Dungeon Crawl Stone Soup version 0.35-a0-844-gd6d3d6370e (webtiles) character file. Game seed: 3090897793448915880 20 kaboissonneault the Magician (level 3, -9/28 HPs) Began as a Djinni Conjurer on Aug 13, 2026. Mangled by Grinder (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:28 (1302 turns). kaboissonneault the Magician (Djinni Conjurer) Turns: 1302, Time: 00:03:28 Health: -9/28 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 53 EV: 16 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 3 boomerangs e - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery d - a +5 ring of evasion (worn) Scrolls c - 2 scrolls of torment {unknown} Potions f - a potion of berserk rage {unknown} Skills: - Level 2.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Shock Conj/Air 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 = Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History It was a potion of heal wounds. You feel much better. Grinder gestures at you. Pain shoots through your body! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 83% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is moderately wounded. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder! Grinder is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Grinder barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 83% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder says, "You look like you could use a good racking." Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony! You die... Grinder says, "Hey, I wasn't done torturing you yet!" ........# ...... #.###.# ...... #<.#.###.###...... ##.)#.###.##........ ###...#........# .. .....#.#####..####... #.#.#..#...#.#.....# .###.........<......... ..........@5.....###.# #................# ....)..##.....#.....∩... ##..... #......###...... ####.. ######.# #.#### #.. #.# .# #.. #.# . #.. ... # ... . You could see Grinder. Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 3 ball pythons 3 bats (D:1) A frilled lizard (D:2) 3 goblins A kobold (D:2) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboissonneault the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | kaboissonneault set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 242 | D:1 | Reached skill level 1 in Fighting 242 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 1260 | D:2 | You are sucked into a shaft and drop 1 floor! 1269 | D:3 | Found Xificeenn's Jewellery Boutique. 1284 | D:3 | Encountered Grinder 1285 | D:3 | Reached XP level 3. HP: 27/28 MP: 0/0 1285 | D:3 | Learned a level 1 spell: Shock 1287 | D:3 | Paralysed by Grinder for 5.5 turns 1294 | D:3 | HP: 1/28 [Grinder/nerve-wracking pain (1)] 1302 | D:3 | Mangled by Grinder Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, minmay_misc_feat_tower, feat_on_display, chequers_serial_rivers_micro_e, minmay_misc_feat_square D:2: layout_basic, basic_altar, roderic_roman_lattice, minmay_rat_gold_closets D:3: serial_bayou_shore_a, layout_rooms, mainiacjoe_overflow_alcove_2, serial_shops, shop, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_2, aquarium_window_fake, aquarium_window_corridor_3, aquarium_window_corner, aquarium_view_2f, aquarium_view_2d, aquarium_balcony_3a, hellmonk_ecumenical_altar_slurped_away, minmay_misc_feat_encased, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 41 Searing Ray || 3 Drink: Heal wounds || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1301 | 1285 | 16 | 43 | 1097 | 3 | 433.7 | Dungeon | 1301 | 1285 | 16 | 43 | 1097 | 3 | 433.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 962 daAuts D:2: 297 daAuts D:3: 42 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+