Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 9892367056982921576 0 kaleh the Chucker (level 1, 13/13 HPs) Began as an Octopode Wanderer on July 31, 2026. Got out of the dungeon alive. The game lasted 00:00:12 (1 turns). kaleh the Chucker (Octopode Wanderer) Turns: 1, Time: 00:00:13 Health: 13/13 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 javelins (quivered) d - 3 curare-tipped darts Armour c - a +0 hat (worn) Scrolls f - a scroll of fear Skills: + Level 1.0 Fighting + Level 4.0 Throwing + Level 2.0 Dodging + Level 2.0 Spellcasting + Level 1.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 16% 1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 2 flux baubles and 5 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 4 javelins, a +0 hat, 3 curare-tipped darts, a scroll of fear; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# ######.###### #~~~~♣~♣~~~~# #~..P...P..~# #~.PPP.PPP.~# #~..P...P..~# .#♣♣$...•..♣♣#. ..~....@....... ##♣♣.......♣♣#. #~..P...♣..~# #~.PPP.♣♣ .~# #~ .P... ~# # ~~~♣~♣ # ## ##.# #.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 dagger, 4 | javelins, a +0 hat, 3 curare-tipped darts, a scroll of | fear; and the following spell memorised: Kinetic Grapnel; | and the following spells available to memorise: Launch | Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic