleton (30, 7, D:2) a +0 whip a gnoll skeleton (33, -30, D:2) a +0 club (36, -19, D:2) the felid skeleton of Natasha (41, -13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 halberd a +0 chain mail (7, 22, D:3) a quokka skeleton (8, 42, D:3) a +0 short sword an orc skeleton (9, 30, D:3) a +0 spear (10, 28, D:3) a +0 short sword a +0 scale mail (13, 27, D:3) an adder corpse (skeletalised by now) (13, 43, D:3) a +0 pair of gloves (14, 23, D:3) a +0 flail (15, 0, D:3) a +0 short sword (15, 21, D:3) a frilled lizard skeleton an adder skeleton (15, 23, D:3) a rat skeleton (15, 49, D:3) a +0 chain mail (16, 31, D:3) a +0 dagger (17, 11, D:3) a +0 spear (18, 5, D:3) 9 stones (18, 12, D:3) a +0 whip an orc corpse (skeletalised by now) (18, 45, D:3) a human skeleton (19, 42, D:3) a human skeleton (20, 41, D:3) a minotaur skeleton (20, 42, D:3) a human skeleton (20, 45, D:3) a human skeleton (22, 43, D:3) a human skeleton (23, 46, D:3) a rat skeleton (24, 8, D:3) a +0 spear (27, 53, D:3) a +0 dagger (33, 17, D:3) a +0 dagger an orc corpse (skeletalised by now) (35, 29, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, -1, D:4) an adder skeleton (6, -8, D:4) a +0 mace (6, -6, D:4) 2 stones a +0 club a kobold skeleton (9, 1, D:4) 7 stones (13, -19, D:4) a +0 ring mail (16, -35, D:4) 6 stones (20, -9, D:4) a +0 short sword (21, -16, D:4) a +0 dagger 10 stones a +0 short sword a ball python skeleton (28, 0, D:4) a +0 club (33, -28, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 4 stones (4, -14, D:5) a black bear skeleton (10, 5, D:5) a +0 short sword (13, -9, D:5) 5 stones (38, 6, D:5) a +0 spear (42, 0, D:5) 9 stones Level 6 of the Dungeon (3, 6, D:6) a +0 short sword (3, 7, D:6) a +0 dagger a kobold skeleton (3, 9, D:6) a +0 club a +0 club a kobold skeleton (3, 11, D:6) a +0 short sword 5 stones (3, 12, D:6) a +0 short sword a +0 dagger a kobold skeleton (8, 1, D:6) a +0 scale mail (16, 21, D:6) a +0 dagger a +0 leather armour a +0 hand axe an orc skeleton (16, 22, D:6) 3 boomerangs a +2 hand axe of electrocution (19, 32, D:6) a +0 robe (24, 40, D:6) a +1 mace of draining (25, 22, D:6) a +0 arbalest (26, 5, D:6) 5 stones (27, 16, D:6) 2 atropa-tipped darts (35, 2, D:6) a +0 trident (38, 26, D:6) a +0 scale mail (42, -8, D:6) an iguana corpse (skeletalised by now) (42, 20, D:6) a +0 giant club (49, 9, D:6) 2 stones (51, 11, D:6) a +0 glaive +0 steam dragon scales the human corpse of Maggie (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 3 stones (2, -13, D:7) a +1 vampiric whip (8, -27, D:7) 2 stones (9, 3, D:7) a +0 ring mail (12, -20, D:7) a bullfrog skeleton (16, -24, D:7) a +0 pair of gloves (24, -27, D:7) a +0 chain mail (27, 4, D:7) a +0 hand axe a +0 leather armour (27, 6, D:7) a +0 hand axe (28, 1, D:7) a +0 mace a +0 ring mail (28, 6, D:7) a +0 trident (29, 2, D:7) a +0 dagger a +0 robe (30, -10, D:7) a +0 flail a gnoll skeleton (34, 3, D:7) a +0 mace (36, -26, D:7) a +0 robe (37, 11, D:7) 8 stones (38, 8, D:7) a hound corpse (skeletalised by now) (42, -19, D:7) a +0 spear of venom a +0 ring mail a gnoll skeleton (44, -22, D:7) a +0 trident 2 boomerangs a +0 chain mail (44, -19, D:7) a +0 hand axe a +0 chain mail (44, -8, D:7) 4 stones (45, -18, D:7) a +0 mace a +0 ring mail (46, -19, D:7) a +0 club a +0 ring mail (47, -18, D:7) a +0 flail a gnoll corpse (skeletalised by now) (47, -17, D:7) a +0 whip a gnoll corpse (skeletalised by now) (49, -18, D:7) a +0 spear a gnoll corpse (skeletalised by now) (49, -5, D:7) 6 stones (56, 6, D:7) a +0 club (57, -11, D:7) a +0 club (59, -11, D:7) a +0 whip a +0 leather armour (59, -10, D:7) a +0 club (59, -4, D:7) 5 stones (62, -5, D:7) a +0 halberd a gnoll corpse (skeletalised by now) (63, -5, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 robe (14, 5, D:8) a +0 quarterstaff a +0 animal skin (16, 5, D:8) a wolf skeleton (18, -2, D:8) a steam dragon skeleton (26, 6, D:8) 2 stones (27, -32, D:8) a +0 war axe (30, -13, D:8) a +0 robe a +2 dagger of distortion (38, -20, D:8) a +0 falchion a +0 robe a +1 short sword of venom (45, -17, D:8) a +0 robe a +0 hand axe a +0 robe a +4 short sword (47, -23, D:8) a +0 troll leather armour a troll skeleton (48, -41, D:8) a +0 chain mail (49, -14, D:8) a -1 spear (50, -39, D:8) a +0 whip a gnoll skeleton (51, -42, D:8) a +0 club a kobold corpse (skeletalised by now) (51, -38, D:8) a +0 halberd (51, -37, D:8) a +0 robe a +2 dagger of draining a +0 leather armour a +0 whip (51, -36, D:8) a +0 whip (51, -10, D:8) a +0 mace (53, -42, D:8) a +0 short sword a +0 whip of venom a kobold corpse (skeletalised by now) (53, -40, D:8) a +0 spear (53, -32, D:8) a +0 robe a +0 dagger (54, -40, D:8) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (54, -27, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a yak skeleton (1, 1, D:9) a yak skeleton (1, 2, D:9) a yak skeleton (1, 3, D:9) a yak skeleton (6, 28, D:9) a +0 whip a gnoll skeleton (7, 27, D:9) a +0 scale mail a +0 trident (7, 28, D:9) a +0 whip a +0 ring mail (8, 26, D:9) a +0 club a gnoll skeleton (8, 27, D:9) a +0 flail (19, 12, D:9) an acid dragon skeleton (28, 23, D:9) a +0 leather armour (30, -1, D:9) a +0 hand axe an orc corpse (skeletalised by now) (31, 0, D:9) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (34, 0, D:9) a +0 falchion (34, 37, D:9) a +0 short sword a kobold corpse (skeletalised by now) (35, 36, D:9) a +0 whip (35, 37, D:9) a +0 short sword a kobold corpse (skeletalised by now) (36, 36, D:9) a +0 short sword a +0 dagger (36, 38, D:9) a +0 club 3 stones (37, 37, D:9) a +0 short sword a kobold corpse (skeletalised by now) (40, -4, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 dagger 3 stones (1, -7, D:10) a +0 mace (2, 0, D:10) a +0 short sword a +0 short sword (2, 19, D:10) a +0 quarterstaff (4, -10, D:10) +0 acid dragon scales an acid dragon skeleton (5, -12, D:10) a +0 short sword (6, -14, D:10) a water moccasin skeleton (6, 24, D:10) a +0 trident (7, -15, D:10) a yak skeleton (7, -13, D:10) a blink frog skeleton (7, 1, D:10) a +0 short sword (8, 0, D:10) a +0 quarterstaff a +0 sling a +0 ring mail the human corpse of Joseph (skeletalised by now) (9, -2, D:10) a yak corpse (skeletalised by now) (10, 20, D:10) a scarf of invisibility (12, 20, D:10) a +0 quarterstaff of freezing a +1 robe of cold resistance the elf skeleton of Fannar (13, 3, D:10) a +0 pair of gloves (13, 10, D:10) a +0 dagger a +0 ring mail (16, 9, D:10) a yak skeleton (16, 20, D:10) 3 stones (29, -10, D:10) a book of Armaments (40, 20, D:10) an electric eel corpse (skeletalised by now) (41, 20, D:10) an electric eel corpse (skeletalised by now) (42, 21, D:10) an electric eel corpse (skeletalised by now) (44, 18, D:10) an electric eel corpse (skeletalised by now) (48, -22, D:10) a +0 leather armour (55, -20, D:10) a +0 ring mail (60, -2, D:10) an amulet of the acrobat 15 scrolls of identify a ring of protection from cold (61, -2, D:10) a +0 arbalest (61, 5, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) 7 stones (0, 6, D:11) a +0 falchion (13, 33, D:11) a +0 ring mail (16, 7, D:11) a +0 halberd (22, 19, D:11) the +18 Lear's hauberk (25, 15, D:11) a +0 ring mail (25, 23, D:11) a -2 hat (27, 3, D:11) +0 acid dragon scales an acid dragon skeleton (28, 5, D:11) a komodo dragon skeleton (29, 15, D:11) a -2 pair of gloves (29, 23, D:11) a -2 pair of boots (31, 23, D:11) a komodo dragon skeleton (32, 19, D:11) a -2 helmet (34, 20, D:11) a +0 kite shield a +0 long sword a -2 chain mail a tengu skeleton (37, 4, D:11) a +0 morningstar a +0 robe a +8 giant club (42, 27, D:11) 6 large rocks Level 12 of the Dungeon (0, 0, D:12) a +0 giant club (1, -1, D:12) a +0 giant club (1, 0, D:12) a +0 giant spiked club (2, 2, D:12) a +0 dire flail the ogre skeleton of Lodul (3, -4, D:12) a staff of fire (3, -3, D:12) a +0 giant spiked club a +0 giant club an ogre skeleton (4, -8, D:12) a +0 giant spiked club an ogre skeleton (5, -10, D:12) a +0 giant spiked club an ogre skeleton (5, -2, D:12) 3 potions of moonshine (8, -23, D:12) a +0 battleaxe (30, -3, D:12) 6 stones (30, 6, D:12) a +0 pair of boots (30, 28, D:12) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (34, 29, D:12) a +0 orcbow a centaur corpse (skeletalised by now) (35, 22, D:12) a +0 orcbow (37, 24, D:12) a +0 shortbow (41, 25, D:12) a +0 orcbow (41, 27, D:12) a +0 shortbow a centaur skeleton (45, 26, D:12) a ring of poison resistance (47, 19, D:12) a +0 falchion (54, 23, D:12) a +0 leather armour (55, -17, D:12) a troll corpse (skeletalised by now) Level 13 of the Dungeon (0, 0, D:13) 6 large rocks (2, -9, D:13) 7 stones (2, 3, D:13) a +0 robe a +0 dagger (3, 5, D:13) a +0 shortbow a centaur skeleton (3, 6, D:13) a +0 scale mail a +0 whip an orc skeleton (3, 7, D:13) a +0 leather armour (4, -23, D:13) a +0 chain mail (still there?) a +1 battleaxe (still there?) a human skeleton (still there?) (5, 5, D:13) a +0 flail a +0 mace (5, 7, D:13) a +0 scale mail a +0 flail an orc skeleton (7, 2, D:13) a +0 rapier (13, -12, D:13) 5 scrolls of noise the serpent talisman of Squeaky Life {Int+4 Slay+3} [serpent talisman] Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (16, -11, D:13) a +0 giant club (16, -8, D:13) a +2 great sword of chaos (16, 33, D:13) a +2 great sword of flaming a +0 ring mail (17, -13, D:13) a +0 ring mail a +0 morningstar (17, -10, D:13) a +0 dire flail a +0 giant club (17, -9, D:13) a +0 giant club a +0 giant spiked club (18, -10, D:13) a +0 robe a +0 club (19, -10, D:13) a +0 plate armour a +1 war axe (20, -10, D:13) a +0 giant spiked club an ogre skeleton (21, 24, D:13) a +0 rapier a +0 orcbow a centaur skeleton (23, -10, D:13) a +0 giant club (23, -9, D:13) a +0 giant spiked club a +0 giant club (24, -9, D:13) a +0 giant club a +0 giant club a two-headed ogre skeleton (30, 30, D:13) a +6 ring of strength (33, -15, D:13) a +0 hand axe (33, -14, D:13) a +0 hand axe (34, -15, D:13) a +0 hand axe (35, -16, D:13) a +0 hand axe (35, -12, D:13) a +0 hand axe (36, -16, D:13) a +0 hand axe (36, -14, D:13) a minotaur corpse (skeletalised by now) (36, -13, D:13) a minotaur corpse (skeletalised by now) (36, -12, D:13) a +0 hand axe (37, -15, D:13) a +0 hand axe (37, -13, D:13) a +0 hand axe (48, 10, D:13) a +0 cloak (50, -21, D:13) 3 stones (50, 6, D:13) 6 stones (53, 23, D:13) a +2 double sword 4 javelins a +2 scale mail of willpower (62, -8, D:13) a potion of moonshine (62, 29, D:13) a +0 robe Level 14 of the Dungeon (0, 0, D:14) a +0 halberd (2, -21, D:14) an ugly thing skeleton (2, -17, D:14) a +0 robe a +0 hand axe (3, -20, D:14) an ugly thing skeleton (3, -18, D:14) a +0 orcbow a +0 robe a +0 war axe a centaur skeleton (3, -17, D:14) a +2 scimitar of flaming a +0 shortbow a centaur skeleton (4, -17, D:14) a +0 orcbow a +0 orcbow a centaur skeleton (4, -10, D:14) a +0 chain mail a +4 heavy glaive (5, -18, D:14) a +0 shortbow (5, -10, D:14) a +0 orcbow (6, -21, D:14) an ugly thing skeleton (6, -13, D:14) a +0 trident (16, -2, D:14) a +0 leather armour (18, -7, D:14) 8 stones a +0 shortbow (19, -8, D:14) a +0 shortbow a centaur skeleton (19, 3, D:14) a +0 scimitar of flaming (25, -19, D:14) a +0 shortbow (25, -18, D:14) a +0 shortbow (25, -16, D:14) a +0 shortbow (27, -19, D:14) a +0 shortbow a centaur skeleton (29, -6, D:14) a +0 chain mail (30, -1, D:14) a +0 cloak (39, -9, D:14) a +0 orcbow Level 15 of the Dungeon (0, 0, D:15) a +0 scale mail (0, 10, D:15) a +4 scimitar of flaming (1, -2, D:15) 7 stones (8, -10, D:15) a +0 shortbow a centaur corpse (skeletalised by now) (13, -1, D:15) a +0 leather armour (14, -16, D:15) a +0 chain mail a +0 tower shield (15, 4, D:15) 4 stones (17, -16, D:15) 3 large rocks (20, -19, D:15) a +0 leather armour (29, 2, D:15) a +2 great sword of flaming (unseen) (32, -9, D:15) a +6 ring of strength (32, -1, D:15) a +0 robe (33, -4, D:15) a +0 mace (33, -2, D:15) a +0 robe a +3 dagger of electrocution (36, -25, D:15) a +0 ring mail of willpower (40, -3, D:15) a +0 ring mail a +0 hand axe (42, -25, D:15) an ugly thing corpse (skeletalised by now) (43, -19, D:15) a +3 longbow of flaming a +0 barding the centaur corpse of Nessos (skeletalised by now) (45, -24, D:15) an ugly thing corpse (skeletalised by now) (46, -7, D:15) a book of Burglary the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 mace an orc skeleton (2, 0, Orc:1) a +0 dagger a +0 robe a +2 plate armour of poison resistance a +0 scimitar (2, 1, Orc:1) a +0 club a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (3, -1, Orc:1) a +2 dagger of electrocution a boomerang a +0 leather armour an orc skeleton (3, 3, Orc:1) a +2 robe of fire resistance a +0 dagger an orc skeleton (3, 4, Orc:1) a +0 robe a +0 dagger (4, 1, Orc:1) a +0 trident a +0 plate armour an orc skeleton (5, 0, Orc:1) a +0 short sword an orc skeleton (41, -8, Orc:1) a +0 giant club a +0 dire flail a +2 robe of willpower a +0 dagger a +0 chain mail a +0 hand axe an orc skeleton an orc skeleton (42, -9, Orc:1) a +0 robe a +0 club a +2 short sword of venom an orc skeleton (42, -8, Orc:1) a +0 plate armour a +0 scimitar an orc skeleton (43, -7, Orc:1) a +0 giant club a +0 dire flail a two-headed ogre skeleton (43, -6, Orc:1) a +0 giant spiked club a +0 giant club a +0 chain mail a +0 mace an orc skeleton (44, -12, Orc:1) a +0 club (44, -8, Orc:1) a +3 scimitar of flaming (44, -7, Orc:1) a +0 giant club a +0 robe a +0 dagger (44, -6, Orc:1) a +0 giant club an ogre skeleton (45, 12, Orc:1) a +0 leather armour a +0 whip a +0 club an orc skeleton (45, 17, Orc:1) a +0 club (46, -3, Orc:1) a +0 giant club a +0 club a +0 dagger (49, 14, Orc:1) a +0 hand axe an orc skeleton (50, 6, Orc:1) a +0 robe a +0 dagger a +0 trident an orc skeleton an orc skeleton (50, 7, Orc:1) a +0 short sword an orc skeleton (51, 10, Orc:1) a +0 leather armour a +0 hand axe an orc skeleton (52, 6, Orc:1) a +1 whip of freezing an orc skeleton (52, 7, Orc:1) a +2 robe a +0 dagger an orc skeleton (53, 8, Orc:1) a +0 robe a +0 dagger (54, 10, Orc:1) a +0 falchion an orc skeleton (56, -3, Orc:1) a +0 plate armour a +1 long sword of holy wrath (57, 9, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Dapuss's Book Shoppe a book of Weapons (672 gold) a book of Touch (308 gold) Great Wizards, Vol. VII (420 gold) a book of Metalworking (532 gold) Ogitwy's Elucidation of Turbulence and the Charnel House (224 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Curse of Agony Necromancy 5 a book of Dreams (336 gold) a book of Armaments (504 gold) a book of Maladies (476 gold) [Shop] Wyecu's Assorted Antiques a +0 robe (18 gold) a +0 chain mail (121 gold) a scroll of teleportation (81 gold) a +0 pair of gloves (121 gold) [Shop] Waevuz's Armour Shop a +0 plate armour (253 gold) a +0 robe (7 gold) the +0 ring mail of Wicked Happiness {rC+ Will+} (259 gold) rC+: It protects you from cold. Will+: It increases your willpower. a +0 pair of boots (49 gold) a +4 scale mail of positive energy (308 gold) a +0 robe (7 gold) (2, -1, Orc:2) a +0 robe a +0 dagger (3, -15, Orc:2) a +0 robe a +0 dagger an orc skeleton (3, -7, Orc:2) a +0 orcbow (3, -4, Orc:2) a +0 plate armour a +0 war axe (4, -4, Orc:2) a +0 arbalest (6, -6, Orc:2) a +0 robe a +0 dagger an orc skeleton (6, 4, Orc:2) a +0 leather armour a +0 short sword (7, -18, Orc:2) a +0 scale mail a +0 flail an orc skeleton (7, -15, Orc:2) a +0 robe a +0 dagger a +0 leather armour a +0 whip an orc skeleton an orc skeleton (7, -8, Orc:2) a +2 robe of fire resistance a +0 dagger (8, -18, Orc:2) a +0 mace an orc corpse (skeletalised by now) (8, -6, Orc:2) a +2 robe of cold resistance a +0 dagger an orc skeleton (8, -5, Orc:2) a +0 robe a +0 dagger an orc skeleton (8, -3, Orc:2) a +0 chain mail a +1 dire flail an orc skeleton (8, 0, Orc:2) a +0 plate armour a +0 great sword (8, 3, Orc:2) a +0 ring mail a +0 glaive a +0 whip an orc skeleton an orc skeleton (11, 12, Orc:2) a +0 plate armour a +0 dire flail a +0 arbalest an orc skeleton (12, -1, Orc:2) a +0 leather armour a +0 mace an orc skeleton (13, -23, Orc:2) a +0 ring mail a +0 dagger (13, -21, Orc:2) a +0 trident an orc skeleton (13, -16, Orc:2) a +0 dagger a +0 robe (14, -18, Orc:2) a +0 ring mail a +0 club (16, -20, Orc:2) a +0 plate armour a +0 battleaxe (18, 0, Orc:2) a +0 robe a +0 dagger an orc skeleton (19, -19, Orc:2) a +0 dagger a +0 robe of fire resistance a +0 plate armour 3 boomerangs a +1 battleaxe of electrocution a +0 plate armour a +0 glaive an orc corpse (skeletalised by now) an orc skeleton an orc skeleton (20, -20, Orc:2) a +0 plate armour a +3 great sword a +0 club a +0 chain mail a +2 scimitar of draining (20, -19, Orc:2) a +0 leather armour a +0 flail a +0 ring mail a +0 club a +0 dagger an orc skeleton an orc skeleton (21, -20, Orc:2) a +0 whip (22, -24, Orc:2) a +0 robe a +0 dagger (22, -23, Orc:2) a +0 giant spiked club an ogre skeleton (22, -20, Orc:2) a +0 robe a +0 dagger (22, -19, Orc:2) a +0 flail an orc skeleton (22, -18, Orc:2) a +0 giant club an ogre skeleton (22, -17, Orc:2) a +1 leather armour of poison resistance a +0 club (24, -17, Orc:2) a +0 leather armour a +0 whip (24, -15, Orc:2) a +0 flail an orc skeleton (25, 2, Orc:2) a +1 pair of gloves (29, 4, Orc:2) a +2 whip of freezing a +0 leather armour (29, 5, Orc:2) a +0 dagger a +0 robe (32, 3, Orc:2) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (35, -8, Orc:2) a +0 dagger a +0 robe (42, -6, Orc:2) a +0 flail an orc corpse (skeletalised by now) Level 1 of the Elven Halls [Shop] Zuol's Book Boutique a book of the Fortress (532 gold) a book of Metalworking (532 gold) a book of the Tundra (420 gold) a book of the Tundra (420 gold) a book of the Senses (560 gold) Great Wizards, Vol. II (532 gold) a book of the Warp (672 gold) (0, 0, Elf:1) a +0 rapier a +0 leather armour a +0 longbow a +0 leather armour a +0 long sword an elf skeleton an elf skeleton (0, 1, Elf:1) a +0 buckler a +0 chain mail a +4 scimitar a +0 long sword an elf skeleton (0, 2, Elf:1) a +0 ring mail a +0 long sword (1, 0, Elf:1) a +0 leather armour a +0 short sword (1, 1, Elf:1) a +1 vampiric dagger an elf skeleton (1, 2, Elf:1) a +0 scale mail a +0 dagger an elf skeleton (2, 0, Elf:1) a shapeshifter skeleton (2, 1, Elf:1) a +0 dagger (7, -1, Elf:1) a shapeshifter skeleton (15, 30, Elf:1) a +0 short sword (19, -8, Elf:1) a +0 ring mail a +0 long sword (20, -17, Elf:1) a +0 short sword (24, 21, Elf:1) a +0 long sword an elf skeleton (25, 6, Elf:1) 5 stones (29, -25, Elf:1) a +0 long sword a +0 ring mail (32, -28, Elf:1) 9 stones (33, -12, Elf:1) a +0 rapier an elf skeleton (33, -10, Elf:1) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (33, 27, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (34, -23, Elf:1) a +0 shortbow a +0 dagger of venom a +0 leather armour an elf skeleton (41, -17, Elf:1) a +0 dagger a +0 shortbow of flaming a +0 leather armour (41, -13, Elf:1) a +0 long sword (42, -14, Elf:1) a +0 shortbow a +1 short sword of venom 2 poisoned darts a +0 leather armour an elf skeleton (42, -1, Elf:1) a +0 rapier (42, 3, Elf:1) a +0 rapier an elf skeleton (43, -15, Elf:1) a +0 long sword an elf skeleton (43, -14, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (44, 0, Elf:1) a +0 long sword an elf skeleton (44, 1, Elf:1) a +0 dagger of draining an elf skeleton (44, 13, Elf:1) a +0 chain mail (45, -1, Elf:1) a +0 long sword an elf skeleton (48, -4, Elf:1) 4 stones (49, -10, Elf:1) a +1 long sword of freezing (50, -6, Elf:1) a +0 long sword a +0 long sword a +0 leather armour an elf skeleton an elf skeleton (50, 32, Elf:1) a +0 dagger an elf corpse (skeletalised by now) (51, -7, Elf:1) a +0 short sword an elf skeleton (52, -9, Elf:1) a +0 rapier a +0 dagger a +0 leather armour an elf skeleton an elf skeleton (52, 14, Elf:1) a +0 rapier (53, -10, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (59, 3, Elf:1) a +0 helmet (60, 12, Elf:1) a +0 long sword an elf corpse (skeletalised by now) (60, 13, Elf:1) a +0 long sword (60, 16, Elf:1) a +0 long sword Level 2 of the Elven Halls (0, 0, Elf:2) a blade talisman (7, -4, Elf:2) a +0 scimitar a +0 buckler (9, -1, Elf:2) a +2 mace of protection (11, 34, Elf:2) a +0 rapier a +0 robe an elf skeleton (12, 18, Elf:2) a +0 arbalest (12, 19, Elf:2) a +0 robe (12, 33, Elf:2) a +1 longbow of freezing a +0 leather armour (12, 35, Elf:2) a +2 flail of venom (12, 37, Elf:2) a +3 mace of holy wrath (13, 36, Elf:2) a +0 long sword (15, 37, Elf:2) a +2 heavy broad axe (18, 35, Elf:2) a +5 ring of evasion (18, 38, Elf:2) a +6 ring of strength (20, 25, Elf:2) a +0 long sword (20, 39, Elf:2) 5 poisoned darts (21, 16, Elf:2) a +5 ring of evasion (21, 22, Elf:2) a +0 long sword (22, 30, Elf:2) 7 stones (22, 41, Elf:2) a +3 heavy hand axe (23, 26, Elf:2) a +0 short sword a +0 leather armour a +0 short sword an elf skeleton (23, 29, Elf:2) a +0 leather armour (23, 40, Elf:2) a +0 plate armour a +0 mace an orc skeleton (24, 24, Elf:2) a +0 long sword a +0 shortbow an elf skeleton (24, 25, Elf:2) a +0 leather armour a +0 shortbow a +0 heavy halberd a +1 flail of venom an elf skeleton (24, 26, Elf:2) a +0 rapier a +2 triple sword of holy wrath an elf skeleton (25, 20, Elf:2) a +8 eveningstar of flaming (26, 39, Elf:2) a +0 leather armour a +0 long sword a +0 short sword a +0 flail an orc skeleton (27, 14, Elf:2) a +0 chain mail a +0 dagger (27, 15, Elf:2) a +1 battleaxe of distortion (27, 17, Elf:2) a +4 dagger (27, 18, Elf:2) a +0 leather armour a +0 short sword an elf skeleton (28, 14, Elf:2) a +0 leather armour a +0 short sword a +0 long sword an elf skeleton (28, 15, Elf:2) a +7 halberd of venom (28, 16, Elf:2) a +7 dagger (28, 26, Elf:2) a +5 dagger (28, 40, Elf:2) a +0 chain mail (29, 14, Elf:2) a +2 long sword of holy wrath (29, 36, Elf:2) a +0 rapier an elf skeleton (30, 25, Elf:2) a +1 heavy halberd (30, 35, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow a +0 short sword a +0 shortbow a +0 ring mail a +0 short sword an elf skeleton an elf skeleton an elf skeleton (31, 34, Elf:2) a +0 long sword an elf skeleton (32, 6, Elf:2) a +0 spectral lajatang (32, 8, Elf:2) a +1 vampiric trident (34, 28, Elf:2) 3 boomerangs (36, 0, Elf:2) a +0 short sword an elf corpse (skeletalised by now) (36, 2, Elf:2) a +2 heavy war axe (36, 23, Elf:2) a +0 dagger (37, 18, Elf:2) a +0 rapier (38, 4, Elf:2) a +0 long sword (41, 34, Elf:2) a +3 mace of protection (45, 16, Elf:2) a scroll of poison (46, 29, Elf:2) a scarf of repulsion (56, 0, Elf:2) a scroll of brand weapon Level 3 of the Elven Halls [Shop] Taruqe's Antique Weapon Shop a +1 dagger of venom (300 gold) a +4 heavy war axe (905 gold) a +0 trident (112 gold) the +10 war axe of Vousmep {vamp, rCorr Dex+4} (2608 gold) rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). a +0 spear (96 gold) a +0 short sword (96 gold) a +0 whip (80 gold) the +4 rapier of War {flame, Fly rC- rCorr Str+5} (1452 gold) Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the +8 trident of the Hurtling Gods {freeze, Fly MP+6 Str+4} (2444 gold) Fly: It grants you flight. MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). a +0 morningstar (128 gold) a +0 war axe (112 gold) (4, 36, Elf:3) a +0 short sword of holy wrath an amulet of reflection an elf corpse (skeletalised by now) (5, 39, Elf:3) a +2 long sword of holy wrath a ring of wizardry an elf corpse (skeletalised by now) (6, 29, Elf:3) a +0 long sword a +0 leather armour (9, 33, Elf:3) a +0 scimitar the +3 chain mail of Peofuraf {Fly} Fly: It grants you flight. an elf corpse (skeletalised by now) (9, 37, Elf:3) a +0 chain mail (10, -5, Elf:3) a +0 long sword a +0 leather armour a +0 long sword an elf skeleton an elf skeleton (11, -6, Elf:3) a +2 halberd of freezing (13, 10, Elf:3) a staff of alchemy (14, 24, Elf:3) a +1 ring mail of fire resistance (14, 25, Elf:3) a scroll of noise (14, 43, Elf:3) a +0 ring mail (15, 26, Elf:3) a scroll of poison (15, 44, Elf:3) a +0 short sword (16, 27, Elf:3) an elf skeleton (16, 44, Elf:3) a +0 dagger (16, 45, Elf:3) a staff of air (17, 24, Elf:3) the staff "Ninogu Teja" {rElec rC- Str+6 Hexes Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (17, 28, Elf:3) an elf skeleton (18, 28, Elf:3) a +0 long sword a +0 leather armour (19, 24, Elf:3) a +1 dagger of draining a +0 ring mail an amulet of the acrobat (19, 28, Elf:3) a +0 long sword a +0 scale mail (20, 14, Elf:3) a +0 leather armour a +0 rapier an elf skeleton (22, 42, Elf:3) a scroll of identify (22, 45, Elf:3) an amulet of reflection a +0 kite shield of cold resistance (23, 46, Elf:3) a +2 pair of gloves (24, 44, Elf:3) a staff of conjuration (24, 45, Elf:3) a +0 dagger (25, 44, Elf:3) a +0 short sword (25, 47, Elf:3) a +0 sling (26, 21, Elf:3) a +1 dagger of freezing (still there?) an elf skeleton (still there?) (26, 44, Elf:3) the staff of Fate {^Drain rN+ Str+2 SInv Necro Air} [staff of death] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (26, 45, Elf:3) a +0 dagger (26, 46, Elf:3) a scroll of identify (26, 47, Elf:3) a +1 heavy longbow (unseen) (27, 17, Elf:3) a +0 leather armour a +0 longbow a +2 flail of holy wrath an elf skeleton (27, 18, Elf:3) a ring of poison resistance a +0 great mace (27, 45, Elf:3) a staff of death (unseen) (29, 32, Elf:3) a +0 pair of boots (30, 38, Elf:3) a staff of earth (32, 15, Elf:3) 4 stones (33, 14, Elf:3) a +0 long sword (33, 16, Elf:3) a +0 long sword a +2 leather armour of fire resistance a ring of see invisible (33, 17, Elf:3) a +2 flail of protection an elf skeleton (33, 24, Elf:3) a +0 sling of freezing (unseen) (34, 17, Elf:3) a +0 longbow a +0 ring mail a +0 long sword a +0 ring mail (34, 23, Elf:3) a scroll of identify a scroll of enchant weapon (34, 24, Elf:3) a +0 rapier (34, 25, Elf:3) 3 stones (35, 23, Elf:3) a +4 shortbow of draining (unseen) (35, 24, Elf:3) a +0 rapier (35, 25, Elf:3) a +0 helmet of see invisible (35, 44, Elf:3) a +0 club (35, 45, Elf:3) a +0 short sword (36, 24, Elf:3) a +0 rapier (36, 44, Elf:3) a staff of air (unseen) (37, 17, Elf:3) a +0 quick blade a +0 quick blade a +0 leather armour (37, 34, Elf:3) the +3 hand axe "Worm's Wrath" {flame, rCorr Str+3 Stlth-} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (38, 33, Elf:3) a +0 scale mail a +0 long sword (39, 17, Elf:3) a +0 longbow a +0 leather armour (39, 34, Elf:3) a +0 long sword (40, 34, Elf:3) a +0 long sword of distortion (41, 15, Elf:3) a +2 buckler of cold resistance a +1 tower shield of cold resistance a +0 leather armour an elf corpse (skeletalised by now) (41, 20, Elf:3) the +8 whip of the World {holy, Str+6 Dex+3} Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). a +0 leather armour a +4 ring of protection an elf skeleton (41, 22, Elf:3) a +0 leather armour a +0 long sword an elf skeleton (41, 35, Elf:3) a +0 shortbow a +0 scimitar a +0 ring mail a +0 chain mail a +0 rapier an elf corpse (skeletalised by now) (42, 19, Elf:3) a +1 halberd of protection +0 acid dragon scales (42, 28, Elf:3) a +2 rapier of venom an elf skeleton (43, 28, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (43, 29, Elf:3) a +0 long sword (43, 49, Elf:3) a +0 ring mail a +0 long sword (45, 30, Elf:3) a +0 long sword (46, 30, Elf:3) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (46, 38, Elf:3) a potion of moonshine (46, 50, Elf:3) a shapeshifter skeleton (49, 18, Elf:3) an electric eel corpse (skeletalised by now) Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 stones (5, 23, Lair:1) a +8 chain mail of ponderousness (12, -17, Lair:1) 2 stones (15, 7, Lair:1) a +0 mace (22, -8, Lair:1) 3 stones (24, 2, Lair:1) a cane toad skeleton (25, -18, Lair:1) a +0 leather armour (34, 26, Lair:1) a komodo dragon corpse (skeletalised by now) (35, 27, Lair:1) a +0 ring mail (37, -1, Lair:1) a bullfrog skeleton (38, 0, Lair:1) a wyvern skeleton (41, 24, Lair:1) a +0 arbalest (44, 25, Lair:1) a blink frog corpse (skeletalised by now) (46, 16, Lair:1) a +0 ring mail (50, 2, Lair:1) a ring of ice (52, -8, Lair:1) a +0 pair of boots (52, 7, Lair:1) a scroll of poison (53, 0, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 3 stones (3, 35, Lair:2) a polar bear skeleton (4, 1, Lair:2) 2 stones (11, 40, Lair:2) an orb of mayhem (17, 9, Lair:2) a water moccasin skeleton (18, 47, Lair:2) a +0 scale mail (28, 15, Lair:2) 4 atropa-tipped darts (28, 48, Lair:2) a hydra corpse (skeletalised by now) a wolf skeleton (29, 4, Lair:2) a +0 robe (30, 45, Lair:2) a wolf skeleton (31, 46, Lair:2) a yak skeleton (32, 39, Lair:2) a +1 leather armour of cold resistance (32, 46, Lair:2) a yak skeleton (32, 47, Lair:2) a wolf skeleton (36, 34, Lair:2) a -2 demon whip of venom (42, 1, Lair:2) a yak skeleton (43, 3, Lair:2) a +0 chain mail a +2 hand axe of venom (44, 1, Lair:2) a yak skeleton (44, 3, Lair:2) a rime drake skeleton a yak skeleton (48, 17, Lair:2) a steam dragon skeleton (53, 43, Lair:2) a wyvern corpse (skeletalised by now) Level 3 of the Lair of Beasts (4, 18, Lair:3) a komodo dragon skeleton (9, 19, Lair:3) a hydra skeleton (10, 25, Lair:3) a yak skeleton (10, 26, Lair:3) a water moccasin skeleton (10, 28, Lair:3) a yak skeleton (11, 26, Lair:3) a basilisk skeleton (12, 13, Lair:3) a water moccasin skeleton a water moccasin skeleton (12, 26, Lair:3) a yak skeleton a wolf skeleton (12, 27, Lair:3) a yak skeleton a yak skeleton (13, 26, Lair:3) a yak skeleton (13, 27, Lair:3) a yak skeleton (14, 28, Lair:3) a yak skeleton (17, 25, Lair:3) a +0 chain mail (17, 35, Lair:3) a +0 flail of holy wrath (22, 39, Lair:3) 7 stones (23, 43, Lair:3) 5 javelins (31, 26, Lair:3) a +0 mace (32, 15, Lair:3) a wolf skeleton a wolf skeleton a water moccasin skeleton a wolf skeleton (32, 17, Lair:3) a +0 halberd a naga skeleton (33, 4, Lair:3) a +0 helmet (34, 24, Lair:3) a black mamba skeleton (34, 25, Lair:3) an amulet of regeneration an amulet of reflection (35, 28, Lair:3) an anaconda skeleton (53, 25, Lair:3) 37 poisoned darts 5 curare-tipped darts Level 4 of the Lair of Beasts (0, 0, Lair:4) a polar bear corpse (skeletalised by now) (4, -12, Lair:4) a black mamba skeleton (4, -8, Lair:4) a wolf skeleton (6, 4, Lair:4) a black mamba skeleton (17, -18, Lair:4) a +0 helmet (20, -5, Lair:4) a wolf skeleton (21, -5, Lair:4) a wolf skeleton a wolf skeleton (22, -4, Lair:4) a wolf skeleton (38, 10, Lair:4) a +0 dagger (44, 25, Lair:4) a +0 cloak (46, -12, Lair:4) a +0 kite shield Level 5 of the Lair of Beasts (0, 0, Lair:5) 6 stones (3, -38, Lair:5) a water moccasin skeleton (5, -18, Lair:5) a hell rat skeleton a hell rat skeleton a hell rat skeleton a hell rat skeleton (6, -30, Lair:5) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (7, -36, Lair:5) 9 stones (10, -43, Lair:5) an elephant skeleton (11, -48, Lair:5) 3 boomerangs (11, -43, Lair:5) a water moccasin skeleton (17, -35, Lair:5) a dream sheep skeleton (18, -36, Lair:5) a dream sheep skeleton a dream sheep skeleton (18, -31, Lair:5) a dream sheep skeleton a water moccasin skeleton (18, -25, Lair:5) a +0 sling (19, -30, Lair:5) an elephant skeleton (20, -36, Lair:5) an elephant skeleton (21, -36, Lair:5) an elephant skeleton (23, -3, Lair:5) a +0 rapier (25, -41, Lair:5) a +0 leather armour (25, -25, Lair:5) a +0 cloak (27, -50, Lair:5) a +0 spear (31, 0, Lair:5) a komodo dragon skeleton (36, 3, Lair:5) a death yak skeleton (43, -11, Lair:5) a cane toad skeleton (45, 4, Lair:5) 6 stones (46, -8, Lair:5) a black mamba skeleton (47, -12, Lair:5) a wolf skeleton (48, -42, Lair:5) a +0 helmet (55, -27, Lair:5) a yak corpse (skeletalised by now) (56, -26, Lair:5) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (62, -53, Lair:5) a +0 long sword (65, -48, Lair:5) a serpent talisman (65, -45, Lair:5) +0 fire dragon scales a fire dragon corpse (skeletalised by now) Level 1 of the Swamp (0, 0, Swamp:1) a +0 chain mail (6, -7, Swamp:1) a +0 mace (7, -17, Swamp:1) a human skeleton (8, -13, Swamp:1) a human skeleton (11, -30, Swamp:1) an eleionoma skeleton (13, -27, Swamp:1) a +2 robe of resistance a staff of earth the dwarf skeleton of Jorgrun (13, -15, Swamp:1) a +0 buckler (43, -22, Swamp:1) a +0 robe (48, -22, Swamp:1) a +2 short sword of electrocution Level 2 of the Swamp (0, 0, Swamp:2) a +0 pair of boots (3, -3, Swamp:2) 6 stones (6, 3, Swamp:2) an eleionoma skeleton (13, -27, Swamp:2) a +0 spear 3 poisoned darts a spriggan corpse (skeletalised by now) (15, -27, Swamp:2) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (16, -29, Swamp:2) a +0 spear (21, -25, Swamp:2) a human skeleton (37, -17, Swamp:2) a goliath frog skeleton (38, 18, Swamp:2) a +0 plate armour Level 3 of the Swamp (0, 0, Swamp:3) a +0 scale mail (5, -15, Swamp:3) a +0 leather armour a +0 broad axe an orc corpse (skeletalised by now) (5, -4, Swamp:3) a swamp dragon corpse (skeletalised by now) (8, -21, Swamp:3) a +0 leather armour a +0 broad axe an orc corpse (skeletalised by now) (14, -19, Swamp:3) a +0 lajatang (14, -12, Swamp:3) a +0 quarterstaff a +0 pair of gloves a +0 hand axe an orc corpse (skeletalised by now) (14, -2, Swamp:3) a bunyip corpse (skeletalised by now) (16, -18, Swamp:3) a +0 quarterstaff (16, -17, Swamp:3) a +0 war axe a +0 quarterstaff (16, -16, Swamp:3) a +0 quarterstaff (17, -18, Swamp:3) a +0 quarterstaff (17, -17, Swamp:3) a +0 quarterstaff (17, -16, Swamp:3) a +0 quarterstaff (18, -14, Swamp:3) a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (19, -20, Swamp:3) a +1 pair of gloves a +0 hand axe an orc corpse (skeletalised by now) (21, -5, Swamp:3) an alligator corpse (skeletalised by now) (36, -13, Swamp:3) a hydra skeleton (41, 1, Swamp:3) a +0 mace Level 4 of the Swamp (0, 0, Swamp:4) a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (9, -1, Swamp:4) 3 poisoned darts (10, -1, Swamp:4) 3 stones (15, 14, Swamp:4) +0 swamp dragon scales a swamp dragon skeleton (16, 15, Swamp:4) the corpse of the Lernaean hydra (skeletalised by now) (20, 15, Swamp:4) a hydra corpse (skeletalised by now) (23, 18, Swamp:4) 2 curare-tipped darts a +0 spear (24, 16, Swamp:4) a +0 buckler a +0 spear (24, 18, Swamp:4) a +0 buckler a +0 spear (25, 17, Swamp:4) a +0 spear a spriggan skeleton (26, 17, Swamp:4) a +0 spear (33, 20, Swamp:4) a ring of poison resistance (33, 24, Swamp:4) a swamp drake skeleton (34, 18, Swamp:4) a hydra skeleton (34, 28, Swamp:4) 7 stones (37, 7, Swamp:4) a hydra skeleton (37, 19, Swamp:4) a hydra skeleton (38, -1, Swamp:4) a hydra corpse (skeletalised by now) (41, 13, Swamp:4) a hydra skeleton (43, 24, Swamp:4) an eleionoma skeleton (44, 11, Swamp:4) a swamp dragon skeleton (44, 24, Swamp:4) an eleionoma skeleton (46, 6, Swamp:4) a swamp dragon skeleton (46, 10, Swamp:4) +0 swamp dragon scales a swamp dragon skeleton (49, 24, Swamp:4) a swamp dragon corpse (skeletalised by now) (51, 7, Swamp:4) 4 stones (56, 27, Swamp:4) 4 poisoned darts (60, -3, Swamp:4) a wand of acid (4) (61, 14, Swamp:4) a +0 arbalest Level 1 of the Snake Pit [Shop] Asu Joeh's General Store a +0 helmet (76 gold) 3 stones (5 gold) a book of the Earth (612 gold) a +0 long sword (59 gold) a +0 hand axe (51 gold) a +0 plate armour (391 gold) a scroll of identify (34 gold) [Shop] Nuckodgh's Magic Scroll Shop a scroll of identify (36 gold) a scroll of noise (18 gold) [Shop] Wanabrups's Assorted Antiques a +3 leather armour of cold resistance (840 gold) the +3 leather armour of Epoudy {-Tele Rampage rPois rC+++} (1967 gold) -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. a wand of paralysis (5) (420 gold) a +2 plate armour of poison resistance (1295 gold) the +10 battleaxe "Maetong" {flame, rC+ Str+3 SInv} (3017 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (0, 0, Snake:1) a +0 robe (1, -3, Snake:1) a +0 short sword (3, -23, Snake:1) a +0 glaive a naga corpse (skeletalised by now) (3, -9, Snake:1) a black mamba skeleton (6, -29, Snake:1) a +1 robe of fire resistance a +0 hand axe (7, -4, Snake:1) 5 stones (15, -18, Snake:1) a +0 robe a +0 trident (15, -13, Snake:1) a +0 robe a +0 war axe a naga skeleton a black mamba skeleton (15, -12, Snake:1) a +0 short sword (16, -13, Snake:1) a black mamba skeleton (17, -14, Snake:1) a +0 mace a +0 arbalest a +0 robe a +0 club (20, -16, Snake:1) a +0 orcbow a +0 scimitar a naga skeleton (27, -31, Snake:1) a +0 dire flail a +0 shortbow a naga skeleton (28, -32, Snake:1) a +0 glaive a +0 shortbow a +0 scimitar a +0 shortbow a naga skeleton (28, -31, Snake:1) a +0 trident a +0 robe a +0 war axe a naga skeleton (29, -32, Snake:1) a +0 flail (30, -20, Snake:1) a +0 robe a +0 scimitar (30, -19, Snake:1) a +0 scimitar a +0 shortbow (33, -1, Snake:1) 8 stones (35, -23, Snake:1) a black mamba skeleton (38, -32, Snake:1) a granite talisman (43, -1, Snake:1) a +0 club (45, -11, Snake:1) a black mamba skeleton (50, -22, Snake:1) a +0 halberd a salamander corpse (skeletalised by now) Level 2 of the Snake Pit (0, 0, Snake:2) a +0 plate armour (6, -27, Snake:2) a +0 robe a +0 scimitar a +0 halberd a naga skeleton a naga skeleton (7, -29, Snake:2) a +0 robe a +0 dire flail (7, -28, Snake:2) a +0 shortbow of flaming (7, -27, Snake:2) a guardian serpent skeleton (8, -30, Snake:2) a +0 spear (8, -29, Snake:2) a +4 shortbow of flaming a salamander skeleton (15, 22, Snake:2) a +0 falchion (16, 22, Snake:2) a storm talisman (17, 22, Snake:2) 3 scrolls of torment (18, 15, Snake:2) the +1 spear of the Maze {pain, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (21, 22, Snake:2) a +0 robe of cold resistance a +0 partisan (23, -7, Snake:2) a +0 mace a naga skeleton (24, -6, Snake:2) a +0 robe a +1 trident of protection a naga skeleton (24, 13, Snake:2) a +0 war axe a naga skeleton (26, -32, Snake:2) a +0 robe a +0 scimitar a +0 arbalest (27, -1, Snake:2) a +0 quarterstaff (31, 5, Snake:2) an orb of wrath (37, 27, Snake:2) a black mamba skeleton (39, -18, Snake:2) 2 poisoned darts (41, 5, Snake:2) a +0 sling (59, -18, Snake:2) a +0 whip an anaconda corpse (skeletalised by now) (60, -18, Snake:2) a shock serpent corpse (skeletalised by now) Level 3 of the Snake Pit (1, 26, Snake:3) a +0 flail (2, 18, Snake:3) a +0 plate armour a +4 heavy great mace a +0 mace (2, 25, Snake:3) a +0 robe a +0 dire flail a naga skeleton (3, 11, Snake:3) a +0 plate armour (10, 18, Snake:3) a +0 sling a +0 robe a +0 battleaxe (13, 9, Snake:3) a +0 ring mail a +0 flail a +4 shortbow of flaming (13, 12, Snake:3) a +0 robe a +0 flail a +0 shortbow a naga skeleton (18, 18, Snake:3) a +0 war axe a +0 robe a +0 trident a naga skeleton a naga skeleton (20, 18, Snake:3) a +0 robe a +0 quarterstaff a +0 robe a +0 hand axe a black mamba skeleton (21, 18, Snake:3) a +0 robe a +0 quarterstaff a salamander skeleton an anaconda skeleton (21, 20, Snake:3) a black mamba skeleton (22, 17, Snake:3) a +0 trident a +0 hand axe a salamander skeleton (22, 18, Snake:3) a +0 trident of protection a salamander skeleton a black mamba skeleton (23, 18, Snake:3) a +0 spear a naga skeleton (24, -3, Snake:3) a +0 scale mail (24, 19, Snake:3) a +0 robe a +0 club a naga skeleton (25, 20, Snake:3) a +0 great sword a naga skeleton (26, 19, Snake:3) a +0 battleaxe a +0 shortbow (27, 20, Snake:3) a +0 flail (28, 31, Snake:3) a +0 robe a +0 club a naga skeleton (29, -1, Snake:3) a +0 robe a +0 morningstar a naga skeleton (30, 31, Snake:3) a +0 chain mail a +0 long sword an orc skeleton (32, -8, Snake:3) a +0 leather armour (32, -2, Snake:3) a +0 war axe a naga skeleton (33, -2, Snake:3) a +0 dire flail (33, 26, Snake:3) a black mamba skeleton (34, 24, Snake:3) a +0 barding of fire resistance a +3 battleaxe of flaming a +2 arbalest of flaming (34, 25, Snake:3) a black mamba skeleton (35, -12, Snake:3) 8 stones (35, -2, Snake:3) a +0 halberd a naga skeleton (36, -2, Snake:3) a black mamba skeleton (38, -2, Snake:3) a +0 robe a +0 spear (39, -2, Snake:3) a +0 flail a naga skeleton (39, 5, Snake:3) a +0 halberd a +0 halberd a +0 robe a +0 dire flail a +0 battleaxe a +0 arbalest a naga skeleton a naga skeleton a naga skeleton (39, 15, Snake:3) a +0 battleaxe (40, 4, Snake:3) a +4 trident a salamander skeleton (42, 3, Snake:3) a guardian serpent skeleton (42, 14, Snake:3) a +0 battleaxe (43, -2, Snake:3) a +0 halberd a +0 battleaxe (43, 2, Snake:3) a +0 robe a +0 mace a +0 flail a naga skeleton (43, 14, Snake:3) a +0 glaive (44, 1, Snake:3) a +2 kite shield a +0 war axe a naga skeleton Level 4 of the Snake Pit [Shop] Muecaroe's Firing Range a throwing net (39 gold) 5 large rocks (97 gold) 5 large rocks (97 gold) a throwing net (39 gold) 2 boomerangs (52 gold) 2 throwing nets (78 gold) a +0 arbalest (58 gold) a +0 shortbow (39 gold) the +5 shortbow "Vihasch" {heavy, Dex+2} (540 gold) Dex+2: It affects your dexterity (+2). (0, 0, Snake:4) a book of the Tundra (0, 26, Snake:4) a +0 club (3, 2, Snake:4) a Compendium of Siegecraft (4, 8, Snake:4) a +0 ring mail (5, 5, Snake:4) a +0 club (7, 16, Snake:4) a +0 whip a +0 robe (9, -12, Snake:4) a +0 club (9, 22, Snake:4) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (13, 0, Snake:4) a +0 broad axe a naga skeleton (14, 2, Snake:4) a +4 spear 7 stones (16, -1, Snake:4) a +0 long sword (18, -4, Snake:4) a +0 spear a +0 robe a naga skeleton (18, -2, Snake:4) a +0 war axe (18, 0, Snake:4) a +0 spear a +0 robe a +0 flail (18, 2, Snake:4) a +0 shortbow a +2 partisan of venom a +0 robe (19, -4, Snake:4) a +0 halberd a +0 robe a naga skeleton (19, -3, Snake:4) a +0 robe a +0 halberd (19, -1, Snake:4) a +0 spear a +0 robe a naga skeleton (20, -3, Snake:4) a +0 short sword a +0 scimitar (20, -2, Snake:4) a +0 scimitar (20, -1, Snake:4) a +0 dagger a +0 robe a salamander skeleton (21, 4, Snake:4) a +0 robe a +2 demon whip of freezing (22, -4, Snake:4) a +0 long sword a +0 robe a +0 tower shield (22, 0, Snake:4) a +0 short sword a naga skeleton (22, 3, Snake:4) a +0 ring mail (23, -3, Snake:4) a +0 whip a +0 robe a +0 halberd a naga skeleton (23, 0, Snake:4) a +0 flail a +0 war axe a +2 arbalest of freezing a naga skeleton a naga skeleton (24, -3, Snake:4) a black mamba skeleton (24, 2, Snake:4) a +0 robe a +0 club (25, -21, Snake:4) a +0 partisan (25, -3, Snake:4) a +0 robe a +0 flail a +0 spear a naga skeleton a naga skeleton (25, 0, Snake:4) a +0 long sword a naga skeleton (25, 1, Snake:4) a +1 war axe of pain a +0 trident (25, 2, Snake:4) a +0 halberd a naga skeleton (25, 16, Snake:4) 5 poisoned darts (26, 0, Snake:4) a +0 robe a +0 flail (26, 2, Snake:4) a +0 spear (27, -1, Snake:4) a +0 trident (27, 1, Snake:4) a +0 trident a +0 dire flail a +0 robe a +0 spear a naga skeleton a naga skeleton (28, 0, Snake:4) a +0 robe a +4 quarterstaff a +0 flail (28, 2, Snake:4) a +0 hand axe a +0 robe a +0 dire flail a +0 robe a salamander skeleton (29, -1, Snake:4) a +0 robe a +0 quarterstaff a +0 spear a salamander skeleton (29, 2, Snake:4) a +1 trident a +0 robe a +0 battleaxe a +0 robe a +0 flail a +0 whip an anaconda skeleton a naga skeleton a salamander skeleton a naga skeleton a black mamba skeleton (30, 1, Snake:4) a +0 robe a +0 short sword a +0 trident (30, 2, Snake:4) a shock serpent skeleton (30, 3, Snake:4) a +0 robe a +0 mace of holy wrath a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dire flail a naga skeleton (30, 4, Snake:4) a +0 spear a naga skeleton (30, 5, Snake:4) a +0 trident (31, 8, Snake:4) a +1 scimitar of freezing a +0 arbalest (32, 0, Snake:4) a +0 chain mail a +0 halberd an orc skeleton (32, 3, Snake:4) a +0 short sword (33, 3, Snake:4) a +2 dagger of venom (33, 6, Snake:4) a +0 short sword a +0 shortbow a naga skeleton (33, 8, Snake:4) a +0 partisan a naga skeleton (34, 2, Snake:4) a +0 glaive a naga skeleton (34, 12, Snake:4) a +0 dagger (35, 2, Snake:4) a black mamba skeleton (35, 3, Snake:4) a +0 robe a +0 flail a naga skeleton (35, 4, Snake:4) a +0 robe a +0 long sword a +0 chain mail a +0 mace a naga skeleton an orc skeleton (38, 1, Snake:4) a +0 leather armour (44, -6, Snake:4) a stone (44, -3, Snake:4) a stone (44, 12, Snake:4) a +0 spear (45, -6, Snake:4) a stone a stone a stone (45, -5, Snake:4) a stone (45, -2, Snake:4) a boomerang (46, -6, Snake:4) a throwing net (46, -5, Snake:4) a javelin (46, -1, Snake:4) a boomerang Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a +0 pair of gloves (1, -5, Slime:5) a +0 ring mail of fire resistance (1, -3, Slime:5) a +0 pair of boots (1, -2, Slime:5) a scroll of poison (1, 3, Slime:5) a +2 short sword of venom (2, -5, Slime:5) a stone (2, -4, Slime:5) a +0 leather armour (2, -3, Slime:5) 6 boomerangs (2, -2, Slime:5) a staff of earth (2, 0, Slime:5) a staff of earth (unseen) (2, 2, Slime:5) a +0 ring mail (2, 3, Slime:5) 9 throwing nets (3, -4, Slime:5) 3 stones (3, -3, Slime:5) a staff of cold (unseen) (3, -2, Slime:5) the +1 spear "Lifebane" {heavy, Int+5} Int+5: It affects your intelligence (+5). (3, 0, Slime:5) a staff of cold (unseen) (3, 1, Slime:5) a +1 leather armour of poison resistance (3, 2, Slime:5) a +0 cloak (3, 4, Slime:5) a +0 leather armour (4, -4, Slime:5) a +2 leather armour of cold resistance (4, 1, Slime:5) the Meditations on Hermetica Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Sticky Flame Fire/Alchemy 4 (4, 2, Slime:5) a +3 leather armour of fire resistance (4, 4, Slime:5) a +0 long sword (6, -6, Slime:5) 5 stones (6, -2, Slime:5) a wand of flame (52) (6, 1, Slime:5) a staff of earth (unseen) (6, 2, Slime:5) a ring of wizardry (7, -5, Slime:5) a ring of protection from cold (7, -4, Slime:5) a +0 morningstar (7, -3, Slime:5) a +2 spear of venom (7, -2, Slime:5) a staff of alchemy (unseen) (7, 0, Slime:5) a +4 ring of protection (7, 2, Slime:5) a +0 chain mail (8, -4, Slime:5) a potion of moonshine (8, -2, Slime:5) a staff of air (unseen) (8, 0, Slime:5) a staff of earth (9, -5, Slime:5) a +0 rapier of electrocution (unseen) (9, -4, Slime:5) 8 stones (9, -3, Slime:5) a +0 orcbow (9, 0, Slime:5) a scroll of brand weapon (9, 3, Slime:5) the +0 dagger "Sarcophage" {heavy, rPois Int-4 Dex+3} rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (10, -3, Slime:5) the +9 shortbow "Doegriud" {heavy, ^Drain rPois rC+ Int+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (10, 0, Slime:5) a scroll of brand weapon Level 1 of the Vaults [Shop] Efox's Weapon Emporium a +0 war axe (52 gold) a +0 quarterstaff (60 gold) a +0 dagger (30 gold) a +1 morningstar of protection (177 gold) the +9 mace of Gonugh {freeze, rPois rC- Will+ Stlth+} (945 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. 6 atropa-tipped darts (81 gold) 3 stones (4 gold) the +8 long sword of Disgust {flame, Will+ Dex-4 SInv Stlth+} (862 gold) Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 orcbow (52 gold) (0, 0, Vaults:1) a +0 ring mail a +0 dire flail (1, -6, Vaults:1) 2 stones (3, -38, Vaults:1) a +0 war axe a +0 arbalest of freezing a +0 scale mail (3, -6, Vaults:1) a +0 ring mail a +0 morningstar a +0 arbalest a +0 leather armour a +0 morningstar a human skeleton (12, -18, Vaults:1) a +0 sling (12, -16, Vaults:1) a +0 arbalest (13, -35, Vaults:1) a +0 battleaxe of freezing (13, -19, Vaults:1) a +0 sling (13, -15, Vaults:1) a +0 arbalest (14, -39, Vaults:1) a +0 robe (20, -16, Vaults:1) a +0 spear of venom a +1 heavy arbalest (21, 6, Vaults:1) a +0 arbalest a +0 arbalest (22, -18, Vaults:1) a +0 scale mail a +0 scimitar a +0 arbalest a human skeleton (22, 6, Vaults:1) a +0 arbalest a yaktaur skeleton (23, -39, Vaults:1) 2 datura-tipped darts (23, -16, Vaults:1) a deep troll skeleton (23, 1, Vaults:1) a +0 scale mail (23, 6, Vaults:1) a +0 arbalest a yaktaur skeleton (24, -14, Vaults:1) a +0 arbalest (24, -2, Vaults:1) a +0 arbalest a yaktaur skeleton (24, 6, Vaults:1) a +0 arbalest a +0 leather armour a +0 great mace 5 stones a human skeleton (26, -35, Vaults:1) a +0 whip a +0 robe (26, -12, Vaults:1) a harpy skeleton (26, 3, Vaults:1) a lindwurm skeleton (27, -35, Vaults:1) a +0 arbalest (27, -18, Vaults:1) a +0 troll leather armour a +0 long sword an elf skeleton (27, 2, Vaults:1) a harpy skeleton (28, -18, Vaults:1) a +0 ring mail a +0 dire flail (28, -17, Vaults:1) a +0 arbalest a yaktaur skeleton (29, 3, Vaults:1) a +0 ring mail (30, -12, Vaults:1) a +0 chain mail (31, -7, Vaults:1) a +0 helmet (32, 20, Vaults:1) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (34, 5, Vaults:1) a potion of moonshine (36, -1, Vaults:1) a +0 robe (36, 5, Vaults:1) a +5 ring of evasion (37, 2, Vaults:1) a +0 ring mail a +0 dire flail a +0 leather armour a +0 morningstar a human skeleton (37, 3, Vaults:1) a +0 troll leather armour a deep troll skeleton (38, 3, Vaults:1) a +0 troll leather armour a deep troll skeleton (40, 2, Vaults:1) a +0 chain mail a +0 great sword a human skeleton (40, 3, Vaults:1) a +0 troll leather armour a deep troll skeleton (41, -35, Vaults:1) a +0 ring mail a +0 dire flail a human skeleton (43, -39, Vaults:1) a +0 plate armour (43, -14, Vaults:1) a +0 mace (43, -13, Vaults:1) a +0 leather armour a +0 dire flail (44, -13, Vaults:1) a deep troll skeleton (46, -13, Vaults:1) a deep troll skeleton (52, 21, Vaults:1) 8 stones (53, -2, Vaults:1) a +0 ring mail a human skeleton (54, -2, Vaults:1) a +0 ring mail (55, -2, Vaults:1) a +0 troll leather armour a deep troll skeleton (56, 2, Vaults:1) a +0 short sword of protection Level 2 of the Vaults [Shop] Fukhlodda's Antique Armour Boutique the +2 scale mail "Cecor" {rF+ rN+ Regen+ Int+3} (1270 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). a +0 ring mail (132 gold) a +1 helmet (379 gold) a +3 plate armour of poison resistance (1386 gold) a +0 scale mail (132 gold) a +0 buckler (148 gold) a +0 scale mail (132 gold) a +1 helmet of intelligence (544 gold) a +0 plate armour (759 gold) a +0 plate armour (759 gold) (0, 0, Vaults:2) a +2 heavy morningstar a +0 leather armour a human skeleton (1, 0, Vaults:2) a +0 ring mail (2, -2, Vaults:2) a deep troll corpse (skeletalised by now) (3, -3, Vaults:2) a +0 arbalest (3, 5, Vaults:2) an amulet of faith (4, 20, Vaults:2) a +0 war axe a +0 ring mail a human corpse (skeletalised by now) (6, -5, Vaults:2) a lindwurm corpse (skeletalised by now) (6, -1, Vaults:2) a +4 ring of protection (6, 1, Vaults:2) a +0 arbalest (10, 14, Vaults:2) a +0 scale mail (12, 14, Vaults:2) a +0 scale mail a +0 falchion (13, 2, Vaults:2) a +0 ring mail a +0 morningstar of protection (14, -4, Vaults:2) a +0 long sword (14, 31, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (15, 37, Vaults:2) an ugly thing skeleton (15, 38, Vaults:2) an ugly thing skeleton (18, 37, Vaults:2) a +0 war axe a +0 chain mail (18, 38, Vaults:2) a +0 dagger a +0 robe (24, 28, Vaults:2) a +0 dire flail a +0 animal skin (24, 35, Vaults:2) a +0 arbalest a yaktaur skeleton (34, 53, Vaults:2) a +0 halberd (36, -6, Vaults:2) a +0 chain mail (40, 3, Vaults:2) a dire elephant corpse (skeletalised by now) (40, 43, Vaults:2) a +0 long sword a +2 arbalest of freezing a +1 ring mail of positive energy (43, 32, Vaults:2) a +0 quarterstaff (53, -1, Vaults:2) a potion of moonshine (55, -5, Vaults:2) a +0 club (62, 15, Vaults:2) a +0 dire flail a +0 ring mail a +0 leather armour a human corpse (skeletalised by now) (63, -4, Vaults:2) a +0 arbalest a yaktaur skeleton (64, -4, Vaults:2) a +0 arbalest (64, -3, Vaults:2) a +0 plate armour a +0 long sword a human skeleton (64, 15, Vaults:2) a +0 helmet (64, 32, Vaults:2) a +0 arbalest a yaktaur skeleton (65, -4, Vaults:2) a +0 arbalest a yaktaur skeleton (66, -4, Vaults:2) a +0 arbalest a yaktaur skeleton (67, 13, Vaults:2) a +0 great mace a +0 scale mail a human corpse (skeletalised by now) (67, 31, Vaults:2) 4 large rocks (68, 5, Vaults:2) a +0 orcbow a centaur corpse (skeletalised by now) (68, 42, Vaults:2) a +0 longbow (69, 8, Vaults:2) a +0 orcbow (70, 4, Vaults:2) a +0 orcbow a centaur corpse (skeletalised by now) (70, 6, Vaults:2) a +0 shortbow Level 3 of the Vaults (0, 0, Vaults:3) a +0 long sword a +0 plate armour a +0 tower shield (0, 3, Vaults:3) the +2 robe of Gehenna {Fly rN++ Str+3 Dex-2} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (0, 24, Vaults:3) a +0 scale mail (0, 47, Vaults:3) a +0 ring mail a +0 great mace a human skeleton (0, 48, Vaults:3) a deep troll skeleton (1, 49, Vaults:3) a deep troll skeleton (2, -13, Vaults:3) a +0 morningstar a +0 arbalest a +0 scale mail a human corpse (skeletalised by now) (2, 1, Vaults:3) a +0 great mace a +4 scale mail a +3 battleaxe a +0 chain mail a human skeleton (3, -17, Vaults:3) a +0 whip a +0 animal skin (3, 2, Vaults:3) a +3 dire flail a +0 leather armour a human skeleton (3, 48, Vaults:3) a +0 troll leather armour a deep troll skeleton (4, 35, Vaults:3) a ghoul corpse (skeletalised by now) (5, 3, Vaults:3) a +0 morningstar a +0 scale mail a +0 broad axe a +0 chain mail a +0 broad axe a +0 plate armour a +0 tower shield a human skeleton a human skeleton (9, 7, Vaults:3) a +0 great mace a +0 ring mail (11, 10, Vaults:3) a +0 orcbow a +0 orcbow (11, 12, Vaults:3) a +0 orcbow a centaur corpse (skeletalised by now) (12, 7, Vaults:3) a +0 battleaxe a +0 chain mail a +0 great sword of protection a +0 plate armour a human corpse (skeletalised by now) a lindwurm corpse (skeletalised by now) (12, 8, Vaults:3) a +0 flail a +0 ring mail a human skeleton (12, 10, Vaults:3) a +0 shortbow a centaur corpse (skeletalised by now) (13, -6, Vaults:3) a +0 robe (14, 13, Vaults:3) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (16, 13, Vaults:3) a +0 arbalest a +0 long sword a +0 scale mail (28, -8, Vaults:3) a +0 long sword a +1 scale mail of cold resistance a human corpse (skeletalised by now) (31, -5, Vaults:3) 5 stones a +0 leather armour a +0 morningstar of protection (34, 48, Vaults:3) 6 stones (35, -17, Vaults:3) a +0 scale mail (37, 13, Vaults:3) a potion of moonshine (37, 15, Vaults:3) a potion of moonshine (38, 18, Vaults:3) a potion of moonshine (40, 10, Vaults:3) a +0 plate armour a +1 halberd of flaming a human skeleton (43, 13, Vaults:3) a potion of moonshine (43, 17, Vaults:3) 2 potions of moonshine (44, 6, Vaults:3) a +0 morningstar of holy wrath (46, 5, Vaults:3) a +0 scale mail a +0 long sword a +0 arbalest (47, 5, Vaults:3) a +0 scale mail a +0 flail a +0 arbalest a +0 arbalest a +0 scale mail a +1 mace of protection a human skeleton a human skeleton (48, 4, Vaults:3) a +0 chain mail a +0 great mace a +0 arbalest a +0 ring mail a +0 dire flail (48, 5, Vaults:3) a +0 dire flail a +0 dire flail an ettin skeleton (48, 6, Vaults:3) a +0 scale mail a +0 dire flail a human skeleton (49, 6, Vaults:3) a +0 arbalest (54, 8, Vaults:3) a +0 leather armour (63, 16, Vaults:3) a +0 scimitar a +0 robe a human corpse (skeletalised by now) (65, 8, Vaults:3) a +0 dagger of pain (65, 13, Vaults:3) a scroll of noise (70, 7, Vaults:3) a +0 morningstar a +0 ring mail an amulet of magic regeneration a human corpse (skeletalised by now) (70, 10, Vaults:3) a +0 dagger a +0 robe (71, 11, Vaults:3) a +0 war axe a +0 arbalest 6 stones a +0 scale mail a human corpse (skeletalised by now) (72, 41, Vaults:3) 5 stones Level 4 of the Vaults (0, 0, Vaults:4) 2 stones (4, 26, Vaults:4) a +0 long sword a +0 scale mail (5, 27, Vaults:4) a +0 great sword a +0 arbalest a +0 chain mail a human skeleton (6, 8, Vaults:4) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (6, 10, Vaults:4) a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) an iron dragon skeleton (6, 28, Vaults:4) a +2 great sword of electrocution a +0 chain mail a +0 dire flail a +0 leather armour (7, -25, Vaults:4) a +1 great sword of holy wrath a +0 plate armour an orc corpse (skeletalised by now) (7, -24, Vaults:4) 4 large rocks (8, 22, Vaults:4) a +0 falchion a +0 arbalest a +0 ring mail (10, 10, Vaults:4) a +0 arbalest a yaktaur skeleton (10, 11, Vaults:4) a +0 arbalest a yaktaur skeleton (13, -20, Vaults:4) a +0 troll leather armour a deep troll skeleton (13, -16, Vaults:4) a +0 robe of positive energy a +0 dagger a human skeleton (13, 14, Vaults:4) a +0 arbalest (13, 18, Vaults:4) a +0 dagger a +0 robe an ugly thing skeleton a human skeleton (13, 20, Vaults:4) an ugly thing corpse (skeletalised by now) (13, 21, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (13, 31, Vaults:4) a +0 ring mail (14, -17, Vaults:4) an ugly thing skeleton (14, -16, Vaults:4) a +3 leather armour a +0 flail (16, -25, Vaults:4) a +0 ring mail a +0 dire flail (17, 11, Vaults:4) a +0 leather armour a +0 long sword (17, 15, Vaults:4) a +0 arbalest (17, 16, Vaults:4) a +0 ring mail a +0 flail (18, 9, Vaults:4) a +0 arbalest a +0 arbalest a yaktaur skeleton a yaktaur skeleton (20, 5, Vaults:4) a +0 chain mail a +0 long sword a +0 arbalest (20, 9, Vaults:4) a +0 ring mail a +0 falchion a +0 arbalest (20, 10, Vaults:4) a +0 arbalest a +0 long sword a +0 ring mail a human skeleton (20, 24, Vaults:4) 3 scrolls of poison (22, -26, Vaults:4) a deep troll skeleton (22, 1, Vaults:4) a deep troll skeleton (23, -25, Vaults:4) a +0 leather armour a +0 great mace (23, 19, Vaults:4) a +0 dagger a +0 robe a human skeleton (24, 18, Vaults:4) an ugly thing skeleton (25, 18, Vaults:4) a +0 troll leather armour a +0 dire flail a +3 leather armour a deep troll skeleton (27, -8, Vaults:4) a +0 scale mail a human skeleton (28, -28, Vaults:4) a +0 robe (29, 4, Vaults:4) a +1 mace of freezing (29, 6, Vaults:4) a +2 robe of cold resistance (31, -27, Vaults:4) a +0 scale mail (32, -12, Vaults:4) a +0 leather armour a +0 dire flail a +0 plate armour a +1 heavy dire flail a human skeleton (33, -15, Vaults:4) a +0 ring mail a +0 falchion a +0 arbalest (35, 26, Vaults:4) a very ugly thing skeleton (36, 17, Vaults:4) a +0 scale mail (39, -13, Vaults:4) a +0 robe (41, 9, Vaults:4) a +0 leather armour of cold resistance (41, 11, Vaults:4) a +2 mace of freezing (43, -13, Vaults:4) a +2 scale mail of fire resistance (43, 28, Vaults:4) a +0 troll leather armour a deep troll skeleton (47, -10, Vaults:4) a +0 chain mail a +0 battleaxe a human skeleton (47, -9, Vaults:4) a +0 chain mail a +0 battleaxe a +0 chain mail a +0 great mace a human skeleton (48, -10, Vaults:4) a +0 kite shield a +0 chain mail a +1 vampiric war axe (48, -9, Vaults:4) a +0 kite shield (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +1 long sword (still there?) a human skeleton (still there?) (48, -8, Vaults:4) a +0 plate armour a +0 battleaxe a human skeleton (48, 27, Vaults:4) a +0 arbalest a +3 morningstar a +0 ring mail of fire resistance a human skeleton (49, 27, Vaults:4) a +0 robe a +0 dagger of freezing a human skeleton (53, 23, Vaults:4) a +0 scale mail (55, 15, Vaults:4) a +2 dire flail of protection a +0 animal skin (56, 28, Vaults:4) a +0 great mace a +0 animal skin (58, 20, Vaults:4) a +0 ring mail a +0 morningstar a +0 leather armour a +0 great mace of holy wrath a human skeleton (58, 21, Vaults:4) a +0 robe a +0 dagger a human skeleton (59, 21, Vaults:4) a +0 scale mail a +0 plate armour a +0 halberd a human skeleton (60, 18, Vaults:4) a +0 scale mail a +0 great mace (61, 8, Vaults:4) a +0 flail 5 stones a +0 leather armour a human corpse (skeletalised by now) (61, 13, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, -8, Vaults:4) a +0 arbalest a +0 falchion a +0 scale mail a human corpse (skeletalised by now) (69, 9, Vaults:4) a +3 morningstar of draining Level 5 of the Vaults (0, 0, Vaults:5) a +0 morningstar a +0 ring mail (0, 32, Vaults:5) 5 stones (1, 0, Vaults:5) a +1 battleaxe of freezing (4, 30, Vaults:5) 3 potions of berserk rage (6, 2, Vaults:5) a +0 dire flail (6, 14, Vaults:5) a +0 ring mail a +0 orcbow (6, 23, Vaults:5) a +2 antimagic dire flail a +0 dire flail an ettin skeleton (7, 26, Vaults:5) 3 stones (8, 2, Vaults:5) a book of Sloth (8, 16, Vaults:5) a book of Debilitation (10, 40, Vaults:5) 4 stones (12, 38, Vaults:5) a +2 plate armour of fire resistance (13, 36, Vaults:5) a +0 dagger (13, 40, Vaults:5) a +0 cloak (14, 32, Vaults:5) 2 stones (14, 38, Vaults:5) a staff of death (14, 39, Vaults:5) a +3 heavy dire flail a +0 scale mail (15, 37, Vaults:5) a staff of cold (15, 38, Vaults:5) the +10 great sword "Keahasol" {antimagic, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (16, 33, Vaults:5) a staff of conjuration (16, 34, Vaults:5) a +0 club (17, 9, Vaults:5) a +0 morningstar of draining a +0 leather armour a human corpse (skeletalised by now) (17, 34, Vaults:5) a book of Winter (17, 36, Vaults:5) an iron dragon corpse (skeletalised by now) (18, 9, Vaults:5) a deep troll corpse (skeletalised by now) (18, 36, Vaults:5) a +0 dagger (19, 8, Vaults:5) a glowing shapeshifter skeleton (19, 32, Vaults:5) a staff of alchemy (20, 8, Vaults:5) a +0 morningstar a +0 leather armour a +0 troll leather armour a +0 morningstar a deep troll skeleton (21, 8, Vaults:5) a +0 troll leather armour a deep troll corpse (skeletalised by now) (21, 36, Vaults:5) a +0 plate armour (22, 2, Vaults:5) a +2 heavy hand axe (22, 34, Vaults:5) 6 stones (23, 15, Vaults:5) a +0 eveningstar (24, -3, Vaults:5) a +2 war axe of flaming a +2 ring mail of fire resistance a +0 buckler a tengu corpse (skeletalised by now) (24, 3, Vaults:5) a +0 hat (24, 14, Vaults:5) a staff of earth (24, 15, Vaults:5) a +0 robe (24, 19, Vaults:5) a +0 arbalest (24, 27, Vaults:5) a +0 robe a +0 dire flail a +0 dire flail a +1 great sword of holy wrath a human skeleton (25, 26, Vaults:5) a +2 great sword of flaming a fire giant skeleton (26, -4, Vaults:5) a +4 flail of holy wrath a +3 dire flail of draining a +0 ring mail (26, -3, Vaults:5) a +3 great sword of freezing a +0 scale mail of fire resistance the tengu skeleton of Sojobo a storm dragon skeleton (27, -4, Vaults:5) 5 large rocks a stone giant skeleton (27, -2, Vaults:5) a +0 dire flail a +0 ring mail a tengu skeleton (27, 17, Vaults:5) a +0 ring mail a +0 morningstar (27, 20, Vaults:5) 3 large rocks (27, 25, Vaults:5) a +0 ring mail a +0 arbalest a +0 trident of protection a human skeleton (27, 26, Vaults:5) a +0 scale mail a +0 falchion a +3 arbalest (27, 27, Vaults:5) a +0 long sword 5 large rocks (28, 19, Vaults:5) a +0 leather armour a +0 rapier (28, 22, Vaults:5) a +0 whip (28, 23, Vaults:5) a +0 robe a +0 battleaxe a +0 dire flail a +0 dire flail an orc skeleton (28, 24, Vaults:5) a +0 plate armour a +0 halberd a glowing shapeshifter skeleton (28, 25, Vaults:5) a +0 leather armour 2 large rocks a +0 falchion an orc skeleton a stone giant skeleton (29, 19, Vaults:5) a +0 great sword of flaming (29, 20, Vaults:5) 4 large rocks a glowing shapeshifter skeleton (29, 22, Vaults:5) a +0 chain mail a +0 bardiche a human skeleton (29, 23, Vaults:5) 4 large rocks a +0 chain mail a +0 bardiche a +0 plate armour a +1 battleaxe a human skeleton a stone giant skeleton (29, 24, Vaults:5) a +2 buckler a +0 scale mail a +2 war axe of venom a tengu skeleton (29, 25, Vaults:5) a +0 ring mail a +0 great mace the ring "Coomn" {rPois rF+ rC- Str+4 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. a tengu skeleton (29, 43, Vaults:5) a +0 robe (30, 20, Vaults:5) a +0 plate armour a +0 long sword (30, 21, Vaults:5) a +0 tower shield a +0 plate armour a +1 long sword (30, 22, Vaults:5) a +0 great sword of flaming (30, 23, Vaults:5) a +0 robe a +0 flail a +0 plate armour a +2 heavy war axe an ogre skeleton (30, 24, Vaults:5) a +0 plate armour a +3 halberd a human skeleton (30, 28, Vaults:5) a +0 plate armour a +0 war axe an orc skeleton (31, 19, Vaults:5) a +0 chain mail a +1 war axe of electrocution (31, 20, Vaults:5) a +2 buckler of protection a +0 ring mail a +6 war axe of electrocution a +0 plate armour a +3 long sword of flaming a tengu skeleton (31, 22, Vaults:5) a +0 dire flail a +0 great mace a +0 chain mail a +4 battleaxe a +0 plate armour a +3 battleaxe a human skeleton a glowing shapeshifter skeleton an ettin skeleton a very ugly thing skeleton a human skeleton (31, 24, Vaults:5) a +0 plate armour a +0 great mace (31, 30, Vaults:5) a +0 scale mail a +0 whip a +0 plate armour a +0 scimitar a +0 orcbow (32, 20, Vaults:5) a +0 plate armour a +0 war axe a human skeleton (32, 21, Vaults:5) a +2 tower shield a +0 plate armour a +0 broad axe (32, 22, Vaults:5) a +0 leather armour a +2 heavy morningstar a +0 chain mail a +0 great mace +0 golden dragon scales a human skeleton a golden dragon skeleton (32, 23, Vaults:5) an iron dragon skeleton (34, 17, Vaults:5) a +0 dagger (34, 18, Vaults:5) a +0 arbalest (34, 20, Vaults:5) a +3 partisan a +0 plate armour a human skeleton (34, 26, Vaults:5) a +0 plate armour a +3 heavy war axe (35, 18, Vaults:5) +0 storm dragon scales a storm dragon skeleton (35, 21, Vaults:5) a +2 long sword of flaming a +0 plate armour (35, 26, Vaults:5) a +0 dire flail a +0 dire flail an ettin skeleton (35, 28, Vaults:5) a +0 plate armour a +0 great mace an orc skeleton (36, 18, Vaults:5) a +0 ring mail a +0 great sword (37, 17, Vaults:5) a +0 ring mail a +0 war axe (41, 8, Vaults:5) a +4 great mace (41, 33, Vaults:5) a +0 scale mail a human corpse (skeletalised by now) (41, 34, Vaults:5) a +0 arbalest (42, 9, Vaults:5) a +0 ring mail (43, 36, Vaults:5) 2 throwing nets (43, 39, Vaults:5) a +0 dagger a +0 robe (43, 40, Vaults:5) a +0 dire flail a +0 dire flail (44, 3, Vaults:5) a wand of polymorph (46) (44, 35, Vaults:5) 2 stones (44, 42, Vaults:5) a +1 battleaxe of freezing a +2 scale mail of cold resistance (45, 9, Vaults:5) 4 large rocks a stone giant corpse (skeletalised by now) (45, 36, Vaults:5) 7 stones (45, 42, Vaults:5) a ring of wizardry a +2 heavy broad axe a +0 ring mail a +1 buckler of resistance a tengu corpse (skeletalised by now) (46, 5, Vaults:5) a scroll of identify (46, 9, Vaults:5) a +1 great mace of venom a +0 ring mail a tengu corpse (skeletalised by now) (46, 32, Vaults:5) a +0 morningstar a +0 ring mail a human skeleton (46, 34, Vaults:5) a +0 battleaxe of freezing a frost giant skeleton (46, 36, Vaults:5) a potion of moonshine (46, 38, Vaults:5) a +0 war axe (46, 39, Vaults:5) a scroll of identify (46, 42, Vaults:5) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (47, 14, Vaults:5) a +4 chain mail (47, 35, Vaults:5) 3 scrolls of poison (48, -1, Vaults:5) a +0 battleaxe of freezing (48, 7, Vaults:5) a +0 ring mail (48, 9, Vaults:5) a +0 flail a +0 robe a +0 great mace a +0 ring mail an ogre corpse (skeletalised by now) a human corpse (skeletalised by now) (48, 35, Vaults:5) a +1 heavy hand axe (48, 36, Vaults:5) a scroll of identify (48, 37, Vaults:5) a scroll of torment (49, 0, Vaults:5) a +2 scimitar of freezing a +0 scale mail a ring of resist corrosion a human corpse (skeletalised by now) (49, 36, Vaults:5) a +1 orcbow of flaming (50, 9, Vaults:5) a +0 robe (50, 42, Vaults:5) a +3 great sword a +0 chain mail (51, -1, Vaults:5) a +0 dagger a +0 robe (51, 6, Vaults:5) 8 stones (51, 10, Vaults:5) a +0 great sword of protection (52, 17, Vaults:5) a +6 ring of strength (54, 33, Vaults:5) a +0 long sword an elf corpse (skeletalised by now) (59, 25, Vaults:5) a scroll of identify Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 whip (9, -4, Zot:1) a +0 pair of gloves (17, -26, Zot:1) a +0 partisan a red draconian skeleton (17, -19, Zot:1) 4 stones (17, 13, Zot:1) a +0 trident a purple draconian corpse (skeletalised by now) (18, -25, Zot:1) a +0 cloak a +0 whip a +0 flail of venom a yellow draconian skeleton a purple draconian skeleton (18, -24, Zot:1) a +2 cloak a +1 long sword of electrocution a red draconian skeleton (18, -23, Zot:1) a +3 trident a +0 trident a purple draconian skeleton a white draconian skeleton (19, -24, Zot:1) a +2 dire flail of distortion a white draconian skeleton (19, -22, Zot:1) a +0 glaive a yellow draconian skeleton (20, -26, Zot:1) a +0 cloak (still there?) a +0 rapier of venom (still there?) a white draconian skeleton (still there?) (20, -18, Zot:1) a +0 long sword a green draconian skeleton (21, -23, Zot:1) a +0 long sword a +0 scimitar (21, -22, Zot:1) a +0 cloak (22, -22, Zot:1) a +0 dagger a white draconian skeleton (23, -23, Zot:1) a +0 cloak a +0 vampiric whip (23, -22, Zot:1) a +0 cloak (23, -21, Zot:1) a +0 halberd a purple draconian skeleton (23, -20, Zot:1) a +0 cloak a +3 bardiche of flaming a black draconian skeleton (24, -23, Zot:1) a +0 cloak a +0 rapier a white draconian skeleton (24, -22, Zot:1) a +0 cloak a +0 long sword a red draconian skeleton (29, -20, Zot:1) a +0 cloak a +0 short sword (30, 0, Zot:1) a quicksilver dragon skeleton (32, -15, Zot:1) a +0 shortbow (33, -3, Zot:1) a +0 flail a +0 cloak (34, -5, Zot:1) a +0 cloak a green draconian skeleton (35, -6, Zot:1) a +0 short sword of venom +0 pearl dragon scales a black draconian skeleton (35, -3, Zot:1) a +0 long sword (36, -7, Zot:1) a +0 long sword a yellow draconian skeleton (37, -7, Zot:1) a +0 battleaxe a +0 cloak a black draconian skeleton (38, -28, Zot:1) a +0 dagger (40, -3, Zot:1) a +0 rapier a +0 cloak (43, -24, Zot:1) a scroll of poison (50, -12, Zot:1) 5 stones Level 2 of the Realm of Zot (0, 0, Zot:2) a scroll of identify (2, 34, Zot:2) 6 poisoned darts (9, 30, Zot:2) +0 golden dragon scales a golden dragon skeleton (13, 4, Zot:2) a scroll of blinking (14, 2, Zot:2) a +0 hat (15, 2, Zot:2) a javelin (15, 3, Zot:2) a book of Iron (15, 7, Zot:2) 34 gold pieces (16, 2, Zot:2) a +0 pair of boots (22, -3, Zot:2) a +0 long sword (22, 31, Zot:2) 8 stones (24, 42, Zot:2) a scroll of identify (27, 29, Zot:2) a +4 ring mail of fire resistance (27, 32, Zot:2) a +0 long sword a +0 cloak (32, -6, Zot:2) 3 stones (32, 23, Zot:2) a +0 battleaxe (32, 24, Zot:2) a +0 flail a +0 short sword a +0 cloak a yellow draconian corpse (skeletalised by now) (33, 24, Zot:2) a quicksilver dragon skeleton (33, 25, Zot:2) a +2 long sword of holy wrath a +0 cloak a +2 bardiche a +0 cloak a +0 trident a yellow draconian corpse (skeletalised by now) (34, 26, Zot:2) a +0 long sword a +0 cloak a +0 short sword (37, 15, Zot:2) a +0 scimitar (37, 16, Zot:2) a +0 battleaxe (38, 14, Zot:2) a +0 cloak a +0 battleaxe (43, 3, Zot:2) a +0 club Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 short sword (6, 10, Zot:3) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (6, 11, Zot:3) a +0 great mace of protection (7, 10, Zot:3) a +0 short sword a +0 cloak (12, 14, Zot:3) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (12, 15, Zot:3) a +0 hand axe (12, 17, Zot:3) a +0 long sword a black draconian corpse (skeletalised by now) (12, 21, Zot:3) a +0 cloak a +0 short sword (12, 23, Zot:3) a +0 trident a +0 partisan a purple draconian skeleton a green draconian skeleton (13, 11, Zot:3) 7 stones (14, 15, Zot:3) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (14, 20, Zot:3) a +0 flail a purple draconian corpse (skeletalised by now) (15, 1, Zot:3) a +0 trident (15, 11, Zot:3) a +0 hand axe a yellow draconian corpse (skeletalised by now) (15, 21, Zot:3) a +0 rapier a +0 cloak (15, 24, Zot:3) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (16, -8, Zot:3) a scroll of identify (16, 4, Zot:3) a +0 war axe a black draconian skeleton (23, 25, Zot:3) a +0 robe (27, -4, Zot:3) a +0 long sword (32, 7, Zot:3) a scroll of identify (33, 9, Zot:3) a scroll of identify (34, 5, Zot:3) a +0 leather armour (41, 17, Zot:3) a +0 great sword Level 4 of the Realm of Zot (0, 0, Zot:4) 6 stones (19, -10, Zot:4) a +0 hand axe a green draconian skeleton (20, -12, Zot:4) a +0 battleaxe a black draconian skeleton (22, -13, Zot:4) a +0 hand axe a red draconian skeleton (23, -15, Zot:4) a +0 scimitar a green draconian skeleton (23, -14, Zot:4) a +0 battleaxe (23, 3, Zot:4) a +0 robe (23, 14, Zot:4) 5 stones (24, -14, Zot:4) a +0 mace a +0 cloak a +1 vampiric whip a red draconian skeleton (25, 16, Zot:4) a +0 cloak a +2 long sword of distortion a +0 glaive (26, -15, Zot:4) a +0 trident (28, -12, Zot:4) a storm dragon skeleton (31, 8, Zot:4) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (34, 15, Zot:4) a +0 short sword a green draconian skeleton (37, 2, Zot:4) a +0 war axe a black draconian corpse (skeletalised by now) (45, 9, Zot:4) a +0 war axe a black draconian skeleton (46, 12, Zot:4) +0 storm dragon scales a storm dragon skeleton (48, 9, Zot:4) a +0 cloak a +0 dire flail (49, 5, Zot:4) a +0 flail (51, 3, Zot:4) a +0 cloak a +0 dagger a yellow draconian skeleton (51, 4, Zot:4) a +0 short sword a white draconian skeleton (51, 5, Zot:4) 6 stones a +1 cloak a +0 rapier of speed Level 5 of the Realm of Zot (0, 0, Zot:5) the +1 whip of Xorireaf {elec, Str+4} Str+4: It affects your strength (+4). (unseen) (0, 1, Zot:5) a +0 falchion of holy wrath (unseen) (0, 7, Zot:5) the +6 mace "Siess" {freeze, ^Fragile rPois MP+6 SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) (0, 8, Zot:5) the +8 sling "Vonue" {freeze, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (unseen) (0, 16, Zot:5) the +7 dagger of the Saviour {elec, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (0, 17, Zot:5) a +2 falchion of holy wrath (unseen) (0, 18, Zot:5) the +0 dagger "Ofenwig" {freeze, rElec rC+ Str+3 Stlth-} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (0, 19, Zot:5) the +7 short sword of Reoklus {heavy, rPois Will- rCorr} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (0, 20, Zot:5) the +9 whip of Kuagagia {freeze, rC++} rC++: It greatly protects you from cold. (unseen) (0, 21, Zot:5) the +8 spear "Hachos" {drain, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (1, -1, Zot:5) the +9 hand axe "Ohuak" {vamp, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (1, 0, Zot:5) the +0 sling "Ympumm" {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (1, 1, Zot:5) the +4 mace "Mifrar" {speed, rElec Str+5 Dex-2} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (unseen) (1, 2, Zot:5) the +3 spear of Wap Fazxu {protect, rPois Str-4 Int-5 Stlth+} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (1, 6, Zot:5) a +0 partisan of freezing (unseen) (1, 7, Zot:5) the +2 whip of Virtue {elec, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (1, 8, Zot:5) the +5 spear of Yeast {speed, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (1, 9, Zot:5) a +6 demon trident of electrocution (unseen) (1, 15, Zot:5) +0 storm dragon scales (still there?) the +4 mace of Rigga {pain, rElec rN++} (still there?) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. a storm dragon corpse (skeletalised by now) (still there?) (1, 16, Zot:5) the +8 whip "Lynkirgh" {vamp, rC+ rN++ Dex-5 Stlth+} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (1, 17, Zot:5) a +2 sling of freezing (unseen) (1, 18, Zot:5) a +0 falchion of electrocution (unseen) (1, 19, Zot:5) the +9 sling "Ziyv" {flame, Str-3 Int+2 Dex+6 Stlth-} Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (1, 20, Zot:5) the +10 short sword of Vuno Niv {freeze, ^Fragile Fly rC- Str+8} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). (unseen) (1, 21, Zot:5) the +2 hand axe of Horount {elec, rC+ rN+ Will- Str+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). (unseen) (1, 22, Zot:5) the +4 dagger of the Endless March {antimagic, rC+} rC+: It protects you from cold. (unseen) (2, -2, Zot:5) the +3 mace "Hunali" {drain, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (2, -1, Zot:5) the +3 short sword of Ovuylehu {freeze, rF+ rC+ Str-5 Dex+4} rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). (unseen) (2, 0, Zot:5) the +4 dagger "Qucuhua" {antimagic, rElec rC+ Int+5 Stlth-} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (2, 1, Zot:5) the +5 dagger "Ogreslayer" {heavy, rC- Str+5} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (unseen) (2, 2, Zot:5) the +9 spear of Xom, Dripping {speed, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. (unseen) (2, 3, Zot:5) the +3 dagger of Ompaykhlo {speed, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (2, 5, Zot:5) the +2 dagger "Utiw" {speed, rF+++ rC++ Str-4} rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). (unseen) (2, 6, Zot:5) the +3 sling of Grontol {drain, Str+5} Str+5: It affects your strength (+5). (unseen) (2, 7, Zot:5) the +6 mace "Idoumura" {freeze, *Corrode rF+ Will++ Dex+2} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (2, 8, Zot:5) the +7 mace "Nuat" {venom, +Blink rPois Int+3} +Blink: It lets you blink. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (2, 9, Zot:5) the +8 hand axe of Salt {vamp, rCorr Int-4 Dex-3 SInv} rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (2, 10, Zot:5) the +5 spear of Xogh {antimagic, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (2, 14, Zot:5) a +4 spectral quarterstaff (unseen) (2, 15, Zot:5) the +1 dagger "Nacrau" {drain, rF++ Str+4} rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). (unseen) (2, 16, Zot:5) the +1 sling of Cies {heavy, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (2, 17, Zot:5) the +4 short sword of Uhoasm {drain, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (2, 18, Zot:5) the +6 hand axe of the Moa {freeze, ^Fragile Str+4 Int+2} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (2, 19, Zot:5) the +8 short sword of Light {protect, rC- rN+ SInv} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (2, 20, Zot:5) the +8 dagger of Calamity {pain, rPois rF+ Will+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (2, 21, Zot:5) the +9 sling of the Vine {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (2, 22, Zot:5) the +11 hand axe of Wisdom {antimagic, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (2, 23, Zot:5) the +5 dagger "Merhole" {heavy, rCorr Int+3 Stlth-} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (3, -2, Zot:5) the +10 hand axe "Siom Niore" {drain, rElec rF+++} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. (unseen) (3, -1, Zot:5) the +4 spear of Kismet {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (3, 0, Zot:5) the +2 dagger of Crusades {holy, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (3, 1, Zot:5) the +1 sling of the Moon {flame, rN++ MP-6 Dex+4} rN++: It greatly protects you from negative energy. MP-6: It affects your magic capacity (-6). Dex+4: It affects your dexterity (+4). (unseen) (3, 2, Zot:5) the +4 dagger of the Big Bang {freeze, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (3, 3, Zot:5) the +6 dagger of Havoc {heavy, rC- Str+4 Dex+5} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). (unseen) (3, 4, Zot:5) the +8 dagger of Begi {holy, Will+} Will+: It increases your willpower. (unseen) (3, 5, Zot:5) the +9 spear of Pestilence {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (3, 6, Zot:5) the +6 mace of Urgency {spect, +Blink} +Blink: It lets you blink. (unseen) (3, 7, Zot:5) the +4 dagger "Horesha" {freeze, rElec Str+2 Int-3 Stlth+} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (3, 8, Zot:5) the +1 hand axe of a bailey {flame, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (3, 9, Zot:5) a +2 long sword of protection (unseen) (3, 10, Zot:5) a +0 flail of draining (unseen) (3, 11, Zot:5) the +1 sling of Gouhej {drain, Will++ Str+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (3, 13, Zot:5) a +0 plate armour (still there?) a +5 sling of flaming (still there?) (3, 15, Zot:5) the +1 short sword "Useufemp" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (3, 16, Zot:5) the +1 spear of Bodily Humours {antimagic, Will+} Will+: It increases your willpower. (unseen) (3, 17, Zot:5) the +6 sling of Terra Cotta {heavy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (3, 18, Zot:5) a +4 sling (unseen) (3, 19, Zot:5) the +3 whip "Toboggie" {antimagic, rC- Int+2 Dex+3} rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (3, 20, Zot:5) the +1 mace "Wyphimuf" {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (3, 21, Zot:5) the +1 sling "Draconian's Curse" {heavy, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (3, 22, Zot:5) the +1 dagger "Gaguod" {spect, rC+} rC+: It protects you from cold. (unseen) (3, 23, Zot:5) the +2 whip of the Unkillable {distort, rC+} rC+: It protects you from cold. (unseen) (3, 24, Zot:5) the +10 sling of Valour {flame, rF+ Int+3 Stlth+} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (4, -2, Zot:5) the +5 hand axe of Ad Valorem {spect, ^Drain ^Fragile Str+3 SInv} ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (4, -1, Zot:5) the +2 mace "Globulus" {speed, rPois Will+ rCorr Str+4} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (4, 0, Zot:5) the +7 mace "Amaxzu" {elec, Fly Will+ Stlth-} Fly: It grants you flight. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (unseen) (4, 1, Zot:5) a +7 sling (4, 3, Zot:5) the +6 spear "Goblin's Demise" {holy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (4, 4, Zot:5) the +9 whip "Qouhat" {drain, ^Fragile rElec rPois Str+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (4, 5, Zot:5) the +7 mace "kaboissonneault's Peril" {reap, *Rage Int+3 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (4, 6, Zot:5) the +7 dagger of Capital Punishment {pain, ^Fragile rElec Int+4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (4, 7, Zot:5) the +10 dagger of the Lachrymose God {freeze, rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (4, 8, Zot:5) the +4 dagger of the Foremost Mystics {speed, Str+7} Str+7: It affects your strength (+7). (unseen) (4, 9, Zot:5) the +6 hand axe "Fapucvus" {vamp, rN+} rN+: It protects you from negative energy. (unseen) (4, 10, Zot:5) the +5 short sword of the Crushed Xeniums {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (4, 11, Zot:5) the +11 dagger "Wonwapt" {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (4, 12, Zot:5) the +8 sling of Rohutuog {drain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (4, 13, Zot:5) the +1 dagger of the Enemy {venom, rN+} rN+: It protects you from negative energy. (unseen) (4, 14, Zot:5) the +0 hand axe of Defence {flame, ^Fragile rF- rN+++ Stlth+} ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (4, 15, Zot:5) the +9 short sword "Fuocka Neca" {antimagic, Str-2 Int-2 Dex+6} Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (unseen) (4, 16, Zot:5) the +3 dagger "Ofuag" {holy, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (4, 17, Zot:5) the +3 short sword of Greed {drain, Will++ Str+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (4, 18, Zot:5) the +10 whip of Layf {holy, rF+ MP+6 Int+3} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). (unseen) (4, 19, Zot:5) the +6 whip of Zearraso {flame, rN++ Int-4 Dex+4} rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (unseen) (4, 20, Zot:5) the +5 whip "Waub" {protect, rPois Str+2 Dex+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (4, 21, Zot:5) the +3 hand axe of the Puffball {holy, rN++ Int-3} rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). (4, 22, Zot:5) the +4 dagger of Avazxuph {heavy, rF+} rF+: It protects you from fire. (unseen) (4, 23, Zot:5) the +6 spear "Utilaoff" {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (4, 24, Zot:5) a +2 mace of protection (unseen) (5, -3, Zot:5) the +1 whip of Tenacity {freeze, rPois rF- rC++ SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (5, -2, Zot:5) the +4 mace "Qevuj" {freeze, Fly rF+++ rC+ Str-5} Fly: It grants you flight. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). (unseen) (5, -1, Zot:5) the +8 dagger of Forgiveness {venom, rN+ Will+ MP+5 Int-5} rN+: It protects you from negative energy. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). Int-5: It affects your intelligence (-5). (unseen) (5, 0, Zot:5) the +3 dagger of the Pyrrhic Victory {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (5, 1, Zot:5) the +9 whip of Destruction {protect, rF+ Will++ Str-2 Int-5} rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). (unseen) (5, 2, Zot:5) the +7 whip "Riril" {freeze, Str+5} Str+5: It affects your strength (+5). (5, 3, Zot:5) the +10 dagger "Eseacusk" {holy, *Corrode Int+3 Dex+6} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (5, 5, Zot:5) the +3 sling "Mygga" {freeze, Int+6} Int+6: It affects your intelligence (+6). (unseen) (5, 6, Zot:5) the +5 hand axe "Bigrozu" {drain, Str+5 Int-3 SInv Stlth+} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (5, 7, Zot:5) the +3 mace "Xurif" {freeze, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (5, 8, Zot:5) the +5 mace of Joyful Slaughter {heavy, Str+5} Str+5: It affects your strength (+5). (5, 9, Zot:5) the +5 dagger "Neuwen" {protect, Will+} Will+: It increases your willpower. (unseen) (5, 10, Zot:5) the +3 spear of Fear {heavy, rC++ Str+2} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). (unseen) (5, 11, Zot:5) the +10 dagger "Ifaaq" {spect, *Rage rF++ Int+2 Dex-4} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (unseen) (5, 13, Zot:5) the +4 dagger of the Enchanting King {flame, Dex+4} Dex+4: It affects your dexterity (+4). (5, 14, Zot:5) the +3 spear of the Yoke {protect, rC++ Str+3 Stlth+} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (5, 15, Zot:5) the +1 spear of the Living Dead {holy, +Blink Str+3 Int+7 Dex-5} +Blink: It lets you blink. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). (unseen) (5, 16, Zot:5) the +5 short sword of Moeraef {freeze, rN+ Will+ Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (5, 17, Zot:5) the +0 spear of Massak {holy, ^Fragile rN+++ SInv} ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (unseen) (5, 18, Zot:5) the +2 mace of Makhleb's Inspiration {drain, rF+ Will+ Str+4} rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (5, 19, Zot:5) the +5 sling "Jopnyusenn" {elec, rF++} rF++: It greatly protects you from fire. (unseen) (5, 20, Zot:5) the +6 whip of the Boiling Point {freeze, rF+ rC+ Int-5} rF+: It protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). (unseen) (5, 21, Zot:5) the +8 hand axe of Mayhem {heavy, Fly rN+++ Will+ Int-2} Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (5, 22, Zot:5) the +4 mace of Makhleb's Castigation {reap, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (5, 23, Zot:5) the +4 short sword of Vanity {venom, Int+5} Int+5: It affects your intelligence (+5). (unseen) (5, 24, Zot:5) the +9 mace of Jaofro Vaso {chaos, rC++} rC++: It greatly protects you from cold. (unseen) (6, -3, Zot:5) the +4 mace of Dust {drain, *Slow Dex+5} *Slow: It may slow you when you take damage. Dex+5: It affects your dexterity (+5). (unseen) (6, -2, Zot:5) the +9 dagger "Ifuoxtor" {spect, ^Drain rPois Str+2 Int+4} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (6, -1, Zot:5) the +2 sling of the Ancients {drain, rC+ Str+3 Dex+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (6, 0, Zot:5) the +6 mace of Gaipt {speed, Str+6} Str+6: It affects your strength (+6). (unseen) (6, 1, Zot:5) the +3 mace "Tonuim" {protect, +Blink MP-9 SInv} +Blink: It lets you blink. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. (unseen) (6, 2, Zot:5) a +2 great mace of protection (unseen) (6, 3, Zot:5) the +1 mace of Suestug {chaos, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (6, 4, Zot:5) a +1 flail of protection (unseen) (6, 5, Zot:5) the +12 dagger of Dissolution {spect, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (6, 6, Zot:5) the +6 whip of Xaiwautz {flame, Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (6, 7, Zot:5) the +5 mace of the Verdant God {spect, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (6, 8, Zot:5) the +1 whip "Weiddime" {speed, ^Drain rElec Int+6 SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (6, 9, Zot:5) the +5 dagger of Heiqiu {vamp, *Noise rElec Str+8 Int+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Int+2: It affects your intelligence (+2). (unseen) (6, 10, Zot:5) a +3 trident of flaming (unseen) (6, 11, Zot:5) the +3 dagger of the Queen {spect, rC+ Str+4 Dex-5} rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (unseen) (6, 13, Zot:5) the +7 hand axe of Irigh {antimagic, rCorr Str+5 Int-5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (6, 14, Zot:5) the +7 dagger of Uvasm {heavy, Int+3} Int+3: It affects your intelligence (+3). (6, 15, Zot:5) the +4 short sword "Yhiumuc" {freeze, rCorr Str-4 SInv} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (6, 16, Zot:5) the +3 sling "Meydayna" {elec, rPois rF- Str+2 Dex+8} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). (unseen) (6, 17, Zot:5) the +3 dagger of Traps {heavy, rF+ Will+ SInv Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (6, 18, Zot:5) a +2 arbalest of flaming (unseen) (6, 19, Zot:5) the +10 dagger of the Endless Expanse {flame, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (6, 20, Zot:5) the +3 short sword of Blood {freeze, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (6, 21, Zot:5) the +0 dagger "Veel" {drain, rC+++ Will- Dex-5} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex-5: It affects your dexterity (-5). (6, 22, Zot:5) the +5 dagger of Disembowelment {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (6, 23, Zot:5) the +7 dagger of Edafai {venom, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (6, 24, Zot:5) the +11 sling of Muropt {freeze, rElec Will+ SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (7, -3, Zot:5) the +0 hand axe of the Hidden Ghosts {heavy, rCorr Str+4 SInv} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (7, -2, Zot:5) the +3 hand axe of Armageddon {vamp, rC++ Int+3} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (7, -1, Zot:5) the +5 sling of Eternal War {chaos, rF- rC+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (7, 0, Zot:5) the +1 whip of Xom's Felicitations {flame, rElec rPois Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (7, 1, Zot:5) a +0 flail of protection (unseen) (7, 2, Zot:5) the +9 short sword "Wigaol" {freeze, Str+4} Str+4: It affects your strength (+4). (7, 3, Zot:5) the +11 sling of Nail {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (7, 4, Zot:5) the +4 whip of Modesty {heavy, rC- rCorr Str+3 Dex+3} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (7, 5, Zot:5) the +9 whip of the Thieving Traitor {drain, Will+ Str+5 Int-2 Dex+3} Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (unseen) (7, 6, Zot:5) a +3 whip of venom (7, 7, Zot:5) the +8 dagger "Annuhoj" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (7, 9, Zot:5) the +8 mace of Diet Blood {flame, Str+6} Str+6: It affects your strength (+6). (7, 10, Zot:5) the +3 spear of an ossuary {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (7, 11, Zot:5) the +8 short sword of Rawnae Lasa {freeze, *Slow rF+ rN+ MP+9} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (7, 13, Zot:5) a +5 long sword of holy wrath (7, 14, Zot:5) the +8 sling of the End of Times {flame, Fly rF+ rN++ Str-5} Fly: It grants you flight. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). (7, 15, Zot:5) the +4 short sword "Ifuti" {freeze, rPois rF- rC+++ Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (unseen) (7, 16, Zot:5) the +4 sling of the Crushed Wishes {flame, rElec rC- Int+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (unseen) (7, 17, Zot:5) a +2 heavy sling (unseen) (7, 18, Zot:5) the +8 spear of Karma {holy, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (7, 19, Zot:5) the +6 hand axe "Kaonif" {antimagic, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (7, 20, Zot:5) the +4 mace of Lyxin {spect, rF++} rF++: It greatly protects you from fire. (unseen) (7, 21, Zot:5) the +7 mace "Fossad" {freeze, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (7, 22, Zot:5) the +8 whip "Gearph" {venom, rElec rF- Str+3 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (7, 23, Zot:5) the +10 dagger "Tawumn" {freeze, *Corrode rC+ Will+++ SInv Stlth+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (7, 24, Zot:5) the +4 dagger of Salt {holy, rC+ Int+3 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (8, -3, Zot:5) the +3 hand axe "Peantoecw" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (8, -2, Zot:5) the +2 hand axe of Blue Forgiveness {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (8, -1, Zot:5) the +1 whip "Ipopole" {freeze, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (8, 0, Zot:5) the +8 spear of Kindness {freeze, Str+6} Str+6: It affects your strength (+6). (unseen) (8, 1, Zot:5) the +7 dagger of Siwe {venom, Will- Str+5} Will-: It decreases your willpower. Str+5: It affects your strength (+5). (unseen) (8, 2, Zot:5) the +9 sling of the Vendetta {antimagic, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (8, 3, Zot:5) the +6 dagger of Annoyance {heavy, rPois rF+ SInv Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (8, 5, Zot:5) the +3 whip of the Mayfly {venom, rElec Will+ Int-2 Dex+3 Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (8, 6, Zot:5) the +8 mace "Demonslayer" {flame, ^Drain rElec rN+ SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (8, 7, Zot:5) the +6 short sword "Uvoufoenoerph" {antimagic, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (8, 8, Zot:5) the +4 hand axe "Ponodol" {spect, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (8, 9, Zot:5) a +2 glaive of protection (unseen) (8, 10, Zot:5) the +8 mace "Fomoqee" {heavy, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (8, 11, Zot:5) the +6 dagger of Pandemonium {flame, ^Fragile rN+ Dex+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (8, 13, Zot:5) the +7 sling "Tofaywnyfa" {flame, ^Contam rPois Will+++ Str+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). (8, 14, Zot:5) the +5 whip of the Inviting Madman {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (8, 15, Zot:5) the +5 mace of Courage {antimagic, rC+ rCorr Int+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (8, 16, Zot:5) the +6 sling "Wuschuoh" {drain, rCorr MP+6 Str+4} rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). (unseen) (8, 17, Zot:5) the +5 dagger of Reapportionment {protect, ^Contam *Corrode rPois rN+++} ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (unseen) (8, 18, Zot:5) the +3 dagger "Roacoupn" {pain, rF+ Int+2 Dex+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (8, 19, Zot:5) a +3 morningstar of distortion (unseen) (8, 20, Zot:5) the +1 whip of Xaas {drain, rN+ Int+4 Stlth+} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (8, 21, Zot:5) the +4 hand axe "Rone" {flame, Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (8, 22, Zot:5) the +12 sling of Broken Luck {heavy, ^Contam +Blink rF+ Str+2} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (8, 23, Zot:5) the +3 whip of the Unstoppable Spines {spect, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (8, 24, Zot:5) the +2 whip "Icsuebb" {protect, rPois rC+ Str-4} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). (unseen) (9, -3, Zot:5) the +4 hand axe of Huashriv {chaos, Str+6 Int-4 Stlth+} Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (9, -2, Zot:5) the +9 mace of the Wizarding Shrike {freeze, +Blink Fly rPois rF-} +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. (unseen) (9, -1, Zot:5) the +9 sling of Agaan {drain, rElec} rElec: It insulates you from electricity. (unseen) (9, 0, Zot:5) the +0 mace of Beogh's Anger {heavy, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (9, 1, Zot:5) the +9 hand axe of Largesse {heavy, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (9, 2, Zot:5) the +10 short sword of Dismemberment {antimagic, *Noise rC+ Dex+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (9, 3, Zot:5) the +5 dagger of Temperance {venom, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (9, 4, Zot:5) the +9 hand axe of Midnight {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (9, 5, Zot:5) the +7 dagger of the Three Visionaries {vamp, *Noise *Slow +Blink rCorr} *Noise: It may make a loud noise when swung. *Slow: It may slow you when you take damage. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (9, 6, Zot:5) the +1 whip of Vengeance {flame, Dex+8 Stlth+} Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. (9, 7, Zot:5) the +6 mace of Esivigenku {drain, rElec rC+ Dex-2 SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (9, 8, Zot:5) the +4 hand axe of Shrieking Terror {freeze, rN++ Str-4 Int+2} rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). (unseen) (9, 9, Zot:5) the +8 hand axe of Subterfuge {heavy, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (9, 10, Zot:5) the +6 short sword of Vavorch {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (9, 11, Zot:5) the +7 spear "Zuetapsiy" {heavy, rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (9, 13, Zot:5) the +8 dagger of the Neverending Tables {spect, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (9, 14, Zot:5) the +1 dagger "Pendulum" {flame, Will++} Will++: It greatly increases your willpower. (9, 15, Zot:5) the +0 spear of Lamper {elec, rC++ rCorr Str+2} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (9, 16, Zot:5) the +7 mace "Ishria Qaoqu" {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (9, 17, Zot:5) the +1 short sword "Ahain" {freeze, rPois} rPois: It protects you from poison. (unseen) (9, 18, Zot:5) the +3 hand axe of Defence by Offence {venom, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (9, 19, Zot:5) the +5 short sword of Rimeo {protect, ^Contam rElec rF+ rN+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (9, 20, Zot:5) the +4 hand axe of Callousness {drain, Dex+3} Dex+3: It affects your dexterity (+3). (9, 21, Zot:5) the +10 short sword of Irritation {drain, Fly rElec Int+3 Stlth-} Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (9, 23, Zot:5) the +4 hand axe of the Real Monster {reap, +Blink} +Blink: It lets you blink. (unseen) (9, 24, Zot:5) the +8 mace "Daume" {freeze, rElec Will+ Str+4} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (9, 35, Zot:5) 4 stones (10, -3, Zot:5) the +3 spear "Rilani" {freeze, rPois rF+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (10, -2, Zot:5) the +2 spear of Inconvenience {freeze, rC- Dex+6} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (unseen) (10, -1, Zot:5) a +2 rapier of draining (unseen) (10, 0, Zot:5) the +9 hand axe of Rum Wuo {flame, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (unseen) (10, 1, Zot:5) the +6 short sword of Incongruity {freeze, rPois Str+3 SInv Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (10, 3, Zot:5) the +1 dagger of Xucoced {venom, +Blink Int+3 Stlth+} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (10, 4, Zot:5) the +8 sling of Zaixucapp {flame, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (10, 5, Zot:5) the +1 sling "Orb Guardian's Bane" {freeze, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. (unseen) (10, 6, Zot:5) the +10 dagger of the Pyrrhic Victory {holy, ^Drain rElec rN++ Dex-4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). (10, 7, Zot:5) a +2 long sword of holy wrath (unseen) (10, 9, Zot:5) the +7 whip "Qaufum" {drain, +Blink Dex+4 Stlth+} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (10, 10, Zot:5) the +9 sling of the Cursing Crayfish {chaos, *Corrode rElec rC+ Will+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. (10, 11, Zot:5) the +0 hand axe "Ipidaure" {reap, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (10, 13, Zot:5) the +1 mace "Meitwol" {freeze, +Blink rC+ rN+ Dex+2} +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (10, 14, Zot:5) the +2 spear of Voxtoupp {flame, *Slow rC+ Str+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). (10, 15, Zot:5) the +5 dagger of Unreason {drain, Fly rPois Will-} Fly: It grants you flight. rPois: It protects you from poison. Will-: It decreases your willpower. (10, 16, Zot:5) the +3 spear of the Sugar Beet {venom, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (10, 17, Zot:5) the +4 sling "Weumeosi" {drain, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (10, 18, Zot:5) a +2 spear of freezing (10, 19, Zot:5) the +1 short sword "Moamuak" {drain, +Blink rElec Int+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (10, 20, Zot:5) a +2 rapier of flaming (10, 21, Zot:5) the +7 short sword "Impslayer" {elec, Dex+5} Dex+5: It affects your dexterity (+5). (10, 22, Zot:5) the +4 mace of Feyss {drain, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (10, 23, Zot:5) the +1 mace of Ascent {elec, rC+} rC+: It protects you from cold. (unseen) (10, 24, Zot:5) the +6 dagger "Niyvaras" {pain, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (11, -3, Zot:5) the +10 dagger of Dishonesty {flame, *Corrode Fly rF+ Dex+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (11, -2, Zot:5) the +10 whip of Honour {pain, rC++ rN+ Int-2 Dex+3} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (unseen) (11, -1, Zot:5) a +1 shortbow of flaming (unseen) (11, 1, Zot:5) the +3 mace of Virtue {flame, rPois SInv Stlth-} rPois: It protects you from poison. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (11, 2, Zot:5) the +4 hand axe of Mana {venom, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (11, 4, Zot:5) the +8 spear "Lograd" {spect, *Corrode rElec rN+++ Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (11, 5, Zot:5) the +4 mace "Quts" {antimagic, Fly Str-2 Dex+2} Fly: It grants you flight. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (11, 6, Zot:5) the +6 whip of Qaifid {freeze, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (11, 8, Zot:5) a +2 spear of venom (unseen) (11, 9, Zot:5) the +2 dagger of Offence {vamp, Will+} Will+: It increases your willpower. (unseen) (11, 10, Zot:5) the +1 sling of Xudwisch {freeze, Fly Will+ Str+7 Dex-4} Fly: It grants you flight. Will+: It increases your willpower. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). (11, 11, Zot:5) the +1 dagger of the Shrike {flame, rN+ Will- Dex+4 SInv} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (11, 14, Zot:5) the +3 dagger of Teel {flame, rC+++} rC+++: It renders you almost immune to cold. (11, 15, Zot:5) the +0 dagger of Premature Burial {heavy, ^Fragile rC+ Will+++ rCorr} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (11, 16, Zot:5) the +2 whip of the Orb {heavy, Will+ Str+2 Int-4} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (11, 17, Zot:5) the +0 short sword "Quukk" {vamp, rC+} rC+: It protects you from cold. (11, 18, Zot:5) the +9 sling of Xopash {elec, Int+6} Int+6: It affects your intelligence (+6). (unseen) (11, 19, Zot:5) the +1 short sword of Untimely Demise {antimagic, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (11, 20, Zot:5) the +8 mace "Receiczi" {speed, *Slow rN+ Int+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (11, 21, Zot:5) the +2 whip of the Eel {heavy, rN++ Int-2 Stlth+} rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (11, 22, Zot:5) the +4 sling "Wubid" {freeze, rPois Will- Int+5} rPois: It protects you from poison. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (11, 23, Zot:5) the +5 dagger of Growth {venom, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (11, 24, Zot:5) the +11 short sword of Xiynimp {freeze, rF+} rF+: It protects you from fire. (unseen) (11, 26, Zot:5) a wand of flame (12) (12, -3, Zot:5) the +8 mace of Equivalence {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (12, -2, Zot:5) the +9 dagger of the Open Hand {protect, *Rage Str+3 Dex+3 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (12, -1, Zot:5) the +3 short sword of Carved Tender Mercy {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (12, 0, Zot:5) the +5 whip of the Equator {spect, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). (unseen) (12, 1, Zot:5) the +7 sling of Amorality {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (12, 2, Zot:5) the +1 short sword of Liqaah {freeze, *Slow rN+ Will- Dex+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (12, 3, Zot:5) a +5 heavy sling (unseen) (12, 5, Zot:5) the +3 dagger of Offence {venom, Str+2} Str+2: It affects your strength (+2). (unseen) (12, 6, Zot:5) the +10 whip "Thing" {vamp, Dex+3} Dex+3: It affects your dexterity (+3). (12, 7, Zot:5) the +8 hand axe of Brawling {pain, ^Contam rElec rN+ SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (12, 8, Zot:5) the +8 sling "Yrussi Eschuss" {freeze, SInv} SInv: It lets you see invisible. (unseen) (12, 9, Zot:5) the +7 hand axe of Kismet {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (12, 10, Zot:5) the +1 short sword of Gravity {drain, rF+ Will+ Str+4} rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). (12, 11, Zot:5) the +9 dagger "Keph" {holy, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (12, 13, Zot:5) the +4 spear of Conflict {drain, ^Contam rPois Str+8} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+8: It affects your strength (+8). (12, 14, Zot:5) the +5 dagger "Qeid" {speed, ^Contam rPois rF+ Will+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (12, 15, Zot:5) the +2 dagger of Offence {pain, rPois} rPois: It protects you from poison. (12, 16, Zot:5) a +1 heavy war axe (unseen) (12, 17, Zot:5) the +1 spear "Xiwyh" {flame, rC+} rC+: It protects you from cold. (unseen) (12, 18, Zot:5) a +2 trident of distortion (unseen) (12, 19, Zot:5) the +6 dagger of the Silent Majority {protect, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (12, 20, Zot:5) the +3 hand axe of Gaehaf {freeze, rPois rN+ rCorr Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (12, 21, Zot:5) the +3 hand axe of Irritation {flame, rF++ Str+5 Dex-2} rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (12, 22, Zot:5) the +8 sling of Royalism {drain, rPois rF- Int+6} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (12, 23, Zot:5) the +5 mace of Prudence {elec, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (12, 24, Zot:5) the +3 short sword of the Hurting Madman {flame, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (13, -3, Zot:5) the +8 whip of the Thieving Gods {venom, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (13, -2, Zot:5) the +3 sling "Aniv" {heavy, ^Contam ^Fragile rN+++ Int+4} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). (unseen) (13, -1, Zot:5) the +2 dagger "Beliunn" {protect, rPois rF+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (13, 0, Zot:5) the +5 hand axe "Sodec" {freeze, Will+++ Int-5} Will+++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). (unseen) (13, 1, Zot:5) the +6 dagger "Mirrec" {distort, Int+3} Int+3: It affects your intelligence (+3). (unseen) (13, 2, Zot:5) the +3 spear "Lunep" {pain, rN+} rN+: It protects you from negative energy. (unseen) (13, 3, Zot:5) the +6 short sword "Ynukolly" {protect, Int+5} Int+5: It affects your intelligence (+5). (unseen) (13, 4, Zot:5) a +2 demon whip of freezing (unseen) (13, 5, Zot:5) the +9 sling of Eternal Winter {freeze, ^Drain rF+++ MP+9 Dex+4} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). (unseen) (13, 6, Zot:5) the +8 mace of the Hurtling Gods {drain, ^Fragile rPois Dex+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (13, 7, Zot:5) the +0 hand axe "Plog" {reap, rElec rPois Str-2 Dex+9} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). (unseen) (13, 8, Zot:5) the +2 dagger of Exquisite Death {freeze, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (13, 9, Zot:5) the +1 dagger of Zin, Rescuing {flame, rF- rC++ Str+3} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (13, 10, Zot:5) the +10 whip "Spiderslayer" {speed, rC+ Str-4 SInv Stlth+} rC+: It protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (13, 11, Zot:5) a +3 long sword of electrocution (13, 13, Zot:5) the +8 short sword "Zustoiqy" {flame, rElec rF+ Will++ Str-4} rElec: It insulates you from electricity. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). (13, 14, Zot:5) the +4 whip of Meager Cruel Justice {venom, Str+4} Str+4: It affects your strength (+4). (13, 15, Zot:5) the +6 whip "Noiwiala" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (13, 16, Zot:5) the +8 dagger "Livopt" {distort, ^Contam rElec rPois} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. (13, 17, Zot:5) the +5 sling "Hivud" {drain, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (13, 18, Zot:5) the +0 sling "Xoops" {freeze, rPois Str+6} rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (13, 19, Zot:5) the +8 dagger of Blood {venom, rN++ Stlth-} rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (13, 20, Zot:5) a book of Transmutation the +9 mace of Ecominye {vamp, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (13, 21, Zot:5) the +1 short sword of the Yoke {protect, rF+ Int-4 Stlth+} rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (13, 22, Zot:5) the +4 short sword of Faepsor {freeze, *Slow Fly rElec rN+ MP+5} *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). (13, 23, Zot:5) the +10 short sword of Overwhelming Force {elec, Will++ Int+2} Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (13, 24, Zot:5) the +2 dagger "Giantslayer" {flame, Str+7} Str+7: It affects your strength (+7). (unseen) (14, -3, Zot:5) the +9 dagger "Gram" {venom, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). (unseen) (14, -2, Zot:5) a +0 heavy long sword (unseen) (14, -1, Zot:5) the +2 mace "Gucuywk" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (14, 0, Zot:5) the +4 whip of Shrieking Integrity {reap, rPois rCorr Int-4 Dex-3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex-3: It affects your dexterity (-3). (unseen) (14, 1, Zot:5) the +1 dagger of the Narrow God {drain, rPois Will+ Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (14, 2, Zot:5) the +5 sling of Lesolon {elec, rF+ Will+ Int+5 Dex-3} rF+: It protects you from fire. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (unseen) (14, 3, Zot:5) the +6 short sword of Liwys {drain, ^Fragile Str+5 Dex+3 SInv} ^Fragile: It will be destroyed if unequipped. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (14, 4, Zot:5) the +11 spear of Brawling {freeze, Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (14, 5, Zot:5) a +4 trident of venom (unseen) (14, 7, Zot:5) a +3 longbow of freezing (14, 8, Zot:5) the +5 spear "Itabaumi" {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (14, 9, Zot:5) the +9 hand axe of Nurturing Slow Death {freeze, Will+ Str+6} Will+: It increases your willpower. Str+6: It affects your strength (+6). (14, 10, Zot:5) the +5 sling of Res Ipsa Loquitur {flame, +Blink rN+ Stlth+} +Blink: It lets you blink. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (14, 11, Zot:5) the +8 whip of Gyugapt {venom, rC+} rC+: It protects you from cold. (14, 13, Zot:5) the +7 short sword of True Grit {freeze, Int+3} Int+3: It affects your intelligence (+3). (14, 14, Zot:5) the +5 spear of the Bursted God {elec, rPois Will+ Str+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). (14, 15, Zot:5) the +3 dagger of Charity {drain, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (14, 16, Zot:5) the +6 sling of an ossuary {chaos, rC++ Str-3 SInv} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (14, 17, Zot:5) the +1 dagger of Towuniut {elec, *Slow rElec rF+ SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (14, 18, Zot:5) the +2 dagger of the Skies Above {pain, Str+2} Str+2: It affects your strength (+2). (unseen) (14, 19, Zot:5) the +3 dagger of Corpus Delicti {venom, rC++} rC++: It greatly protects you from cold. (unseen) (14, 21, Zot:5) the +12 dagger of Kucook {flame, rF+ Str+3 Stlth+} rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (14, 22, Zot:5) the +8 sling of Feareimu {heavy, rPois} rPois: It protects you from poison. (14, 23, Zot:5) the +9 short sword of the World {holy, +Blink rF+ rC+} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (14, 24, Zot:5) the +6 hand axe of Doubt {antimagic, *Corrode rElec Int+7} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). (unseen) (15, -3, Zot:5) the +1 short sword of the Tomato {drain, *Slow rF- Str+4 Int+7} *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+7: It affects your intelligence (+7). (unseen) (15, -2, Zot:5) a +0 orcbow of electrocution (unseen) (15, -1, Zot:5) a +0 battleaxe of draining (unseen) (15, 0, Zot:5) a +0 hand axe (15, 1, Zot:5) the +3 short sword of Myudakk {speed, rF+ Will+ Str+2 Dex+4} rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (15, 2, Zot:5) the +7 hand axe of Evisceration {vamp, *Rage Int+3 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (15, 3, Zot:5) the +8 dagger of Zinim {pain, rPois rN+ rCorr Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (15, 4, Zot:5) the +5 short sword "Orb Guardian's Curse" {freeze, rElec rPois rN+ Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (15, 5, Zot:5) a +2 short sword of protection (unseen) (15, 6, Zot:5) the +7 dagger of Xegrip {venom, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (15, 7, Zot:5) a +3 morningstar of protection (15, 8, Zot:5) the +7 whip of Accord {drain, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (15, 9, Zot:5) the +9 spear "Iffaud" {flame, ^Contam rF+ Int+2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (15, 10, Zot:5) the +9 short sword "Yhaskucw" {vamp, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (15, 11, Zot:5) the +5 dagger "Yckid" {drain, Fly rF+ rN++} Fly: It grants you flight. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (15, 13, Zot:5) the +6 short sword "Spiderslayer" {drain, Fly rPois rF- Stlth+} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (15, 14, Zot:5) the +8 sling of Trauma {antimagic, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (15, 15, Zot:5) the +4 spear of a wizard's laboratory {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (15, 16, Zot:5) the +12 whip "Hilivill" {spect, rPois Str+4 Int+3 Stlth+} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (15, 17, Zot:5) the +10 spear of Voygriot {distort, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (15, 18, Zot:5) the +2 whip of Xodacet {venom, Str+6} Str+6: It affects your strength (+6). (unseen) (15, 19, Zot:5) the +1 dagger of a bazaar {freeze, rC- Will+ Str+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (15, 20, Zot:5) the +8 dagger "Putocute" {vamp, rElec rC++ Dex-3 Stlth+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (15, 21, Zot:5) the +9 spear "Efrut" {protect, rPois Will+ Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (15, 22, Zot:5) the +9 sling "Dilibb" {heavy, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (15, 23, Zot:5) a +3 morningstar of holy wrath (unseen) (15, 24, Zot:5) the +7 spear of Viny Fortitude {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (16, -3, Zot:5) a +1 sling of electrocution (unseen) (16, -2, Zot:5) the +7 mace of Amortisation {reap, rC+++ Str+4 Int-2 Stlth+} rC+++: It renders you almost immune to cold. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (16, -1, Zot:5) the +1 dagger of Honour {venom, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (unseen) (16, 0, Zot:5) the +12 dagger "Goantuirr" {venom, ^Contam rF++ Int+3} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (16, 1, Zot:5) the +1 whip "Xighahe" {speed, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (16, 2, Zot:5) the +8 whip "Demonslayer" {holy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (16, 3, Zot:5) the +8 sling of the Chewing Gods {antimagic, *Slow rElec Str+5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (unseen) (16, 4, Zot:5) the +1 whip of the Hurling Gods {spect, rC+ Int+8} rC+: It protects you from cold. Int+8: It affects your intelligence (+8). (unseen) (16, 5, Zot:5) the +1 whip "Ceyxtiat" {protect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (16, 6, Zot:5) the +3 whip "Tetur" {freeze, rC+ Str+3 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (16, 7, Zot:5) a +2 short sword of speed (16, 8, Zot:5) the +6 mace of the Pits of Slime {flame, Will- Str+5 Int+2} Will-: It decreases your willpower. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (16, 9, Zot:5) a +11 club of pain (still there?) the +11 dagger "Ytahipt" {freeze, *Noise *Corrode rPois SInv} (still there?) *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. SInv: It lets you see invisible. (16, 10, Zot:5) the +4 mace of the Moth {flame, rElec rF+ SInv Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (16, 11, Zot:5) the +7 sling "Ixkosi" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (16, 13, Zot:5) a +3 executioner's axe of draining (16, 15, Zot:5) the +0 whip of Arrival {venom, +Blink rPois Int+4} +Blink: It lets you blink. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (16, 16, Zot:5) the +5 short sword "Ipaho" {spect, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (16, 17, Zot:5) the +7 sling of the Fray {flame, Int+2} Int+2: It affects your intelligence (+2). (16, 18, Zot:5) the +6 dagger "Zuvuteis" {heavy, *Rage Str+5 Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (16, 19, Zot:5) the +9 hand axe "Sacois Goib" {flame, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (16, 20, Zot:5) the +2 dagger "Yjysax" {flame, *Slow Fly Dex+6} *Slow: It may slow you when you take damage. Fly: It grants you flight. Dex+6: It affects your dexterity (+6). (16, 21, Zot:5) the +8 sling of the Unspeakable One {drain, rPois rC+ Will+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (16, 22, Zot:5) a +1 halberd of flaming (16, 23, Zot:5) the +8 short sword of the Baking Gods {heavy, rF++ rC+ Dex-4} rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). (unseen) (16, 24, Zot:5) the +2 dagger of Flawed Execution {drain, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (17, -3, Zot:5) the +7 sling of Accord {heavy, *Corrode Str+4} *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). (unseen) (17, -2, Zot:5) the +8 hand axe of Cocytus {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (17, -1, Zot:5) the +4 sling of Inconvenience {freeze, rElec Will++ Str-5 Dex+8} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (unseen) (17, 0, Zot:5) the +8 mace "Nez Qesm" {spect, *Rage Fly Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Int+5: It affects your intelligence (+5). (unseen) (17, 1, Zot:5) the +5 mace of the Breathing Saviour {antimagic, rElec Str+3 Int+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (17, 2, Zot:5) the +2 hand axe "Ogreslayer" {elec, ^Contam +Blink Will+ Int+4} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (17, 3, Zot:5) the +1 dagger "Qekhlum" {drain, Fly} Fly: It grants you flight. (unseen) (17, 4, Zot:5) the +8 mace of the Wary Gods {holy, ^Fragile rElec Will++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (17, 5, Zot:5) the +5 mace of Cutsuotali {holy, rPois rC+ Str-5 Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (17, 6, Zot:5) the +11 mace "Kuxzuebro" {vamp, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. the +0 dagger "Reesch" {speed, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (17, 7, Zot:5) the +4 hand axe "Roiwkihi" {flame, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (17, 8, Zot:5) the +3 spear of Fee Simple {drain, rPois} rPois: It protects you from poison. (17, 9, Zot:5) a +2 hand axe of electrocution (17, 10, Zot:5) the +7 whip "Xereoduf" {elec, rC- Str+2 Dex+2} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (17, 11, Zot:5) the +11 hand axe of Zomol {venom, rN+} rN+: It protects you from negative energy. (unseen) (17, 14, Zot:5) the +8 dagger of Ipse Dixit {pain, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (17, 15, Zot:5) the +7 dagger of Tuargh {venom, Fly rC+ Dex-4} Fly: It grants you flight. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). (17, 16, Zot:5) a +1 heavy mace (17, 17, Zot:5) the +6 hand axe "Diemuang" {drain, ^Contam rPois Str+2} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). (17, 18, Zot:5) the +2 dagger of Abbeeg {flame, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (17, 19, Zot:5) the +5 spear of the Moon {flame, ^Contam +Blink Str+7 SInv} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Str+7: It affects your strength (+7). SInv: It lets you see invisible. (17, 20, Zot:5) the +5 spear "Dragon's Tongue" {vamp, rPois} rPois: It protects you from poison. (17, 21, Zot:5) the +3 dagger "Dusumurr" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (17, 22, Zot:5) a +4 giant spiked club (17, 23, Zot:5) the +6 short sword of the Crucible of Flesh {flame, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (18, -2, Zot:5) the +9 short sword "Hiaxtiku" {vamp, rElec rPois rN+ Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (18, -1, Zot:5) the +2 spear of the Turnip {heavy, *Corrode rF- Will+ MP+5 Stlth+} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. (unseen) (18, 0, Zot:5) the +3 dagger "Giantslayer" {holy, rC++} rC++: It greatly protects you from cold. (unseen) (18, 1, Zot:5) the +5 dagger "Piwnij" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (18, 2, Zot:5) the +8 hand axe "Fouruch" {reap, Int+3} Int+3: It affects your intelligence (+3). (unseen) (18, 3, Zot:5) the +6 whip of the Queen {flame, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (18, 4, Zot:5) the +8 dagger "Orb Guardian's Doom" {spect, ^Drain Str+3 Int+2} ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (18, 5, Zot:5) the +3 sling "Ahauceor" {heavy, Will+ Str-4 Dex+5} Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). (unseen) (18, 6, Zot:5) the +8 hand axe of the Orb {vamp, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (18, 9, Zot:5) the +8 short sword "Kyollui" {spect, *Noise rElec rCorr Dex+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (18, 10, Zot:5) a +1 spectral quarterstaff (unseen) (18, 13, Zot:5) the +4 whip of Insufficient Pleasure {venom, rElec rPois Int-5 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (18, 15, Zot:5) the +4 short sword "Ineastrac" {freeze, rPois rF+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (18, 16, Zot:5) the +7 dagger "Demonbane" {antimagic, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (18, 17, Zot:5) the +2 dagger of Malum In Se {spect, Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (18, 18, Zot:5) the +7 short sword "Coby" {freeze, rPois rC- rN+++} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. (18, 19, Zot:5) the +5 dagger of Gin and Tonic {flame, +Blink Will+ Str-5 SInv} +Blink: It lets you blink. Will+: It increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (18, 20, Zot:5) the +2 short sword of Charity {vamp, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (18, 21, Zot:5) the +1 whip of the Bedazzling Hornet {flame, SInv} SInv: It lets you see invisible. (unseen) (18, 22, Zot:5) the +8 sling of Destiny {flame, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (19, -2, Zot:5) a +8 heavy club (still there?) the +11 sling "Bewesipnudgh" {freeze, Dex+4 Stlth+} (still there?) Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (19, -1, Zot:5) a +3 mace of protection (unseen) (19, 0, Zot:5) the +1 short sword of Bohoh {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (19, 1, Zot:5) a +0 long sword of holy wrath (unseen) (19, 2, Zot:5) a +1 whip of electrocution (unseen) (19, 3, Zot:5) the +8 dagger of Grace {pain, rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (19, 4, Zot:5) the +4 hand axe of Ascent {freeze, rElec rC+ Str+5 SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (unseen) (19, 5, Zot:5) the +7 hand axe of Outrage {flame, *Slow Fly rCorr} *Slow: It may slow you when you take damage. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (19, 6, Zot:5) the +8 hand axe of Income {freeze, rPois rCorr Int+4 Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (19, 7, Zot:5) the +6 sling "Nocyineq" {drain, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (19, 8, Zot:5) the +5 hand axe "Wisuddeihu" {venom, rPois} rPois: It protects you from poison. (19, 9, Zot:5) the +4 sling "Zeymm" {heavy, rPois} rPois: It protects you from poison. (unseen) (19, 10, Zot:5) the +9 mace "Irhog" {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (19, 13, Zot:5) the +7 short sword of the Dungeon {heavy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (19, 16, Zot:5) the +6 short sword "Vuysydao" {drain, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (19, 17, Zot:5) the +1 spear of Xom's Respect {protect, *Noise rPois rF+ rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (19, 18, Zot:5) the +4 short sword of Wrath {antimagic, Int+3} Int+3: It affects your intelligence (+3). (unseen) (19, 19, Zot:5) the +9 whip "Nanuic" {venom, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (19, 20, Zot:5) a +0 falchion of protection (unseen) (19, 21, Zot:5) the +8 spear of Conformity {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (19, 30, Zot:5) 2 stones (20, -2, Zot:5) the +1 short sword of Conscience {speed, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (20, -1, Zot:5) the +12 hand axe "Laptauho" {heavy, rElec rC- Int+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (unseen) (20, 0, Zot:5) the +1 short sword of the Harvestman {venom, rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (20, 1, Zot:5) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (20, 2, Zot:5) the +9 short sword of the Elven Halls {freeze, rElec rN+ Dex+4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (20, 3, Zot:5) a +0 cloak the +11 mace "Kasoc" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). the +9 spear of Laceration {flame, *Corrode rF+ Str+3 Int+7} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). (20, 4, Zot:5) the +1 dagger "Woff" {reap, Int+3 Dex+5 Stlth-} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (20, 5, Zot:5) a +1 partisan of flaming (20, 6, Zot:5) the +3 mace "Padegg" {flame, rCorr} rCorr: It protects you from acid and corrosion. (20, 7, Zot:5) a +1 cloak of stealth a +0 lajatang of pain a green draconian skeleton (20, 9, Zot:5) the +10 spear of Syejih {pain, ^Fragile rElec Str+6} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (unseen) (20, 10, Zot:5) the +6 dagger of Certain Death {venom, Str+3 Int-5 Dex+4} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (unseen) (21, -1, Zot:5) a +2 sling of electrocution (unseen) (21, 0, Zot:5) the +3 dagger of Weled {freeze, MP+7 SInv} MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. (unseen) (21, 1, Zot:5) the +3 hand axe of Gluttony {pain, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (21, 2, Zot:5) the +9 dagger of the Skies Above {flame, rElec Int+7 SInv} rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. (21, 3, Zot:5) the +4 dagger "Hoixkef" {freeze, rC++ Str-3 Int+3} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (unseen) (21, 4, Zot:5) a +0 cloak (still there?) a +2 heavy great mace (still there?) the +6 hand axe of Shame {reap, rC+ Will- Int+2} (still there?) rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). a yellow draconian skeleton (still there?) (21, 5, Zot:5) the +6 hand axe of Zupim {freeze, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (21, 6, Zot:5) the +4 whip "Pooz Ukk" {venom, rC+ rCorr Str+4 Dex-3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (21, 7, Zot:5) the +4 spear of Certain Death {pain, Int+4} Int+4: It affects your intelligence (+4). (unseen) (21, 8, Zot:5) a +2 dire flail of holy wrath (unseen) (21, 9, Zot:5) the +7 dagger "Nopna" {freeze, Fly Dex+4} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). (unseen) (21, 14, Zot:5) the +4 short sword "Doc Ownu" {heavy, MP+5 Dex+3} MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). (22, -1, Zot:5) the +4 spear of Yti Waiv {heavy, *Rage rPois rN+ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (22, 0, Zot:5) the +6 spear of Massacring {heavy, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (22, 1, Zot:5) the +10 whip "Exki" {heavy, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (22, 2, Zot:5) the +7 spear "Kosonliy" {drain, Int+3} Int+3: It affects your intelligence (+3). (22, 3, Zot:5) the +7 sling of Weyd {heavy, ^Contam rElec rC+ Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (22, 4, Zot:5) the +6 mace of Barnacled Valiance {heavy, rCorr} rCorr: It protects you from acid and corrosion. (22, 5, Zot:5) a +0 cloak a +7 flail of protection (22, 6, Zot:5) the +4 whip of the Spheres {protect, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (22, 7, Zot:5) the +4 sling of Cantioju {flame, +Blink Will- Dex+3 SInv} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (22, 8, Zot:5) a +0 scimitar of freezing (unseen) (22, 9, Zot:5) the +1 hand axe of Molup {protect, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (unseen) (22, 14, Zot:5) the +12 dagger "Jum Jaqe" {flame, rPois} rPois: It protects you from poison. (22, 15, Zot:5) a +9 heavy club the +9 sling of the Mushroom {drain, Fly} Fly: It grants you flight. a Killer Klown skeleton (22, 26, Zot:5) 4 poisoned darts (23, 0, Zot:5) the +5 short sword "Exke" {protect, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (23, 1, Zot:5) the +3 sling "Itiseu" {elec, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (23, 2, Zot:5) the +11 whip "Leotho" {venom, rPois rC+ rN+ Str-5} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). (23, 3, Zot:5) the +3 dagger "Disarr" {protect, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (23, 4, Zot:5) the +0 whip of Wyrd {heavy, rN+ Str+6 Dex-2} rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). (23, 5, Zot:5) the +10 dagger "Hozuurch" {drain, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (23, 6, Zot:5) the +6 hand axe of Haley {heavy, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (23, 7, Zot:5) the +5 spear of Superiority {antimagic, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (23, 8, Zot:5) the +9 dagger of Toanuh {spect, rF+ rN++ Int-5} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). (unseen) (23, 14, Zot:5) the +6 short sword of Noehuraosk {pain, rC+} rC+: It protects you from cold. (23, 15, Zot:5) the +11 mace of the Leatherback {antimagic, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (23, 16, Zot:5) the +6 dagger "Goblinslayer" {holy, Fly rN+ Int+2} Fly: It grants you flight. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (23, 24, Zot:5) a +1 dagger of electrocution (24, 4, Zot:5) the +6 dagger "Jiufadab" {speed, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (24, 15, Zot:5) the +8 whip "Penkec" {speed, rElec Str+4 Int+2 Dex-4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (24, 16, Zot:5) the +10 dagger of Drought {drain, rPois rN+ MP+8} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (24, 17, Zot:5) a +4 falchion of holy wrath (24, 18, Zot:5) a +11 club of flaming the +8 hand axe "Kefi" {heavy, Fly rCorr Dex+5 Stlth-} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (24, 22, Zot:5) the +2 hand axe of the Telling Oracle {pain, rF- rN++} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (24, 23, Zot:5) the +7 mace of Fabulous Watchfulness {holy, Will+ SInv Stlth+} Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (24, 24, Zot:5) the +7 sling of Awkwardness {freeze, Str+5} Str+5: It affects your strength (+5). (25, 4, Zot:5) the +5 dagger "Nysmaokk" {flame, rElec rPois rF- rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (25, 16, Zot:5) the +5 mace "Qotoaw" {venom, rC+ Int+2 Stlth+} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (25, 17, Zot:5) a +2 flail of holy wrath (25, 18, Zot:5) the +9 spear of the Mish-Mash {speed, rElec} rElec: It insulates you from electricity. (25, 19, Zot:5) the +3 sling of the Blind Eye {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (25, 20, Zot:5) the +8 sling of Fionora {heavy, rC+ Str-2 Int+3} rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (25, 21, Zot:5) the +0 hand axe of the Doomed Warrior {venom, Will+++ Int+6 Dex-3} Will+++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). (25, 22, Zot:5) a +3 war axe of electrocution (25, 23, Zot:5) the +2 sling of Dullness {drain, rF- Str+7} rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). (25, 24, Zot:5) the +1 dagger "Ympy" {drain, Int+3} Int+3: It affects your intelligence (+3). (26, 2, Zot:5) the +4 hand axe "Tucsoenu" {reap, rPois rC+ MP+10} rPois: It protects you from poison. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). (unseen) (26, 3, Zot:5) a +0 spear of venom (unseen) (26, 4, Zot:5) the +6 dagger of Conscience {venom, rC+ Int-5 Dex+4} rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (26, 6, Zot:5) the +4 hand axe of Beoroeno {vamp, rPois rC+ rN+ SInv} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (26, 16, Zot:5) the +3 short sword of Wealth {flame, Int+3} Int+3: It affects your intelligence (+3). (26, 18, Zot:5) the +8 mace of Subjectivity {spect, *Corrode Dex+6} *Corrode: It may corrode you when you take damage. Dex+6: It affects your dexterity (+6). (26, 20, Zot:5) the +1 spear of the Ubiquitous God {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (26, 21, Zot:5) a +2 heavy great sword (26, 22, Zot:5) the +6 spear of the Wary Beds {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (26, 23, Zot:5) the +11 short sword "Xoamypp" {spect, rF+ rCorr Str-2 Dex+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (26, 24, Zot:5) the +9 hand axe of the Illusory Ships {freeze, rF++ Str+3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (27, 1, Zot:5) the +9 sling of Nemelex Xobeh's Hope {freeze, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (27, 2, Zot:5) the +6 dagger of Ipte {protect, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (27, 3, Zot:5) the +11 sling "Etupun" {elec, rElec Int+3 Dex+2} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (27, 5, Zot:5) the +8 short sword "Afepneasm" {venom, rF+} rF+: It protects you from fire. (27, 6, Zot:5) the +4 dagger of Koqaics {drain, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (27, 7, Zot:5) a +1 heavy dire flail (unseen) (27, 16, Zot:5) the +4 whip of the Voracious God {freeze, Str+2} Str+2: It affects your strength (+2). (27, 17, Zot:5) the +9 hand axe "Miwa Woerph" {heavy, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (27, 18, Zot:5) a +0 broad axe of distortion (27, 19, Zot:5) 6 stones the +0 dagger "Tutzipar" {speed, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (27, 20, Zot:5) the +8 hand axe "Lylor" {speed, +Blink Fly Str+7 Int-5} +Blink: It lets you blink. Fly: It grants you flight. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). (27, 21, Zot:5) the +0 hand axe "Impbane" {flame, rC+ rN+ Str-2 Int+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (27, 22, Zot:5) the +6 spear of Jocuonwa {holy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (27, 23, Zot:5) the +2 mace of Vuazxot {holy, rElec rN+ Str-3 Int+5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (27, 24, Zot:5) the +1 hand axe of Skirmishing {antimagic, ^Fragile rPois Str+3 Int+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (27, 32, Zot:5) a +10 club of holy wrath (still there?) a Killer Klown skeleton (still there?) (27, 34, Zot:5) a storm dragon skeleton (28, 1, Zot:5) a +1 falchion of electrocution (unseen) (28, 3, Zot:5) the +2 whip of the Four Hells {freeze, Str+9} Str+9: It affects your strength (+9). (unseen) (28, 4, Zot:5) the +1 short sword "Roarphac" {venom, rPois rC+ Will+++ Str-3 Dex-5} rPois: It protects you from poison. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). (28, 5, Zot:5) the +5 sling "Miacrel" {flame, rC+++ Int+3 Dex-2} rC+++: It renders you almost immune to cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (28, 7, Zot:5) the +8 whip "Virint" {elec, *Noise rPois rC+ SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (28, 16, Zot:5) a +5 dire flail of protection (28, 17, Zot:5) a +1 war axe of electrocution (28, 18, Zot:5) the +8 sling "Limef" {drain, rC- Will++ Int+4} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). (28, 19, Zot:5) the +2 whip "Gamogiom" {freeze, MP+4} MP+4: It affects your magic capacity (+4). (28, 20, Zot:5) the +2 dagger "Ycaitamu" {drain, rElec rC+ Str+3 Dex-2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (28, 21, Zot:5) the +2 dagger of Dissent {drain, ^Contam Str+4 Int+3} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (28, 22, Zot:5) the +7 mace of Crawling {protect, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. (28, 23, Zot:5) the +8 mace "Giazoipu" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). the +12 whip "Socsasaw" {freeze, *Corrode Fly Str+3 Dex+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a purple draconian skeleton (28, 24, Zot:5) the +2 dagger of Jevo {freeze, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (29, 1, Zot:5) the +5 mace of Roapazih {vamp, ^Fragile rN+ Str+2 Dex+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (29, 2, Zot:5) the +3 dagger of Wytwouc {heavy, *Slow rPois Will- Str+6} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will-: It decreases your willpower. Str+6: It affects your strength (+6). (unseen) (29, 3, Zot:5) a +3 falchion of holy wrath (unseen) (29, 4, Zot:5) the +9 dagger of an ossuary {chaos, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (29, 5, Zot:5) the +3 hand axe "Goffum" {drain, rElec rC+ Dex+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (29, 6, Zot:5) the +4 sling of Yredelemnul's Hope {heavy, rF+ rC- Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (unseen) (29, 7, Zot:5) the +6 sling of Big Damage {speed, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (unseen) (29, 16, Zot:5) the +8 dagger "Bituf" {holy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (29, 17, Zot:5) the +0 short sword of the Woodlouse {protect, rF+} rF+: It protects you from fire. (29, 18, Zot:5) the +5 spear "Draconian's Bane" {heavy, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (29, 19, Zot:5) the +10 dagger "Peobopho" {chaos, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (29, 20, Zot:5) the +4 mace of Qolaq {antimagic, rCorr Int+2 Dex+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (29, 21, Zot:5) the +8 spear "Vylom" {holy, rF+ Str+4 Int+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (29, 22, Zot:5) the +11 short sword "Ideogauk" {freeze, ^Drain Int+4 Dex+2} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (29, 23, Zot:5) the +3 spear "Transmigrator" {flame, MP+5} MP+5: It affects your magic capacity (+5). (29, 24, Zot:5) the +6 short sword "Spiderslayer" {venom, rC+++ Will+ Dex+2 Stlth-} rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (30, 2, Zot:5) the +1 spear of Duty {holy, rPois} rPois: It protects you from poison. (unseen) (30, 3, Zot:5) a +4 whip of electrocution (30, 5, Zot:5) a +1 vampiric long sword (30, 16, Zot:5) a +2 heavy battleaxe (30, 17, Zot:5) a +9 heavy club a Killer Klown skeleton (30, 18, Zot:5) the +3 mace "Beastslayer" {pain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (30, 20, Zot:5) a +5 falchion of venom (30, 21, Zot:5) the +9 dagger of Drought {drain, Dex+3} Dex+3: It affects your dexterity (+3). (30, 22, Zot:5) the +4 whip "Fecargha" {heavy, +Blink} +Blink: It lets you blink. (30, 23, Zot:5) the +10 spear of Eternal Vigilance {pain, rN++ Dex+2} rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (30, 24, Zot:5) the +2 short sword of Trauma {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (31, 1, Zot:5) the +8 sling of the Crawling Thing {flame, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (31, 2, Zot:5) the +4 short sword "Osirphyof" {venom, rC++} rC++: It greatly protects you from cold. (unseen) (31, 3, Zot:5) the +2 whip "Sitoocay" {flame, rF+ rC- Dex+3} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (unseen) (31, 4, Zot:5) the +9 dagger "Teymueq" {flame, rC+ rN+ Int+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (31, 5, Zot:5) a +0 antimagic falchion (31, 6, Zot:5) the +8 whip of Prudence {vamp, Str+3} Str+3: It affects your strength (+3). (unseen) (31, 7, Zot:5) the +2 dagger "Egubla" {drain, +Blink rN+ Dex-5 Stlth+} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (31, 16, Zot:5) the +9 sling of Zath {freeze, rPois} rPois: It protects you from poison. (31, 17, Zot:5) the +2 hand axe of Gallantry {protect, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (31, 18, Zot:5) the +12 spear of Oggoaxogh {speed, Int+5} Int+5: It affects your intelligence (+5). (31, 19, Zot:5) the +8 spear "Leag" {pain, ^Contam rC+ Stlth+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (31, 20, Zot:5) the +4 hand axe of Benul {holy, Int+4 Dex+2 Stlth-} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (31, 21, Zot:5) the +2 sling "Jutusm" {drain, rC+ Str+2 Int+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (31, 22, Zot:5) the +11 mace of the Pyrrhic Victory {freeze, +Blink} +Blink: It lets you blink. (31, 23, Zot:5) the +10 dagger of Donouf {flame, *Slow rC++ rCorr Stlth+} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (31, 24, Zot:5) the +4 spear "Orb Guardian's Bane" {drain, *Slow rN+ rCorr} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (32, 3, Zot:5) the +6 sling of the Tired Continents {chaos, Will++ Int-3} Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (unseen) (32, 4, Zot:5) the +5 dagger "Hetuut" {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (32, 5, Zot:5) the +11 hand axe "Rummage" {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (32, 7, Zot:5) the +5 hand axe of Zoata {drain, Will+} Will+: It increases your willpower. (unseen) (32, 16, Zot:5) the +10 whip of Res Judicata {flame, *Corrode rElec rC++ SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (32, 17, Zot:5) the +10 short sword of Giubyuj {heavy, rCorr Str+2 Dex+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (32, 18, Zot:5) a +2 heavy bardiche (32, 19, Zot:5) the +8 mace of the Shallot {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (32, 20, Zot:5) the +10 hand axe "Suzant" {freeze, rElec Int+3 Dex+4} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (32, 21, Zot:5) the +11 mace of Owotz {holy, rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (32, 22, Zot:5) a +3 short sword of speed (32, 23, Zot:5) the +10 mace of Spite {chaos, rC+++ Will- Dex-5 SInv} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (32, 24, Zot:5) the +0 sling "Fajyusev" {drain, rElec rC+ Will+} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. (33, 1, Zot:5) a +1 mace of holy wrath (unseen) (33, 2, Zot:5) the +1 sling "Kuxaemops" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (33, 3, Zot:5) the +10 mace of Fate {vamp, rC++ Str+4} (still there?) rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). the +2 hand axe of Fyiruz {flame, +Blink rPois Str+2 Int-2} (still there?) +Blink: It lets you blink. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (33, 5, Zot:5) the +3 mace "Jahyepluff" {antimagic, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (33, 6, Zot:5) the +6 dagger "Uschuek" {spect, Will- Str+6 Stlth+} Will-: It decreases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (33, 7, Zot:5) the +4 hand axe of the Pariah {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (33, 16, Zot:5) the +5 dagger of Evil {protect, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (33, 17, Zot:5) the +8 mace "Fomnu" {flame, *Rage Str+7 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Str+7: It affects your strength (+7). SInv: It lets you see invisible. (33, 18, Zot:5) the +5 short sword of Infinite Pain {elec, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (33, 19, Zot:5) the +4 dagger of Mutilation {venom, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (33, 20, Zot:5) the +6 whip "Noasycoum" {protect, rPois rF+ MP+4} rPois: It protects you from poison. rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). (33, 21, Zot:5) the +9 sling of the Fabulous God {antimagic, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (33, 22, Zot:5) the +9 dagger "Draconian's Bane" {flame, rPois rF+ MP+9 Str-5} rPois: It protects you from poison. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). (33, 23, Zot:5) the +9 whip "Utepnirphu" {venom, rF+ Will- Dex+2} rF+: It protects you from fire. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). (33, 24, Zot:5) the +7 short sword of the Forging Dragonfly {speed, Str+5 Int-3} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). (33, 30, Zot:5) a scroll of identify (34, 2, Zot:5) the +7 dagger "Bacawk" {venom, rN+ Int+6} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (34, 3, Zot:5) the +0 whip "Yssa" {freeze, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. (unseen) (34, 5, Zot:5) a +2 rapier of venom (34, 6, Zot:5) the +7 mace of Insufficient Pleasure {heavy, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (34, 16, Zot:5) the +8 whip of Ulun {flame, Str+6} Str+6: It affects your strength (+6). (34, 17, Zot:5) a +2 flail of draining (34, 18, Zot:5) the +8 hand axe of Cobwebs {heavy, rCorr Str+3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (34, 20, Zot:5) the +8 sling "Udoisak" {freeze, rN+ Str+4 SInv} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (34, 21, Zot:5) the +11 whip "Eviscerator" {pain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (34, 22, Zot:5) the +5 whip of Ceong {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (34, 24, Zot:5) the +3 short sword of the Depths {flame, *Slow Str+3 Stlth+} *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (35, 4, Zot:5) the +7 short sword of Dochiurph {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (35, 16, Zot:5) the +10 mace of Articulation {heavy, Will- Dex+5} Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (35, 17, Zot:5) a +1 flail of venom (35, 18, Zot:5) the +8 dagger of Foolhardiness {reap, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (35, 19, Zot:5) the +8 spear of the Glamorous God {drain, Int+3} Int+3: It affects your intelligence (+3). (35, 20, Zot:5) the +10 dagger of Boareech {reap, rF+} rF+: It protects you from fire. (35, 22, Zot:5) the +1 dagger of Beikhled {protect, Int+3} Int+3: It affects your intelligence (+3). (35, 23, Zot:5) the +6 sling of Ashenzari's Esteem {heavy, rCorr Str+3 Int+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (35, 24, Zot:5) the +6 sling of Chaos {heavy, rPois Str-5 Int+3 Dex+2} rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (36, 4, Zot:5) a +9 club of electrocution the +7 spear "Zarch" {venom, Str+2} Str+2: It affects your strength (+2). a Killer Klown skeleton (36, 15, Zot:5) the +8 spear "Quemin" {chaos, ^Contam rF++ Dex+3} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (36, 16, Zot:5) the +3 mace "Hydrabane" {elec, Fly rN++ Stlth+} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (36, 17, Zot:5) a +2 morningstar of holy wrath (36, 18, Zot:5) the +6 dagger of the King {freeze, *Noise rElec rF+ rN++} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (36, 22, Zot:5) a +0 vampiric whip (36, 23, Zot:5) the +1 dagger of Woruutuu {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (36, 24, Zot:5) the +6 short sword of Kiushixurch {flame, Str+4 Int-2 SInv} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (37, 0, Zot:5) the +6 whip "Emyiz" {flame, Str-2 Int+5} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). (unseen) (37, 1, Zot:5) a +1 arbalest of freezing (unseen) (37, 2, Zot:5) the +6 dagger "Sot Jbt" {drain, rN+ Int+5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (37, 3, Zot:5) the +7 dagger "Likut" {speed, rF+ Str+2 Int-3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (37, 4, Zot:5) the +5 dagger "Hett" {pain, Fly rElec Int+5 Dex+2} Fly: It grants you flight. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (37, 5, Zot:5) the +7 whip of the Wilderness {freeze, Will++ Int+3 Stlth-} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (37, 6, Zot:5) the +5 sling "Yzxihood" {drain, *Corrode rN+ Dex+6 SInv} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (unseen) (37, 8, Zot:5) the +4 hand axe of Virtue {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (37, 14, Zot:5) the +0 spear of the Inviting Madman {freeze, Int+4 Dex-3 Stlth+} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (37, 15, Zot:5) the +6 mace of Ycwa {flame, rPois} rPois: It protects you from poison. (37, 16, Zot:5) the +1 dagger of the Dungeon {vamp, rC+ Dex+6} rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (38, -1, Zot:5) the +11 mace "Ryugaent" {protect, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (38, 0, Zot:5) the +6 dagger of the Nine Friars {flame, rCorr Str-2 SInv} rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (38, 1, Zot:5) the +6 hand axe "Pyahesiq" {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (38, 2, Zot:5) the +9 dagger "Otaijic" {pain, rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (38, 4, Zot:5) the +1 hand axe "Vioh" {chaos, Str+2} Str+2: It affects your strength (+2). (38, 5, Zot:5) the +10 short sword of the Pyrrhic Victory {elec, rCorr} rCorr: It protects you from acid and corrosion. (38, 6, Zot:5) the +7 dagger "Xyvosip" {speed, ^Fragile rN+ Dex+3 Stlth+} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (38, 7, Zot:5) the +5 hand axe of the Scavenger {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (38, 8, Zot:5) the +8 whip of Fate {drain, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (38, 9, Zot:5) the +1 short sword of the Sun {freeze, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (38, 14, Zot:5) the +6 short sword "Suowavi" {flame, Int+5} Int+5: It affects your intelligence (+5). (38, 15, Zot:5) the +6 dagger of the Endless March {freeze, rN+ Str+2 Int+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (39, -1, Zot:5) the +10 hand axe "Wawuh" {antimagic, +Blink rElec rPois SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (39, 0, Zot:5) a +2 quarterstaff of draining (unseen) (39, 1, Zot:5) the +7 whip of Tartarus {speed, rPois rN+ Str+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (39, 2, Zot:5) the +9 whip of Valuable Assets {holy, Int+4} Int+4: It affects your intelligence (+4). (39, 3, Zot:5) the +5 dagger of Loxusoa {flame, Will+ rCorr Str+3 Stlth+} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (39, 4, Zot:5) the +4 sling of Change {freeze, rElec rN+ Str-3 Int+5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (39, 5, Zot:5) the +7 spear of the Wasteland {heavy, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (39, 6, Zot:5) the +6 sling "Heatic" {heavy, rPois} rPois: It protects you from poison. (39, 7, Zot:5) the +11 spear of the Smoking Siren {freeze, rPois MP+5} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). (unseen) (39, 8, Zot:5) the +6 dagger "Lucuro" {drain, ^Contam Will+ Dex+2} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (39, 9, Zot:5) the +7 dagger of Tuur {heavy, rF+ Will- Str+4} rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). (unseen) (39, 14, Zot:5) the +6 dagger of Yredelemnul, Building {heavy, *Slow rC- Dex+6 SInv} *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (40, -2, Zot:5) the +2 spear "Aquowuof" {pain, *Rage rF+ rN+++ Will-} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (unseen) (40, -1, Zot:5) a +2 spear of venom (unseen) (40, 0, Zot:5) the +8 dagger of Coiphuodd {speed, Int+5} Int+5: It affects your intelligence (+5). (unseen) (40, 1, Zot:5) a +2 heavy great mace (unseen) (40, 2, Zot:5) the +10 dagger of Due Proportion {venom, Stlth+} Stlth+: It makes you more stealthy. (40, 3, Zot:5) the +1 short sword "Orb Guardian's Doom" {spect, Str+2} Str+2: It affects your strength (+2). (40, 4, Zot:5) the +0 dagger of Prescription {drain, *Noise Fly Str+3 Int+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (40, 5, Zot:5) the +7 short sword of Eternal War {protect, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (40, 6, Zot:5) the +5 sling "Pywel" {flame, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (40, 7, Zot:5) the +10 whip "Selogir" {freeze, *Rage rPois SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (40, 8, Zot:5) the +5 whip of Eray {chaos, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (40, 9, Zot:5) the +9 dagger "Puceja" {spect, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (40, 10, Zot:5) a +3 short sword of freezing (unseen) (40, 13, Zot:5) the +8 spear "Vasyileck" {flame, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (41, -2, Zot:5) the +8 dagger of Prudence {heavy, *Rage rElec rPois rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (41, -1, Zot:5) the +7 short sword of Deriruom {venom, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (41, 0, Zot:5) the +4 sling of Massacring {speed, *Slow rC++} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. (unseen) (41, 1, Zot:5) the +3 sling of the Bedighting Krait {heavy, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (41, 2, Zot:5) a +3 longbow of draining (41, 3, Zot:5) the +9 spear of the Postmodern Realms {drain, Stlth+} Stlth+: It makes you more stealthy. (41, 4, Zot:5) the +7 dagger "Xaobb" {pain, Str+2} Str+2: It affects your strength (+2). (unseen) (41, 5, Zot:5) the +4 spear of Fedhas's Castigation {venom, rElec Int+3 Dex-3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (41, 6, Zot:5) the +3 short sword "Koguev" {flame, rC+ Int+4 SInv} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (41, 7, Zot:5) the +0 spear of Dissatisfaction {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (41, 8, Zot:5) the +6 hand axe "Ytolero" {venom, rF+} rF+: It protects you from fire. (unseen) (41, 9, Zot:5) the +2 whip of Subjectivity {heavy, Str+2 Int+5} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (unseen) (41, 10, Zot:5) the +7 mace "Glorpo" {elec, Fly rElec Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (41, 16, Zot:5) the +9 dagger "Xymyug" {protect, *Rage rElec rC+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (41, 17, Zot:5) the +6 dagger "Koelu" {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (41, 18, Zot:5) the +3 hand axe of the Tundras {venom, Will+ Int+6} Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (41, 19, Zot:5) the +2 dagger of Absolution {drain, rF+ Int+3 Dex+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (41, 20, Zot:5) a +2 shortbow (unseen) (41, 21, Zot:5) the +9 whip of Nightmares {protect, rPois Int-4 Dex+4} rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (unseen) (42, -2, Zot:5) the +5 short sword "Ihipyzyt" {freeze, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (unseen) (42, -1, Zot:5) the +7 whip of the Lettuce {freeze, *Slow rPois Str+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (42, 0, Zot:5) the +6 dagger of the Big Fish {distort, rElec} rElec: It insulates you from electricity. (unseen) (42, 1, Zot:5) the +10 hand axe of Laceration {drain, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (42, 2, Zot:5) the +6 hand axe "Yseirphab" {heavy, rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (42, 4, Zot:5) the +11 short sword "Relor" {vamp, rElec rC+ Str-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Str-4: It affects your strength (-4). (42, 5, Zot:5) the +11 hand axe of the Puffball {holy, *Corrode +Blink MP+8 Str+3} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). (unseen) (42, 6, Zot:5) the +11 dagger of Myhadobb {drain, rF+ rCorr SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (42, 7, Zot:5) the +10 short sword "Kiujoywa" {speed, rF++ Str+2 Int+3 Stlth-} rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (42, 8, Zot:5) the +11 whip "Balakiam" {freeze, ^Fragile rElec rPois Str+6} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (42, 9, Zot:5) the +1 short sword of War {flame, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (42, 10, Zot:5) the +4 spear "Jellyslayer" {holy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (42, 15, Zot:5) the +8 dagger of Karma {freeze, *Slow rCorr Str+6 Stlth+} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (42, 16, Zot:5) the +1 whip "Orb Guardian's Regret" {vamp, rPois} rPois: It protects you from poison. (unseen) (42, 17, Zot:5) the +8 dagger "Kigojaixe" {elec, rF+ rN+ Str+3 Dex-3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (unseen) (42, 18, Zot:5) the +6 spear "Etinit" {drain, rCorr Str+4 SInv} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (42, 19, Zot:5) the +6 short sword of Extremism {flame, rElec} rElec: It insulates you from electricity. (unseen) (42, 20, Zot:5) a +2 dagger of freezing (42, 21, Zot:5) the +4 sling of Grace {speed, rC++ Str+4} rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (unseen) (42, 22, Zot:5) the +2 mace of the Volcano {reap, *Noise Str+4 Dex+3 Stlth+} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (43, -3, Zot:5) the +6 hand axe of Valiance {pain, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (43, -2, Zot:5) the +1 dagger of Iddeh {heavy, rPois rC+ Will++ Dex-4} rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (43, -1, Zot:5) the +9 mace of the Evil Eye {antimagic, rN++} rN++: It greatly protects you from negative energy. (unseen) (43, 0, Zot:5) a +0 hand axe of flaming (43, 1, Zot:5) the +8 hand axe of Defilement {spect, rElec rCorr Int+3 Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (43, 2, Zot:5) the +5 mace of Drought {freeze, Int-4 Dex+6} Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (unseen) (43, 3, Zot:5) the +8 dagger of Laceration {freeze, ^Drain rN+++ Str+2 Stlth-} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (unseen) (43, 4, Zot:5) the +0 short sword "Killer Klown's Death" {flame, rN+ Str+2 SInv} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (43, 6, Zot:5) the +5 short sword of the Nexus {flame, Str+2} Str+2: It affects your strength (+2). (43, 7, Zot:5) the +6 short sword of Dotymom {protect, rF+ rC+ Will- Int+2} rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (43, 8, Zot:5) the +9 dagger of Qoanow {antimagic, rC+ Str-2 Int+7 SInv} rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. (43, 9, Zot:5) the +7 dagger of the Scorching Gods {flame, rElec rCorr Str+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (43, 10, Zot:5) the +1 hand axe of Expedience {elec, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (43, 11, Zot:5) the +4 whip "Embalmer" {pain, rN+} rN+: It protects you from negative energy. (unseen) (43, 13, Zot:5) the +0 mace "Meopedy" {freeze, rN+ Will+ Str+7} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+7: It affects your strength (+7). (unseen) (43, 14, Zot:5) the +6 short sword "Naimiyhe" {drain, Str+3} Str+3: It affects your strength (+3). (unseen) (43, 15, Zot:5) the +1 hand axe "Davufex" {venom, ^Fragile rElec rPois Will++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (43, 16, Zot:5) the +7 dagger of Gallantry {drain, *Slow Str+6} *Slow: It may slow you when you take damage. Str+6: It affects your strength (+6). (unseen) (43, 17, Zot:5) the +6 mace "Yrrok" {elec, Int+5} Int+5: It affects your intelligence (+5). (unseen) (43, 18, Zot:5) the +7 mace of the Apocalypse {heavy, ^Fragile rPois rF+ Will+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (43, 19, Zot:5) the +6 spear of the Silent Majority {drain, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (43, 20, Zot:5) the +8 short sword "Mirinygi" {antimagic, +Blink} +Blink: It lets you blink. (43, 21, Zot:5) the +5 dagger "Rauzaic" {holy, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (43, 22, Zot:5) the +6 dagger of the Valley {freeze, rElec} rElec: It insulates you from electricity. (unseen) (43, 23, Zot:5) the +10 spear of Contention {venom, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (44, -3, Zot:5) the +3 dagger of Truth {vamp, *Corrode rPois MP+8 Str+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). (unseen) (44, -2, Zot:5) the +7 dagger "Vopoem" {flame, *Rage Str+2 Int+5 Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). (unseen) (44, -1, Zot:5) the +4 dagger of the Blind Eye {elec, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (44, 0, Zot:5) the +7 dagger of Kecriz {drain, rN+ Int+3 Dex+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (44, 1, Zot:5) the +9 sling of Uwyb {heavy, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (44, 2, Zot:5) the +5 spear of Objectivity {flame, rF- rC+ Str+4} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). (unseen) (44, 3, Zot:5) the +2 short sword of Understanding {spect, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. (unseen) (44, 4, Zot:5) a +0 heavy war axe (44, 5, Zot:5) the +4 mace of Friendship {antimagic, *Corrode Int+3 SInv Stlth+} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (44, 6, Zot:5) the +6 mace "Ojirom" {flame, rElec Str+6} rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (unseen) (44, 7, Zot:5) the +8 dagger of Vathruurph {protect, rElec} rElec: It insulates you from electricity. (44, 8, Zot:5) the +9 sling "Qoqyoch" {heavy, Str+4} Str+4: It affects your strength (+4). (44, 9, Zot:5) the +9 short sword "Gagufudi" {drain, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (44, 10, Zot:5) the +0 mace "Wozxeot" {freeze, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (44, 11, Zot:5) the +5 dagger "Moiducs" {venom, Fly rC- Str+2 Dex+2} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (44, 13, Zot:5) a +5 trident of venom (unseen) (44, 14, Zot:5) a +1 great mace of holy wrath (unseen) (44, 15, Zot:5) a +0 long sword of electrocution (unseen) (44, 16, Zot:5) the +6 sling of the Freezing Gods {freeze, Fly rPois Str+3 Dex-2} Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (44, 17, Zot:5) the +4 mace of Departure {protect, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (44, 18, Zot:5) the +8 hand axe "Searghy" {holy, rPois rN+ MP-6} rPois: It protects you from poison. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). (unseen) (44, 19, Zot:5) the +6 whip "Killer Klown's Bane" {venom, rF+ rC+ Will+ MP+5} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). (unseen) (44, 20, Zot:5) the +8 dagger of Xoummul {drain, rPois MP-9 Dex+6} rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). Dex+6: It affects your dexterity (+6). (unseen) (44, 22, Zot:5) the +11 mace "Roriv" {flame, rF++ Str-3 Int+5} rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (unseen) (44, 23, Zot:5) the +1 dagger "Heav" {freeze, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (44, 24, Zot:5) the +5 short sword of Gouci {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (45, -3, Zot:5) the +3 whip "Draconian's Regret" {protect, ^Fragile rF- Int+9 Stlth+} ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). Stlth+: It makes you more stealthy. (unseen) (45, -2, Zot:5) the +7 sling of Gurimos {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (45, -1, Zot:5) the +9 mace "Boril" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (45, 0, Zot:5) the +2 short sword of Sunnol {holy, rElec rF+ Str+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (45, 1, Zot:5) a +2 quarterstaff of draining (unseen) (45, 2, Zot:5) the +5 mace of Massacring {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (45, 3, Zot:5) the +6 spear of Bin Tua {heavy, Will+} Will+: It increases your willpower. (unseen) (45, 4, Zot:5) the +4 short sword of the Singing Visionary {freeze, Will+} Will+: It increases your willpower. (45, 5, Zot:5) the +10 hand axe of Dawn {freeze, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (unseen) (45, 7, Zot:5) the +2 hand axe of the Crushed Xeniums {holy, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (45, 8, Zot:5) the +0 hand axe of the Sage {speed, Int+6 SInv} Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (45, 9, Zot:5) the +2 spear of Propriety {venom, *Slow +Blink rN+ rCorr} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (45, 10, Zot:5) the +8 short sword of the Leaping Gods {flame, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (45, 11, Zot:5) the +10 dagger "Vinaq" {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (45, 14, Zot:5) the +2 sling of the Hodge-Podge {heavy, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (45, 15, Zot:5) the +5 whip "Qolenlou" {flame, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (45, 16, Zot:5) the +9 dagger of the Uplifting Genius {flame, Will+ Str+3 Int-5 SInv} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (45, 17, Zot:5) the +1 mace of the Muttering Gods {spect, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (45, 18, Zot:5) the +5 hand axe "Nuilemm" {heavy, rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (45, 19, Zot:5) the +9 short sword "Ogreslayer" {heavy, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (45, 20, Zot:5) the +8 whip of Distant Worlds {heavy, rElec rF+ MP+4 Dex+4} rElec: It insulates you from electricity. rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). Dex+4: It affects your dexterity (+4). (unseen) (45, 21, Zot:5) the +11 spear of Might {distort, Will+ Str-5 Int+3 Dex+3} Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (45, 22, Zot:5) a +5 sling (unseen) (45, 23, Zot:5) the +3 dagger "Tormentor" {antimagic, Str+6} Str+6: It affects your strength (+6). (unseen) (45, 24, Zot:5) the +7 dagger "Syqiu" {pain, rPois rN+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (46, -3, Zot:5) a +0 spear of freezing (unseen) (46, -2, Zot:5) a +0 heavy quarterstaff (unseen) (46, -1, Zot:5) the +9 dagger of Scuffed Responsibility {vamp, rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (46, 0, Zot:5) the +7 short sword of Hotaecw {distort, rElec Will+ Str+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (46, 1, Zot:5) a +0 scimitar of holy wrath (unseen) (46, 2, Zot:5) the +4 hand axe of Massacring {flame, rF++ Int+3 Dex-5} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (unseen) (46, 3, Zot:5) the +0 mace "Galaxud" {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (46, 4, Zot:5) the +0 dagger of Negg {heavy, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (46, 5, Zot:5) the +0 dagger of Conservatism {pain, Fly rPois rN+} Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (46, 6, Zot:5) the +1 dagger "Ultimatum" {freeze, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (46, 7, Zot:5) the +1 whip "Gyaluulo" {speed, *Rage rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. (unseen) (46, 8, Zot:5) the +5 whip of Karma {elec, Int+3} Int+3: It affects your intelligence (+3). (unseen) (46, 9, Zot:5) the +7 hand axe "Nyfokuq" {protect, rCorr Str+3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (46, 10, Zot:5) the +1 short sword "Linn" {elec, MP+5 Int+3} MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (unseen) (46, 11, Zot:5) the +9 spear of Cheibriados's Wrath {heavy, Str+4} Str+4: It affects your strength (+4). (unseen) (46, 13, Zot:5) the +6 dagger of Dissent {speed, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (46, 14, Zot:5) a +0 spear of venom (unseen) (46, 16, Zot:5) the +11 sling of the Bedazzling Gods {speed, +Blink rElec Dex+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (46, 17, Zot:5) a +0 spear of venom (unseen) (46, 18, Zot:5) the +7 dagger of Severance {protect, rElec rPois Str-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). (unseen) (46, 19, Zot:5) a +2 long sword of freezing (unseen) (46, 20, Zot:5) a +4 vampiric glaive (unseen) (46, 21, Zot:5) the +5 dagger of Kuruf {drain, *Rage Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Int+5: It affects your intelligence (+5). (unseen) (46, 22, Zot:5) the +5 dagger "Qofanlua" {drain, ^Drain Str+6 Dex+2 Stlth+} ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (46, 23, Zot:5) the +1 dagger of Cyntest {freeze, *Slow rPois Will+ SInv} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (46, 24, Zot:5) the +1 sling of Dameuro {drain, rC+ Will- rCorr Str+3} rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (47, -3, Zot:5) the +10 sling "Lucsunu" {chaos, rF+ Str-2 Int+4} rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). (unseen) (47, -2, Zot:5) the +9 sling of Ointment {elec, rPois Int+2 SInv} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (47, -1, Zot:5) a +0 vampiric demon blade (47, 0, Zot:5) the +2 dagger "Recwosits" {protect, rF+ rCorr Str+3 Dex+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (47, 1, Zot:5) the +2 whip of Zenyj {flame, rPois} rPois: It protects you from poison. (unseen) (47, 2, Zot:5) the +6 mace of Dadocza {freeze, rN+ Str+2 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (47, 4, Zot:5) the +12 sling "Oruummie" {flame, rPois Str-4 Dex+7 Stlth-} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (unseen) (47, 5, Zot:5) the +4 spear of Courage {heavy, ^Drain Int+4 Dex+3} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (47, 6, Zot:5) the +8 dagger of the Quick God {drain, ^Fragile rElec Int+2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (47, 7, Zot:5) the +9 short sword "Vaaxzuh" {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (47, 8, Zot:5) the +11 mace of Success {heavy, rElec rN+ Will+ Str-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). (unseen) (47, 9, Zot:5) the +6 spear "Kuroapua" {pain, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (47, 10, Zot:5) the +2 hand axe of the End of Times {freeze, ^Drain rPois Int+4 Dex+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (47, 11, Zot:5) the +4 hand axe "Lipriq" {drain, rPois Str+2 Int-2} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (unseen) (47, 13, Zot:5) the +0 hand axe of a bailey {chaos, Int+3} Int+3: It affects your intelligence (+3). (unseen) (47, 14, Zot:5) the +2 sling of Nemelex Xobeh's Whim {flame, rElec rCorr Str-3 Int+9} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+9: It affects your intelligence (+9). (unseen) (47, 15, Zot:5) the +6 hand axe "Sodarav" {vamp, rPois} rPois: It protects you from poison. (unseen) (47, 16, Zot:5) the +4 sling "Sufigedarph" {heavy, rN+ Will++ Str+3} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (47, 17, Zot:5) the +1 dagger of the Twelve Olives {heavy, rN+} rN+: It protects you from negative energy. (47, 18, Zot:5) the +3 hand axe of Hard Scrabble {flame, *Rage +Blink Int+3 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (47, 19, Zot:5) the +0 spear "Ruyxt" {venom, ^Contam rPois Str+3 Dex+6} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (unseen) (47, 20, Zot:5) the +1 spear of Stickiness {vamp, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (47, 21, Zot:5) the +6 mace of the Pharaoh's Fist {heavy, Fly rF+++ Will-} Fly: It grants you flight. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. (unseen) (47, 22, Zot:5) the +10 whip of Gusirent {vamp, rElec rN++ Dex-2} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (47, 23, Zot:5) the +10 whip "Dibeleq" {pain, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (unseen) (47, 24, Zot:5) the +7 sling of the Three Brambles {freeze, rC++} rC++: It greatly protects you from cold. (unseen) (48, -3, Zot:5) the +7 spear of Tukhiu {protect, Stlth+} Stlth+: It makes you more stealthy. (unseen) (48, -2, Zot:5) the +6 whip of Onlodwu {speed, Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (48, -1, Zot:5) the +3 dagger of the Original Sin {speed, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (48, 0, Zot:5) the +4 dagger of Jeethr Rycu {chaos, rPois rCorr Str-2 SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (48, 1, Zot:5) the +7 sling of Wrongful Imprisonment {drain, ^Contam rF- rC+ Dex+9} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+9: It affects your dexterity (+9). (unseen) (48, 2, Zot:5) the +6 arbalest "Damnation" {damnation} (unseen) (48, 4, Zot:5) the +4 dagger of Evisceration {freeze, rF+} rF+: It protects you from fire. (unseen) (48, 5, Zot:5) the +11 mace "Odwy Cia" {freeze, rN+} rN+: It protects you from negative energy. (unseen) (48, 6, Zot:5) the +1 spear "Addiraz" {elec, rElec rC+ SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. (48, 7, Zot:5) the +6 spear of Extremism {spect, *Noise Str+5} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). (unseen) (48, 8, Zot:5) the +4 dagger of the Endless Expanse {venom, *Noise rPois rN++ Dex+2} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (48, 9, Zot:5) the +4 dagger of Nightmares {flame, rN+ Will+ rCorr} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (48, 10, Zot:5) the +2 spear of Ereucig {heavy, *Slow MP+4 Int+3 Dex+6} *Slow: It may slow you when you take damage. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (48, 11, Zot:5) the +0 dagger of Gehenna {spect, Int+5} Int+5: It affects your intelligence (+5). (unseen) (48, 13, Zot:5) the +6 sling of the Hall of Blades {flame, ^Contam rN+++ rCorr} ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (48, 14, Zot:5) the +1 spear of Abuytsom {freeze, *Slow Str+3 Dex+2} *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (48, 15, Zot:5) the +1 dagger "Zunwips" {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (48, 16, Zot:5) the +2 sling of the Fresh God {speed, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (48, 17, Zot:5) a +3 dagger of venom (unseen) (48, 18, Zot:5) the +3 sling of Ylecw {freeze, rC+ Int-5 SInv} rC+: It protects you from cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (48, 19, Zot:5) a +1 mace of protection (48, 20, Zot:5) the +2 dagger of Tugg {protect, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (48, 21, Zot:5) the +5 mace "Iphiur" {protect, MP+8 Str+4 Dex+3} MP+8: It affects your magic capacity (+8). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (48, 22, Zot:5) a +5 arbalest of freezing (unseen) (48, 23, Zot:5) the +10 whip of Overwhelming Force {reap, Fly rElec rC+ Dex+4} Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (48, 24, Zot:5) the +2 hand axe of Fimbulwinter {freeze, rElec rF+ rCorr MP+10} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+10: It affects your magic capacity (+10). (unseen) (49, -3, Zot:5) the +5 mace "Giant's Death" {venom, Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (49, -2, Zot:5) the +12 spear "Spider's Funeral" {venom, Str+3 Int+3 Dex-5} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (unseen) (49, -1, Zot:5) the +2 dagger "Xamixexe" {chaos, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (49, 0, Zot:5) a +0 leather armour the +2 whip of the Endless Expanse {venom, rC++ Int-4 Dex+3} rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (49, 1, Zot:5) the +8 dagger of Supply {drain, rElec Str+2 Int+5 Dex-5} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (unseen) (49, 2, Zot:5) the +4 mace "Giantbane" {drain, rElec Str+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (49, 3, Zot:5) the +9 hand axe of the Demagogue {freeze, Str+7} Str+7: It affects your strength (+7). (49, 4, Zot:5) the +4 hand axe of Purpose {pain, +Blink Fly Will+ Dex-5} +Blink: It lets you blink. Fly: It grants you flight. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (unseen) (49, 5, Zot:5) the +5 hand axe of Naf Yfih {heavy, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (49, 6, Zot:5) the +3 hand axe of the Coin {speed, rPois rC- rCorr Int-4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (49, 7, Zot:5) the +11 dagger "Icvum" {drain, *Noise rPois Will+ Dex+4} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (49, 8, Zot:5) the +3 dagger "Enutaog" {freeze, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (49, 9, Zot:5) the +9 dagger "Hell-Harrower" {flame, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (49, 10, Zot:5) the +1 sling of Harmony {chaos, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (49, 11, Zot:5) the +7 hand axe "Draconian's Peril" {vamp, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (49, 13, Zot:5) the +11 short sword "Newtbane" {freeze, ^Contam rC++ Stlth+} ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (49, 14, Zot:5) the +4 hand axe "Mekhunal" {spect, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (49, 15, Zot:5) the +9 mace "Quruxzorr" {venom, rPois} rPois: It protects you from poison. (49, 16, Zot:5) a +0 short sword (49, 17, Zot:5) the +2 dagger "Yceizem" {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (49, 18, Zot:5) a +2 battleaxe of venom (unseen) (49, 19, Zot:5) the +9 sling of Clean Honour {heavy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (49, 20, Zot:5) the +10 hand axe of the Undead {venom, rPois Will+ MP+7 Dex-4} rPois: It protects you from poison. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Dex-4: It affects your dexterity (-4). (49, 21, Zot:5) the +3 dagger "Udoer" {heavy, rElec Str+2 Int-2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (unseen) (49, 22, Zot:5) a +1 antimagic halberd (unseen) (49, 23, Zot:5) the +5 sling "Giantbane" {speed, rElec Will+ Dex-4} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (49, 24, Zot:5) the +2 mace of Umoach {elec, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (50, -3, Zot:5) the +5 sling "Daydoe Caqe" {elec, rElec rF+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (50, -2, Zot:5) the +9 spear "Iqupe" {antimagic, rF- SInv Stlth+} rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (50, -1, Zot:5) the +6 mace "Starlight" {vamp, rElec rPois rF- Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (unseen) (50, 0, Zot:5) the +8 hand axe "Faanan" {holy, rElec rPois rC- Str-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-4: It affects your strength (-4). (unseen) (50, 1, Zot:5) the +9 dagger of the Grave {flame, ^Contam rF+ rC+ SInv} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (50, 2, Zot:5) the +4 hand axe of the Screaming Fool {heavy, *Rage rPois Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (50, 3, Zot:5) the +5 spear of Gallantry {elec, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (50, 4, Zot:5) the +7 hand axe "Transmigrator" {elec, rF+ Int+2 Dex+3} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (50, 5, Zot:5) the +6 short sword of Faepsagao {vamp, rElec rN+ Str-4 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (unseen) (50, 7, Zot:5) the +5 dagger of the Imperium {drain, rF+} rF+: It protects you from fire. (unseen) (50, 8, Zot:5) a +2 morningstar of draining (50, 9, Zot:5) the +1 short sword "Vetzorph" {drain, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (50, 10, Zot:5) the +6 short sword "Yhozar" {flame, rN+} rN+: It protects you from negative energy. (unseen) (50, 11, Zot:5) the +0 sling "Toqium" {heavy, rC- rN+ Int+8} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). (unseen) (50, 13, Zot:5) the +4 dagger "Libunuwk" {speed, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (50, 14, Zot:5) the +5 hand axe of Valour {elec, rElec Will- rCorr} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (50, 15, Zot:5) the +7 dagger of War {venom, Will++} Will++: It greatly increases your willpower. (unseen) (50, 16, Zot:5) a +0 spectral giant club (50, 17, Zot:5) the +3 spear "Fireedin" {antimagic, rElec rPois rF+ rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (50, 18, Zot:5) the +6 dagger of the Blind Eye {flame, Will+} Will+: It increases your willpower. (unseen) (50, 19, Zot:5) the +4 sling of Tofuhod {heavy, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (unseen) (50, 21, Zot:5) the +3 whip of Youthful Indiscretion {heavy, *Corrode rPois Int+3 Dex+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (50, 22, Zot:5) the +3 sling "Haomn" {elec, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (50, 23, Zot:5) the +10 sling of Wu Jian's Whim {chaos, Str+5} Str+5: It affects your strength (+5). (unseen) (50, 24, Zot:5) the +3 dagger "Qiveter" {freeze, rF++ SInv} rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (51, -3, Zot:5) the +5 mace of Senigun {speed, rF+++ rC- rN++ Stlth+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (51, -2, Zot:5) a +2 flail of venom (unseen) (51, -1, Zot:5) a +1 rapier of draining (unseen) (51, 0, Zot:5) the +7 sling of the Salmon {antimagic, Str+4} Str+4: It affects your strength (+4). (unseen) (51, 1, Zot:5) the +11 sling "Tuydaenk" {heavy, rCorr MP+9 Stlth-} rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. (51, 2, Zot:5) the +2 hand axe "Dragonbane" {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (51, 4, Zot:5) the +1 mace "Nenapum" {holy, rElec Will- Int+2 Dex+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (51, 5, Zot:5) the +2 whip of Fabu {protect, rPois rC+ Int+3 Dex-2} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (51, 8, Zot:5) the +7 hand axe "Dragon's Curse" {distort, *Corrode Str+5} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). (unseen) (51, 9, Zot:5) a +5 dagger of holy wrath (unseen) (51, 10, Zot:5) the +7 short sword of Giceudam {freeze, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (51, 11, Zot:5) the +3 dagger of Goblin Mode {protect, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (51, 13, Zot:5) the +8 dagger of the Grave {protect, rPois} rPois: It protects you from poison. (51, 14, Zot:5) the +5 dagger of Sytuff {freeze, rF+} rF+: It protects you from fire. (unseen) (51, 15, Zot:5) the +6 whip "Feidyo Jaro" {flame, rElec MP+5} rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). (unseen) (51, 16, Zot:5) the +2 dagger of Xyazes {venom, rF- rC+ SInv} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (51, 17, Zot:5) the +6 sling of Fear {flame, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (51, 18, Zot:5) the +7 dagger of Guilt {flame, Will- rCorr MP+11 Int-2} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). Int-2: It affects your intelligence (-2). (unseen) (51, 19, Zot:5) the +1 mace of the Vanishing Stories {flame, rPois rC+ Str-4 Int+4} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (unseen) (51, 20, Zot:5) the +2 hand axe "Anewil" {flame, rCorr MP+6 Str-2 Dex+4} rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (unseen) (51, 21, Zot:5) the +9 spear of the Pyrrhic Victory {spect, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (51, 22, Zot:5) the +3 short sword "Feresk" {venom, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (51, 23, Zot:5) the +4 spear "Vojoeps" {flame, rPois Str+2 Int+2 Dex-2} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (unseen) (51, 24, Zot:5) the +7 dagger "Wautim" {protect, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (52, -3, Zot:5) the +0 short sword of Okawaru's Favour {flame, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (unseen) (52, -2, Zot:5) the +6 short sword of the Hated {holy, rN+} rN+: It protects you from negative energy. (unseen) (52, -1, Zot:5) the +6 spear "Foshru" {speed, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (52, 0, Zot:5) a +0 broad axe of freezing (unseen) (52, 2, Zot:5) the +3 spear of Conflict {protect, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (52, 3, Zot:5) the +4 mace of Kismet {venom, ^Drain rElec Str+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (52, 4, Zot:5) the +9 whip of Pairphea {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (52, 5, Zot:5) the +6 dagger of Stickiness {flame, rF+++ Dex+2} rF+++: It renders you almost immune to fire. Dex+2: It affects your dexterity (+2). (52, 6, Zot:5) the +8 dagger "Ronij" {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (52, 7, Zot:5) the +8 spear of Feuroklin {speed, +Blink Will+ rCorr Str+2} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (52, 8, Zot:5) the +0 dagger "Worm" {drain, Will- SInv Stlth+} Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (52, 9, Zot:5) a +0 orcbow of flaming (unseen) (52, 10, Zot:5) the +2 hand axe "Bot Zosch" {chaos, +Blink rF+ rC+ Stlth+} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (52, 11, Zot:5) a +0 rapier of venom (52, 12, Zot:5) the +7 short sword of the Maze {heavy, *Corrode rPois rC+ Str+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). (52, 13, Zot:5) the +2 dagger of the Crypt {elec, rF+ Str-4 Int+6} rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). (unseen) (52, 14, Zot:5) a +0 short sword (52, 15, Zot:5) the +4 spear of Hepliaklqana's Favour {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (52, 16, Zot:5) the +0 sling of Subjectivity {heavy, Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (52, 18, Zot:5) the +9 dagger "Zuettur" {elec, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (52, 19, Zot:5) the +3 whip "Itiheax" {freeze, ^Drain rF+ Will+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (52, 20, Zot:5) the +10 dagger of the Scorching Sybil {pain, ^Contam Int+7 Stlth+} ^Contam: It causes magical contamination when unequipped. Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. (52, 21, Zot:5) the +1 spear of the Harvest {freeze, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (52, 22, Zot:5) the +7 whip "Namuas" {vamp, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (52, 23, Zot:5) the +1 dagger "Izil" {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (52, 24, Zot:5) the +7 dagger of the Crushed Planets {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (53, -3, Zot:5) the +1 dagger of Zuniawk {holy, rPois rC- MP+4 Int-2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+4: It affects your magic capacity (+4). Int-2: It affects your intelligence (-2). (unseen) (53, -2, Zot:5) the +3 mace of the Terrapin {flame, rElec rN+ Will+ Dex-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (53, -1, Zot:5) the +0 dagger of the Grand God {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (53, 0, Zot:5) the +3 whip "Orikh" {freeze, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (53, 1, Zot:5) the +3 mace of Dim Light {freeze, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (unseen) (53, 2, Zot:5) the +1 dagger of True Grit {spect, rF+ MP+9 Int-5} rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). (unseen) (53, 3, Zot:5) the +7 hand axe "Yshetsit" {freeze, rPois rCorr Str-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (53, 4, Zot:5) the +0 dagger "Odery" {flame, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (53, 5, Zot:5) a +3 partisan of flaming (unseen) (53, 6, Zot:5) a +3 dagger of holy wrath (unseen) (53, 7, Zot:5) the +7 whip "Killer Bee's Regret" {elec, rCorr MP+4} rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). (unseen) (53, 8, Zot:5) a +1 heavy mace (unseen) (53, 9, Zot:5) the +5 dagger of Misery {freeze, Fly rC+ Int+2} Fly: It grants you flight. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (53, 10, Zot:5) the +5 dagger of Dishonour {drain, rPois} rPois: It protects you from poison. (unseen) (53, 11, Zot:5) the +10 dagger of Zefaot {reap, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (53, 13, Zot:5) the +8 short sword of Melee {vamp, +Blink rF+ rC- Dex+3} +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (53, 14, Zot:5) the +1 sling "Newt's Peril" {elec, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (53, 15, Zot:5) the +2 spear "Reaxywn" {reap, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (53, 16, Zot:5) a +2 war axe of freezing (53, 17, Zot:5) the +2 whip of Gluttony {elec, *Slow rC++ rN+ Int+3} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (53, 18, Zot:5) the +3 whip of Kindness {spect, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (53, 19, Zot:5) the +8 dagger of Atihuem {heavy, rElec rPois MP-8 Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). Str+2: It affects your strength (+2). (53, 20, Zot:5) a +2 battleaxe of electrocution (unseen) (53, 21, Zot:5) the +4 whip "Morexu" {flame, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (53, 23, Zot:5) the +9 short sword of Resumed Hostilities {spect, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (54, -3, Zot:5) the +7 short sword of Ashenzari's Approval {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (54, -2, Zot:5) the +2 spear "Acyr" {freeze, Int+2 Dex+6} Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (unseen) (54, -1, Zot:5) the +9 dagger of Impassible Purpose {speed, rElec Will- rCorr Int+4} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (54, 0, Zot:5) the +1 dagger of Wariness {heavy, *Noise Fly rElec Dex+4} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (54, 1, Zot:5) the +3 short sword "Koageer" {heavy, ^Contam ^Drain rPois rCorr} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (54, 2, Zot:5) the +5 spear of Paper {drain, *Slow rN+ Will+ Str+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (54, 3, Zot:5) the +1 mace of Yrotis {drain, *Corrode ^Drain Will+++ Str+3} *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (54, 4, Zot:5) a +1 sling of flaming (54, 5, Zot:5) the +9 spear "Vocwotim" {pain, rElec rCorr Dex+3 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (54, 6, Zot:5) the +3 short sword of Classification {flame, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (54, 8, Zot:5) the +5 dagger "Xiys" {elec, +Blink rC+ Dex+3} +Blink: It lets you blink. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (54, 9, Zot:5) the +6 sling of Gidghiepp {chaos, Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (unseen) (54, 11, Zot:5) the +5 dagger "Gyfi" {elec, rF+ Int+6 Dex-5} rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). (unseen) (54, 13, Zot:5) the +10 mace "Ziexil" {freeze, +Blink} +Blink: It lets you blink. (54, 14, Zot:5) the +8 whip "Ihecho" {holy, rElec Will+ MP+7} rElec: It insulates you from electricity. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). (unseen) (54, 15, Zot:5) the +8 dagger "Utoqang" {flame, *Rage rF+ Will++} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (54, 16, Zot:5) the +7 sling "Oxtiloa" {drain, ^Drain rF+ Dex+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (54, 17, Zot:5) the +6 whip of Giuwk {drain, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (unseen) (54, 18, Zot:5) the +9 short sword "Vaocly" {flame, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (54, 19, Zot:5) a +2 demon blade of electrocution (unseen) (54, 20, Zot:5) the +6 hand axe "Doedimuk" {flame, rC- rN+ Str+4 Int+2} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (54, 21, Zot:5) the +3 short sword "Xiv Seho" {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (54, 22, Zot:5) the +7 spear of Defiance {speed, rElec rF- Dex+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). (unseen) (54, 23, Zot:5) the +0 short sword of Wyrd {vamp, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (54, 24, Zot:5) the +5 mace of Calculation {freeze, ^Fragile Will++ Str-2 Dex+3} ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (55, -3, Zot:5) the +6 dagger "Ysola" {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (55, -2, Zot:5) a +0 short sword of protection (unseen) (55, -1, Zot:5) the +6 short sword of Labis {freeze, MP+8 Dex+3} MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). (unseen) (55, 0, Zot:5) the +5 mace of Vuzxiss {elec, rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (unseen) (55, 1, Zot:5) the +10 spear of the Poles {flame, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (55, 2, Zot:5) the +1 spear of Vutiur {venom, rCorr MP+7 Stlth+} rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. (unseen) (55, 3, Zot:5) the +6 whip of Poarr {vamp, SInv} SInv: It lets you see invisible. (unseen) (55, 4, Zot:5) the +7 dagger of the Sage {elec, Fly rC+ rN+} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (55, 5, Zot:5) the +1 short sword of Sinas {pain, ^Fragile rElec rF- Str+7} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). (55, 6, Zot:5) the +6 dagger of Dubba {freeze, rC+ Str+2 Int+3 Stlth+} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (55, 7, Zot:5) the +3 mace of Zuluneuw {reap, rElec rC+++ Dex-2} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). (unseen) (55, 9, Zot:5) a +0 flail of draining (unseen) (55, 10, Zot:5) the +4 dagger of Stained True Grit {flame, rF++ rN+ Str-2} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (55, 11, Zot:5) a +5 dagger of electrocution (unseen) (55, 13, Zot:5) the +8 sling "Ecile" {flame, rC+ Str+2 Int+2 SInv} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (55, 14, Zot:5) the +8 hand axe of the Usurping Mayfly {holy, rPois rF++ Int+3 Stlth-} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (55, 15, Zot:5) the +6 spear of Oblar {antimagic, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (55, 16, Zot:5) the +2 mace of False Hope {venom, ^Fragile Fly Dex+6} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Dex+6: It affects your dexterity (+6). (unseen) (55, 17, Zot:5) a +2 dagger of speed (unseen) (55, 18, Zot:5) the +8 mace of the Brain {venom, rElec rF+ Str+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (55, 19, Zot:5) the +2 dagger of Exceptional Judgement {holy, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (55, 20, Zot:5) the +1 whip of the Countless Tusks {holy, rF+ rN+ Dex+2 Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (55, 21, Zot:5) the +7 mace of Hiuwymue {pain, rC+ MP+7 Int-4 Stlth+} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (55, 23, Zot:5) a +3 quarterstaff of speed (unseen) (55, 24, Zot:5) the +2 dagger of the Orb {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (56, -2, Zot:5) the +1 whip of Quriank {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (56, -1, Zot:5) a +3 war axe of freezing (unseen) (56, 0, Zot:5) the +10 mace "Ejyi" {freeze, rC+ rN+ Int+5} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (56, 1, Zot:5) the +5 mace of Popsok {flame, rN+ Int+6 SInv} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (unseen) (56, 2, Zot:5) the +7 hand axe "Cysmofeuxt" {spect, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (unseen) (56, 3, Zot:5) the +6 sling of Incongruity {heavy, rElec rN++ Str-5} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). (unseen) (56, 4, Zot:5) the +4 short sword "Enezyrue" {flame, rC+} rC+: It protects you from cold. (unseen) (56, 5, Zot:5) the +2 dagger "Imp's Foe" {drain, *Corrode Fly rC+ Int+7} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Int+7: It affects your intelligence (+7). (unseen) (56, 6, Zot:5) the +8 hand axe of Gemeicw {holy, rPois rF+ Int+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (56, 7, Zot:5) the +2 hand axe "Sylothro" {freeze, ^Contam ^Fragile rF+ Dex+7} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). (56, 8, Zot:5) the +1 dagger of Gallantry {flame, rPois rC- Str+4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (56, 9, Zot:5) the +4 hand axe "Xoosytou" {freeze, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (56, 10, Zot:5) the +7 dagger "Yrghati" {pain, rN+} rN+: It protects you from negative energy. (56, 11, Zot:5) a +1 short sword of electrocution (56, 12, Zot:5) the +3 whip "Demonslayer" {venom, Int+4} Int+4: It affects your intelligence (+4). (56, 13, Zot:5) the +4 sling "Xepaeh" {drain, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (56, 14, Zot:5) the +9 whip "Yruid" {vamp, rF+ Will+ Int-3} rF+: It protects you from fire. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (unseen) (56, 15, Zot:5) the +6 spear of Law {chaos, +Blink rC- Str+5} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (unseen) (56, 16, Zot:5) the +0 mace of the Poles {protect, rN+++ Str+2 Int+3 Dex-3} rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (56, 17, Zot:5) the +9 whip of the Thirteen Mystics {pain, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (56, 18, Zot:5) the +0 dagger "Roulosar" {holy, rElec Int-5 Stlth+} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (56, 19, Zot:5) the +4 dagger of Dawn {drain, rC+} rC+: It protects you from cold. (unseen) (56, 21, Zot:5) the +10 hand axe "Aryphir" {antimagic, rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (56, 22, Zot:5) a +1 mace of protection (unseen) (56, 23, Zot:5) the +3 sling of Indomitability {drain, rF+ Will- MP+9 Int+3} rF+: It protects you from fire. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (56, 24, Zot:5) the +5 whip of Vythuemmu {protect, +Blink rF- rCorr} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (57, -2, Zot:5) the +5 whip "Newtbane" {heavy, rN+} rN+: It protects you from negative energy. (unseen) (57, -1, Zot:5) the +0 dagger of Oryfawn {protect, Str+3} Str+3: It affects your strength (+3). (unseen) (57, 0, Zot:5) the +8 dagger of Judgement {speed, rElec rC- Str+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (unseen) (57, 1, Zot:5) the +6 whip "Qazxaqen" {drain, Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (unseen) (57, 2, Zot:5) the +4 spear "Bepram" {holy, rN+ Will++ Int-5} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). (unseen) (57, 3, Zot:5) the +3 short sword "Tajieluf" {spect, rN+} rN+: It protects you from negative energy. (unseen) (57, 4, Zot:5) the +5 dagger of Liso Qym {venom, ^Contam rC+ rN+ SInv} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (57, 5, Zot:5) a +2 antimagic spear (unseen) (57, 6, Zot:5) a +2 shortbow of freezing (unseen) (57, 7, Zot:5) the +2 short sword of the Establishment {holy, rPois} rPois: It protects you from poison. (unseen) (57, 8, Zot:5) the +3 dagger "Xoidesuu" {flame, Will+ Str+2 Dex-2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (unseen) (57, 9, Zot:5) the +6 spear of Uncertain Death {flame, rF+} rF+: It protects you from fire. (unseen) (57, 10, Zot:5) the +7 mace "Fixux" {antimagic, Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (unseen) (57, 11, Zot:5) the +6 hand axe of Nefips {flame, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (unseen) (57, 13, Zot:5) the +11 sling of a treasure trove {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (57, 14, Zot:5) the +5 sling "Guofox" {drain, *Slow Will+++ Str+3 Stlth-} *Slow: It may slow you when you take damage. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (57, 15, Zot:5) the +1 sling of Gluttony {speed, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (57, 16, Zot:5) the +2 short sword "Afroshigo" {protect, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (57, 17, Zot:5) a +0 mace (57, 18, Zot:5) a +2 whip of venom (unseen) (57, 19, Zot:5) the +2 hand axe "Qicratul" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (57, 20, Zot:5) the +3 hand axe of the Hodge-Podge {freeze, rElec rF- rN+ Dex+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (57, 21, Zot:5) the +8 spear of the Salmon {flame, *Noise rN+ Will++} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (57, 22, Zot:5) the +1 whip of Midwinter {freeze, rElec} rElec: It insulates you from electricity. (unseen) (57, 23, Zot:5) a +0 heavy flail (unseen) (57, 24, Zot:5) the +7 short sword "Odwo" {venom, rF++ Int+3} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (58, -2, Zot:5) the +11 sling of Weolyb {heavy, rN+ Int+3 Dex+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (58, -1, Zot:5) the +1 whip "Kieck" {holy, *Rage rF+ Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (58, 0, Zot:5) the +0 mace "Newtbane" {vamp, Fly rElec Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (58, 1, Zot:5) the +1 whip of the Golden God {pain, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (58, 2, Zot:5) the +6 spear of the Lair of Beasts {protect, Str-4 Int+10} Str-4: It affects your strength (-4). Int+10: It affects your intelligence (+10). (unseen) (58, 3, Zot:5) the +11 sling "Pilluets" {heavy, *Slow Will++} *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. (unseen) (58, 5, Zot:5) the +2 dagger "Fonifegg" {venom, rF- rN+ Will+ rCorr} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (58, 6, Zot:5) the +8 sling of Doom {drain, Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (58, 7, Zot:5) the +8 mace "Angonid" {drain, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (58, 8, Zot:5) the +8 mace "Zannooth" {flame, rC+} rC+: It protects you from cold. (unseen) (58, 9, Zot:5) the +4 dagger of Reason {pain, rC+} rC+: It protects you from cold. (unseen) (58, 10, Zot:5) the +1 whip "Goblin's Death Toll" {elec, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (58, 14, Zot:5) the +10 dagger of Reasonable Integrity {antimagic, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (58, 15, Zot:5) the +1 dagger "Ypubos" {venom, *Rage rPois rN+ MP+9} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (58, 16, Zot:5) a +1 demon trident of venom (unseen) (58, 18, Zot:5) a +1 lajatang of venom (unseen) (58, 19, Zot:5) the +8 whip "Negaon" {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (58, 20, Zot:5) the +5 short sword "Joseiteg" {flame, rF+} rF+: It protects you from fire. (unseen) (58, 21, Zot:5) the +4 dagger of Sewky {vamp, rN++ Str-4} rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (58, 22, Zot:5) the +1 hand axe of Wona {elec, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (58, 23, Zot:5) the +4 whip of Vuimaul {freeze, ^Contam +Blink Str+4} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Str+4: It affects your strength (+4). (unseen) (59, -1, Zot:5) the +5 sling "Efuot" {flame, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (59, 0, Zot:5) the +1 dagger "Tieghasch" {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (59, 1, Zot:5) the +6 whip "Beastslayer" {reap, *Noise ^Fragile Str+3 Dex+6} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (unseen) (59, 2, Zot:5) the +1 dagger "Publit" {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (59, 6, Zot:5) a +1 long sword of draining (unseen) (59, 7, Zot:5) the +0 mace of Res Ipsa Loquitur {drain, rF- rC- rN+ Int+8} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). (unseen) (59, 8, Zot:5) the +4 spear of Wyrd {heavy, rElec rPois rC- SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (59, 9, Zot:5) the +8 hand axe "Vaxt" {drain, rF+ Will+ MP+4 Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. (unseen) (59, 15, Zot:5) a +3 spear of venom (unseen) (59, 16, Zot:5) the +10 short sword "Zudiow" {drain, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (59, 17, Zot:5) a +2 short sword of venom (unseen) (59, 18, Zot:5) the +3 spear "Foqim" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (59, 19, Zot:5) the +5 dagger of Reosh {chaos, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (59, 20, Zot:5) a +1 heavy broad axe (unseen) (59, 21, Zot:5) the +3 dagger "Ysmis" {flame, *Noise Str+2 Dex+4} *Noise: It may make a loud noise when swung. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (59, 22, Zot:5) the +8 spear "Lion" {freeze, Int+6 Stlth+} Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (unseen) (60, 0, Zot:5) the +8 hand axe of Circularity {spect, rElec rN+ Str+3 Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (60, 1, Zot:5) the +7 mace of Dishonour {vamp, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (60, 7, Zot:5) the +8 sling of Duty {heavy, rElec} rElec: It insulates you from electricity. (unseen) (60, 8, Zot:5) the +0 dagger of Misarhas {reap, rElec rC+ Int+3 Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (60, 16, Zot:5) the +1 dagger "Cogrimes" {chaos, ^Contam rCorr Str+6} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (60, 17, Zot:5) the +7 short sword "Killer Klown's Peril" {protect, rN+} rN+: It protects you from negative energy. (unseen) (60, 18, Zot:5) the +4 dagger of Zaqisec {spect, Str+5} Str+5: It affects your strength (+5). (unseen) (60, 19, Zot:5) the +2 spear "Ismiuhuy" {freeze, rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (60, 20, Zot:5) the +5 dagger of Recklessness {speed, +Blink rC+ Str-3 Dex+3} +Blink: It lets you blink. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (unseen) (60, 21, Zot:5) the +6 short sword of Understanding {flame, rElec} rElec: It insulates you from electricity. (unseen) Level 1 of the Depths (0, 0, Depths:1) a +6 great sword a +0 chain mail (2, 4, Depths:1) a +2 dire flail of protection a +0 dire flail (7, 33, Depths:1) 3 stones (8, 13, Depths:1) 3 stones (9, 15, Depths:1) a +0 spear a +0 shortbow a +0 plate armour a salamander skeleton (10, 5, Depths:1) a +0 whip a +0 scale mail (18, 25, Depths:1) a +0 dagger (22, -6, Depths:1) a +0 robe (26, -16, Depths:1) a +0 buckler a +0 ring mail of fire resistance a +0 long sword (30, -18, Depths:1) a +1 dire flail of draining a +0 dire flail (31, -15, Depths:1) a +0 kite shield a +0 ring mail a +2 war axe (32, 13, Depths:1) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (36, 24, Depths:1) a +0 long sword a +0 chain mail (40, -1, Depths:1) the +3 robe of Polish {Str+3} Str+3: It affects your strength (+3). (42, -7, Depths:1) a +2 great sword of flaming a fire giant skeleton (42, -5, Depths:1) 4 large rocks a stone giant skeleton (45, 19, Depths:1) 6 javelins a +0 chain mail (49, -6, Depths:1) a +0 dagger of holy wrath (51, -19, Depths:1) a +0 heavy long sword a +0 ring mail a +0 buckler (52, 30, Depths:1) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 4, Depths:1) an ugly thing skeleton (53, 5, Depths:1) an ugly thing skeleton an ugly thing skeleton (55, 6, Depths:1) a +0 battleaxe a +0 chain mail (55, 7, Depths:1) a +0 rapier a +0 robe (56, 4, Depths:1) a +0 trident a +0 robe (56, 27, Depths:1) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (64, -3, Depths:1) the +0 scale mail of the Impundulu {-Tele rPois Will++ Int+2} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Level 2 of the Depths (0, 0, Depths:2) a +0 long sword (0, 1, Depths:2) a +0 robe (1, -22, Depths:2) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (6, 6, Depths:2) a scroll of brand weapon (9, 14, Depths:2) 2 large rocks a stone giant corpse (skeletalised by now) (9, 15, Depths:2) a +0 battleaxe a +0 leather armour (11, 17, Depths:2) a +0 buckler a tengu corpse (skeletalised by now) (13, -12, Depths:2) a potion of moonshine (27, 7, Depths:2) a book of Conjurations (32, -10, Depths:2) 13 gold pieces (32, -8, Depths:2) 33 gold pieces (32, -7, Depths:2) 17 gold pieces (35, 1, Depths:2) a +0 dire flail (35, 13, Depths:2) 2 poisoned darts (39, -13, Depths:2) a +1 robe of fire resistance (39, 2, Depths:2) a very ugly thing skeleton (39, 4, Depths:2) a +0 plate armour a +1 broad axe (40, -17, Depths:2) a +2 battleaxe of freezing (43, -14, Depths:2) a +0 troll leather armour a deep troll skeleton (43, 3, Depths:2) a +0 dagger (44, -24, Depths:2) a +0 robe a +0 long sword (48, -12, Depths:2) 5 large rocks (51, -4, Depths:2) 5 poisoned darts (52, 18, Depths:2) a +0 hand axe (54, -6, Depths:2) an ugly thing skeleton (55, -8, Depths:2) 6 large rocks (55, -7, Depths:2) an ugly thing skeleton (55, -6, Depths:2) a +0 battleaxe of freezing an ugly thing skeleton (58, -25, Depths:2) a +0 robe a +0 dagger a +0 robe a +0 dagger of flaming a human skeleton (59, -25, Depths:2) a +0 robe a +0 whip (59, 3, Depths:2) an ugly thing corpse (skeletalised by now) (60, 3, Depths:2) a very ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (60, 8, Depths:2) a +0 ring mail (61, -25, Depths:2) a guardian sphinx skeleton (62, -25, Depths:2) a +2 robe of resistance a +0 long sword Level 3 of the Depths (0, 0, Depths:3) a +0 robe a +3 long sword (3, -3, Depths:3) a +0 robe a +0 dagger (4, -4, Depths:3) a +0 great mace a +0 great mace an ettin skeleton (5, -11, Depths:3) a +0 hand axe (5, -4, Depths:3) +0 fire dragon scales a fire dragon skeleton (6, -4, Depths:3) +0 ice dragon scales an ice dragon skeleton (6, -3, Depths:3) a +0 chain mail a +5 war axe of flaming (6, -2, Depths:3) a +0 chain mail a +2 war axe (6, -1, Depths:3) a +0 dire flail a +0 dire flail (7, -29, Depths:3) a +0 chain mail a +2 demon whip a human skeleton (8, -28, Depths:3) a +0 chain mail (16, -30, Depths:3) a +0 robe a +2 dagger of venom (18, -36, Depths:3) a +0 troll leather armour a deep troll skeleton (18, -33, Depths:3) a +0 plate armour a +2 battleaxe a +0 dire flail a +0 dire flail (18, -32, Depths:3) a +0 chain mail a +1 great mace of pain a human skeleton (18, -29, Depths:3) a +0 chain mail a +5 war axe a human skeleton (19, -34, Depths:3) a +1 battleaxe of freezing (20, -37, Depths:3) a +0 troll leather armour an iron troll skeleton (20, -36, Depths:3) a +0 troll leather armour a deep troll skeleton (20, -34, Depths:3) a +0 buckler a +0 robe a +2 quick blade of protection (20, -30, Depths:3) 2 poisoned darts (20, -9, Depths:3) a book of Armaments (21, -37, Depths:3) a deep troll skeleton (21, -36, Depths:3) +0 fire dragon scales a very ugly thing skeleton a fire dragon skeleton a quicksilver dragon skeleton a titan skeleton a very ugly thing skeleton (23, -36, Depths:3) +3 fire dragon scales {Xtahua} the fire dragon skeleton of Xtahua (24, -35, Depths:3) a deep troll skeleton (24, -32, Depths:3) a +3 battleaxe of freezing a frost giant skeleton (25, -34, Depths:3) a deep troll skeleton (26, -35, Depths:3) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (27, -32, Depths:3) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (30, -22, Depths:3) a +3 scale mail of cold resistance (31, -20, Depths:3) the +0 pair of gloves of the Sheltering Gods {-Cast *Slow rElec rPois} -Cast: It prevents spellcasting. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. a storm talisman a +1 leather armour of fire resistance (31, 11, Depths:3) a +0 dagger (32, -22, Depths:3) a +0 battleaxe 6 large rocks a +0 leather armour (38, -21, Depths:3) a tengu skeleton (38, -20, Depths:3) a +0 great mace a +0 dire flail an ettin skeleton (39, -20, Depths:3) a +0 animal skin a +0 war axe of freezing a spriggan skeleton (39, -2, Depths:3) a +0 troll leather armour a deep troll skeleton (40, 0, Depths:3) a +0 troll leather armour a deep troll skeleton Level 4 of the Depths (0, 0, Depths:4) a +2 great sword of flaming (1, -1, Depths:4) a +2 battleaxe of freezing a frost giant skeleton (3, -5, Depths:4) 6 stones (6, -33, Depths:4) 4 large rocks a stone giant corpse (skeletalised by now) (6, -9, Depths:4) a +0 spear (8, -15, Depths:4) a +0 troll leather armour a deep troll skeleton (12, -19, Depths:4) a +2 trident of venom (14, -11, Depths:4) a +0 scimitar a purple draconian skeleton (18, -13, Depths:4) a +1 cloak a +0 dagger (24, -19, Depths:4) a +0 cloak a +0 long sword a yellow draconian skeleton (25, -40, Depths:4) a +0 dire flail a +0 dire flail an ettin skeleton (26, -18, Depths:4) a +0 glaive a +0 mace (27, -10, Depths:4) a +0 animal skin a +0 hand axe (30, -48, Depths:4) a +0 falchion (33, -37, Depths:4) a +0 great sword of flaming (34, -15, Depths:4) a +0 mace a white draconian skeleton (38, -15, Depths:4) a +0 cloak a +2 rapier of freezing a red draconian skeleton (39, -9, Depths:4) a +2 great sword of flaming a fire giant skeleton (39, -8, Depths:4) a +0 hand axe 2 curare-tipped darts (40, -19, Depths:4) a +0 spear a +0 flail (41, -8, Depths:4) a +0 spear a +0 buckler a spriggan skeleton (43, -8, Depths:4) a +1 antimagic quarterstaff a +0 animal skin a spriggan skeleton (43, 0, Depths:4) a +0 robe (44, -2, Depths:4) a +1 battleaxe of freezing (45, -39, Depths:4) 3 large rocks (46, -38, Depths:4) a +0 chain mail a +2 halberd of flaming (47, -39, Depths:4) a +1 battleaxe of freezing (47, -4, Depths:4) a +0 dire flail a +0 dire flail (48, -22, Depths:4) 2 stones (53, -27, Depths:4) an amulet of reflection (56, -20, Depths:4) a +0 leather armour (56, -14, Depths:4) 5 stones