Dungeon Crawl Stone Soup version 0.35-a0-1026-g18991dcc64 (webtiles) character file. Game seed: 12518698700594284368 561 kaboissonneault the Magician (level 7, 0/52 HPs) Began as a Djinni Conjurer on Sept 14, 2026. Slain by Edmund ... wielding a +1 flail of protection (13 damage) ... on level 4 of the Dungeon. The game lasted 00:10:29 (3445 turns). kaboissonneault the Magician (Djinni Conjurer) Turns: 3445, Time: 00:10:29 Health: 0/52 AC: 2 Str: 6 XL: 7 Next: 57% Gold: 201 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) h - +3 quarterstaff of Kasosch {freeze, rC++} rCold + . . (50%) [offhand occupied] rNeg + . . (50%) f - +0 robe {rN+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-1 HP) @: untranslocatable, immotile, flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 trident g - a +0 short sword h - the +3 quarterstaff of Kasosch (weapon) {freeze, rC++} (You took it off Terence on level 2 of the Dungeon) rC++: It greatly protects you from cold. It cannot be enchanted further. Missiles d - 3 javelins i - 3 poisoned darts Armour a - a +0 robe e - a +0 kite shield f - a +0 robe of positive energy (worn) Wands f - a wand of mindburst (3) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of fear {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of enchant armour {unknown} j - 2 scrolls of noise {unknown} V - a scroll of vulnerability m - a scroll of fog {unknown} n - a scroll of butterflies {unknown} q - a scroll of identify {unknown} Potions f - 5 potions of curing {unknown} k - a potion of lignification {unknown} l - a potion of mutation {unknown} o - a potion of heal wounds {unknown} Skills: - Level 4.0 Fighting - Level 2.0 Staves - Level 2.1 Dodging - Level 2.0 Stealth + Level 5.4 Spellcasting + Level 5.4 Conjurations + Level 5.4 Hexes + Level 5.4 Summonings + Level 5.4 Necromancy + Level 5.4 Translocations + Level 5.4 Forgecraft + Level 5.4 Fire Magic + Level 5.4 Ice Magic + Level 5.4 Air Magic + Level 5.4 Earth Magic + Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Momentum Strike Conj/Tloc 56% 3d9 1% 2 g - Maxwell's Portable P Tloc 28% (3-9)d4 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Hepliaklqana Okawaru Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund. Edmund is moderately wounded. Edmund is knocked back by the mystic blast. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 ring mail (moderately wounded, ally target, 88% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs Edmund. Edmund is heavily wounded. You hear a bark! You hear a shout! The searing ray hits Edmund. Edmund is heavily wounded. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. The searing ray hits Edmund! Edmund is severely wounded. You finish channelling your searing ray. Edmund hits you with a +1 flail of protection! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +1 flail of protection! Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are caught in a field of spatial distortion. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +1 flail of protection! You die... Edmund says, "That'll show my brother!" ## ##.. .##..##.. ....#... .....## ###.#..# #.....### ......#..<+ #.[.# #.@.# #.. #..@# . #...# ##### ...###..###...# ..........###.## #.....#........# ..#....######.#..# ...#....##.##.....# #....##........#.## #....######....#.## You could see Edmund. Vanquished Creatures Grinder (D:3) A bombardier beetle (D:4) 2 hounds A jelly (D:4) An orc priest (D:3) Terence (D:2) 4 adders 7 gnolls 6 dart slugs 3 ribbon worms 5 orcs 11 endoplasms 6 hobgoblins 3 jackals (D:1) 4 quokkas 3 ball pythons 9 bats 4 frilled lizards 3 goblins 7 kobolds 6 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaboissonneault the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | kaboissonneault set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached skill level 1 in Fighting 104 | D:1 | You are sucked into a shaft and drop 1 floor! 114 | D:2 | Reached XP level 2. HP: 16/23 MP: 0/0 408 | D:1 | Reached XP level 3. HP: 25/28 MP: 0/0 408 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1325 | D:2 | Reached XP level 4. HP: 26/33 MP: 0/0 2276 | D:3 | Reached XP level 5. HP: 29/38 MP: 0/0 2276 | D:3 | Learned a level 2 spell: Momentum Strike 2532 | D:2 | Identified the +3 quarterstaff of Kasosch {freeze, rC++} 2532 | D:2 | Encountered Terence 2616 | D:2 | Killed Terence 2769 | D:3 | Found a faded altar of an unknown god. 2806 | D:3 | Found a blossoming altar of Fedhas. 2807 | D:3 | Found a hazy altar of Hepliaklqana. 2940 | D:3 | Found an iron altar of Okawaru. 2958 | D:3 | Encountered Grinder 2966 | D:3 | Paralysed by Grinder for 2.5 turns 2970 | D:3 | Reached XP level 6. HP: 37/43 MP: 0/0 2974 | D:3 | Killed Grinder 2975 | D:3 | Reached skill level 5 in Spellcasting 2975 | D:3 | Reached skill level 5 in Conjurations 2975 | D:3 | Reached skill level 5 in Hexes 2975 | D:3 | Reached skill level 5 in Summonings 2975 | D:3 | Reached skill level 5 in Necromancy 2975 | D:3 | Reached skill level 5 in Translocations 2975 | D:3 | Reached skill level 5 in Forgecraft 2975 | D:3 | Reached skill level 5 in Fire Magic 2975 | D:3 | Reached skill level 5 in Ice Magic 2975 | D:3 | Reached skill level 5 in Air Magic 2975 | D:3 | Reached skill level 5 in Earth Magic 2975 | D:3 | Reached skill level 5 in Alchemy 2975 | D:3 | Reached XP level 7. HP: 34/50 MP: 0/0 2975 | D:3 | Learned a level 3 spell: Maxwell's Portable Piledriver 3433 | D:4 | Encountered Edmund 3445 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_e, layout_loops_ring, darby_scavenged_remnants D:2: layout_loops_corners, minmay_misc_feat_alley, glass_columns_c, chequers_serial_rivers_large_a, chequers_decorated_corner, darby_backdoor_misty_motte D:3: layout_rooms, okawaru_ov_weapons_minmay, nicolae_overflow_divine_pier_pressure, shapermc_ecumenical_altar_mp_ritualfount, uniq_grinder, uniq_terence D:4: layout_cave_pools, nzn_wu_jian_council_hall, temple_green, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.0 Stealth | 2 | 2.0 Spellcasting | 4 5 | 5.4 Conjurations | 4 5 | 5.4 Hexes | 4 5 | 5.4 Summonings | 4 5 | 5.4 Necromancy | 4 5 | 5.4 Translocations | 4 5 | 5.4 Forgecraft | 4 5 | 5.4 Fire Magic | 4 5 | 5.4 Ice Magic | 4 5 | 5.4 Air Magic | 4 5 | 5.4 Earth Magic | 4 5 | 5.4 Alchemy | 4 5 | 5.4 Staves | 2 | 2.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 6 | 1 || 8 Melee: Club | 1 | 1 | || 2 Short sword | | 4 | || 4 Quarterstaff | | 1 | 1 || 2 Cast: Magic Dart | 57 | 56 | 13 || 126 Searing Ray | 4 | 11 | 5 || 20 Fulminant Prism | | 8 | 5 || 13 Iskenderun's Myst | | | 2 || 2 Read: Vulnerability | 1 | | || 1 Stab: Sleeping | | 2 | || 2 Armour: Robe | 8 | 4 | 4 || 16 Dodge: Dodged | 2 | 10 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3448 | 3246 | 202 | 615 | 2087 | 4 | 862.0 | Dungeon | 3448 | 3246 | 202 | 615 | 2087 | 4 | 862.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1671 daAuts D:1: 882 daAuts D:3: 660 daAuts D:4: 234 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+