kailaspen Level 1 of the Dungeon (4, 44, D:1) a +0 dagger (8, 23, D:1) 2 flux baubles (11, 42, D:1) a rat corpse (skeletalised by now) (18, 8, D:1) a +0 dagger a goblin skeleton (18, 9, D:1) a +0 dagger a goblin skeleton (18, 18, D:1) a +0 ring mail (19, 9, D:1) a +0 leather armour a +0 short sword 2 stones a kobold skeleton (22, 8, D:1) a +0 club (39, 34, D:1) a +0 club a goblin skeleton (50, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (9, -9, D:2) a +0 robe (10, -2, D:2) the felid skeleton of Natasha (10, 0, D:2) the felid skeleton of Natasha (16, 18, D:2) a +0 mace (19, -6, D:2) a bat corpse (skeletalised by now) (23, -4, D:2) a rat corpse (skeletalised by now) (25, 6, D:2) a rat skeleton (30, 7, D:2) a gnoll skeleton (30, 15, D:2) a gnoll skeleton (33, 10, D:2) the felid skeleton of Natasha (34, 7, D:2) a +0 short sword (43, -3, D:2) a +0 dagger a goblin skeleton a ball python skeleton a bat skeleton a ball python skeleton (48, 16, D:2) a +0 rapier (49, 15, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (1, -8, D:3) a +0 ring mail (4, -25, D:3) a jackal corpse (skeletalised by now) (4, -24, D:3) a jackal corpse (skeletalised by now) (10, -30, D:3) a ball python skeleton (12, -16, D:3) a +0 dagger (14, -37, D:3) a +0 quarterstaff (20, -42, D:3) a hobgoblin skeleton (23, -35, D:3) a bat skeleton (28, -18, D:3) a ball python skeleton (34, -14, D:3) a +0 club a +0 sling a goblin skeleton (38, -15, D:3) a +0 robe (47, -39, D:3) a +0 club a +0 short sword an orc corpse (skeletalised by now) (54, -42, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Cochil's Antique Weapon Emporium a +0 rapier (121 gold) a +1 spear of venom (233 gold) a +0 spectral quarterstaff (319 gold) a +0 spear of flaming (162 gold) the +9 demon trident of Terror {venom, rElec rF+} (2112 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. a +6 battleaxe of distortion (1254 gold) (0, 0, D:4) a ball python corpse (skeletalised by now) (13, -12, D:4) a +0 whip a kobold skeleton (13, -11, D:4) a +0 dagger (17, -5, D:4) a +0 giant club (21, 6, D:4) a +0 hand axe (24, 14, D:4) a +0 short sword a +0 leather armour a +0 flail a +0 club a +0 ring mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (25, 16, D:4) a black bear corpse (skeletalised by now) (31, -34, D:4) a hobgoblin corpse (skeletalised by now) (32, 4, D:4) a +0 leather armour a +0 short sword a +0 robe a +0 dagger an orc skeleton (33, 3, D:4) a +0 leather armour a +0 hand axe an orc skeleton (35, -4, D:4) an iguana skeleton (39, -3, D:4) a +0 dagger (39, 8, D:4) a ball python skeleton a ball python skeleton (40, -16, D:4) a hobgoblin skeleton (50, 3, D:4) a hobgoblin corpse (skeletalised by now) (55, -20, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (8, 11, D:5) an adder corpse (skeletalised by now) (18, 4, D:5) an iguana skeleton (22, 8, D:5) a spore talisman (30, 12, D:5) a +0 short sword a +0 dagger an orc skeleton an orc skeleton (31, 12, D:5) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton (31, 35, D:5) an adder corpse (skeletalised by now) (39, -5, D:5) a spore talisman (39, 25, D:5) the +0 leather armour of Oblivion {Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. (42, 18, D:5) a +0 hand axe (42, 19, D:5) a +0 leather armour a +0 mace an orc skeleton (42, 36, D:5) a +0 flail (43, 4, D:5) a water moccasin skeleton (43, 19, D:5) a +0 leather armour a +0 hand axe a +0 short sword a +0 ring mail a +0 short sword a +0 club an orc skeleton (44, 19, D:5) a +0 robe a +0 dagger a +0 club an orc skeleton (44, 20, D:5) a +0 whip a +0 club an orc skeleton (53, 8, D:5) a +0 ring mail Level 6 of the Dungeon (1, 55, D:6) a +0 club (1, 56, D:6) a +0 dagger a +0 robe (1, 57, D:6) a +0 dagger a +0 leather armour (2, 56, D:6) a +0 trident (6, 56, D:6) a +0 club a +0 chain mail (13, 43, D:6) a +0 ring mail (20, 42, D:6) a +0 dagger a +0 robe (20, 56, D:6) a +0 dagger of protection Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (9, 15, D:7) a +0 short sword a +0 hand axe a +0 ring mail (9, 16, D:7) a +0 whip (10, -25, D:7) a +0 whip (10, -24, D:7) a +0 whip a +0 leather armour a +0 whip (10, -23, D:7) a +0 club (10, -2, D:7) 4 large rocks (11, -24, D:7) a +0 spear (17, -10, D:7) a +0 robe (17, 4, D:7) a +3 scale mail (23, -37, D:7) a +0 dagger (24, -39, D:7) a +0 club a +0 club (24, -38, D:7) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (25, -27, D:7) a +0 spear (51, -43, D:7) a +0 antimagic dagger a +0 robe (52, -43, D:7) a +0 flail (54, -42, D:7) a +0 club (60, 10, D:7) a staff of earth Level 8 of the Dungeon [Shop] Leewihirph's Weapon Shop a +0 rapier (82 gold) a +0 falchion (45 gold) 3 poisoned darts (27 gold) the +1 great sword "Zezxurid" {freeze, rN++ Dex+3} (702 gold) rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 giant spiked club (39 gold) the +9 long sword of the Uplifting Ancients {freeze, Bane rElec Int+4 Dex+6} (1294 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +1 flail of venom (168 gold) the +4 rapier "Feih" {freeze, *Corrode Int+3 Dex+3} (658 gold) *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, -30, D:8) a +0 whip (1, -29, D:8) a +0 orcbow (1, -23, D:8) a scroll of noise (2, -34, D:8) a +0 leather armour (3, -30, D:8) a +0 club a +0 leather armour a +0 dagger a +0 robe (4, -27, D:8) a +0 flail a +0 shortbow (4, -18, D:8) a +0 robe a +0 dagger (5, -27, D:8) a +0 dagger a +0 robe (6, -19, D:8) a +0 robe a +1 falchion (6, -17, D:8) a +0 robe a +1 spear of freezing (6, -14, D:8) a +0 plate armour a +0 robe a +0 long sword a +0 short sword (7, -14, D:8) a +0 robe a +1 dire flail (24, -23, D:8) a scroll of noise (31, -18, D:8) an orb of attunement (34, -24, D:8) a staff of alchemy (37, -18, D:8) a +0 club (37, -7, D:8) a +0 trident a +3 leather armour (38, -19, D:8) a +0 ring mail (39, -25, D:8) a +0 robe a +0 dagger (43, -19, D:8) a +0 mace (44, -39, D:8) a +0 mace (44, -27, D:8) a +0 shortbow (44, -1, D:8) a +0 leather armour (45, -39, D:8) a +0 club a +0 dagger a +0 robe (49, -22, D:8) a +0 shortbow (52, -21, D:8) a +0 shortbow a +0 robe (53, -46, D:8) a +2 trident of draining a +0 robe an orb of guile Level 9 of the Dungeon [Shop] Fiffep's Armour Shoppe the +4 troll leather armour of the Lute {rElec rC+ Will+ Regen+ SInv} (1052 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (96 gold) a +0 ring mail (64 gold) the -1 helmet of the Chimera {*Slow Str-2 Int+7} (182 gold) *Slow: It may slow you when you take damage. Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 chain mail of poison resistance (160 gold) a +0 robe (14 gold) a +0 ring mail (64 gold) the +0 scale mail of Daring {rF- rN+ Int+2 Stlth+} (243 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 scale mail (64 gold) (3, 0, D:9) the +3 scale mail of Proximity {rC+ rN+ Regen+ Str+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. (3, 1, D:9) a +0 club (4, -16, D:9) a +4 spear (5, -16, D:9) a +0 club a +0 club (6, -17, D:9) a +0 whip a +0 club (6, -16, D:9) a +0 spear a +0 ring mail (7, -1, D:9) a +0 scale mail (8, -18, D:9) a +0 dagger a +0 robe (9, -20, D:9) a +0 chain mail (12, -19, D:9) a maw talisman (17, -26, D:9) 3 large rocks (17, -9, D:9) a +0 flail (18, -18, D:9) a +0 mace a +0 mace a +0 chain mail a +0 short sword (18, -9, D:9) a +0 whip (18, -8, D:9) a +0 short sword a +0 chain mail a +0 leather armour (18, -5, D:9) a scarab talisman (19, -18, D:9) a +0 mace a +0 hand axe (30, -23, D:9) a +0 war axe (30, -4, D:9) a +0 long sword a +0 orcbow (33, -35, D:9) a +0 orcbow (39, -24, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (1, 24, D:10) a +0 dagger (4, 20, D:10) a +0 battleaxe (7, 24, D:10) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (unseen) (7, 25, D:10) a +0 spear of freezing (unseen) (8, -3, D:10) 2 potions of moonshine (8, 18, D:10) a +1 orcbow of electrocution (unseen) (9, -1, D:10) a +0 dagger a +0 scale mail (11, -2, D:10) a +0 short sword (12, -6, D:10) a +0 ring mail a +0 long sword (12, -4, D:10) a +0 club (12, 19, D:10) a scroll of vulnerability (13, -6, D:10) a +0 dagger a +0 robe (13, -5, D:10) a +0 dagger a +0 robe (13, -4, D:10) a +0 club (13, -3, D:10) a +0 robe a +0 dagger (13, 20, D:10) 10 gold pieces (14, -4, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (19, 9, D:10) a +0 scale mail (19, 13, D:10) a +0 chain mail (20, 24, D:10) a +0 giant club a +0 giant club (21, 4, D:10) a +0 giant club a +0 giant club (28, 20, D:10) a +0 ring mail (32, 25, D:10) a potion of moonshine (33, -7, D:10) a +0 leather armour (35, 7, D:10) an amulet of faith (39, -4, D:10) a +0 hand axe (40, 28, D:10) a +0 quarterstaff (51, 12, D:10) the +3 scale mail of Zin's Castigation {MP+4 Stlth+} MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 11 of the Dungeon (11, -15, D:11) a +0 shortbow (14, -24, D:11) 20 gold pieces (20, -10, D:11) a +0 giant club a +0 giant club the Ecumenical Temple a Gauntlet (1, 4, Gauntlet) a +4 battleaxe of flaming (unseen) (3, 4, Gauntlet) the +0 pair of gloves of Onoururr {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (6, 4, Gauntlet) a +0 quarterstaff (12, 4, Gauntlet) a +0 orcbow (15, 4, Gauntlet) a ring of magical power (16, 4, Gauntlet) a book of Misfortune (23, -10, Gauntlet) a +0 cloak of poison resistance (unseen) (24, -11, Gauntlet) a potion of curing (25, 4, Gauntlet) a phantom mirror (27, 4, Gauntlet) a scroll of blinking (28, 4, Gauntlet) a +1 helmet of sniping (unseen) (32, 22, Gauntlet) a +0 war axe (still there?) a +0 chain mail (still there?) a wand of roots (7) (still there?) a parchment of Dimensional Bullseye (still there?) the +1 robe of Vehumet's Grace {-Tele Regen+ Str+6 Slay-6} (still there?) -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. a staff of alchemy (still there?) a wand of digging (5) (still there?) a potion of curing (still there?) a sack of spiders (still there?) an amulet of regeneration (still there?) a staff of air (still there?) a parchment of Poisonous Vapours (still there?) (36, 4, Gauntlet) a +2 hat of willpower (unseen) (39, 4, Gauntlet) a potion of cancellation (40, 3, Gauntlet) a ring of protection from fire (60, 4, Gauntlet) the +2 barding of the Apprentice {rF+ rN+ Dex+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 4, Gauntlet) a potion of invisibility (64, 4, Gauntlet) a scroll of immolation